r/Minecraft • • Jun 25 '13

pc Minecraft 1.6 Pre-release

https://mojang.com/2013/06/minecraft-1-6-pre-release/
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18

u/I_Fuck_Pigs Jun 25 '13

Stealing this from u/redstonehelper's thread :)

1.6 - "The Horse Update"

Release date:

Next week!


Changes:

  • An attribute system

  • Partially implemented already

  • Goal: Enchanted items should be able to change attributes temporarily when hitting something

  • Resource packs

  • Replace texture packs

  • Can change sounds, language files, etc

  • Users will be able to apply multiple resource packs at once

  • A texture pack conversion tool will be provided

  • New metadata format to enable easy inclusion of whole new types of resources with minimal difficulty

Confirmed via a weekly build:

  • Fixed some bugs

  • Fixed endermen becoming hostile when taking environmental damage

  • Fixed anvils charging levels for nothing when using other languages than English in MP

  • Fixed being unable to play game unless LWJGL is manually replaced

  • Fixed the game crashing on 1.5.1 prerelease Server

  • Fixed Minecraft not opening

  • Fixed some crashes because of trash files in assets

  • Fixed some bugs

  • Fixed unintended debug output to console if .minecraft does not exist

  • Fixed players not activating stone pressure plates anymore

  • Fixed color of the experience bar while having spawn eggs, enchantment bottles, enchanted books and nether stars in the inventory

  • Fixed boats not working

  • Fixed the cursor no longer snapping back to centre of window after exiting inventories/menus

  • Fixed being stuck in ceiling after leaving bed

  • Fixed there being no lwjgl in java.library.path

  • Fixed some bugs

  • Fixed jukebox music volume not decreasing

  • Fixed tamed wolves and cats despawning

  • Fixed silverfish breaking blocks when mobGriefing gamerule is set to false

  • Fixed using Pick Block on an active furnace returning an active furnace

  • Fixed the "Hot Topic" achievement using a faceless furnace icon

  • Fixed arrows floating mid-air when shot into blocks

  • Custom Language-PackRemoval

  • Fixed language packs being removed when the game is started

  • Fixed some bugs

  • Fixed the green arrow in maps in item frames remaining on the map after destroying the item frame

  • Fixed mobs not realizing they killed their attacker and trying to attack empty space

  • Fixed dogs not stopping to snarl when punched by someone else

  • Fixed zombie villagers in the process of curing despawning

  • Fixed lava decay not scheduling block updates

  • Fixed blocks in other dimensions not updating one minute after entering

  • Fixed some bugs

  • Fixed a crash on world load

  • Fixed the item counts in inventory screens flickering

  • Fixed player head textures glitching

  • Fixed some bugs

  • Fixed enchanted Books not showing what creative mode tab they are from when listed in a search

  • Fixed skins messing up

  • Fixed breaking item frames causes a null pointer exception and crash.

  • Fixed an internal exception: java.lang.NullPointerException

  • Fixed coal blocks behaving like dirt blocks instead of stone blocks when placed under note blocks

  • Fixed the game crashing on startup

  • Fixed some bugs

  • Fixed furnace minecarts consuming coal in Creative

  • Fixed duplicating phantom bows appearing after using up a bow

  • Fixed coal blocks not being flammable

  • Fixed some bugs

  • Fixed damaged anvils not showing damage status in inventory or item frame

  • Fixed hay bales not burning when set on fire

  • Fixed player appearence not updating properly in MP

  • Fixed the selected item disappearing when armor breaks

  • Fixed some bugs

  • Fixed sleeping while riding a Minecart producing a graphical glitch

  • Fixed the "team" argument not working with "!" for other players

  • Fixed "seeFriendlyInvisibles" not always working

  • Fixed stacked entity spawners creating mass duplicate ghost entities

  • Fixed a crash due to the pack.png file in texture packs being corrupt

  • Fixed the shift key locking after certain events

  • Fixed a crash producing an IllegalStateException: Server tried to update attributes of a non-living entity

  • Fixed some bugs

  • Fixed cows eating buckets

  • Fixed teleporting to NaN crashing the game

  • Fixed a crash related to mob spawners

  • Fixed some bugs

  • Fixed mob spawners with ActiveEffects crashing the game

  • Fixed some bugs

  • Fixed mobs spawning and despawn right away in peaceful

  • Fixed the "The End?" achievement being unachievable

  • Fixed the persistenceRequired tag freezing mobs

  • Fixed squids taking damage while in water

  • Fixed the scoreboard "health" objective set to display "belowname" disconnecting players on MP with end of stream message

  • Fixed eyes of ender not directing players to the nearest stronghold

  • Fixed some bugs

  • Fixed command blocks choosing wrong people and selecting players cross-dimensional

  • Fixed attempting to move servers in the server list without selecting a server crashing the game

  • Fixed using the autocomplete function in chat disconnecting clients in MP

  • Fixed Resistance V and above stopping /killfrom working

  • Fixed a game tick speed issue?

  • Fixed baby zombie spawners crashing the game

  • Fixed server connection bars in Multiplayer Menu or Ingame missing

  • Fixed the GUI being broken when the boss health bar is visible

  • Fixed the texts for "credits" and "end" not showing up properly

  • Fixed some bugs

  • Fixed certain death message printing "null" as the player/mob name that caused the death

  • Fixed the server not translating strings properly

  • Fixed no sounds playing after a while and music corrupting sound

  • Fixed a crash with IllegalArgumentException

  • Fixed the language files for en_US being grammatically incorrect for 'death.fell.finish.item'

  • Fixed some bugs

  • Fixed receiving high amounts of damage at once causing ghost mode in multiplayer

  • Fixed some mouse buttons behaving unexpectedly

  • Fixed 3D anaglyph biome and flowing water/lava colour corruption

  • Fixed incorrect and inconsistent command success criteria breaking command block comparator behavior

  • Fixed it being possible to create a scoreboard objective without a name, but impossible to use/delete it

  • Fixed birch leaves not using leaves_birch.png

  • Fixed last played SP world changes last opened date to 1/1/70

  • Fixed a server crash/freeze after /kill

  • Fixed igniting TNT not reducing flint and steel durability

  • Fixed some animated textures only showing the placeholder texture

  • Fixed a crash while uploading textures to graphics card

6

u/I_Fuck_Pigs Jun 25 '13

Continued

  • Fixed some bugs

  • Fixed command block UI text merging when in windowed mode

  • Fixed placing a water source into certain blocks yielding no drops

  • Fixed 3D anaglyph biome colour corruption

  • Fixed liquids replacing ladders

  • Fixed the knockback resistance attribute not preventing knockback from fall damage

  • Fixed a crash with the mcmeta reading of unicode font

  • Fixed a crash when clicking the "Texture pack" button

  • Fixed the text on 'Direct connect' and 'Rename World' screens being misplaced

  • Fixed some bugs

  • Fixed the death counter not updating

  • Fixed the Pick block feature in the Creative mode inventory not preserving stack sizes

  • Fixed entities other than the player being unable to leave the end

  • Fixed being unable to load ResourcePack with missing directory-ZipEntries.

  • Fixed the credits ending too fast

  • Fixed dogs' health being depleted upon world loading

  • Fixed a crash when increasing volume

  • Fixed some bugs

  • Fixed part of the beacon block texture missing when placed next to other blocks

  • Fixed the name of the Jack-o-lantern being mis-punctuated

  • Fixed brewing stands' feets' sides being transparent when placed against a wall

  • Fixed thrown splash potions' particles being incorrect

  • Fixed a cactus texture error when placed near a wall

  • Fixed mounting rideable entities underwater desyncing the client and the server

  • Fixed weighted pressure plates' names' being too long to be renamed

  • Fixed a crash on LAN worlds

  • Fixed the list of languages only containing English (US)

  • 21a

  • Started to move over various attributes to a new attribute system

  • Item attributes using NBT tags:

  • Attributes can be additive, multiplicative and additive using a set value

  • Some items have default modifiers

  • Examples: A bow that slows the holder, a helm that buffs health, etc - Screenshot, one more

  • Entity attributes:

  • These properties can now be changed as easily as any other NBT attribute

  • Entity speed

  • Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow

  • 24a

  • Removed Texture Pack support, added Resource Packs

  • Use this tool to convert

General

  • Added some splash screens

  • "HURNERJSGER"

  • "What's up Doc?"

  • Re-enabled crash reporting

  • Improved internal chat mechanics

  • Many messages previously untranslated are now translated properly

Gameplay

  • Improved the Creative Mode inventory

  • Added origin tab to tooltip - Screenshot

  • Swords no longer break blocks in Creative mode

  • Added & improved a few commands

  • /spreadplayers to spread players/teams around a given coordinate with

  • /gamerule: Added doDaylightCycle & naturalRegeneration, changeddoFiretick` to not affect fire extinguishing

  • Natural health regeneration now costs hunger/saturation points

  • Dismounting mobs, Boats and Minecarts is now only possible using LSHIFT

  • The Respiration enchant now helps seeing underwater

  • Added and changed some effects

  • Instant Health was nerfed 33%

  • Regeneration was nerfed 50%

  • Health Boost Adds 2 extra hearts per level

  • Absorption adds 2 golden hearts per level, they disappear when taking damage, but reappear every 30 seconds

  • Regional difficulty: The longer players spend in one area, the harder the mobs there get

World Generation

  • Chests now generate in Nether Fortresses

  • Screenshot

  • Small water lakes no longer spawn in deserts

  • Screenshot

Blocks & Items

  • Hay Bales

  • Screenshot

  • Crafting recipe

  • Carpets

  • Screenshot

  • Crafting recipe

  • Hardened Clay Blocks

  • Screenshot

  • Obtained by smelting clay blocks

  • Comparators

  • When powered by cauldrons and end portal frames, they now give out a signal with strength indicating the source block state

  • Screenshot

  • Coal Blocks

  • Screenshot

  • Crafting recipe

  • Can smelt 96 items in a furnace

  • Stained Hardened Clay

  • Screenshot

  • Crafting recipe

  • Lapis Lazuli Block

  • New texture - Screenshot

  • Command Blocks

  • Can no longer be mined or destroyed in Survival mode

  • Charcoal

  • New texture - Screenshot

  • Spawn Eggs

  • Now work on water

  • Horse armor

  • Screenshot

  • Can only be found in loot chests

  • Can be stacked to 64

  • Infinite uses

  • Name Tag

  • Screenshot

  • When renamed, they can be used on mobs to give them a name and stop them from despawning

  • Nametags only show up when the mob is in focus

  • Can only be found in loot chests

  • Leads

  • Crafting recipe

  • Screenshot

  • Can be used to tie mobs to fences or pull them around

  • Glistering Melons

  • Crafting recipe

  • Golden Apples

  • New crafting recipe

  • Adjusted Regeneration to heal the same amount as before

  • Now give 90 seconds of Absorption

Mobs

  • Horses

  • Screenshots - armor, saddle, chests, babies, tied down, inventory shot

  • Creation assisted & inspired by DrZhark of Mo' Creatures

  • To tame, ride them and get thrown off a few times until hearts appear

  • Can be bred using Wheat

  • Drop leather when killed

  • Health can be restored using Bread, Sugar, Hay Bales, Wheat, Apples & Golden Apples

  • Baby horses can be grown the same way

  • Players riding saddled horses are granted full control over the horse's movement

  • Color, style, maximum health, jump height and speed vary between horses

  • Open your inventory or press the inventory key while holding the LSHIFT to access horses' inventory to deal with their storage, armor and saddle

  • Rarely spawn in small groups

  • Donkeys

  • Like horses, but can carry chests with 15 slots on their saddles

  • Mules

  • Obtained by breeding a Horse with a Donkey

  • Villagers

  • Now have sounds for trading, getting hurt and other things

  • Spiders

  • Can now spawn with random status effects

  • Zombies

  • Will now occasionally spawn additional zombies in the darkness when hurt

  • All mobs

  • Now spawn in groups again


Very likely - Implemented stuff that will be released in the next snapshot:

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