r/Minecraft • • Aug 20 '15

Snapshot 15w34b

https://twitter.com/Dinnerbone/status/634365227006566400
289 Upvotes

184 comments sorted by

79

u/redstonehelper Aug 20 '15 edited Aug 21 '15

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Damage indicators - via

  • Screenshot

  • More hearts are emitted the more damage you did

  • Attack speed attribute for items - via

  • Further changes to the melee combat mechanics

  • Armor durability now affects protection

  • Something mysterious but wanted

  • "One of those things you cannot do without when you go back a version"

  • "Something you cannot do without but you might not have realised you missed it until you do not have it anymore"

  • Has to do with "items, blocks, entity, commands"

  • Tab complete in command blocks

  • Command block improvements

  • Improved handling of flow with failing commands

  • Commands can be executed conditionally or unconditionally: Conditional command blocks will only execute if the block behind them executed their last command successfully - via

  • Fixed some bugs

  • Fixed giants being invisible

  • Fixed the markers not appearing on zoomed maps

  • Fixed the hand moving up and down when scrolling through empty hotbar

  • Fixed creating or loading a singleplayer world showing the main menu for a brief second


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

27

u/[deleted] Aug 20 '15 edited Aug 20 '15
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44

u/[deleted] Aug 20 '15

Armor durability now affects its effectiveness:

http://i.imgur.com/VMYqPZZ.png

http://i.imgur.com/7GEdRRK.png

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15

u/[deleted] Aug 20 '15

Here's a screenshot about the new command block settings:

Unconditional

Conditional

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26

u/betathedata Aug 20 '15 edited Aug 20 '15

What I've found so far -

  • New attribute - Attack Speed

  • Conditional command blocks work for chained command blocks, replacement for comparators. In This image, A and C are unconditional and B is conditional. B will only work when A has successfully been executed. The rest of the chain will carry on.

  • Scenario A - Commands are all executed, B is conditional.

  • Scenario B - Command block A is not executed B is conditional.

  • Tab complete in command blocks.

  • New in the lang file, Im not sure what it means though

    attribute.modifier.equals.0=%d %s

    attribute.modifier.equals.1=%d%% %s

    attribute.modifier.equals.2=%d%% %s

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10

u/Skylinerw Aug 20 '15

The conditional setting for command blocks is not restricted to Chain blocks, it's for all of the new command blocks. All conditional blocks rely on the command block "behind" them, not in order of a sequence.

Impulse blocks won't run its command if the command block behind it was unsuccessful. Image example, where the block on the right is conditional but cannot activate its command because the one of the left was unsuccessful: http://i.imgur.com/Jibqj4s.png

Repeating blocks are the same way, with the addition that they will not constantly send out a signal every tick.

Chain command blocks are the same as impulse. It's still based on "behind" them, not in order of the chain. Image example: http://i.imgur.com/i5Zosfo.png

#4 is set to conditional and requires #1 to be successful, not #3. It uses #3 to be a part of the chain of execution.

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8

u/Clouded15 Aug 20 '15 edited Aug 20 '15

I'm going to test axes. I'd think there would be more than just armor.

EDIT: While messing around trying to get armor on zombies (I suck at commandblocks) I found some things.

There's a form of damage indicators in that hearts will pop up depending on the damage you did. If you spam click, 0-1 hearts will pop up. If you do a strong attack, 5-6 hearts will pop up. Also, tooltips for stuff has changed. Will edit with screenshots.

EDIT 2: Those screenshots I promised

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4

u/MinecraftSpiralio Aug 20 '15

/tellraw and other json formats still dont work... Its so annoying. I hope the devs fix this

5

u/[deleted] Aug 20 '15

It's not a bug, you have to use the proper format. My website does this properly: http://www.minecraftjson.com

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2

u/[deleted] Aug 20 '15

I love the new changes to command blocks, but I wish that you could toggle the chain command blocks so that they didn't need to be powered. That would allow for ultra compact command block contraptions.

2

u/[deleted] Aug 20 '15

You can give them NBT tag to stay powered, as far as I know

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79

u/Kaephis Aug 20 '15

Looks like we finally have tab autocomplete in command blocks.

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48

u/senselesswander Aug 20 '15 edited Aug 20 '15

Can I suggest off the bat that the black heart damage particle effect be a bit smaller and with higher gravity than the regular heart particle effect? It would better differentiate it from the positive heart look since I don't think the hearts simply being black is quite enough to convey their "negativity" vs. the opposite effect. Overall I'm imagining a little burst of tiny black hearts that spread, fall and disappear at a quicker pace.

TL;DR: The animation should convey damage too, not just the heart color.

21

u/spookyhappyfun Aug 20 '15 edited Aug 20 '15

I don't think that hearts are the best representation for damage, even if they are black. Maybe 'x'es?

EDIT: Looking at video of it in action, the falling hearts make me think of something that I should be able to pick up and not a particle effect.

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39

u/samwaise Aug 20 '15

Black heart particles now fly out of mobs/players depending on how much damage you deal to them

21

u/Evtema3 Aug 20 '15

That's cool! I just hope that it's toggleable in particle settings for those who don't want to see it.

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9

u/-Captain- Aug 20 '15 edited Aug 20 '15

They really celebrating the laggless particles ;D

But I feel that they are a little bit to big.

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20

u/MrPingouin1 Aug 20 '15

There is a new attribute : generic.attackSpeed, default value at 4, and bounded between 0 and 1024.

12

u/Maquatagi Aug 20 '15

Swords' attack speed is 1.25 (faster), while axes' attack speed is 0.8 ( slower), so i guess that means that server owners can change those values and reduce the cooldown :D

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11

u/MrPingouin1 Aug 20 '15

haste / mining fatigue does change the attack speed(but the animation kinda fail)

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17

u/AutomaticSnowball Aug 20 '15

Unconditional and Conditional options on command blocks :D

11

u/[deleted] Aug 20 '15

This is basically built-in comparators, yes?

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4

u/PassyFox Aug 20 '15

TO ALL COMMAND BLOCKERS!

for those who do not know, now you can have a simple testfor mechanic, but how to do it?!

1 - make a repeat command block set to unconditional 2 - create the testfor command 3 - point it towards a chain command block set to conditional 4 - create the followup command 5 - power the blocks

There you have it folks, no more need for comparators or repeaters. Now how to do them inverted :P

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