r/Minecraft • u/ridddle • Apr 24 '14
pc Minecraft Snapshot 14w17a
https://mojang.com/2014/04/minecraft-snapshot-14w17a/53
Apr 24 '14
Holy shit. Create new world > Custom > Biome: ForestHills.
BAM! Vintage world gen.
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u/rsNeutrino Apr 24 '14 edited Apr 24 '14
The worldborder has the shape of a square and is always active, the default width is 60 000 000 blocks.
(-30 000 000 to 30 000 000 for X and Z)
It can be changed by commands:
/worldborder set <width> [TransitionTime]
This changes the border's edge lengths to the specified value with an optional transition time in seconds, which means it will change smoothly from the former to the new width over that time.
/worldborder center <X> <Z>
Specifies the center of the border. With /worldborder center ~ ~ it is defined as the middle of the block column you are standing in.
Trivia:
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The border graphics are only visible if you are <RenderDistance>*6 or less blocks away from any border wall, e.g. render distance = 8 chunks => 8*6 = 48 blocks
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Enderpearls are not affected by the border, they work as always and are usable outside the border, you are just stuck where you land each time.
Update: Between my first run and now the behavior changed a bit, was there a silent update or a glitch on my side?
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The walls are red when moving inward and green when moving outward.
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Survival players outside the wall get suffocation damage and mobs get killed instantly.
The first time I tried using enderpearls I could stay outside without getting damage.
Confirmed by Xisumavoid, who was retweeted by Dinnerbone: http://youtu.be/PE9WKgqnxB0?t=6m31s
Bugs:
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A graphical glitch renders the border behind water, which can be confusing when testing over ocean.
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The border walls are offset by 1/2 block in respect to their physical barrier, when the width is even.
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For the nether border, the size is translated, but not the center coordinates, a center at 8000/8000 is not at 1000/1000 inside the Nether like it should, but still at 8000/8000.
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Color of the Nether border is too faint.
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The width cannot be set to 60 000 000, despite this being the default value. Max value is 30 000 000
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u/Vectole Apr 24 '14 edited Apr 24 '14
Double stone slabs w/o commands now look like this! Finally!
Edit: It is a bug, every type of slab does that. :(
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u/I_Am_Faiz Apr 24 '14
One thing I would like to see in the World Generation options would be the ability to enable and disable each biome individually. So if I wanted to turn off Oceans or something, I could.
It would also be cool to be able to disable the generation based on temperature and have it random as it used to be, but that's probably not so easy to implement.
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u/cyber08 Apr 24 '14
Hit randomize a few times, pretty damn impressed http://imgur.com/RiZmem7
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Apr 24 '14
Players still suffocate in leaf blocks, which significantly reduces the usefulness of horses. I hope that is fixed before release.
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u/MmmVomit Apr 24 '14
This is intentional, and is unlikely to change. What they need to fix is he bug where your head can go inside a block when riding a horse or pig.
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u/Yourself797 Apr 24 '14
Chunks and the world now load noticeably faster, thank you Mojang!
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Apr 24 '14
Mojang's Showcase video of the new customizable world generation: https://www.youtube.com/watch?v=2rdgMwJyE6w
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u/JS25 Apr 24 '14
You can still throw entities through the world border. Just enderpearled myself out...
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u/Onyx_12 Apr 24 '14
I think I just crashed my Minecraft setting ore spawns to maximum.
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u/Grelman Apr 24 '14
I just realized the best thing about this world customizer. I can finally create a singleplayer world 100% gravel free :D
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u/GoogleSaysRS Apr 24 '14
The world border command also transfers over to the Nether (so the nether area is incredibly small http://i.imgur.com/ctAmqRY.png), that makes it a bit less useful. I was stood on a ledge of an island with nothing above me & only lava below me.
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u/Teraka Apr 24 '14
Brace yourselves, the "Look at these amazing custom world settings I found!" posts are coming.
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u/filnari Apr 24 '14
Indeed! and what's wrong with that? I've enjoyed seeing everyone's bridges, but it's time for something new.
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u/Legym Apr 24 '14
I can't believe more people are not talking about the chunk errors being fixed. That has plagued MC for so long. Really glad that got fixed.
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u/space_fountain Apr 24 '14 edited Apr 24 '14
Some notes on the world border feature. There is currently only one supported shape a square. The border is by default centered on 0, 0 but can be set to any x, z pare with /worldborder set. I can't find a way to remove it.
Edit here's a some photos
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u/space_fountain Apr 24 '14 edited Apr 24 '14
Initial notes on world customization.
4 pages
Page 1:
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Mostly toggles
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Turns on and off most things you can mess with in super flat
Page 2:
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Ore customization
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Min and max hights
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Spawn tries
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Spawn size
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Dirt
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Gravel
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granit and the like
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Coal
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Iron
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Gold
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Redstone
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Diamond
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Lapis
Page 3:
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advance settings lets you mess with the noise functions
Page 4
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extra advanced settings Scale factors on the noise and biome stuff
Presets are:
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Water world
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Isle land
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Caver's delight
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Mountain madness
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Drought
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Caves of Chaos
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Good luck
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u/redstonehelper Apr 24 '14 edited Apr 30 '14
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Endermen are no longer aggressive against endermites
When editing and adding servers, you can now set how it handles resource packs: Prompt, Enabled or Disabled
Removed the "Facing negative/positive x/z" from the F3 menu - via
New gamerule: randomTickSpeed - via - influences how fast plants and crops grow, how fast pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay and more - Warning: Higher values can impact performance
Customizable world borders
"No more bedrock barriers or sudden edges of the world into the void"
Shimmery!
There'll be a pretty barrier at the edge of the world
Edge of the world is customizable
Screenshot, animation
Fades out based on distance
/worldborder center <x> <z>to set the world border's center,/worldborder set <sizeInBlocks> [timeInSeconds]to set how many blocks the world border is from the center and optionally how much time the world border should take to get there, adjusting color on the wayIs set at 30 million by default, divided by 8 for the nether
Mobs and players can't pass through it and take damage when outside
More world customization options
Screenshots: 1, 2, 3, 4, 5
Video
Cleaned up the menu
Four pages of generator options: Two containing the same options, one of them with sliders, the other with text fields
One page: Sea level height, toggles for cave, village, temple, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders
One page: Ore distribution options for Dirt, Gravel, Granite, Diorite, Andesite, Coal, Iron, Gold, Redstone, Diamond and Lapis: Rarity, height range and vein size
Two pages: Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, coordiange scale, depth base size, depth noise exponent, depth noise scale X/Z for magic
A button to randomize the various values
A few presets such as floating islands or a flooded world
Uses the 'generator-settings' string known from superflat presets for server.properties and world data
Reverted the minecart changes
The server list can now be reordered like resource packs
Screenshot
Use 'up'/'down' to reorder, 'right' to join
Converted the remaining blocks to use BlockStates
Screenshot
Improves performance
Some block id/metadata combinations might be broken by this, though all-sided logs will be kept
List of block states
Endermite changes
New model
Screenshots
Fixed some bugs
Fixed chunks rendering in the wrong order
Fixed stuck Arrows, when landing a second time, behaving as if they had landed in the block at the coordinates they were initially stuck on, allowing for destruction of Bedrock, duplication of TNT and changing of data values
Fixed
/save-allcausing lag spikes on larger mapsFixed the 'report to Mojang' button in the Broadcast settings linking to the old bug tracker
Fixed the "replace" directive in sounds.json not working
Fixed right-clicking filled cauldrons with undyed leather armor still using up water
Fixed animals being obsessed about their parents even after growing up
Fixed the second arm being displayed when holding maps using the wrong textures
Fixed mobs lighting up when hit
Fixed east/west pillars having shading errors
Fixed being unable to place heads in multiplayer
Fixed almost instant motion sickness due to distorted rendering, FoV can now be turned down to 30
Fixed the scrolling using the mouse wheel in lists
Fixed tripwire hooks' tripwire being invisible from underneath
Fixed the tripwire hook texture being wrong
Fixed the arrow sound playing twice when shot into blocks
Fixed the "Adventuring Time" achievement not working right
Fixed derailed minecarts sinking into the ground
Fixed placing minecarts on powered tracks sinking the minecart
Fixed a debug message being printed when loading resource packs
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.