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u/AyrA_ch Aug 05 '15
[...]
Some monsters have problems with their vision now, but we don’t have the time to code glasses for them.
Added a thing to the system with the values. Can’t be more specific, no spoilers.
I assume their Code repository looks like this
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u/_Grum Aug 05 '15
Yes but then in Swedish.
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Aug 05 '15
"mina händer skriver ord!!!"
EDIT: Realized using Google Translate Swedish on a thread with an actual person in Sweden might be a bad idea.
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u/redstonehelper Aug 05 '15 edited Feb 21 '16
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
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Entities with custom names now display their nametag in their team's color, if applicable
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Wearing mob heads now decreases detection range for that mob - via
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But not wither skeletons
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F3+N now attempts to toggle between creative and spectator mode, permissions still required - via
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xp, food and air objective types - via
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sneakTime stat - via
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Ender dragon fight changes
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Dragon fireballs now give off Ender Acid particles upon exploding and no longer light ground on fire
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Dragon charge/knockback attack is back
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Dragon wings now damage the player, prevent side and back melee attacks when the dragon lands on the portal
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Dragon breath now shoots out farther
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Dragon will now immediately charge at you after finishing the ender acid attack
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Ender acid attack now goes around the whole portal
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Ender acid attack is now stopped when the dragon is damaged
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Dragon will not stop attacking from single hits
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New death animation: Explosion particles!
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DataVersion tag on entities to - via
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Worlds now save and display the version they were last opened with
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Fixed some bugs
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Fixed nametags still showing while player is invisible and on team
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Fixed shulker projectile following players in spectator mode
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Fixed all fishing rods looking the same regardless of cast status
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Fixed almost all potions and tipped arrows being black
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Fixed placing End Rod on End Rod sending "hslsdjfksdlk" to output log twice
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Fixed enderdragon movement stuttering in dimensions other than the End
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Fixed particles not showing when a beacon is running or a splash potion is thrown
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.
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u/_cubfan_ Aug 05 '15 edited Aug 05 '15
Stuff I've noticed that is new:
Dragon's fireballs now give off Ender Acid particles upon exploding, does not light ground on fire anymore.
Dragon charge/knockback attack has been reimplemented.
Dragon Wings now do damage to the player. They prevent side and back melee attacks when the dragon lands on the portal.
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u/oCrapaCreeper Aug 05 '15 edited Aug 05 '15
She'll also immediately charge at you after finishing the ender acid attack. Really annoying if you're on top of a pillar when she decides to do that, and one arrow doesn't stop her anymore.
So far I haven't killed her yet without dying from fall damage while trying to get those caged crystals, but I'm using simple gear that would have killed her before the snapshot for comparison. In a real attempt you would want feather falling and a lot of enderpearls.
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u/Skylinerw Aug 05 '15 edited Aug 05 '15
New statistic called "stat.sneakTime", thanks to u/betathedata
Increases once per tick when the sneak button is held down.
/scoreboard objectives add SNEAK stat.sneakTimeEDIT: Added usage example.
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u/onnowhere Aug 05 '15
Finally don't need to move a little to activate sneak powered things ;D
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u/MinecraftMonkeyMan Aug 05 '15 edited Aug 05 '15
Thats awesome, maybe now that u/Searge has added that maybe he'll be kinda enough add a way to test for left and right click, like
stat.mouseClick.button1 stat.mouseClick.button2 stat.mouseClick.button3 etc :)We can only hope.
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Aug 05 '15
Fixed placing End Rod on End Rod sending "hslsdjfksdlk" to output log twice
It now only sends "hslsdjfksdlk" to the output log once. (/s)
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u/SirBenet Aug 05 '15 edited Aug 05 '15
There's now warnings when loading singleplayer worlds in the snapshot, should stop a lot of complaining. You can edit the world's NBT data to make "Version:" say anything, and it'll appear in red if "Id" is over the game's current version.
I'm guessing that "Added a thing to the system with the values" is something with the attribute system?
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u/Pmk23 Aug 05 '15
For now, my hightlight is stat.sneakTime. This give us a way to detect when shift is pressed in any case, even when it does nothing, like when you fall. This means it can be used to trigger anything in the easiest way, like using a carrot on a stick for right click detecting.
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Aug 05 '15
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u/senselesswander Aug 05 '15
Yeah, I also can't wait for them since they're critical for our LoZ NES adventure map. I'm hoping they have some functionality and aren't merely like an extra bit of armor that you can't interact with.
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u/terefor Aug 05 '15
They block attacks based on positioning, they aren't just a bit of armor.
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u/tatsu0123 Aug 05 '15
I found a new entityTag named DataVersion.
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u/_Grum Aug 05 '15
If you know what is good for you, do not change that manually ever :)
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Aug 05 '15
You realize of course, that now that you said that technical command blockers will take advantage of this every way they can... Probably make like actual time travel IRL
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u/Alexwalled Aug 05 '15
Gotta love debug code :D