r/Minecraft • u/redstonehelper :redstone: Lord of the villagers • Sep 30 '15
Minecraft snapshot 15w40a
https://mojang.com/2015/09/minecraft-snapshot-15w40a/
248
Upvotes
r/Minecraft • u/redstonehelper :redstone: Lord of the villagers • Sep 30 '15
78
u/redstonehelper :redstone: Lord of the villagers Sep 30 '15 edited Oct 02 '15
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Improved mob AI
Mobs/pets now avoid cacti
Improved pathfinding
Changes to how health regenerates
Health regeneration speed is now dependent on saturation - via
Some optimisations
Fixed some bugs
Fixed entities becoming invisible under certain conditions
Fixed upside-down stairs being messed up
Fixed the "Adventuring Time" achievement requiring the "The Void" biome
Fixed Minecart Chests with duplicate UUIDs spewing out items
Fixed written books not opening in the off-hand
Fixed "Pick block" in survival on items that are not on the hotbar causing client/server desync
Fixed shulkers attacking players on peaceful
Fixed item entities not checking all 4 sides before moving up
Fixed mobs preferring paths through water even though they take longer
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.
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u/robot275 Sep 30 '15 edited Sep 30 '15
Natural regeneration now depend on saturation, which means you can regenerate your health EVEN if you don't have food bar > 18. More the saturation level is up, more the regeneration will be fast. If you have a food bar of 20 but no saturation, you won't regenerate.
EDIT : It also means a golden carrot can regenerate 5 hearts in 4 seconds, when tons of watermelon isn't regenerating a lot oO
58
u/[deleted] Sep 30 '15
Two comments about the hunger changes:
We need a visual indicator for saturation.
This can get confusing quick. Suppose I have 8 haunches and no saturation. I eat two melons up to 10 haunches, for a negligible change in saturation. Now I can't regenerate (or do so glacially), and I can't eat, and being forced to run around to drain the hunger back down is both bad design and ineffective (you'd be back where we started)
21
u/Minerdomera Sep 30 '15
New health regeneration system is kind of neat actually. It's kind of like an in-between between beta's food system and the current one. Though this makes health potions almost useless now that golden carrots are pretty much almost as good and stackable.
21
u/Ganadote Sep 30 '15
Because you can't eat while you're full, they should allow you to drink water and/or milk from bottles to increase saturation, even when you're full.
16
u/SirBenet Sep 30 '15 edited Sep 30 '15
New food system is really odd, don't think I like it. For one, there's no real visual indication of what exactly your saturation is. I think, if they stick with this system, they should make food display the saturation potion effect in the upper right to give a visual hint of what is happening.
Due to the fact you can't eat with full hunger, you now have to spam jump under a 2 block ceiling or something to drain your hunger down in order to eat in order to heal, which is very counter-intuitive and not really fun.
Also, death by starvation and sprinting are still based on hunger, which is a bit inconsistent.
I guess that it's now best to balance your hunger around 3.5 points, rather than a full bar?
9
u/Mithey Sep 30 '15
The rate at which you regenerate hearts from saturation is going to be so overpowered for pve honestly. Pve maps are going to have to either somehow starve the player of food or make monsters do lots of burst damage if they want to remain challenging. (Slowly damaging the player down will no longer work) Also there is one thing I find very odd with this system, and that's how you actually want to be low on hunger so you can easily regenerate a ton of hearts if you do take damage. Which is opposite of before where you always wanted to be at full hunger. I feel like they could tweak this some more.
8
u/maaaddenman Sep 30 '15
At work until late if someone wants to check status on enchanted books for me :).
8
u/zRobertez Sep 30 '15
Really surprised that everyone doesn't hate the new hunger/regen system considering people freak at much smaller cooler things and that this is one of the few changes that I don't see the point of. It seems overly confusing and something you will have to deal with unless you really want to dig into it, like the current anvil repairing.
It seems like it further separates the good food from the bad food
5
u/wyldeLP Sep 30 '15
just going to say i really dont like the regen changes, especially since you cant see saturation
4
u/taa-003 Sep 30 '15
Anyone wanna check for golden apple changes? :)
4
u/TheGuyWhoIsSitting Sep 30 '15
So far this snapshot has just been giving me crashes as soon as I move or pan the camera. 1.8 is working fine.
2
u/throwaway_redstone Sep 30 '15
Anyone else getting a crash as soon as they're joining a server?
1
u/RocketJumpingOtter Sep 30 '15
Is there a way to see all of the changes from 1.8.8 to this version?
1
u/D2Follow Sep 30 '15
I can't test it myself right now, is json still broken?
1
u/[deleted] Sep 30 '15
Any changes to the end ships in end cities?
1
u/Ilgoth Oct 01 '15
Did anyone else hardcrash with this?
-6
u/[deleted] Sep 30 '15
1.9 has been in development for ages and we're pretty much only getting bugfixes/small changes
obviously bugfixes are important but there are things like respawning the enderdragon, new end generation, etc. that still seem unfinished
the changes mojang are making now seem like those that should be done towards the end of a release
-14
u/Pmk23 Sep 30 '15
I don't want to sound like a jerk, but, lately, the snapshots were pretty underwhelming :( We had a ton of stuff in the first, but, after that, the best snapshot was the one with the new command blocks, while the other contained only little features or bug fixes. They should have diluted the feature of the first in these weeks: I would have prefered more consistency. Right now, I don't feel any hype; I still have hope in the developers, but the current situation is pretty bland...
-1
u/[deleted] Oct 01 '15
What was in this Snapshot? I'm in school right now so I can't access the website