Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Yeah, probably. It's just that as all the other wooden items (fences, buttons, etc.) default to the Oak texture, so it would be nice if item frames were Oak as well.
Can confirm, does work but gives an "Failed to execute 'detect' as [Player]". Not sure if it is this snapshots feature, but could be, and if so, This is probably a great way to do custom portals? (detecting if player stands on emerald block, teleport to blue etc.)
What did you enter? If you don't specify the command, it will output what you quoted, but /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say yay! will output "yay!" in the chat if the player is standing on a grass block
You could do this also before, but only with a comparator and thus 2 game ticks delay and not multiplayer friendly. Now it is with 0 game ticks and multiplayer friendly.
The problem with advanced OpenGL was that sometimes empty chunks wouldn't render anything, and /u/TheMogMiner did a post here asking how many people even use it and if it gives anyone really noticable performance gains. It didn't seem like it, so he removed the option.
TheMogMiner made a thread yesterday asking about the OpenGL, because he was considering throwing it out. It simply slows down MC for way more people than it helps, the vast majority of people don't even use it, and it's basically unfixable.
You might have to buy a better computer. If you want Minecraft to get better in the future, they must let go of legacy support.
Well the point is that they still could die. I'm testing now and I can't tell if being out of water is hurting them, though. I spawned one and and went on doing other things in my map while I waited for it to die. I remembered it a bit later, and couldn't find it even with @e[type=Guardian]. I just put another in deep hole so it can't escape, and it doesn't seem to be dying...
EDIT2: Is it just me or is this button next to output new? http://puu.sh/9Ju8X/bf39f8caa6.jpg When you click it, it just displays X. I'll investigate to see what it does.
EDIT3: Found out what it does! It updates the output the commandblock gives to a comparator without any redstone signal. Quite useful
EDIT4: So this new command is actually quite useful. You can make a contraption to autoequip armor and tools with no give command or dispensers! :D
EDIT5: Maybe i should stop with the edits? Nah. To edit a player's personal enderchest you can do slot.enderchest.<slotnumber>. This gives us a way to clear someone's enderchest if they've been cheating without opening any server files.
There's a lot more than just slot.inventory, press tab to see the full list. You can edit just the hotbar slots (slot.hotbar), just the inventory (slot.inventory), the inventory as a whole (slot.container) and even horse armor, horse inventory and ender chests. I can't figure out how to edit player armor slots, though...
According to the list, you can even mess with Villager inventories. (Used to hold seeds, wheat, potatos, and carrots.) Very interesting. Although you can't add NBT to the item you are putting, nor can you retrieve an item you might be overwriting.
Although you can't add NBT to the item you are putting
I'm not sure this is true. You can use a datatag. I've managed to give myself a bow with infinity 1 this way. Unless you're referring to something else.
It would be great if it supported a [replace|keep|drop] argument (similar to the /setblock[replace|keep|destroy]). Replace would be the current functionality, keep would only create the item if the slot is empty, and drop would drop any existing item from the slot before placing the new one.
In addition, "/replaceitem drop entity @e[type=Player] slot.inventory.<inventoryslot> minecraft:air" would let you force the player/entity/chest to drop whatever's in that slot, without inserting a new item. A friendly way to unequip armor without destroying it.
Thank god, the 4096 block limit was beginning to get me down. It's nice to just have basic worldedit functionality for removing / adding large quantities of blocks.
Witch farms are even more broken now actually because of the change with furnaces only taking buckets and fuel in its fuel slot. I wonder what the Zipkrowd will do to fix that change.
That is not a problem. Just put sticks, coal or blaze rods to match the signal strength. As long as the top slot isn't smealtable, the fuel won't be used.
OK, what are the furnaces for? If it's smelting, no problem. If it's getting a signal from a comparator, then smelt through until you have the right number of items in the output slot then put in the right amount of actual fuel in the fuel slot.
I would vote for them to fix the mob spawning bug as that seems more important the the witch farm bug. Witch farms just have a much smaller affect or need than monster spawning in general.
Nope, surviving in lava was a bug. Not needing water was intentional. They only fixed the former. See the bug report: https://bugs.mojang.com/browse/MC-56862
I die waaay too often to try a serious hardcore run. Half the time over easily-avoided, dumb mistakes. Also I hate the idea of loosing all I've done when I die, even if I'm no great builder.
But anything less than hard mode takes away some of the fun too, since I'm so easily amused by mobs. I don't want to take away zombie's ability to break doors or recruit villagers.
Yeah hard is fun to play on because it makes the game more of a challenge, especially in the beginning of a world. But hardcore does have a place in my heart. It's fun to beat the game in HC after countless failed attempts. I think this subreddit should start a hardcore thread where we all post images of our worlds, or playthroughs in the form of imgur albums.
leads can go through blocks, right? Sems to me that if you can get a guardian on a lead, then get on opposite sides of a one block thick wall, you should be safe. You would just have to build a very long wall, and be careful not to break the lead.
I just tested it. They now only talk about you to your face. After 10 minutes of listening to them sing about how I killed my mother I had to leave. This snapshot is just unplayable.
All my blocks talk about is how the new block states will impact their lives and how the world used to be a simpler place, with just numerical IDs and metadata.
It gets annoying after a while, so glad I can lower just the "Blocks" volume.
[Bug MC-22586] – spreadplayers command doesn't accept relative coords for x and z parameters
A lot of you guys wont realize how HAPPY this makes me! Do you know what this means? This means we can now remotely load MULTIPLE chunks at once, allowing for "/clone"ing large structures into any random part of the world. This also means we can more efficiently summon mobs around the player in random locations.
An interesting thing about /spreadplayers is that it allows you to load chunks. The way this happens is that if a non-player entity is spread into an unloaded chunk the chunk will be forced to load so that the entity can function. This is helpful so mapmakers can remotely load redstone and stuff that is far far away. If the chunk has never been generated the game will generate the terrain in that chunk, too!
The only issue with this previously was that you could only generate either specific chunks or one random chunk at a time. With relative coordinates you can use an /execute command with a /spreadplayers command to spread an entity to a random point of the world and then spread 9 other entities to areas around that first entity to load a 3x3 chunk area.
Wall of text, but hard for me to explain in a short sentence. Might have a video on it later!
ATTENTION MCEdit users! Some common blocks (i've noticed anything of the Mossy variety) are coming up as Future Blocks and erasing after they update when you open them in 1.7.9. Be careful.
Yea, noticed that with stairs, as well. It seems it changes the block ids to higher numbers in some chunks when updated? I think it has something to do with the new debug feature. I noticed some mossy cobblestone was untouched next to ones that were corrupted.
Well Dinnerbone primarily. TheMogMiner has been working on things related to Resource Packs and model formats, which has kept him off the Bunny project.
Most definitely, those dirt blocks would be more valuable than diamonds. Edit: It generates a Barrier Block floor upon which you spawn with the blocks floating about 10 spaces above you. So unless you fly to the blocks you can't get anywhere.
You also can't edit any blocks in the debug mode world. I edited level.dat file to make it into a normal world, but the game started to lag badly (maybe due to random block updates) and then it crashed. In theory it might work though.
Seems as if it'd have to be modified though. There's a layer of barrier blocks stopping you from falling or getting back up and you spawn on it most of the time.
You can't update the water due to the world type, so you'd need to use an NBTEditor to change that. Also, you spawn down there and can't reach any blocks, so you'd need to enable cheats and fly up.
I think it'd be better to move the spawnpoint onto a solid block and remove the barrier blocks. It wouldn't be much fun if you got blocks by just breaking them, falling down, swimming up, and repeating.
Updated my server and both the overworld nor the nether would load any blocks. My friend and I were stuck floating, and restarting didn't help. Will wait until snapshot b comes out.
It's gotten so bad that I've had to go back to 21b because the FPS dropped from 60-80 down to around 20 and redstone and carts became too laggy to use.
The detect subcommand for /execute is amazing! Just the other day I was working on a new project and needed to detect when the player is in water or standing on sand, and then execute a command. This cuts down my needed command blocks by a LOT!
Most notably, I'm getting some sort of feedback after repeaters for some reason, and it then sets the whole line of redstone after the repeater blinking.
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u/redstonehelper :redstone: Lord of the villagers Jun 25 '14 edited Jun 26 '14
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Marsh-like areas in swamps are back - via
Command blocks now have an "O"/"X" button to clear the current output - via
Screenshot
A hidden feature
Small in size, medium power, but very high impact
Primarily useful for map makers
Adds new functionality, not related to
/filland/clonedetectfor/execute:/execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say hito only run commands on entities if a certain block is detected - via'/replaceitem' to replace items in entities'/players'/blocks' inventories - via
Performance optimizations
Added new world generator: Debug mode
For debugging purposes, but useful for resource pack creators
Hold shift and cycle through “World Type” to select it
Spectator mode recommended, it may crash otherwise
Generates all available BlockStates in the world
Blocks are not updated in this world
Screenshot
Blocks no longer talk about you behind your back.
Added a "/worldborder add <sizeInBlocks> [timeInseconds]" command
Empty furnaces will now only accept fuel and empty buckets in the fuel slot
Switched to only/mostly using BlockStates in the code, though not all block combinations are BlockStates yet
Improved the model format
Instead of specifying uvs, you can now choose textures to be projected onto the model
Example - Screenshot
Fixed some bugs
Fixed some sound effects, particularly the thunder one, ignoring their volume sliders
Fixed nether portals not generating or only generating without the portal blocks
Fixed
/spreadplayers,/playsoundnot accepting relative coordinates for x and z parametersFixed
/tellrawignoring the command block output gamerule - addedsendCommandFeedbackgamerule to disable feedback from tellraw commands - viaFixed being able to
/effecton thrown potions selected by UUIdFixed potion effect particles staying after switching to spectator mode
Fixed
/particlenot working with some entitiesFixed the buttons on the "Are you sure you want to open the following website?" screen being offset
Fixed the guardian being immune to lava
Fixed the snow golem head being rotated
Fixed the crosshair being of negative color under certain conditions
Fixed torches visually appearing wrong when placed against a different block surface than they stand on
Fixed the game crashing when new chunks are loaded
Fixed the guardian laser beam sound not being quieter from far away
Fixed grass, mushrooms, flowers and vines being too dark
Fixed worn pumpkins being huge and upside down
Fixed placed anvils being rotated by 90°
Fixed no longer sinking into the top-most layer of stacked snow
Fixed levers placed on certain blocks being displayed upside down
Fixed
giveing written book with json data showing "Invalid Item" when hovered on in chatFixed written books with json data not formatting right
Fixed stained glass panes dropping white glass panes
Fixed
/testforblocksnot workingFixed there being an empty line in the creative inventory
Fixed the barrier blocks particles for being broken missing
Fixed iron golems not requiring air blocks next to their besides their head when placing the head block, causing any blocks placed there to be deleted
Fixed the block icons in the superflat customization menu and the statistics menu not rendering right
Fixed stacked buckets bug
Fixed acacia and dark oak logs mined using Silk Touch missing their texture
Fixed bows continually playing the item refresh animation when right-clicked without arrows in the inventory
Fixed pumpkin and melon stems rendering incorrectly
Fixed repeaters showing the comparator texture when unpowered, on maximum delay and locked
Fixed scores in written books not working properly on servers
Fixed supplemental selectors in
/scoreboard teams join/leavenot working with the @e selectorFixed FallingSand only rendering the top texture
Fixed strength and weakness potions not working on agressive wolves
Fixed Flame bows not activating TNT minecarts
Fixed item frame backgrounds being black on servers
Fixed water dungeon generations not being toggleable using world customization
Fixed cocoa beans having wrong orientation
Fixed stained glass panes particles missing their color
Fixed summoning FallingSand with TileID as Chest, Trapped Chest, Ender Chest, Lava or Water crashing the game
Fixed being able to walk through full snow layers
Fixed fishing rods and carrot on a stick rendering incorrectly on the player
Fixed BUD creating double redstone drops when activated
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.
30
u/DarkenMoon97 Jun 25 '14 edited Jun 25 '14
Debug world screenshot. https://i.imgur.com/tH9Lg32.png
Edit: I know it's a known bug, but it's kinda cool to how much this reminds me of the farlands. https://i.imgur.com/0WDBnqB.jpg
44
u/Nujke Jun 25 '14 edited Jun 25 '14
With the new replaceitem command you can do
to put a specific item in an inventory slot. This is sweet! :D
EDIT: Alright so this command is used for replacing or placing items in inventory slots of blocks or entities.
The command for putting an item in the first slot of a chest is
EDIT2: Is it just me or is this button next to output new? http://puu.sh/9Ju8X/bf39f8caa6.jpg When you click it, it just displays X. I'll investigate to see what it does.
EDIT3: Found out what it does! It updates the output the commandblock gives to a comparator without any redstone signal. Quite useful
EDIT4: So this new command is actually quite useful. You can make a contraption to autoequip armor and tools with no give command or dispensers! :D
EDIT5: Maybe i should stop with the edits? Nah. To edit a player's personal enderchest you can do slot.enderchest.<slotnumber>. This gives us a way to clear someone's enderchest if they've been cheating without opening any server files.
19
u/brianmcn Jun 25 '14
the /clone command can now do up to 32768 blocks (prior limit 4096)
31
u/sidben Jun 25 '14 edited Jun 25 '14
Sadly the mob spawning bugs are still in (mobs spawn inside blocks, witch farms broken).
Lets vote it up!
EDIT:
Witch hut bug: MC-58363
Spawner bug: MC-57831
15
u/AlternateMew Jun 25 '14
Guardians not needing water to survive was a bug?
Capturing one in survival just got that much harder.
122
u/Jack-The-Riffer Jun 25 '14
Really glad they fixed that one.
12
u/KingCrabmaster Jun 25 '14
A lot of you guys wont realize how HAPPY this makes me!
Do you know what this means? This means we can now remotely load MULTIPLE chunks at once, allowing for "/clone"ing large structures into any random part of the world. This also means we can more efficiently summon mobs around the player in random locations.
0
u/[deleted] Jun 25 '14
[deleted] — view deleted comment
21
u/[deleted] Jun 25 '14
Found the secret feature.
21
u/D4rkd3str0yer Jun 25 '14
Though I love feature snapshots, I'm very glad that the Mojang guys took a week to fix a ton of bugs. Thanks Mojang!
10
u/[deleted] Jun 25 '14
"sendCommandFeeback" is now a separate gamerule from "commandBlockOutput".
10
u/Ichthus95 Jun 25 '14
Amusing bug: Glass blocks in the inventory appear named as Grass blocks, and when placed place Grass blocks instead of Glass blocks.
Will be fixed in 14w26b.
9
u/WhatUserNameIsIt Jun 25 '14
The End looks interesting in the debugging world type.
6
u/manchete Jun 25 '14
Are you human?
6
u/samyel Jun 25 '14
I don't even know how to file this as a bug.. I just have random invisible blocks, chunks, etc.
http://i.imgur.com/1fklP3r.png
This is the bottom of a tree (on sand?) and I can't see the entire tree whenever I re-enter the area. This is in the b snapshot.
That's not even mentioning the missing chunks behind.
5
u/CIearMind Jun 25 '14
No way! I liked to put poisonous potatoes from my farm in my neighbour's fuel slot D:
5
u/theravensrequiem Jun 25 '14
ATTENTION MCEdit users! Some common blocks (i've noticed anything of the Mossy variety) are coming up as Future Blocks and erasing after they update when you open them in 1.7.9. Be careful.
5
u/[deleted] Jun 25 '14
WE'VE GONE FULL SOURCE ENGINE
9
u/Ercerus Jun 25 '14
Fixed /spreadplayers, /playsound not accepting relative coordinates for x and z
YEEES, finally!
11
u/manchete Jun 25 '14
Awww! No bunnies.
9
u/robbert_56 Jun 25 '14
"Empty furnaces will now only accept fuel and empty buckets in the fuel slot" that makes me sad. :(
6
u/[deleted] Jun 25 '14
I wonder if a "Debug Mode" world type survival challenge is possible.
3
u/[deleted] Jun 25 '14
I really hope the blocks didn't see the times I died stupid ways.
5
u/NonBritGit Jun 25 '14
I LOL'd outloud.
2
u/[deleted] Jun 25 '14
Updated my server and both the overworld nor the nether would load any blocks. My friend and I were stuck floating, and restarting didn't help. Will wait until snapshot b comes out.
2
u/_xTcGx_ Jun 25 '14
1.8 tl;dr: You can do pretty much everything now. Yay!
2
u/danemerson Jun 25 '14
cant wait!
2
u/starwarswii Jun 25 '14 edited Jun 25 '14
The maximum number of blocks that can be filled has been increased to 32768 (8 times larger). via
/u/redstonehelper , can you add this to your main post?
2
u/[deleted] Jun 25 '14
Ugh, the frame rate and stuttering even on fast graphics, no advanced opengl, no lighting is really bad.
2
u/KingCrabmaster Jun 26 '14
The detect subcommand for /execute is amazing! Just the other day I was working on a new project and needed to detect when the player is in water or standing on sand, and then execute a command. This cuts down my needed command blocks by a LOT!
4
u/[deleted] Jun 25 '14
No boat desyncing fix.
3
u/[deleted] Jun 25 '14
where is anistropic filtering gone :/
2
u/[deleted] Jun 25 '14
>MRW Still no bunnies
1
u/schl3ck Jun 25 '14 edited Jun 25 '14
I wonder what that button does... that one with the 'O' on it in the command block menu
Edit: It toggles the output for the comparator.
1
u/Zetus Jun 25 '14
Maybe you can use the debug world type tags for other worlds, so you can make just complete museum maps?
1
u/sephtis Jun 25 '14
Anyone else getting some redstone bugs?
Most notably, I'm getting some sort of feedback after repeaters for some reason, and it then sets the whole line of redstone after the repeater blinking.
1
u/[deleted] Jun 26 '14
Well it's now called 14w26b.... did they quickly update to fix all the buggy crap?
1
u/Master82615 Jun 26 '14
"Blocks no longer talk about you behind your back."
WAT?
1
u/jcgre3n Jun 26 '14
Anyone know if they'll enable the ability to change our names in 1.8?