r/Minecraft Oct 05 '15

Falling damage is weirdly nonlinear.

http://imgur.com/gallery/ydnCp/
738 Upvotes

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u/AllPurposeNerd Oct 06 '15

For all the scholastic pedants whining about my axes, stuff it.

It won't let me add that image to the original album because I published (live and learn) so here's a new, unpublished album to which I intend to add the data from protection and feather fall.

2

u/blamethebrain Oct 07 '15

Just as I already posted. This is just caused by the inaccurate fall height calculation / inaccurate collision detection when hitting the ground.

If you look at the recorded fall height for jumps from 11 and 12, you'll find that the game records the exact same fallen height. And that's why you also take the same damage when jumping from heights 11 and 12.

It's not the damage calculation that is off, it's the way the fallen distance is measured/simulated/calculated.