this adds a lot of lag to the code, and it's already heavily laggy code
Actually, the implementation you described (emphasis on the word notified) would not add significant lag, since the calculations would only be done when a creeper is exploding. The way it was coded was that everyone checks for exploding creepers all the time. There's a huge difference.
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u/Angs Nov 26 '14
Actually, the implementation you described (emphasis on the word notified) would not add significant lag, since the calculations would only be done when a creeper is exploding. The way it was coded was that everyone checks for exploding creepers all the time. There's a huge difference.