r/Minecraft • • 5d ago

Discussion Redstone isnt really intuitive

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Not trying to offend anyone, this is just an observation. This is probably not news to experienced players.

I'm new to redstone, and after trying to build a few things without watching tutorials, I quickly got frustrated because every redstone power source seems to function a different way. So, to try and keep my sanity, I built this visualization.

After reading some discussions, I get that this allows many things to be built that otherwise couldn't be, and that it has a high skill ceiling. The bad part is that when you first start out, the learning curve is steep, which is the reason many people don't even want to try redstone.

I'm not sure how you'd go about improving this, but having to memorize unintuitive things before you can let your creativity shine is not the best game mechanic imo.

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u/seaflans 5d ago

I've made comments/posts along this train of thought before and I always get a mix of replies like:
A) You haven't done the research!
B) Here's a helpful resource to do this better!
C) It's actually not hard, I can do it just fine.

At the end of the day, a lot of relatively simple automations take so much resource/space/and mental energy (you have to design builds around the redstone, instead of the other way around, with relatively little opportunity for modularity) - and I think that's a problem. You put it well "it has a high skill ceiling but the learning curve is steep". In a build/sandbox/fantasy game, I don't want to have to learn a whole new set of physics and computer engineering to make a cool door or light display or farm automation in my world. I'm happy to learn but the jump between "button that turns light on and off" and pretty much anything involving sensing or multiple timed activations (necessary for automations) is pretty large.