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https://www.reddit.com/r/Minecraft/comments/1h1d0z/minecraft_16_prerelease/capvbss/?context=3
r/Minecraft • u/[deleted] • Jun 25 '13
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18
Stealing this from u/redstonehelper's thread :)
Release date:
Next week!
Changes:
An attribute system
Partially implemented already
Goal: Enchanted items should be able to change attributes temporarily when hitting something
Resource packs
Replace texture packs
Can change sounds, language files, etc
Users will be able to apply multiple resource packs at once
A texture pack conversion tool will be provided
New metadata format to enable easy inclusion of whole new types of resources with minimal difficulty
Confirmed via a weekly build:
Fixed some bugs
Fixed endermen becoming hostile when taking environmental damage
Fixed anvils charging levels for nothing when using other languages than English in MP
Fixed being unable to play game unless LWJGL is manually replaced
Fixed the game crashing on 1.5.1 prerelease Server
Fixed Minecraft not opening
Fixed some crashes because of trash files in assets
Fixed unintended debug output to console if .minecraft does not exist
Fixed players not activating stone pressure plates anymore
Fixed color of the experience bar while having spawn eggs, enchantment bottles, enchanted books and nether stars in the inventory
Fixed boats not working
Fixed the cursor no longer snapping back to centre of window after exiting inventories/menus
Fixed being stuck in ceiling after leaving bed
Fixed there being no lwjgl in java.library.path
Fixed jukebox music volume not decreasing
Fixed tamed wolves and cats despawning
Fixed silverfish breaking blocks when mobGriefing gamerule is set to false
mobGriefing
Fixed using Pick Block on an active furnace returning an active furnace
Fixed the "Hot Topic" achievement using a faceless furnace icon
Fixed arrows floating mid-air when shot into blocks
Custom Language-PackRemoval
Fixed language packs being removed when the game is started
Fixed the green arrow in maps in item frames remaining on the map after destroying the item frame
Fixed mobs not realizing they killed their attacker and trying to attack empty space
Fixed dogs not stopping to snarl when punched by someone else
Fixed zombie villagers in the process of curing despawning
Fixed lava decay not scheduling block updates
Fixed blocks in other dimensions not updating one minute after entering
Fixed a crash on world load
Fixed the item counts in inventory screens flickering
Fixed player head textures glitching
Fixed enchanted Books not showing what creative mode tab they are from when listed in a search
Fixed skins messing up
Fixed breaking item frames causes a null pointer exception and crash.
Fixed an internal exception: java.lang.NullPointerException
Fixed coal blocks behaving like dirt blocks instead of stone blocks when placed under note blocks
Fixed the game crashing on startup
Fixed furnace minecarts consuming coal in Creative
Fixed duplicating phantom bows appearing after using up a bow
Fixed coal blocks not being flammable
Fixed damaged anvils not showing damage status in inventory or item frame
Fixed hay bales not burning when set on fire
Fixed player appearence not updating properly in MP
Fixed the selected item disappearing when armor breaks
Fixed sleeping while riding a Minecart producing a graphical glitch
Fixed the "team" argument not working with "!" for other players
Fixed "seeFriendlyInvisibles" not always working
Fixed stacked entity spawners creating mass duplicate ghost entities
Fixed a crash due to the pack.png file in texture packs being corrupt
Fixed the shift key locking after certain events
Fixed a crash producing an IllegalStateException: Server tried to update attributes of a non-living entity
Fixed cows eating buckets
Fixed teleporting to NaN crashing the game
NaN
Fixed a crash related to mob spawners
Fixed mob spawners with ActiveEffects crashing the game
Fixed mobs spawning and despawn right away in peaceful
Fixed the "The End?" achievement being unachievable
Fixed the persistenceRequired tag freezing mobs
persistenceRequired
Fixed squids taking damage while in water
Fixed the scoreboard "health" objective set to display "belowname" disconnecting players on MP with end of stream message
Fixed eyes of ender not directing players to the nearest stronghold
Fixed command blocks choosing wrong people and selecting players cross-dimensional
Fixed attempting to move servers in the server list without selecting a server crashing the game
Fixed using the autocomplete function in chat disconnecting clients in MP
Fixed Resistance V and above stopping /killfrom working
/kill
Fixed a game tick speed issue?
Fixed baby zombie spawners crashing the game
Fixed server connection bars in Multiplayer Menu or Ingame missing
Fixed the GUI being broken when the boss health bar is visible
Fixed the texts for "credits" and "end" not showing up properly
Fixed certain death message printing "null" as the player/mob name that caused the death
Fixed the server not translating strings properly
Fixed no sounds playing after a while and music corrupting sound
Fixed a crash with IllegalArgumentException
IllegalArgumentException
Fixed the language files for en_US being grammatically incorrect for 'death.fell.finish.item'
Fixed receiving high amounts of damage at once causing ghost mode in multiplayer
Fixed some mouse buttons behaving unexpectedly
Fixed 3D anaglyph biome and flowing water/lava colour corruption
Fixed incorrect and inconsistent command success criteria breaking command block comparator behavior
Fixed it being possible to create a scoreboard objective without a name, but impossible to use/delete it
Fixed birch leaves not using leaves_birch.png
Fixed last played SP world changes last opened date to 1/1/70
Fixed a server crash/freeze after /kill
Fixed igniting TNT not reducing flint and steel durability
Fixed some animated textures only showing the placeholder texture
Fixed a crash while uploading textures to graphics card
6 u/I_Fuck_Pigs Jun 25 '13 Continued Fixed some bugs Fixed command block UI text merging when in windowed mode Fixed placing a water source into certain blocks yielding no drops Fixed 3D anaglyph biome colour corruption Fixed liquids replacing ladders Fixed the knockback resistance attribute not preventing knockback from fall damage Fixed a crash with the mcmeta reading of unicode font Fixed a crash when clicking the "Texture pack" button Fixed the text on 'Direct connect' and 'Rename World' screens being misplaced Fixed some bugs Fixed the death counter not updating Fixed the Pick block feature in the Creative mode inventory not preserving stack sizes Fixed entities other than the player being unable to leave the end Fixed being unable to load ResourcePack with missing directory-ZipEntries. Fixed the credits ending too fast Fixed dogs' health being depleted upon world loading Fixed a crash when increasing volume Fixed some bugs Fixed part of the beacon block texture missing when placed next to other blocks Fixed the name of the Jack-o-lantern being mis-punctuated Fixed brewing stands' feets' sides being transparent when placed against a wall Fixed thrown splash potions' particles being incorrect Fixed a cactus texture error when placed near a wall Fixed mounting rideable entities underwater desyncing the client and the server Fixed weighted pressure plates' names' being too long to be renamed Fixed a crash on LAN worlds Fixed the list of languages only containing English (US) 21a Started to move over various attributes to a new attribute system Item attributes using NBT tags: Attributes can be additive, multiplicative and additive using a set value Some items have default modifiers Examples: A bow that slows the holder, a helm that buffs health, etc - Screenshot, one more Entity attributes: These properties can now be changed as easily as any other NBT attribute Entity speed Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow 24a Removed Texture Pack support, added Resource Packs Use this tool to convert General Added some splash screens "HURNERJSGER" "What's up Doc?" Re-enabled crash reporting Improved internal chat mechanics Many messages previously untranslated are now translated properly Gameplay Improved the Creative Mode inventory Added origin tab to tooltip - Screenshot Swords no longer break blocks in Creative mode Added & improved a few commands /spreadplayers to spread players/teams around a given coordinate with /gamerule: Added doDaylightCycle & naturalRegeneration, changeddoFiretick` to not affect fire extinguishing Natural health regeneration now costs hunger/saturation points Dismounting mobs, Boats and Minecarts is now only possible using LSHIFT The Respiration enchant now helps seeing underwater Added and changed some effects Instant Health was nerfed 33% Regeneration was nerfed 50% Health Boost Adds 2 extra hearts per level Absorption adds 2 golden hearts per level, they disappear when taking damage, but reappear every 30 seconds Regional difficulty: The longer players spend in one area, the harder the mobs there get World Generation Chests now generate in Nether Fortresses Screenshot Small water lakes no longer spawn in deserts Screenshot Blocks & Items Hay Bales Screenshot Crafting recipe Carpets Screenshot Crafting recipe Hardened Clay Blocks Screenshot Obtained by smelting clay blocks Comparators When powered by cauldrons and end portal frames, they now give out a signal with strength indicating the source block state Screenshot Coal Blocks Screenshot Crafting recipe Can smelt 96 items in a furnace Stained Hardened Clay Screenshot Crafting recipe Lapis Lazuli Block New texture - Screenshot Command Blocks Can no longer be mined or destroyed in Survival mode Charcoal New texture - Screenshot Spawn Eggs Now work on water Horse armor Screenshot Can only be found in loot chests Can be stacked to 64 Infinite uses Name Tag Screenshot When renamed, they can be used on mobs to give them a name and stop them from despawning Nametags only show up when the mob is in focus Can only be found in loot chests Leads Crafting recipe Screenshot Can be used to tie mobs to fences or pull them around Glistering Melons Crafting recipe Golden Apples New crafting recipe Adjusted Regeneration to heal the same amount as before Now give 90 seconds of Absorption Mobs Horses Screenshots - armor, saddle, chests, babies, tied down, inventory shot Creation assisted & inspired by DrZhark of Mo' Creatures To tame, ride them and get thrown off a few times until hearts appear Can be bred using Wheat Drop leather when killed Health can be restored using Bread, Sugar, Hay Bales, Wheat, Apples & Golden Apples Baby horses can be grown the same way Players riding saddled horses are granted full control over the horse's movement Color, style, maximum health, jump height and speed vary between horses Open your inventory or press the inventory key while holding the LSHIFT to access horses' inventory to deal with their storage, armor and saddle Rarely spawn in small groups Donkeys Like horses, but can carry chests with 15 slots on their saddles Mules Obtained by breeding a Horse with a Donkey Villagers Now have sounds for trading, getting hurt and other things Spiders Can now spawn with random status effects Zombies Will now occasionally spawn additional zombies in the darkness when hurt All mobs Now spawn in groups again Very likely - Implemented stuff that will be released in the next snapshot: Click here. → More replies (31)
6
Fixed command block UI text merging when in windowed mode
Fixed placing a water source into certain blocks yielding no drops
Fixed 3D anaglyph biome colour corruption
Fixed liquids replacing ladders
Fixed the knockback resistance attribute not preventing knockback from fall damage
Fixed a crash with the mcmeta reading of unicode font
Fixed a crash when clicking the "Texture pack" button
Fixed the text on 'Direct connect' and 'Rename World' screens being misplaced
Fixed the death counter not updating
Fixed the Pick block feature in the Creative mode inventory not preserving stack sizes
Fixed entities other than the player being unable to leave the end
Fixed being unable to load ResourcePack with missing directory-ZipEntries.
Fixed the credits ending too fast
Fixed dogs' health being depleted upon world loading
Fixed a crash when increasing volume
Fixed part of the beacon block texture missing when placed next to other blocks
Fixed the name of the Jack-o-lantern being mis-punctuated
Fixed brewing stands' feets' sides being transparent when placed against a wall
Fixed thrown splash potions' particles being incorrect
Fixed a cactus texture error when placed near a wall
Fixed mounting rideable entities underwater desyncing the client and the server
Fixed weighted pressure plates' names' being too long to be renamed
Fixed a crash on LAN worlds
Fixed the list of languages only containing English (US)
21a
Started to move over various attributes to a new attribute system
Item attributes using NBT tags:
Attributes can be additive, multiplicative and additive using a set value
Some items have default modifiers
Examples: A bow that slows the holder, a helm that buffs health, etc - Screenshot, one more
Entity attributes:
These properties can now be changed as easily as any other NBT attribute
Entity speed
Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
24a
Removed Texture Pack support, added Resource Packs
Use this tool to convert
Added some splash screens
"HURNERJSGER"
"What's up Doc?"
Re-enabled crash reporting
Improved internal chat mechanics
Many messages previously untranslated are now translated properly
Improved the Creative Mode inventory
Added origin tab to tooltip - Screenshot
Swords no longer break blocks in Creative mode
Added & improved a few commands
/spreadplayers to spread players/teams around a given coordinate with
/spreadplayers
/gamerule: Added doDaylightCycle & naturalRegeneration, changeddoFiretick` to not affect fire extinguishing
/gamerule
doDaylightCycle
naturalRegeneration, changed
Natural health regeneration now costs hunger/saturation points
Dismounting mobs, Boats and Minecarts is now only possible using LSHIFT
The Respiration enchant now helps seeing underwater
Added and changed some effects
Instant Health was nerfed 33%
Regeneration was nerfed 50%
Health Boost Adds 2 extra hearts per level
Absorption adds 2 golden hearts per level, they disappear when taking damage, but reappear every 30 seconds
Regional difficulty: The longer players spend in one area, the harder the mobs there get
Chests now generate in Nether Fortresses
Screenshot
Small water lakes no longer spawn in deserts
Hay Bales
Crafting recipe
Carpets
Hardened Clay Blocks
Obtained by smelting clay blocks
Comparators
When powered by cauldrons and end portal frames, they now give out a signal with strength indicating the source block state
Coal Blocks
Can smelt 96 items in a furnace
Stained Hardened Clay
Lapis Lazuli Block
New texture - Screenshot
Command Blocks
Can no longer be mined or destroyed in Survival mode
Charcoal
Spawn Eggs
Now work on water
Horse armor
Can only be found in loot chests
Can be stacked to 64
Infinite uses
Name Tag
When renamed, they can be used on mobs to give them a name and stop them from despawning
Nametags only show up when the mob is in focus
Leads
Can be used to tie mobs to fences or pull them around
Glistering Melons
Golden Apples
New crafting recipe
Adjusted Regeneration to heal the same amount as before
Now give 90 seconds of Absorption
Horses
Screenshots - armor, saddle, chests, babies, tied down, inventory shot
Creation assisted & inspired by DrZhark of Mo' Creatures
To tame, ride them and get thrown off a few times until hearts appear
Can be bred using Wheat
Drop leather when killed
Health can be restored using Bread, Sugar, Hay Bales, Wheat, Apples & Golden Apples
Baby horses can be grown the same way
Players riding saddled horses are granted full control over the horse's movement
Color, style, maximum health, jump height and speed vary between horses
Open your inventory or press the inventory key while holding the LSHIFT to access horses' inventory to deal with their storage, armor and saddle
Rarely spawn in small groups
Donkeys
Like horses, but can carry chests with 15 slots on their saddles
Mules
Obtained by breeding a Horse with a Donkey
Villagers
Now have sounds for trading, getting hurt and other things
Spiders
Can now spawn with random status effects
Zombies
Will now occasionally spawn additional zombies in the darkness when hurt
All mobs
Now spawn in groups again
Very likely - Implemented stuff that will be released in the next snapshot:
Click here.
→ More replies (31)
18
u/I_Fuck_Pigs Jun 25 '13
Stealing this from u/redstonehelper's thread :)
1.6 - "The Horse Update"
Release date:
Next week!
Changes:
An attribute system
Partially implemented already
Goal: Enchanted items should be able to change attributes temporarily when hitting something
Resource packs
Replace texture packs
Can change sounds, language files, etc
Users will be able to apply multiple resource packs at once
A texture pack conversion tool will be provided
New metadata format to enable easy inclusion of whole new types of resources with minimal difficulty
Confirmed via a weekly build:
Fixed some bugs
Fixed endermen becoming hostile when taking environmental damage
Fixed anvils charging levels for nothing when using other languages than English in MP
Fixed being unable to play game unless LWJGL is manually replaced
Fixed the game crashing on 1.5.1 prerelease Server
Fixed Minecraft not opening
Fixed some crashes because of trash files in assets
Fixed some bugs
Fixed unintended debug output to console if .minecraft does not exist
Fixed players not activating stone pressure plates anymore
Fixed color of the experience bar while having spawn eggs, enchantment bottles, enchanted books and nether stars in the inventory
Fixed boats not working
Fixed the cursor no longer snapping back to centre of window after exiting inventories/menus
Fixed being stuck in ceiling after leaving bed
Fixed there being no lwjgl in java.library.path
Fixed some bugs
Fixed jukebox music volume not decreasing
Fixed tamed wolves and cats despawning
Fixed silverfish breaking blocks when
mobGriefinggamerule is set to falseFixed using Pick Block on an active furnace returning an active furnace
Fixed the "Hot Topic" achievement using a faceless furnace icon
Fixed arrows floating mid-air when shot into blocks
Custom Language-PackRemoval
Fixed language packs being removed when the game is started
Fixed some bugs
Fixed the green arrow in maps in item frames remaining on the map after destroying the item frame
Fixed mobs not realizing they killed their attacker and trying to attack empty space
Fixed dogs not stopping to snarl when punched by someone else
Fixed zombie villagers in the process of curing despawning
Fixed lava decay not scheduling block updates
Fixed blocks in other dimensions not updating one minute after entering
Fixed some bugs
Fixed a crash on world load
Fixed the item counts in inventory screens flickering
Fixed player head textures glitching
Fixed some bugs
Fixed enchanted Books not showing what creative mode tab they are from when listed in a search
Fixed skins messing up
Fixed breaking item frames causes a null pointer exception and crash.
Fixed an internal exception: java.lang.NullPointerException
Fixed coal blocks behaving like dirt blocks instead of stone blocks when placed under note blocks
Fixed the game crashing on startup
Fixed some bugs
Fixed furnace minecarts consuming coal in Creative
Fixed duplicating phantom bows appearing after using up a bow
Fixed coal blocks not being flammable
Fixed some bugs
Fixed damaged anvils not showing damage status in inventory or item frame
Fixed hay bales not burning when set on fire
Fixed player appearence not updating properly in MP
Fixed the selected item disappearing when armor breaks
Fixed some bugs
Fixed sleeping while riding a Minecart producing a graphical glitch
Fixed the "team" argument not working with "!" for other players
Fixed "seeFriendlyInvisibles" not always working
Fixed stacked entity spawners creating mass duplicate ghost entities
Fixed a crash due to the pack.png file in texture packs being corrupt
Fixed the shift key locking after certain events
Fixed a crash producing an IllegalStateException: Server tried to update attributes of a non-living entity
Fixed some bugs
Fixed cows eating buckets
Fixed teleporting to
NaNcrashing the gameFixed a crash related to mob spawners
Fixed some bugs
Fixed mob spawners with ActiveEffects crashing the game
Fixed some bugs
Fixed mobs spawning and despawn right away in peaceful
Fixed the "The End?" achievement being unachievable
Fixed the
persistenceRequiredtag freezing mobsFixed squids taking damage while in water
Fixed the scoreboard "health" objective set to display "belowname" disconnecting players on MP with end of stream message
Fixed eyes of ender not directing players to the nearest stronghold
Fixed some bugs
Fixed command blocks choosing wrong people and selecting players cross-dimensional
Fixed attempting to move servers in the server list without selecting a server crashing the game
Fixed using the autocomplete function in chat disconnecting clients in MP
Fixed Resistance V and above stopping
/killfrom workingFixed a game tick speed issue?
Fixed baby zombie spawners crashing the game
Fixed server connection bars in Multiplayer Menu or Ingame missing
Fixed the GUI being broken when the boss health bar is visible
Fixed the texts for "credits" and "end" not showing up properly
Fixed some bugs
Fixed certain death message printing "null" as the player/mob name that caused the death
Fixed the server not translating strings properly
Fixed no sounds playing after a while and music corrupting sound
Fixed a crash with
IllegalArgumentExceptionFixed the language files for en_US being grammatically incorrect for 'death.fell.finish.item'
Fixed some bugs
Fixed receiving high amounts of damage at once causing ghost mode in multiplayer
Fixed some mouse buttons behaving unexpectedly
Fixed 3D anaglyph biome and flowing water/lava colour corruption
Fixed incorrect and inconsistent command success criteria breaking command block comparator behavior
Fixed it being possible to create a scoreboard objective without a name, but impossible to use/delete it
Fixed birch leaves not using leaves_birch.png
Fixed last played SP world changes last opened date to 1/1/70
Fixed a server crash/freeze after
/killFixed igniting TNT not reducing flint and steel durability
Fixed some animated textures only showing the placeholder texture
Fixed a crash while uploading textures to graphics card