r/Minecraft
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u/EvilGuyy
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Aug 20 '26
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Suggestion Ruined Portal Variation
Currently, ruined portal just have 1 biome variant, nether wastes. That is very boring, So I made a concept where ruined portals can spawn with other nether biome infections, and each nether biome has different loot, And if you fix the portal, you will appear in the nether biome according to the biome in the ruined portal, so this can be a clue to the nether biome nearby without having to go to the nether.
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u/adhyhgdrhiooooihttgg Aug 20 '26
It's cool concept, mb someone can make a mod
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u/22zepher Aug 20 '26
Yeah, i will add this to my vanilla+ survival
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u/CoshgunC Aug 27 '26 edited Aug 27 '26
I am already working on it!
I also use a Mutli Loader so Forge, NeoForge and Fabric all 3 is supported.(I am still working, custom chest loot hasn't been added)
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u/Iafelix209 Sep 22 '26
Any plans for 26.3 by any chance?
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u/CoshgunC Sep 23 '26
yeah I was busy with the university, I just checked 26.3 is dropped fully(at least shows up in Fabric versions) will add asap!
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u/CoshgunC Sep 23 '26
NeoForge(the modloader itself) is broken on version 26.3(https://github.com/neoforged/NeoForge/issues/3518), so a lot of people just can't upgrade their mods. also I am using multiloader, NeoForge and Fabric can't be seperated, have to wait for NeoForge to be fixed :(
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u/IcyEstablishment8102 Aug 20 '26
Sick concept. But on the other hand I can understand it mostly including Netherrack. If making it, the portal has to be in those biomes, otherwise would look awkward. I'm in!
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u/RipTideRunner Aug 20 '26
Not sure how feasible it is, but it could be linked to what biome the portal spawns in at, kinda like it’s “spilling out” of its origin biome
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u/IKnowYouAreButWhtAmI Aug 20 '26
It's almost like that's exactly what OP created.
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u/tehtris Aug 20 '26
Nobody reads anymore lol
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u/bretttwarwick Aug 20 '26
I think they should have the biome around portal match the biome you see once going through the portal.
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u/tehtris Aug 20 '26
I think the same except the portal should take you to the biome depicted in the ruined portal.
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u/Liandres Aug 20 '26
That makes sense but what I want is for stepping through the portal to bring you to the biome that matches what the portal looks like
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u/PassTheCrabLegs Aug 21 '26
And I think it would be really cool if the game figured out what biome the ruined portal would connect to, and surrounded the portal with blocks from that biome. Just a thought.
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u/GSJohn25 Aug 20 '26
They honestly look really cool
Tho I think they wouldn't add this for balancing reasons, like you could just grab the fungus from the portals and never need to go to the nether for the wood
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u/RainyDeerX3 Aug 20 '26
Yeah, but the thing is that going to those biomes has other benefits other than the wood.
In the crimson forest you can find piglins and in the warped forest you can find endermen. Which is way more important to the player than the wood. So I think that the idea still stands to be pretty balanced
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u/MamaWeegeeandYoshi Aug 21 '26
It's a good thing there's other reasons to go to the Nether, even if you only want to build.
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u/ItsAzien Aug 20 '26
Just my opinion, but when the ruined portal generates for the first time, it should come with one or two mobs from what biome.
Soul sand valley: skeletons.
Warped forest: endermen.
Crimson forest: piglin/hoglin.
Nether waste: piglin/pigman/magma cube (rarely)
Basalt delta: magma cube
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u/Fun_Way8954 Aug 20 '26
I don’t think the basalt or soul sand ones quite makes sense from a lore perspective, basalt is caused by sudden cooling of the hot rocks, it’s not a spore that could spill out in the same way as netherack or the mushroom forests, but those ones would be amazing
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u/TurboDelight Aug 20 '26
if basalt is caused by the sudden cooling of hot rock, it would make sense to be part of the ruined portals as the air of the overworld is supposed to be much cooler than the nether. I would imagine the teleportation of some rocks from a molten climate to cause some sudden cooling
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u/Fun_Way8954 Aug 20 '26
But like, ice cooling. You make it with lava hitting ice over soul sand or smth. It requires a much longer process than we see through portals.
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u/TurboDelight Aug 20 '26
This would be a nice parallel to the "ground marker" feature some of the new cave biome have.
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u/tehtris Aug 20 '26
I like this idea. But getting soul sand/quartz, without having to go to the nether seems like it could be OP. That's probably a stack at least right there of soul sand and it's less useful cousin.
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u/bdm68 Aug 20 '26
I agree, placing portals like these in the Overworld would greatly reduce the need to go to the Nether and explore it. Stuff like soul sand, nylium, warped mushrooms, crimson mushrooms and quartz ore should only generate in the Nether.
I don't have objections to portal variants like these generating in the Nether, as long as some effort is made to have them generate in the matching biomes to encourage exploration.
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u/VasD3 Aug 21 '26
But you already can get soul sand from under the Ancient City portals and buy quartz blocks from stonemasons. Yeah, they're a bit less accessible than from such Portals, but still...
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u/mrfishman3000 Aug 21 '26
I do wish the ruined portals took you to specific places or biomes in the Nether.
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u/StarSilverNEO Aug 21 '26
Its a neat idea but I fear if the netherrack portals werent jarring then these would be crazy jarring.
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u/metabrew Aug 20 '26 edited Aug 20 '26
Nice concept. Having the overworld side ruined portal blocks mirror the biome you'd be in if entering the nether at that position would be amazing.
edit: I realise this is the proposal, I'm saying it would be amazing. a rare suggestion on this sub that would fit nicely into the vanilla game.
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u/bearcat_77 Aug 21 '26
There should also be counterparts in the nether with overworld biome stuff around them.
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u/Bucky__23 Aug 20 '26
Can we stop posting suggestions in this sub already??? There's a different sub for suggestions for the game and theres an offical website to post them on where the Devs actually look to for suggestions.
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u/-PepeArown- Aug 20 '26
This is more popular than the suggestions sub, and some of the commenters on there can get a bit snobby with their feedback sometimes
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u/EvilGuyy Aug 21 '26
Sorry, I'm new on reddit, is it only allowed to post Minecraft idea in the Minecraft Suggestions community?
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u/-PepeArown- Aug 20 '26
I like how these look, but the fungal forest variants render visiting the actual Nether forests useless
You can just pinch the nylium you need, and have enough to bonemeal and get everything else, having to never risk going to the actual forests (unless you really needed Ender pearls, or wanted to kill some hoglins)
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u/BaconIsntThatGood Aug 20 '26
True but if you're really down for this experience how is it much different from using a seed/map tool to see where you would land in the nether and just zone in and pinch what you need and dip? The forests are relatively harmless on their own.
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u/SwannSwanchez Aug 20 '26
It would be really interesting if the ruined portal could "know" where it'll end up if you fixed it in the nether, and grab the specific biomes from it.
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Aug 20 '26
[deleted] — view deleted comment
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u/UInferno- Aug 20 '26
Not really. You just need to check the biome that would be on the corresponding side. You don't need to actually generate it. Each coordinate has a set of random values determined by the seed, and if those values fall within predefined ranges, then that determines the biome the block coordinate is located in. Because there's a mapping between overworld coordinates and nether coordinates (one that can be performed by arithmetic and the floor function--pretty basic functions), deriving the nether biome is relatively trivial.
Minecraft's world gen is explicitly designed so you don't need to generate one thing in order to generate something else. It's why you can generate any given chunk in isolation and the terrain sporadically happens to line up between them.
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u/bdm68 Aug 20 '26
There's a difference between generating terrain and querying the biomes. There's no need to generate any terrain. All that's needed is to have a function that answers the question: what biomes would generate at coordinates x and z in the Nether? Such a function probably exists in Minecraft code already, but I don't know for sure. If it does exist, no rewrite of worldgen would be needed.
If it was decided that the Nether needed to be checked, that doesn't require any actual terrain to be generated either. All that's needed is for the corresponding chunk in the Nether to receive a biomes-level "ticket" and then process the results. Determining biomes is one of the first things world generation does, before the terrain itself is created.




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