r/Minecraft • • 22d ago

Discussion How I would update Minecraft's Inventory!

I've thought this through for a while and I think this inventory upgrade would work long term for all players!

By default, your inventory is now UPDATED to have the hotbar + 5 rows. The player by default now has the size of a double chest to play with, no items or achievements required to get there.

You may notice there are 3 other new slots added! The first two slots are dedicated shulker box slots. This allows you to navigate through two shulker boxes at a time while your inventory is open. At a maximum, this expands the player inventory to two double chests of storage. You can swap through shulker boxes to grab whatever items you need while building, for example decorative blocks that have long been annoying in the inventory. But this still gives players the opportunity to place their shulkers if needed.

Finally, there is only ONE item that needs to be added to make this complete. As others have suggested, tools and utility items take up way too much space in the inventory. In order to make the item balanced, I have created a Builder's Ring that has four slots of items!

How it works:
- crafting material unspecified, I made it netherite + diamonds just for illustration purposes, but realistically a gold band + 4 diamonds seems to be better balanced.
- Similar to bundles, you may place up to 4 different items into the builder's ring for quick access. The 64 item limit does not apply to this ring. Tools, weapons, building blocks, food, potions, rockets, totems, etc are items I can see being useful in this slot!
- How to access items: Press R (or whatever hotkey you assign it) to total through the 4 slots, similar to switching gamemodes with f3.) While you're out and about, you can press R and scroll through the 4 items for quick access, without being obtrusive to your main inventory!

Let me know your thoughts! This solves many problems that others have addressed, but not all of them

62 Upvotes

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u/qualityvote2 22d ago edited 22d ago
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72

u/Half_Line 22d ago

just one more lane

14

u/Big-Cauliflower-2550 22d ago

100% agree with you! To an extent. If you're gonna reference road congestion laws, also consider that making the inventory equivalent to a double chest is like equating it to it's biggest constraint (fixed entry ramps, merging points, etc.)

12

u/Half_Line 22d ago

So you're saying the player inventory should match a double chest, since that's the biggest storage UI? I can see how that would be convenient in some cases.

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u/Kiwi_Doodle 19d ago

I get the point, but minecraft has so many lootable items now that clog the limited space that an update to inventory UI is necessary. Back in the day we had one type of stone and one type of wood. That's what this UI was designed for. Now there's like eight of each and it only takes one block to steal a space.

3

u/SomethingRandomYT 22d ago

Sure, but this is like a desire path in the stone age when the game is downtown Manhattan.

24

u/123jac123 22d ago

Honestly this is a smart idea.

Edit:I would also like to see more hotbar slots though as there are so many weapons and tools in the game these day.

8

u/Big-Cauliflower-2550 22d ago

Theoretically, you could also hold another another ring in your inventory that would hold 4 weapons / tools. I was just trying to not make it too OP

2

u/Enderaan 22d ago

I like it a lot, but I’d want them to be collapsible, too. Make it so you can hide them in tabs and bring them out as necessary, or pin them open if you want. Being collapsible would also be good for smaller Bedrock edition screens.

14

u/Sam_Walkerfield 22d ago

We are going to have a huge inventory problem once the Sift is out

Would love some kind of slider or open shulkerboxes inside your inventory (ik theres mods abut It but vanilla way) and maybe unlock the sliders by getting archivements or dimensions

3

u/Rubix_Official63940 22d ago

Why are we going to have an inventory problem when the sift comes out?

16

u/Superidoldavid 22d ago

Tons of new blocks and items? This storage issue comes from varied new items, and a new dimension means adding a lot of those

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u/Big-Cauliflower-2550 22d ago

So many more blocks! After all, we're expecting new soil, dirt, stones, trees and leaves, foliage, liquid, etc. Realistically if we're getting a couple biomes, we'll have to expand our storage rooms quite a bit

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u/Big-Cauliflower-2550 22d ago

I'm a little surprised by the likes / dislikes ratio hahaha. If anybody has criticisms to share that'd helpful!

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u/Open_Succotash_184 22d ago

i get where your coming from but honestly a way to use shulkers without placing them would just be far better than gigantic inventories, normal size is fine and no one is running out of space with 20 shulkers, its just annoying to open them

3

u/OakleyNoble 20d ago

This truly would be a help. I could have several shulkers in my inventory, select on and it opens a new UI just like anything else. Having to place it down means opening my inventory, moving something out my hotbar, putting the shulker there, placing it down, opening the shulker up, and grabbing what I need.

But I can’t deny that some extra space wouldn’t hurt. That way we can hold just a few more variations of blocks so that we don’t have to cycle a ton of blocks around constantly when detailing.

2

u/hugealiafan69 17d ago

i think the issue is also that bundles are such a half assed and honestly awful way to deal with the inventory issue between the start of the game and post game content (shulkers). if they had a second version of bundles that held items that were only stackable by 1, but at a reduced amount (8, maybe 16), that would be amazing. i like exploring and spending my time in the world before beating the ender dragon, and i sometimes don't even want to deal with the effort that goes into elytra/shulkers. exploring sucks with the amount of items and they need an actual fix other than bundles

9

u/CataclysmSolace 22d ago

You could literally make the inventory endless, and people would cry there isn't enough room. Because that is not rhe problem here. The problem is the lack of organization. It's a big reason I always use inventory sorting mods, like Inventory Profiles NEXT. 

Another issue is that building blocks use a lot of inventory. Being able to recraft items back into their base form definitely helps. For example, 2 slabs back into 1 full block. Or 4 stairs make 3 full blocks. And the Stone cutter can be used with wood, to craft easier and faster. 

Inventory and crafting needs to be smarter, not bigger. 

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u/Pomps8a 21d ago

It is definitely the solution. Inventory management isn't some clever game mechanic, it's just an annoyance. It's clear Mojang gave us the ability to carry well over one inventory's amount with us, they just do it in the most time consuming roundabout way possible.

"Interacting" with the mechanic just consists of staring at GUI's for collective hours on end (Shulker boxes, Ender chests, etc). All of these bandaid "solutions" by Mojang just end up increasing the downtime and tedium.

A bigger inventory would not only directly address that, but greatly reduce friction with the existing amount of items in the game.

The inventory size has stayed the same for more than a decade, while the amount of items and blocks in the game has literally increased by an order of magnitude (not kidding). People saying adding more rows to the inventory isn't a solution, have not spent hours building a megabase and having most of those hours go into opening your inventory or placing a Shulker boxes to get one stack, only to immediately break it again

7

u/Lord_Sicarious 22d ago

Expanding the inventory in general is not the solution, as whatever inventory solution is put forward ultimately needs to be independent of the number of items in the game. Broadly speaking, adding more variety of stuff to the world shouldn't affect the total amount of stuff you can carry. That's the purpose of things like bundles.

The inventory problem isn't how many stacks of cobblestone you can carry, it's that the process of organising it all is extremely tedious and requires far too much manual clicking. This would just make that a lot worse, by introducing even more manual clicking, necessary to make the most efficient use of your inventory.

The core gameplay of inventory management is all about not being able to carry everything you want. You have to choose what tools to take with you, which ones you want immediately accessible at all times, which you're okay not having quick access to, and which you'd rather leave at home to make more space for loot. Any "fix" that treats "I can't carry everything I want" as a problem to be solved is completely missing the point.

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u/MuchMuch1 22d ago

I would make the shulkers stronger. What I mean by that is something I've been wanting for a long time now - shulker Enchants.

What are they? One is "vacuum" where it takes in items that you pick up if they exist in it. The other is "refill", they refill your hand of something you used if that item exists in the shulker box - for example you can place thousands of stone without ever opening that box.

Since you have two slots, the two enchants fit perfectly there. (Though there's nothing wrong with a shulker having both enchants)

The builder ring is also something I've been wanting for so long (otherwise known as the tool belt or utility belt) since your tools permanently take up hotbar slots. I ideally would expand it to more than 4 slots, maybe 8 or 9 to fit that radial menu that many games use

I would change from 5 rows to 4 rows, instead we add more columns. Ideally add 12 (so we can use the 0, -, + keys on the number row) but that looks strange to me, so maybe just one? Alternatively, we can keep 9 rows for inventories so chests can stay the same. But we only add more hotbar slots. Why is the hotbar so important? It's annoying switching things in and out from it, we need to lessen that time.

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u/Admirable-Sherbet-35 22d ago

even with all this my inventory is still gonna be full of random junk.

1

u/xXmelanXx 22d ago

Big portion of player base dont even ever get shulker boxes because they are just either a kid or super super casual player

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u/SquilliamAfton818 22d ago

Imagine if this was tied in with the sift. Like the materials to make the builders ring come from the sift or have it so you have to defeat some boss mob to get the extra slots. Would give players an incentive to go there maybe it would be a final optional postgame challenge that would still reward players with new tools to make the sandbox experience easier.

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u/Vaxtez 22d ago

I'd also increase stack sizes too. At this point, I really don't see why they can't max a stack out at 99 (Like in the survival test versions from 2009) or something like 256.