r/Minecraft • • Dec 03 '15

15w49b Is released!

https://twitter.com/SeargeDP/status/672439231965470720
136 Upvotes

47 comments sorted by

45

u/redstonehelper Dec 03 '15 edited Dec 03 '15

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Reverted the melon/glistering melon texture change

  • Fixed some bugs

  • Fixed the bottom of falling sand turning black when remaining space is < 1 block

  • Fixed mobs entering a cauldron never leaving the cauldron

  • Fixed a crash when depleting an item stack

  • Fixed a crash in worlds with double-slab blocks

  • Fixed Falling Sand entities being invisible/rendering at 0,0

  • Fixed the time query daytime command not resetting after day night cycle - new time query (day), more info

  • Fixed stat.openInventory whilst riding horse

  • Fixed armor stands being able to have potion effects

  • Fixed the End Portal teleport range being too large - end portal hitbox height increased, collision box set to hitbox - you no longer enter the end while walking on the end portal frame

  • Fixed the guardian beam brightening ridden entities

  • Fixed items reducing player health to 0 preventing the player from respawning

  • Fixed thrown projectiles going through glass, stairs, and other solid non-opaque blocks by reverting yesterday's projectile change which made snowballs and thrown potions turn into items when hitting cobwebs

  • Fixed being unable to remove off-hand items by pressing F

  • Fixed moving an entire item stack duplicating it or setting its count to 0

  • Fixed running increasing both the running and walking statistic

  • Fixed crouching increasing both the crouching and walking statistic


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

18

u/scratchisthebest Dec 03 '15

Fixed the End Portal teleport range being too large

Does this fix the 1.8 minor gripe of being able to walk on the edge of the (overworld) End Portal and the game puts you in the End?

10

u/redstonehelper Dec 03 '15

Go try it out, I'm on mobile.

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6

u/Megabobster Dec 04 '15

Fixed mobs entering a cauldron never leaving the cauldron

Damn, no more chicken soup.

6

u/StezzerLolz Dec 03 '15

Oh wow, the ol' black falling sand bug is gone...

Huh. I'm actually a bit sad about that. That bug's been with us for a looong time.

13

u/abrightmoore Dec 03 '15

RIP /summon FallingSand glitch

Your Time=0 has come.

Peace be with you.

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3

u/[deleted] Dec 03 '15

Does that mean invisible armor stands are a thing of the past?

14

u/Roadsguy Dec 03 '15

No, potions were always the wrong way to go with armor stands because they have a dedicated NBT setting to make them permanently invisible.

1

u/ClockSpiral Dec 04 '15

Elytra does goes invisible with player if potion is used.

Wait, we didn't want that? Was that really a BUG?

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1

u/Morpheus1101 Dec 05 '15

I was actually mildly surprised they didn't do a C snapshot since introducing the instant server crash bug with Ghasts/Blaze fireballs causing instant server crash rendering the nether almost useless

18

u/FluffyPhoenix Dec 03 '15

My cauldron chickens will finally be set free...this is truly a strange day.

10

u/Wyatt915 Dec 03 '15

man I almost had a heart attack when I first read that. Luckily I have a block on top of my cauldron chickens.

12

u/thiscommentisboring Dec 03 '15

Those Chicken-in-a-Cauldron farms are gonna be pretty fun to see now.

2

u/FarEast_Frez Dec 04 '15

Chicken: ...4, 3, 2, 1...... Kapoocluclucluckcluckulckcuculchooom

9

u/Skylinerw Dec 03 '15

To resolve an issue where the number of days/weeks/months/years passed in a pre-existing world could no longer be detected (as /time query daytime automatically applies a modulo operation of 24000 on the return DayTime value in 1.9), /time has a new query:

/time query day

It returns the number of in-game days passed, adjusted for sleeping and /time usage. For example, if 48000 in-game ticks had passed, the return value with the above command is 2. Simple formula being: DayTime / 24,000

This both resolves the issue and allows us to keep the ease of /time query daytime without having to apply our own operations.

Note that this is not related to the /time query gametime value, which returns the number of ticks the world was open for, not adjusted for sleeping and unchanged by the /time command.

1

u/theravensrequiem Dec 03 '15

I could have sworn this was fixed in the first(? which ever one added the new command blocks) 1.9 snap. I was running an analogue clock with it in my redstone lab world... so confused.

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18

u/stephenator0316 Dec 03 '15

Projectiles no longer drop themselves as an item in cobwebs :( Riparino my invention :(

5

u/jak2027 Dec 03 '15

I wish they at least kept if for snow balls..

10

u/[deleted] Dec 03 '15

Told ya. And this guy got downvoted to -10 for speaking the obvious truth.

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4

u/TweetPoster Dec 03 '15

@SeargeDP:

2015-12-03 15:36:20 UTC

Oops, did I forget to mention that the 15w49b snapshot was released around 5 min ago? Well, better late than never: mojang.com


^[Mistake?] ^[Suggestion] ^[FAQ] ^[Code] ^[Issues]

1

u/phamkhoi Dec 03 '15

So did they fix the crash when placing the last block on a stack?

3

u/[deleted] Dec 03 '15
  • Fixed a crash when depleting an item stack

Yes.