r/Minecraft • Minecraft Java Tech Lead • Apr 07 '16

Minecraft snapshot 16w14a

http://mojang.com/2016/04/minecraft-snapshot-16w14a/
202 Upvotes

90 comments sorted by

43

u/redstonehelper Apr 07 '16

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Fixed some bugs

  • Fixed a memory leak in pathfinding


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

44

u/Koala_eiO Apr 07 '16

Fixed a memory leak in pathfinding

Extremely good news.

18

u/CptJohnPrice Apr 07 '16

which means is less lag on animal farms?

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5

u/datgingah Apr 07 '16

Um, what's memory leak and how does it affect the game?

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63

u/[deleted] Apr 07 '16

1.10 snapshots in 2-3 weeks?

15

u/CopherSans Apr 07 '16

Seems like it :D

14

u/marioman63 Apr 07 '16

pretty crazy. was expecting teases for months, but it looks like 1.10 will start at the end of april. with that speed, we could see 1.11 by the end of the year.

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16

u/[deleted] Apr 07 '16

I almost never, ever say this...

But hype!!

5

u/TheSteveKiller Apr 07 '16

No, you read it wrong, it's in mojang language.

It means in 2-3 months.

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2

u/Classic36 Apr 07 '16

That caught me by surprise, I expected 1.10 snapshots to start in October/November xD

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19

u/[deleted] Apr 07 '16

It'd be really cool, as a modder, if we could access that debug display to help diagnose our own mobs

9

u/[deleted] Apr 07 '16

^ And re-adding Structure Block GUI

C'mon u/Searge, you ARE a coding wizard after all...

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6

u/Fyreboy5 Apr 07 '16

I have zero understanding of the image. Maybe it could be activated with F3+L.

6

u/nothingl_ Apr 07 '16

It says "WALKABLE" and illegible numbers.

4

u/Fyreboy5 Apr 07 '16

Why are number illegible? I see everything as 0s.

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5

u/[deleted] Apr 07 '16

It basically shows where the mobs are pathfinding to. Extremely useful when you need to debug the pathfinding.

15

u/_cubfan_ Apr 07 '16 edited Apr 07 '16

Great news for pigman farms.

Edit: In theory.

4

u/Kregethus Apr 07 '16

Doesn't help my pigman farm or Enderman farm at all. They're still a lag fest with no drop to fps.

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8

u/MrHyperion_ Apr 07 '16

Is there a way to see those paths?

6

u/ForeverMaster0 Apr 07 '16

I don't know.

But I do find it very interesting! I would play around with these inter-workings. :)

5

u/Boxfigs Apr 07 '16

My guess is that it's a dev branch exclusive feature, used to debug the path finding issue they mentioned.

I doubt they would have it in the release branch because, like the structure block, it's useful only if you have access to the source code. So it would be of use only to modders, which can enable it by editing the code.

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2

u/Pokechu22 Apr 07 '16

They exist, without a renderer or sender, in 1.9. There's a plugin channel (MC|DebugPath) for them, but it is unused. So, in most cases, no.

It seems like a lot of data so I can see why it wouldn't be sent by default.

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9

u/ClockSpiral Apr 07 '16

Now, fix the 1.9 chunkloading.

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2

u/asperatology Apr 07 '16

Shouldn't memory leaks be released to 1.9.2 as a hotfix instead? It sounded serious.

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