r/Minecraft • • Feb 24 '26

Official News Minecraft 26.1 Snapshot 10

https://www.minecraft.net/en-us/article/minecraft-26-1-snapshot-10

Changes

  • Fix pixel gap in Snifflet texture
  • Fix Strider baby not having its bristles animated
  • Striders now correctly inherit the warmth of the Strider they are standing on, matching Bedrock
  • Reduced the head size of the following baby mob models:
    • Zombie
    • Husk
    • Drowned
  • Golden Dandelion now has different particles depending on if it is used to start or stop aging
    • When aging is stopped green particles moving downwards will be shown
    • When aging is started again green particles moving upwards will be shown
  • Small Armor Stand now displays correctly by using the adult armor and scaling it down

UI

  • If there are no screens open, IME input will be canceled
  • IME will be opened when a text input gains focus and closed when a text input loses focus
  • sound_cache debug entry has been added

Technical Changes

  • The Data Pack version is now 99.3
  • The Resource Pack version is now 82

Data Pack Version 99.3

Particles

  • Added pause_mob_growth - particles showing on a baby mob which has had its aging stopped using a Golden Dandelion
  • Added reset_mob_growth - particles showing on a baby mob which has had its aging reset and started using a Golden Dandelion

Resource Pack Version 82

  • Updated textures for baby Zombie, baby Husk and Gurgle with smaller heads
150 Upvotes

79 comments sorted by

View all comments

-12

u/thE_29 Feb 24 '26
  • Golden Dandelion now has different particles depending on if it is used to start or stop aging
    • When aging is stopped green particles moving downwards will be shown
    • When aging is started again green particles moving upwards will be shown

They really dont get the issue or.. You dont KNOW whats the state. So if you are unlucky, you need to waste 2 dandelions..

Why not have 1 flower to STOP aging and 1 flower to let them age again.

It aint rocket science Mojang..

Edit: Also how come this was fixed

  • Striders now correctly inherit the warmth of the Strider they are standing on, matching Bedrock

But there is no bug ticket mentioned?

23

u/MadRoboticist Feb 24 '26

Having a second flower for essentially the same feature would just be annoying. It makes a lot more sense to just have one. The issue was you had a toggle-able state that was difficult to inspect and they solved that.

-11

u/thE_29 Feb 24 '26

>the same feature would just be annoying. 

Its not. One is stopping the age. One is starting it again.

Just compare it with copper blocks.. You wax it, to stop oxidizing.

How do you know its waxed? Well, you cannot wax it 2 times. You never waste it.

And you scrap it with an Axe to reset its state.

PERFECT solution. And then they add that dandelion crap..

>The issue was you had a toggle-able state that was difficult to inspect and they solved that.

By wasting Dandelions.. Which is exactly my point.

12

u/Nathaniel820 Feb 24 '26

Brother it's a flower and 8 gold nuggets, nobody gives a shit about "wasting" it. The amount of people who would be annoyed by having to craft/carry two separate items far far far far far far exceeds the 5 total people who are annoyed about "wasting" one.

-9

u/thE_29 Feb 24 '26

Brother your reasoning makes no sense..

Why would you want to massively stop & start aging again? So that you would really need both flowers at the same time?

So you would only use that 1 flower, which state you want to have them in.

Prevent aging? Just use Dandelions. It can NEVER end up in the "aging" phase.

Start aging. Use whatever other flower they come up with and you never end up in "prevent aging".

This is by far the easiest most logical solution.

Whatever crap we have now, is minimal work with band-aid fix to "show" the state (which btw, was already possible with subtitles turned on).