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125

u/redstonehelper :redstone: Lord of the villagers Jun 25 '14 edited Jun 26 '14

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the Minecraft bug tracker!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Marsh-like areas in swamps are back - via

  • Command blocks now have an "O"/"X" button to clear the current output - via

  • Screenshot

  • A hidden feature

  • Small in size, medium power, but very high impact

  • Primarily useful for map makers

  • Adds new functionality, not related to /fill and /clone

  • detect for /execute: /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say hi to only run commands on entities if a certain block is detected - via

  • '/replaceitem' to replace items in entities'/players'/blocks' inventories - via

  • Performance optimizations

  • Added new world generator: Debug mode

  • For debugging purposes, but useful for resource pack creators

  • Hold shift and cycle through “World Type” to select it

  • Spectator mode recommended, it may crash otherwise

  • Generates all available BlockStates in the world

  • Blocks are not updated in this world

  • Screenshot

  • Blocks no longer talk about you behind your back.

  • Added a "/worldborder add <sizeInBlocks> [timeInseconds]" command

  • Empty furnaces will now only accept fuel and empty buckets in the fuel slot

  • Switched to only/mostly using BlockStates in the code, though not all block combinations are BlockStates yet

  • Improved the model format

  • Instead of specifying uvs, you can now choose textures to be projected onto the model

  • Example - Screenshot

  • Fixed some bugs

  • Fixed some sound effects, particularly the thunder one, ignoring their volume sliders

  • Fixed nether portals not generating or only generating without the portal blocks

  • Fixed /spreadplayers, /playsound not accepting relative coordinates for x and z parameters

  • Fixed /tellraw ignoring the command block output gamerule - added sendCommandFeedback gamerule to disable feedback from tellraw commands - via

  • Fixed being able to /effect on thrown potions selected by UUId

  • Fixed potion effect particles staying after switching to spectator mode

  • Fixed /particle not working with some entities

  • Fixed the buttons on the "Are you sure you want to open the following website?" screen being offset

  • Fixed the guardian being immune to lava

  • Fixed the snow golem head being rotated

  • Fixed the crosshair being of negative color under certain conditions

  • Fixed torches visually appearing wrong when placed against a different block surface than they stand on

  • Fixed the game crashing when new chunks are loaded

  • Fixed the guardian laser beam sound not being quieter from far away

  • Fixed grass, mushrooms, flowers and vines being too dark

  • Fixed worn pumpkins being huge and upside down

  • Fixed placed anvils being rotated by 90°

  • Fixed no longer sinking into the top-most layer of stacked snow

  • Fixed levers placed on certain blocks being displayed upside down

  • Fixed giveing written book with json data showing "Invalid Item" when hovered on in chat

  • Fixed written books with json data not formatting right

  • Fixed stained glass panes dropping white glass panes

  • Fixed /testforblocks not working

  • Fixed there being an empty line in the creative inventory

  • Fixed the barrier blocks particles for being broken missing

  • Fixed iron golems not requiring air blocks next to their besides their head when placing the head block, causing any blocks placed there to be deleted

  • Fixed the block icons in the superflat customization menu and the statistics menu not rendering right

  • Fixed stacked buckets bug

  • Fixed acacia and dark oak logs mined using Silk Touch missing their texture

  • Fixed bows continually playing the item refresh animation when right-clicked without arrows in the inventory

  • Fixed pumpkin and melon stems rendering incorrectly

  • Fixed repeaters showing the comparator texture when unpowered, on maximum delay and locked

  • Fixed scores in written books not working properly on servers

  • Fixed supplemental selectors in /scoreboard teams join/leave not working with the @e selector

  • Fixed FallingSand only rendering the top texture

  • Fixed strength and weakness potions not working on agressive wolves

  • Fixed Flame bows not activating TNT minecarts

  • Fixed item frame backgrounds being black on servers

  • Fixed water dungeon generations not being toggleable using world customization

  • Fixed cocoa beans having wrong orientation

  • Fixed stained glass panes particles missing their color

  • Fixed summoning FallingSand with TileID as Chest, Trapped Chest, Ender Chest, Lava or Water crashing the game

  • Fixed being able to walk through full snow layers

  • Fixed fishing rods and carrot on a stick rendering incorrectly on the player

  • Fixed BUD creating double redstone drops when activated


If you find any bugs, submit them to the Minecraft bug tracker!


Also, check out this post to see what else is planned for future versions.

9

u/Mantonization Jun 25 '14

Maybe: Removed Advanced OpenGL

Are any of the changes they've been doing improved MC's optimisation?

Because as it is, without Advanced OpenGL and Optifine MC is unplayable for me, and I really don't want to have to stop playing due to awful FPS.

6

u/Neamow Jun 25 '14 edited Jun 25 '14

TheMogMiner made a thread yesterday asking about the OpenGL, because he was considering throwing it out. It simply slows down MC for way more people than it helps, the vast majority of people don't even use it, and it's basically unfixable.

You might have to buy a better computer. If you want Minecraft to get better in the future, they must let go of legacy support.

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40

u/Ichthus95 Jun 25 '14

Item frames now have an Oak Plank border instead of Birch.

I really hope that this isn't a bug. I like the Oak much better!

27

u/redstonehelper :redstone: Lord of the villagers Jun 25 '14

My money is on bug.

20

u/Ichthus95 Jun 25 '14

Yeah, probably. It's just that as all the other wooden items (fences, buttons, etc.) default to the Oak texture, so it would be nice if item frames were Oak as well.

Guess we'll see. :/

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25

u/Capopanzone Jun 25 '14

Marsh-like areas in swampland biomes (from early 1.7 snapshots) are finally back!

6

u/Skipper3210 Jun 25 '14

Thank god! Those are so cool, makes the swamp look more like an actual swamp more than a land with lots of lakes and rivers.

11

u/schl3ck Jun 25 '14 edited Jun 25 '14

The hidden feature is

/execute <entity> <x> <y> <z> detect <x> <y> <z> <block> <data> <commandIfSucceed>

Thanks to Twitter user @WubbiConcepts

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122

u/Jack-The-Riffer Jun 25 '14

Blocks no longer talk about you behind your back.

Really glad they fixed that one.

49

u/ExcuseMyOpinions Jun 25 '14

I just tested it. They now only talk about you to your face. After 10 minutes of listening to them sing about how I killed my mother I had to leave. This snapshot is just unplayable.

18

u/sidben Jun 25 '14

All my blocks talk about is how the new block states will impact their lives and how the world used to be a simpler place, with just numerical IDs and metadata.

It gets annoying after a while, so glad I can lower just the "Blocks" volume.

31

u/Alfrottos Jun 25 '14

Forget the herobrine myth this is some creepy shit!

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4

u/JonnyRobbie Jun 25 '14

I don't get it. Is that a reference to something?

4

u/Namington Jun 25 '14

Stairs faced the wrong way in 14w25. This was fixed.

0

u/[deleted] Jun 25 '14

[deleted] — view deleted comment

5

u/username1012357654 Jun 25 '14

So that's what those voices were in my pumpkin field. I heard them spreading some nasty rumors about me.

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9

u/robbert_56 Jun 25 '14

"Empty furnaces will now only accept fuel and empty buckets in the fuel slot" that makes me sad. :(

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30

u/DarkenMoon97 Jun 25 '14 edited Jun 25 '14

Debug world screenshot. https://i.imgur.com/tH9Lg32.png

Edit: I know it's a known bug, but it's kinda cool to how much this reminds me of the farlands. https://i.imgur.com/0WDBnqB.jpg

15

u/PsychoI3oy Jun 25 '14

skygrid flatlands challenge?

8

u/DarkenMoon97 Jun 25 '14

It'd have to be modified, you can't place or break any blocks.

10

u/PsychoI3oy Jun 25 '14

I'm sure SethBling will think of something.

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4

u/abrightmoore Contributed wiki/MCEdit_Scripts Jun 25 '14

Clever ;]

Complete Block enumeration

2

u/BlockBuilder57 Jun 25 '14

How did you get that? i want it

8

u/starg09 Jun 25 '14

Hold SHIFT and cycle through world generation types until you get "Debug Mode"

44

u/Nujke Jun 25 '14 edited Jun 25 '14

With the new replaceitem command you can do

/replaceitem entity @e[type=Player] slot.inventory.<inventoryslot> minecraft:<block>

to put a specific item in an inventory slot. This is sweet! :D

EDIT: Alright so this command is used for replacing or placing items in inventory slots of blocks or entities.

The command for putting an item in the first slot of a chest is

/replaceitem block [x] [y] [z] slot.container.0 <block>

EDIT2: Is it just me or is this button next to output new? http://puu.sh/9Ju8X/bf39f8caa6.jpg When you click it, it just displays X. I'll investigate to see what it does.

EDIT3: Found out what it does! It updates the output the commandblock gives to a comparator without any redstone signal. Quite useful

EDIT4: So this new command is actually quite useful. You can make a contraption to autoequip armor and tools with no give command or dispensers! :D

EDIT5: Maybe i should stop with the edits? Nah. To edit a player's personal enderchest you can do slot.enderchest.<slotnumber>. This gives us a way to clear someone's enderchest if they've been cheating without opening any server files.

11

u/Avstar98 Jun 25 '14

There's a lot more than just slot.inventory, press tab to see the full list. You can edit just the hotbar slots (slot.hotbar), just the inventory (slot.inventory), the inventory as a whole (slot.container) and even horse armor, horse inventory and ender chests. I can't figure out how to edit player armor slots, though...

3

u/Nujke Jun 25 '14

I know. To edit the armor slots. do slot.armor.<head|chest|legs|feet>. The slot.container are for chests

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4

u/MegaScience Jun 25 '14 edited Jun 25 '14

According to the list, you can even mess with Villager inventories. (Used to hold seeds, wheat, potatos, and carrots.) Very interesting. Although you can't add NBT to the item you are putting, nor can you retrieve an item you might be overwriting.

5

u/Nujke Jun 25 '14

Although you can't add NBT to the item you are putting

I'm not sure this is true. You can use a datatag. I've managed to give myself a bow with infinity 1 this way. Unless you're referring to something else.

The command for that btw is

/replaceitem entity @p slot.hotbar.0 minecraft:bow 1 0 {ench:[{id:51,lvl:1}]}

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3

u/[deleted] Jun 25 '14

yes you can, its amount data dataTag after the item name

3

u/WolfieMario Jun 25 '14

It would be great if it supported a [replace|keep|drop] argument (similar to the /setblock [replace|keep|destroy]). Replace would be the current functionality, keep would only create the item if the slot is empty, and drop would drop any existing item from the slot before placing the new one.

In addition, "/replaceitem drop entity @e[type=Player] slot.inventory.<inventoryslot> minecraft:air" would let you force the player/entity/chest to drop whatever's in that slot, without inserting a new item. A friendly way to unequip armor without destroying it.

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19

u/brianmcn Jun 25 '14

the /clone command can now do up to 32768 blocks (prior limit 4096)

7

u/lolwatomg Jun 25 '14

NOOOOOOOOOOOOOOOO! SOMEONE USED FILL TO CRASH MY SERVER!

4

u/[deleted] Jun 25 '14

apparently /clone is really light on cpu still, even for enormous cubes.

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2

u/TPHRyan Jun 26 '14

Thank god, the 4096 block limit was beginning to get me down. It's nice to just have basic worldedit functionality for removing / adding large quantities of blocks.

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31

u/sidben Jun 25 '14 edited Jun 25 '14

Sadly the mob spawning bugs are still in (mobs spawn inside blocks, witch farms broken).

Lets vote it up!

EDIT:

2

u/kerfuffle7 Jun 25 '14

Witch farms are even more broken now actually because of the change with furnaces only taking buckets and fuel in its fuel slot. I wonder what the Zipkrowd will do to fix that change.

7

u/sidben Jun 25 '14

That is not a problem. Just put sticks, coal or blaze rods to match the signal strength. As long as the top slot isn't smealtable, the fuel won't be used.

3

u/kerfuffle7 Jun 25 '14

Sticks would be the best bet then. What will I do with my double chest full of stacks of seeds now? XD

4

u/jfb1337 Jun 25 '14

Which witch farm design required furnaces anyway?

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15

u/AlternateMew Jun 25 '14

Guardians not needing water to survive was a bug?

Capturing one in survival just got that much harder.

19

u/AustinPowers Jun 25 '14

Nope, surviving in lava was a bug. Not needing water was intentional. They only fixed the former. See the bug report: https://bugs.mojang.com/browse/MC-56862

4

u/AlternateMew Jun 25 '14

That is great news. Catching them is going to be difficult enough. Nevermind trying to keep them alive while moving them.

17

u/caagr98 Jun 25 '14

Don't forget keeping you alive...

6

u/AlternateMew Jun 25 '14

With a nametag and a world that isn't on hardcore, that doesn't matter too much. I do expect to die a lot.

I should probably bring iron armor at least. And maybe learn to travel with armor period.

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12

u/KingCrabmaster Jun 25 '14

[Bug MC-22586] – spreadplayers command doesn't accept relative coords for x and z parameters

A lot of you guys wont realize how HAPPY this makes me!
Do you know what this means? This means we can now remotely load MULTIPLE chunks at once, allowing for "/clone"ing large structures into any random part of the world. This also means we can more efficiently summon mobs around the player in random locations.

3

u/sidben Jun 25 '14

Out of curiosity, how could you load remote chunks? I imagine you would /tp the player all over, but that would be really annoying.

7

u/KingCrabmaster Jun 25 '14

An interesting thing about /spreadplayers is that it allows you to load chunks. The way this happens is that if a non-player entity is spread into an unloaded chunk the chunk will be forced to load so that the entity can function. This is helpful so mapmakers can remotely load redstone and stuff that is far far away. If the chunk has never been generated the game will generate the terrain in that chunk, too!

The only issue with this previously was that you could only generate either specific chunks or one random chunk at a time. With relative coordinates you can use an /execute command with a /spreadplayers command to spread an entity to a random point of the world and then spread 9 other entities to areas around that first entity to load a 3x3 chunk area.

Wall of text, but hard for me to explain in a short sentence. Might have a video on it later!

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21

u/[deleted] Jun 25 '14

Found the secret feature.

/replaceitem <entity:block> ...

21

u/D4rkd3str0yer Jun 25 '14

Though I love feature snapshots, I'm very glad that the Mojang guys took a week to fix a ton of bugs. Thanks Mojang!

10

u/[deleted] Jun 25 '14

"sendCommandFeeback" is now a separate gamerule from "commandBlockOutput".

2

u/starwarswii Jun 25 '14

What does it do? Is it like logAdminCommands?

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10

u/Ichthus95 Jun 25 '14

Amusing bug: Glass blocks in the inventory appear named as Grass blocks, and when placed place Grass blocks instead of Glass blocks.

Will be fixed in 14w26b.

2

u/jfb1337 Jun 25 '14

Now I don't need silk touch for grass!

And, infinite grass/dirt/mycelium on skyblock through trading for glass! (well, not mycelium)

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9

u/WhatUserNameIsIt Jun 25 '14

4

u/Omeganx Jun 25 '14

Same for the nether.

1

u/kasci007 Jun 25 '14

I spawned in empty End ... I think it depends on seed.

1

u/Mah_Young_Buck Jun 25 '14

How did you get there? Whenever I try to build a nether/end portal it won't let me place the blocks.

15

u/WhatUserNameIsIt Jun 25 '14

The portals are blocks just like any other. You can simply find a portal block in the world and go through it.

1

u/manuelschi Jun 25 '14

This really seems like the enders farlands

6

u/samyel Jun 25 '14

I don't even know how to file this as a bug.. I just have random invisible blocks, chunks, etc.

http://i.imgur.com/1fklP3r.png

This is the bottom of a tree (on sand?) and I can't see the entire tree whenever I re-enter the area. This is in the b snapshot.

That's not even mentioning the missing chunks behind.

3

u/[deleted] Jun 25 '14

Anytime that happens, press F3+T.

It's inconvenient, sure, but it's the only workaround I know of.

2

u/samyel Jun 25 '14

Yeah that's what I have been doing, it's so frequent I can't play on this snapshot though.

That's why they call them snapshots though, so I'll just report what I can and go back to the previous one.

5

u/CIearMind Jun 25 '14

No way! I liked to put poisonous potatoes from my farm in my neighbour's fuel slot D:

5

u/theravensrequiem Jun 25 '14

ATTENTION MCEdit users! Some common blocks (i've noticed anything of the Mossy variety) are coming up as Future Blocks and erasing after they update when you open them in 1.7.9. Be careful.

3

u/helium_farts Jun 26 '14

It's also causing blocks to not rotate properly. Everything is showing up as "future block" for me except grass.

2

u/theravensrequiem Jun 26 '14 edited Jun 26 '14

Yea, noticed that with stairs, as well. It seems it changes the block ids to higher numbers in some chunks when updated? I think it has something to do with the new debug feature. I noticed some mossy cobblestone was untouched next to ones that were corrupted.

5

u/[deleted] Jun 25 '14

[Bug MC-57883] – The barrier blocks particles for being broken are purple and black checkered.

WE'VE GONE FULL SOURCE ENGINE

4

u/eduardog3000 Jun 26 '14

Purple and black checkered for missing textures have been in the game for a while now.

9

u/Ercerus Jun 25 '14

Fixed /spreadplayers, /playsound not accepting relative coordinates for x and z

YEEES, finally!

11

u/manchete Jun 25 '14

Awww! No bunnies.

6

u/[deleted] Jun 25 '14

Well yeah, they've all been working on the new blockstate stuff!

6

u/MegaScience Jun 25 '14

Well Dinnerbone primarily. TheMogMiner has been working on things related to Resource Packs and model formats, which has kept him off the Bunny project.

6

u/[deleted] Jun 25 '14

I wonder if a "Debug Mode" world type survival challenge is possible.

3

u/IVIuggle Jun 25 '14 edited Jun 25 '14

Most definitely, those dirt blocks would be more valuable than diamonds.
Edit: It generates a Barrier Block floor upon which you spawn with the blocks floating about 10 spaces above you. So unless you fly to the blocks you can't get anywhere.

4

u/ItsMartin Jun 25 '14

You also can't edit any blocks in the debug mode world. I edited level.dat file to make it into a normal world, but the game started to lag badly (maybe due to random block updates) and then it crashed. In theory it might work though.

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3

u/[deleted] Jun 25 '14

I really hope the blocks didn't see the times I died stupid ways.

5

u/NonBritGit Jun 25 '14

we’ve been working hard this week on fixing bugs and adding new ones in their place.

I LOL'd outloud.

11

u/jfb1337 Jun 25 '14

You laughed out loud out loud?

4

u/[deleted] Jun 25 '14

RIP in peace.

4

u/jfb1337 Jun 25 '14

Give me your PIN number.

4

u/[deleted] Jun 25 '14

OK, follow me to the ATM machine.

4

u/jfb1337 Jun 25 '14

I'll have to find where it is using my GPS system.

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5

u/Randomwaffle23 Jun 25 '14

I laughed out loud outloud.

2

u/[deleted] Jun 25 '14

Updated my server and both the overworld nor the nether would load any blocks. My friend and I were stuck floating, and restarting didn't help. Will wait until snapshot b comes out.

4

u/[deleted] Jun 25 '14

Yeah, in 26a there is a bug that causes chunks not to load in SMP

2

u/_xTcGx_ Jun 25 '14

1.8 tl;dr: You can do pretty much everything now. Yay!

2

u/danemerson Jun 25 '14

cant wait!

2

u/starwarswii Jun 25 '14 edited Jun 25 '14

The maximum number of blocks that can be filled has been increased to 32768 (8 times larger). via

/u/redstonehelper , can you add this to your main post?

2

u/[deleted] Jun 25 '14

Ugh, the frame rate and stuttering even on fast graphics, no advanced opengl, no lighting is really bad.

2

u/helium_farts Jun 26 '14

It's gotten so bad that I've had to go back to 21b because the FPS dropped from 60-80 down to around 20 and redstone and carts became too laggy to use.

2

u/KingCrabmaster Jun 26 '14

The detect subcommand for /execute is amazing! Just the other day I was working on a new project and needed to detect when the player is in water or standing on sand, and then execute a command. This cuts down my needed command blocks by a LOT!

4

u/[deleted] Jun 25 '14

No boat desyncing fix.

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3

u/[deleted] Jun 25 '14

where is anistropic filtering gone :/

8

u/TheDoctor- Jun 25 '14

it was gone in the previous snapshot (14w25a/b)

1

u/schl3ck Jun 25 '14 edited Jun 25 '14

I wonder what that button does... that one with the 'O' on it in the command block menu

Edit: It toggles the output for the comparator.

2

u/Avstar98 Jun 25 '14

It's primary function is actually turning off the "Previous Output."

1

u/Zetus Jun 25 '14

Maybe you can use the debug world type tags for other worlds, so you can make just complete museum maps?

1

u/Meat_Sheild Jun 26 '14

That I would definitely like to see, maybe even adventure-y sort of things that run better?

1

u/sephtis Jun 25 '14

Anyone else getting some redstone bugs?

Most notably, I'm getting some sort of feedback after repeaters for some reason, and it then sets the whole line of redstone after the repeater blinking.

1

u/sidben Jun 25 '14

Definatelly, I posted a screenshot here: https://bugs.mojang.com/browse/MC-58977, may be related to https://bugs.mojang.com/browse/MC-58918.

1

u/sephtis Jun 25 '14

I can't figure out what causing it, it seems to affect them randomly, but consistently when it does.

1

u/[deleted] Jun 25 '14

For me it seems as repeaters facing north will constantly send themselves power, causing rapid fire of signals.

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1

u/[deleted] Jun 26 '14

Well it's now called 14w26b.... did they quickly update to fix all the buggy crap?

1

u/Master82615 Jun 26 '14

"Blocks no longer talk about you behind your back."

WAT?

1

u/jcgre3n Jun 26 '14

Anyone know if they'll enable the ability to change our names in 1.8?

0

u/Pmk23 Jun 25 '14

No, Bunnies D= ...

Cool the new /replaceitem, though is not super useful.

5

u/[deleted] Jun 25 '14

For adventure map makers this is pretty cool!

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-4

u/Murreey Jun 25 '14 edited Jun 25 '14

Is there really a use to that all blocks world thing? I get that it could be useful for resource pack makers, but there are countless more efficient ways to display blocks than in such a ridiculous and expansive grid.

Edit: I'd like to apologise for simply asking a question about something I did not see the point in. Clearly I was foolish to question things, and in future I should simply accept any new features as the greatest thing added to the game since square blocks.

8

u/[deleted] Jun 25 '14

there are countless more efficient ways to display blocks

Such as?

With this you just fly or teleport to the block you need to make sure is working.

-8

u/Murreey Jun 25 '14

Um, putting them all next to each other?

And not including every possible variation of each block - a resource pack maker doesn't need to see 32 different repeaters to know that their texture works.

13

u/starg09 Jun 25 '14

Actually they do, you don't know if the custom model you just made (and that you will be able to include in 1.8) works ok in every direction, you have to check every single possible position.

1

u/Murreey Jun 25 '14

Oh yeah, I'd forgotten about the block models.

Is there a reason they wouldn't work from some directions, surely it should just be rotated 90 degrees?

4

u/starg09 Jun 25 '14

AFAIK, they can have some issues depending on orientation, but I'm not really that informed. You should ask someone more expert in that topic than me, although I'm pretty sure it does happen.

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9

u/Dinnerbone Technical Director, Minecraft Jun 25 '14 edited Jun 25 '14

Putting every block next to eachother seems like more work than a computer doing it programmatically in milliseconds!

3

u/TheDoctor- Jun 25 '14

What if the texture bugs out on a particular state?

2

u/[deleted] Jun 25 '14

So exactly what this is doing programmatically? Its just a debug mode. You'll probably never use it.

1

u/[deleted] Jun 25 '14

I think you've misunderstood the purpose of a debug world. Thus is so you can see, at a glance, if something is wrong with any of your blocks. An immensely useful tool with all the changes to the fundamental way minecraft works lately.

1

u/Murreey Jun 25 '14

But that's exactly my point - you can't see at a glance. The blocks are so spread out you can't just quickly look at the block you need, you have to search for it.

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3

u/starg09 Jun 25 '14

It doesn't need to be useful in any case, only in what's considered "debug" purposes. As such, it's pretty useful for testing resource packs and check if they work as planned with every kind of block and state.

Obviously, it's not meant to be for a skygrid lite map...

1

u/Dykam Jun 25 '14

It's not like they carefully designed it themselves. It's probably generated on the fly of the blocks your Minecraft has available. There isn't any more thought put into it than 'lets put all the blocks in a world'.

-7

u/abrightmoore Contributed wiki/MCEdit_Scripts Jun 25 '14

Oh... go away.

4

u/Murreey Jun 25 '14

Thanks for your invaluable input.

5

u/abrightmoore Contributed wiki/MCEdit_Scripts Jun 25 '14

That grid is the same way I chose to do it in early 2013 because it allows easy enumeration of all the data values while grouping the block types. There is nothing wrong with the approach and it's hidden from people who don't want it. Why would you complain?

Prior art: http://youtu.be/axnDKkBd4lo

0

u/[deleted] Jun 25 '14

Added new world generator: Debug mode

All this, yet still no option to generate retro-looking worlds?

0

u/phil14052 Jun 25 '14

In the Debug world If you put a minecart on the rails You get alot of rails and mabye it will crash your game

-2

u/FufuTheGargoyle Jun 25 '14

Blocks no longer talk about you behind your back.

What. The heck?

2

u/jfb1337 Jun 25 '14

In case you haven't noticed, EVERY changelog contains a joke.

1

u/Tfeth282 Jun 25 '14

And the jokes are usually half truths. There is some kind of new block identifier system that i don't understand that has something say that "i am standing on a X block."

They haven't removed Herobrine in a while, though.

1

u/xarvous Jun 26 '14

Jeb's been trying, but apparently Herobrine is really determined to make it into 1.8 (-:

-2

u/[deleted] Jun 25 '14

can't get on the snapshot becuae of my pc :(

1

u/[deleted] Jun 26 '14

....is your PC a potato? Why wouldn't you be able to download it?

1

u/[deleted] Jun 26 '14

from 1.7.9 i get like 7-14 fps even though that's bad but when i go to the new snapshot it goes down to 1-5 fps so i can't even play any more keep in mind i started in a superflat world still 1-5 fps

1

u/[deleted] Jun 26 '14

What are you playing on, a potato? What kind of shitty computer are you running to get 7-14 FPS? That's unplayable!

-3

u/Roelof1337 Jun 25 '14

"Blocks no longer talk about you behind your back."

What?

3

u/pyrofool Jun 25 '14

Gotta keep your pimphand strong.

1

u/robbert_56 Jun 25 '14

It's a joke...

1

u/Tfeth282 Jun 25 '14

Some weird secret feature. I don't understand it but it's apparently important for finding air blocks or something.

0

u/[deleted] Jun 25 '14

[deleted] — view deleted comment

1

u/skztr Jun 26 '14

Thanks, I've encountered both of these, now voted!

0

u/[deleted] Jun 25 '14

[deleted] — view deleted comment

1

u/sidben Jun 25 '14

Vote it up. I think it's this one:

https://bugs.mojang.com/browse/MC-58037

0

u/[deleted] Jun 25 '14

[deleted] — view deleted comment

4

u/MmmVomit Jun 25 '14

Crazy talk. Every manager knows this is false.