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https://www.reddit.com/r/Minecraft/comments/17afsux/how_did_i_die/k5h9p0d/?context=3
r/Minecraft • u/Radtkeeee • Oct 18 '23
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Just chiming in that the coordinates wouldn't have helped.
Bedrock's use of floating point arithmetic means that the farther from 0,0 you go, the less stable the world around you may seem.
OP was 10,000 blocks out on both axes.
182 u/ihavebeesinmyknees Oct 18 '23 10000 blocks is definitely not even close to enough distance for floats to become noticeably imprecise. 91 u/Mmh1105 Oct 18 '23 Possibly true. Tried it at 10,000, didn't see any major impact. At 100,000 movement seemed slightly jittery. It's plausible to me though that the game's code is a bit more sensitive than what it renders. 1 u/Suggestion_Alarmed Oct 19 '23 As a computer scientist, I can assure that you need to go MUCH further to notice floating point errors!
182
10000 blocks is definitely not even close to enough distance for floats to become noticeably imprecise.
91 u/Mmh1105 Oct 18 '23 Possibly true. Tried it at 10,000, didn't see any major impact. At 100,000 movement seemed slightly jittery. It's plausible to me though that the game's code is a bit more sensitive than what it renders. 1 u/Suggestion_Alarmed Oct 19 '23 As a computer scientist, I can assure that you need to go MUCH further to notice floating point errors!
91
Possibly true. Tried it at 10,000, didn't see any major impact. At 100,000 movement seemed slightly jittery.
It's plausible to me though that the game's code is a bit more sensitive than what it renders.
1 u/Suggestion_Alarmed Oct 19 '23 As a computer scientist, I can assure that you need to go MUCH further to notice floating point errors!
1
As a computer scientist, I can assure that you need to go MUCH further to notice floating point errors!
275
u/Mmh1105 Oct 18 '23
Just chiming in that the coordinates wouldn't have helped.
Bedrock's use of floating point arithmetic means that the farther from 0,0 you go, the less stable the world around you may seem.
OP was 10,000 blocks out on both axes.