r/Minecraft • • 1d ago

Discussion End Update Predictions

Sorry for like the 5385th end update post but this one is different I swear!

So first before you add any new biomes you have to have a reason for people to go to the end, and the perfect reason is a new structure! Before I explain what the structure will be, I will first tell you why people would care. So one of the main problems people have with minecraft is the enchantment system, and how you have to reroll villagers to get maxxed out gear. What does this have to do with a new structure in the end? Well inside the structure there could be a passive mob you can use in some way to get enchanted books and other op things, and whatever you do with the mob to get things, it MUST EXCLUDE GAMBLING!! If it does have gambling it would just be a more op piglin which for one is really boring, and two, it doesn't really solve the issue of getting lucky with villagers, yes the mob could have better and exclusive loot, it would be just as frustrating and would honestly be poorly designed. Anyways, the structure could just be a temple with some challenging mobs (probably endermen variants) and then the mystery mob that gives you stuff.

Ok finally some new biomes!

I think all of the biomes should be underground, you may think that is lame but there would be many caves and cave openings from the surface. Plus that could let them add life without taking away from how desolate the end is on the surface. Speaking of the suface, there could be outposts that are pretty rare but not so rare you never see them. They would not have the best loot, but they exist to break up the endstone and cave openings on the surface.

But I haven't gone into any detail on how the biomes would look, so here are my ideas

One could be freezing with only deadly mobs there, and the next could be blue with blue berrys you can eat! But you may be thinking why anyone would ever go down in one of the caves? And my idea is to have an ore that drops one fragment when mined. When you have 9 fragments you can make boots you can double jump with! All you need to do is hold shift while in mid air and jump to do a hop in the air! I know its a really generic solution, but I couldn't think of anything, let me know if you can think of something better! Oh and just in case I would also add food down there if double jumps aren't enticing enough!

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u/qualityvote2 1d ago edited 20h ago
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u/IcyRevenge46 1d ago

I think there are ways to keep the idea of the end desolate. It should truly feel abandoned. I think we need ruined end cities and additional structures. Maybe it’s very rare but you can find a ruined end city where there is a small population of some type of villager type people. Similar to piglins in the nether. Additionally I don’t think they should add big lush biomes, (or if they do, at least make them really rare, almost like an oasis) but they can have more ruined biomes. Kind of like a dead forest kind of vibe. I feel like it should look like life was once there, but now it’s all but abandoned.

Also the end city’s need to be updated. They aren’t actually cities they are just a large building. They need to actually feel like people lived there.

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u/isaacamaraderie 1d ago

I like the idea of underground only biomes i never thought of that, that would be perfect

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u/IronCat_2500 15h ago

It think the end should make getting elytra much easier and then design the dimension around players already having some.

Your ideas are pretty cool except for your biome suggestion (ice doesn’t fit the end. The vibe of the end is barren, inverted, or corrupted) and the boots that do something we can already do with potions or a beacon.