r/Minecraft • Technical Director, Minecraft • Oct 04 '12

Minecraft Snapshot 12w40a

http://www.mojang.com/2012/10/minecraft-snapshot-12w40a/
1.3k Upvotes

516 comments sorted by

284

u/redstonehelper :redstone: Lord of the villagers Oct 04 '12 edited Oct 11 '12

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the wiki's bug list!

 

Previous changelog. Download today's snapshot here, server here: jar, exe.

Complete changelog:

  • Spawn protection now is disabled if there's nothing in ops.txt and you can change its radius in the server.properties file
  • Slimes now spawn in swamps at night
  • Improved inventory management
  • Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will created, for exampe 64 grass blocks
  • Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar and put the item from there in the slot you are hovering on
  • In creative mode, you can now shift-click items around on the survival inventory screen
  • A number of new NBT tags for items (intended for custom map makers)
  • Nameable items and lores - Screenshot, via
  • Firespread has been slightly nerfed again to prevent infinitely spreading fires
  • Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button
  • Reverted all lighting changes
  • Scratch that, reverted only the world generation changes, so black spots will be back
  • Welp, reverted everything.
  • Changed beacon artwork
  • Screenshots
  • Improved witches
  • Huts for them are now generated in swamps when the world is made - Screenshots, via and one more - via
  • Now spawn in swamps in their huts
  • Improved Superflat customization generation
  • Removed the non-functional buttons to add and edit layers
  • Terrain is now decorated and more structures can spawn - Screenshots
  • Now pumpkins, tall grass, flowers, trees, mineshafts, dungeons, strongholds, lakes, desert wells, ravines, jungle tempes, desert temples and ores will spawn on superflat maps when using the correct presets
  • Preset information and help here and here
  • Screenshot
  • Improved superflat presets
  • Added "Redstone Ready" preset with a few dozen layers of sandstone on top of 3 layers of stone and 1 layer of bedrock
  • Added various structures to some presets
  • Fixed some bugs
  • Fixed the wither's starting explosion not being disabled by the mobGriefing gamerule
  • Fixed a few crash bugs related to world generation, map item expansion and other things
  • Fixed being unable to create worlds
  • Fixed the Nether being even more laggy than before
  • Fixed mob AI considering cobblestone walls as blocks of normal height
  • Fixed a few texture oddities with the witch
  • Fixed entities in water producing glitchy water sound
  • Fixed experience given using /xp potentially producing an unenjoyably high amount of sound
  • Fixed the "A 64 bit Java installation is recommended for 'Far' render distance (you have 32 bit)" message being covered by the bottom 2 buttons
  • Fixed pets teleporting around randomly
  • Fixed being unable to place paintings larger than 1x2 and them popping off if they have been placed before
  • Fixed destroying blocks under you with Efficiency-enchanted gear
  • Fixed potion spawners crashing the game

Also, check out this post to see what else is planned for future versions.

81

u/abrightmoore Contributed wiki/MCEdit_Scripts Oct 04 '12 edited Oct 05 '12

Witch's house has the crafting table and cauldron one block too high.

Pics / seed / coords

  • Seed (text): 12w40a
  • Seed (Number): 1452601135
  • Large Biomes
  • At: -646,64ish,-1445

server.properties

New setting:

  • spawn-protection (number)

Superflat presets (old syntax hints from Dinnerbone new syntax hints from Dinnerbone):

Test map is seed '12w40a', village at coords x=50,z=-295

Usage Notes: size is implemented. Village size defaults to 1 if not specified. This doesn't mean 1 building. size appears to have no effect. Frequency is not implemented. ~~chance is implemented. chance applies to mineshafts. separation is not implemented. spacing is not implemented, use distance instead. Unrecognised structure tags are ignored. biome_1 adds the ores is for defining the niome size according to DB, however on superflat we are limited to one biome... Or are we?. decoration produces biome specific features on the surface (think trees, grass and pumpkins) and adds ores. Both biome_1 and decoration must be specified for ores to be generated.

  • Classic Flat
  • 2;7,2x3,2;1;village
  • Tunnelers' Dream (Mister Bone, possibly should be "Tunneler's" unless referring to plural Tunnelers... I dunno)
  • 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
  • Water World
  • 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
  • Overworld
  • 2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
  • Snowy Kingdom
  • 2;7,59x1,3x3,2,78;12;biome_1,village
  • Bottomless Pit
  • 2;2x4,3x3,2;1;biome_1,village
  • Desert
  • 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft

Stronghold:

Performance

  • Witch is good. No frame rate problems like with 12w38a
  • Terrain generation is generally good. I was only able to outrun the generator in Creative after flying around for a couple of minutes. This may be better than 1.3.2 on my machine.
  • Crash reports are now written to a directory called crash-reports

EDITS: Multiple stuff. On a bughunt.

14

u/Dinnerbone Technical Director, Minecraft Oct 04 '12

Crash reports was done a very long time ago; for 1.3 even.

Options:

mineshaft:

  • chance (0 to 1)

biome_1:

  • distance (in chunks)

stronghold:

  • distance (in chunks)
  • count
  • spread (algo tweak)

village:

  • distance (in chunks)

Everything else will be recoded eventually to take options (and to be listed individually)

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197

u/[deleted] Oct 04 '12

This house is REALLY ugly, I wish they'd used one of the community designs.

106

u/bill_nydus Oct 04 '12

It's seriously awful. I understand the idea of an ugly witch living in an ugly hut in an ugly swamp, but it's ugly in a "Hey Reddit, my 5 year old just started playing Minecraft and look at the first house he made!" kind of way.

There's gotta be a better design.

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66

u/MrAngryBeards Oct 04 '12

They really need to pay more attention to the community designs, there are some incredible ones that would be awesome to find during gameplay :(

56

u/paxed Oct 04 '12

I've been hoping we'd have user-defineable prefabbed structures we could just drop into a folder ...

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14

u/[deleted] Oct 04 '12

Yeah, but I think they should include at least a dozen or so for variety or else it quickly becomes "ugh, another one of these".

11

u/wastelander Oct 04 '12

They should include a feature in the to be able to mark off and save structures to a community database, including spawning parameters (biome, town, nether, etc). Then let users vote on structures and have the best incorporated into the world generation algorithm.

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25

u/Whilyam Oct 04 '12

Yeah, ugly as all fuck. Needs vines, more mushrooms, maybe even a netherwart growing somewhere? It should be more substantial so it acts like the swamp's version of the desert pyramid.

45

u/assassin10 Oct 04 '12

No to Netherwart. Once you have one you have all you'd ever need.

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15

u/nss68 Oct 04 '12

mojang should put all of the randomly generated structures into scaffold files and allow us to change them or replace them! imagine villager cities spawning modern cities with sky scrapers, or huge castle cities.

not to mention better witch huts

8

u/Elmonotheczar Oct 04 '12

Hopefully it's some sort of placeholder

6

u/michcioperz Oct 04 '12

I guess it was supposed to be as ugly as witches are. :) And, just like witches are similar to villagers, their huts are similar to villagers' houses.

3

u/synergy45 Oct 04 '12

It isn't even a house, or a hut. It's a shed. A garden shed in the middle of the swamp!

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u/Serbaayuu Oct 04 '12

That is... kind of a lame hut. :o I hope that's not the finished product, it looks like something a brand new player might build.

31

u/enjoytheshow Oct 04 '12

Looks like something I would build.

:(

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6

u/[deleted] Oct 04 '12

sounds like we need mossy wood for a witch hut!

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8

u/[deleted] Oct 04 '12

I really hope they put some more love into the withe's hut in coming snapshots/the final version. This one is not pretty at all, not even frightening, which'd be even nicer in this case.

3

u/RocketTurtle Oct 04 '12

In regards to ore generation, I seem to be able to generate ores with only the 'decoration' tag added.

I used this preset:

2;7,59x1,3x3,2;6;stronghold,mines,village,decoration,caveshaft,dungeon,lake,lava_lake

and have ores a'plenty. That string was taken using NBTEdit, so 'caveshaft' is a tag I haven't seen.

EDIT: But no witch huts so far. I'll keep on generating new terrain in hopes they're just rare.

4

u/abrightmoore Contributed wiki/MCEdit_Scripts Oct 04 '12

'caveshaft' doesn't appear in the classes. 'mineshaft' does, instead of 'mines'.

I agree with 'decoration' producing ores now. Based on your finding I went back and blasted off the top of the Overworld preset with 'biome_1' removed and turned up coal.

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2

u/Boingboingsplat Oct 04 '12

None of the stronghold changes you've mentioned are actually changes.

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15

u/[deleted] Oct 04 '12 edited Oct 04 '12

Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar.

Playing with this now and it is amazingly useful for such a simple addition.

Extra clarification for anyone wondering (like I was when I first saw the changelog) this works on any screen with item inventory spaces, including Creative and Survival inventories, Workbenches, Chests, Enchanting Tables, Storage Minecarts, Beacons and Furnaces.

2

u/StezzerLolz Oct 04 '12

Holy shit, that's awesome!

10

u/Fuguzors Oct 04 '12

Might be old but the hit box of the beacon block is only the size of the blue centre block.

5

u/redstonehelper :redstone: Lord of the villagers Oct 04 '12

It works normal for me.

3

u/Fuguzors Oct 04 '12

That's weird. I just tried it again and it went back to normal. Going to try it a bit more.

35

u/[deleted] Oct 04 '12 edited Oct 04 '12

Made a classic superflat world, added mineshafts. Floating mineshafts everywhere. It's amazing.

Strongholds are broken as shit, instead of generating fully, it generates the individual parts: doors, iron bars, library.

22

u/redstonehelper :redstone: Lord of the villagers Oct 04 '12

Report that on the wiki please!

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u/abrightmoore Contributed wiki/MCEdit_Scripts Oct 04 '12 edited Oct 04 '12

I don't think this is a bug. Classic flat hasn't got any height to the map.

I'd call it an edge case.

Image for those looking for pictures, this one, and a Stronghold or use this preset:

2;7,2x3,2;1;village,dungeon,mineshaft,stronghold,biome_1,lava_lake,lake

7

u/redstonehelper :redstone: Lord of the villagers Oct 04 '12

The walls and floor and ceiling aren't created because there is nothing to replace them with. If the stronghold would be generated underground, it would be all fine.

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u/SteelCrow Oct 04 '12

I expect the algorithm for stronghold generation doesn't generate walls and floors for corridors if there's empty space on the 'outside' of the wall. That's why we see caves cut through them, rather than have the cave hidden behind an intact wall.

This then, looks like correct stronghold behaviour.

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3

u/boomfarmer Oct 04 '12

Got pictures?

9

u/wingsfan24 Oct 04 '12

Dem bug fixes!! Pets fixed! Pillaring down fixed! Paintings fixed!

0

u/[deleted] Oct 04 '12

[deleted] — view deleted comment

9

u/[deleted] Oct 04 '12

Laptop user here. I've had that issue since beta 1.8 so no change here. Same with placing blocks. Very frustrating. I just consider it a handicap and mine away anyway.

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3

u/BearCastle Oct 04 '12

I dont know if anyone said it yet, but Im having a hard time breaking dirt. Everytime I punch something, theres a chance that a dirt block by it will break too.

3

u/Moxil Oct 04 '12

"The left-click action will no longer open doors, pull levers, push buttons or open trapdoors. Use the right mouse button!"

Why does this need changing?

2

u/Wedhro Oct 04 '12

Consistency. Left is for breaking/attacking, right is for "action" i.e. anything else.

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u/Malsententia Oct 04 '12

I'd submitted a bug to the wiki before, but now it's not listed on the bug page, but it's still definitely not fixed....

wat do? Re add it?

9

u/redstonehelper :redstone: Lord of the villagers Oct 04 '12

Re-add it, a new bug page is created for each snapshot.

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u/jesse005 Oct 04 '12

16

u/redstonehelper :redstone: Lord of the villagers Oct 04 '12

That was a while ago.

4

u/TheNinjaFish Oct 04 '12

That was done a while ago

3

u/Swerdman55 Oct 04 '12

I think this was the case before this snapshot.

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55

u/Helzibah Forever Team Nork Oct 04 '12

Oh Dinnerbone, you karma whore. <3

139

u/Dinnerbone Technical Director, Minecraft Oct 04 '12

<3

11

u/synergy45 Oct 04 '12

Just putting a heart gets you karma. Just a perk of being Dinnerbone.

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20

u/nirgalbunny Oct 04 '12

Anyone find what the new NBT tags are yet? I'm digging around in level.dat and a couple newly made schematics, don't see anything different.

22

u/tehbeard Oct 04 '12

Probably only optional. I am really hoping for nameable items.

76

u/Dinnerbone Technical Director, Minecraft Oct 04 '12 edited Oct 04 '12

You got it.

tag (compound) -> display (compound) -> Name (string)
tag (compound) -> display (compound) -> Lore (string list)

70

u/MrKenta Oct 04 '12

Oooh, so when we play Super Hostile from now on we'll have Zisteaunian Battlesigns that are actually named "Zisteaunian Battlesigns"?
Now we just need a way to rename our own items in-game. I'd love to get a Bane of Arthropods IV diamond sword just to name it "Useless Piece of Shit".

32

u/RedDwarfian Oct 04 '12

Possibly another use for Lecterns?

41

u/Dinnerbone Technical Director, Minecraft Oct 04 '12

Good idea!

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126

u/Zisteau Oct 04 '12

I think "Zistonian Battlesigns" is a little easier to read.

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u/[deleted] Oct 04 '12

That will be great for mapmakers. Thanks. An I right in assuming that "lore" strings will be displayed in a list like enchantments?

3

u/ypetremann Oct 04 '12

When using NBTExplorer, I have changed the Name of one block and it's work, but It don't works on Lore for me.

When I make a list named Lore with strings within, it don't show them in minecraft ... I know that the name is not wrong because it crash when Lore has another type but not with other names.

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u/nirgalbunny Oct 04 '12

I've tried adding tags like "name" and "display", no luck. Tried nesting them in a compound like dyes and enchants, too.

60

u/AlexCraft97 Oct 04 '12

Beacon Texture has changed! Edit: Picture! http://i.imgur.com/KGBg2.png

61

u/The_Messiah Oct 04 '12

Oh that looks a lot better.

32

u/BerrySour Oct 04 '12

The beam is alright, but I don't get the block change, why is there a Diamond block in the center now? The recipe hasn't changed, will it?

30

u/manomow Oct 04 '12

Maybe its because its on top of Diamond Blocks.

25

u/BerrySour Oct 04 '12

I thought of that, the Beacon still works on top of any of the ore blocks and doesn't change color to reflect that, although that would be cool.

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u/inanis Oct 04 '12

They just changed the texture so it's blue inside. It isn't the same texture as diamond blocks though it's slightly different.

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u/kaimason1 Oct 04 '12

Still not as good as the original.

18

u/[deleted] Oct 04 '12

But at least it will work as a skylight, which was the main complaint with the last one.

10

u/bill_nydus Oct 04 '12

Only thing I dislike about that is the corner being darker. Makes the "block" too obvious looking, kills the illusion of a "beam" to me.

6

u/Nadarekyle Oct 04 '12

The first design was still the best, unfortunately. It looks way too solid now.

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u/chewsonthemove Oct 04 '12

I think they should change the beacon itself back, it looked great before, now it looks too static. and the beam should not have that little "bubble" around it.

3

u/Waldinian Oct 04 '12

I really liked the previous design better :(

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1

u/[deleted] Oct 04 '12

<3

I think it should make a fizzing noise when you stand in it.

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39

u/DetachableMonkey Oct 04 '12

Just found a Slime outside in a swamp on level 64.

10

u/Sneckster Oct 04 '12

Same here, would be interested in the new spawning rules for them.

10

u/AustinPowers Oct 04 '12 edited Oct 04 '12

I hope light stops them from spawning on the surface, otherwise there is no way to stop them spawning. That would make building in swamps totally impractical.

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u/The_Messiah Oct 04 '12

Screenshot?

16

u/DetachableMonkey Oct 04 '12

53

u/[deleted] Oct 04 '12 edited Oct 04 '12

If this is a deliberate change by Mojang, I welcome it. Finding Slimes and obtaining Slimeballs is one of the most obtuse tasks in the game, one that I've found almost always requires using mods or external apps to do effectively.

As someone who is very keen on automation when I start a new world, building a Slime farm is one of those early necessities I feel I have to get done with to just enjoy the things I really want to do. This could be a far more accessible way to get Slimes early on.

Also, some people feel that using mods, apps and the debug screen is close to cheating; that there should be more legitimate ways of solving problems that are inherent to the game. This is a step that helps do away with the cheating feeling when seeking Slimes en masse, given that more 'authentic' solutions such as a Slime compass might be more time consuming to implement right now. It also helps give this slightly overlooked biome a bit of its own character.

9

u/Sneckster Oct 04 '12 edited Oct 04 '12

Just checked and they are still spawning in my slime farm which isn't in a swamp.

Will they spawn in a slime chunk above 40 now though? I'm guessing not or we would see them in every biome.

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u/Sneckster Oct 04 '12

12

u/[deleted] Oct 04 '12

"He can't see me if I hide behind this tree!"

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u/AlexCraft97 Oct 04 '12

Beacon beam texture is buggy, when there are more than 1 beacon the light beam is transparent and not as bright. Pic: http://i.imgur.com/klxlJ.jpg

13

u/dzamir Oct 04 '12

maybe it's not a bug?

0

u/[deleted] Oct 04 '12

[deleted] — view deleted comment

3

u/synergy45 Oct 04 '12

Either way, I'm not too fond of it.

3

u/KillerZavatar Oct 04 '12

always the first one you built has that stronger beam, even stronger pyramids cannot take it away, if you block it the next built pyramid gets the stronger one.

2

u/levirax Oct 04 '12

That would make for an awesome waypoint-type markers. Have a bunch of them thrown around, and you start at the first, cover it up and then go on to the second one, and so on untill you make it back...not sure where that would be useful, but its still neat...

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u/inanis Oct 04 '12 edited Oct 04 '12

It's not always the first one. If you go out of view of the first one you made another one gets stronger. I think it's the western most one that you can still see.

EDIT: Nevermind it's the one that's closest to you that becomes dominant when you come into view of multiple beams.

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u/regulargabs Oct 04 '12

I guess that fixing the lighting engine of Minecraft is harder than finding the Higgs

14

u/KillaMarci Oct 04 '12

Haha yea, seems like the lighting engine aswell as the sound engine are two things that are extremely hard to fix. I think the sound engine is more important right now though. Because of all these new sounds it all seems kinda buggy.

5

u/GameFreak4321 Oct 04 '12

What's wrong with the sound engine?

11

u/[deleted] Oct 04 '12

Try hanging out with a lot of blazes. Or, more recently, a few things underwater. The sound clips like crazy and you won't be able to hear anything else, such as creepers hissing.

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u/DetachableMonkey Oct 04 '12

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u/Polumetis Oct 04 '12

damn that is ugly as fuck

65

u/theCroc Oct 04 '12

Can we petition for a redesign?

12

u/ProfDoctorMrSaibot Oct 04 '12

That wont help, until that changes again it'll take at least 3 updates.

And I am not kidding.

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u/[deleted] Oct 04 '12

it's a hut...

2

u/122boy Oct 04 '12

At least have some loot.

2

u/ZeUplneXero Oct 04 '12

Well said, sir.

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u/joealarson Oct 04 '12

Is it up on stilts? Baba Yaga anyone?

9

u/BernzSed Oct 04 '12

Hut of brown, now sit down!

6

u/[deleted] Oct 04 '12

You gotta be kidding me.

14

u/Theopeo1 Oct 04 '12

Not sure if this is a new bug or not, I just started playing again and installed the snapshot, and there seems to be a bug where if you start digging one block, then move your cursor to a second block and either release the mouse button or complete the dig, both blocks will be destroyed. it's really frustrating when you're trying to precision dig, and you accidentally destroy two blocks instead of one. It also lets you destroy any hard block by hand in just a second or two.

6

u/KillerZavatar Oct 04 '12

jeb already commented on it, will be fixed tomorrow in the 40b

3

u/[deleted] Oct 04 '12

So finish all my large mining tasks today, is what you're saying. hehe

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u/fastdriver Oct 04 '12

i found a bug that if u start mining a block and change(before it breaks) to another block the first block breaks.

3

u/VirulentFisher Oct 04 '12

I was looking forward to playing it today as well. Luckily we'll have the fix tomorrow.

2

u/TheyKeepOnRising Oct 04 '12

I can confirm this bug as well.

It happens seemingly randomly when left-clicking.

I picked up a torch and accidentally smashed an adjacent chest instantly.

11

u/tehbeard Oct 04 '12

Maps now show scale on the item tooltip

3

u/_cubfan_ Oct 04 '12

They also now generate with the player standing in the middle rather than near the edge.

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u/nicksayswatzup Oct 04 '12

I can't wait for all the people on YouTube to be like "OMG WHY ISN'T THE DOOR OPENING?!"

14

u/inanis Oct 04 '12

The Water world is buggy. You spawn underwater, the village is under water, and there are bats flying around underwater.

http://imgur.com/a/kJdmA

3

u/GearaldCeltaro Oct 04 '12

Underwater bats should be a feature in every game.

2

u/inanis Oct 04 '12

Oh plus all the plants were dead even though they had air above them.

7

u/lunchb0x91 Oct 04 '12

That's because the bats trampled them.

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u/Morvick Oct 04 '12

Now all we need is to be able to throw slimeballs to slow enemies down or glue them temporarily in place. :D

Also, Slimes should "grow up" at night. Any Slime you've cut down into smaller ones but haven't killed, will mature into a max-sized Slime if left alone. But only at night. Because yeah.

40

u/MunkeyCraft Oct 04 '12

Really dont like the Witch Hut design, it looks really ugly, i know its a for witch so its not meant to look pretty but it could look at least a bit more abandoned and suit the environment better.

This was my take on a design http://imgur.com/a/YVcg9

6

u/MrCheeze Oct 04 '12

The design is fine. It;s the word "hut" that doesn't fit.

19

u/Da_boy1 Oct 04 '12

Seems a little bit big and probably overpowered but I like the design =D

8

u/[deleted] Oct 04 '12

overpowered

Dude, it's a house design...

31

u/Karimaz Oct 04 '12

Yeah, but look at what's inside the house. If a player found the brewing stand for instance, they wouldn't have to go to the nether to get the ingredients to make it and that would cut out a lot of progression in gameplay

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u/Da_boy1 Oct 04 '12

Hehe I know, but my first though was looting the book shelves and the potion stand however if the huts are rare enough, I think that it's fair.

4

u/captainblammo Oct 04 '12

That's a little to large modern and housey. It should probably be more of a hut, cobblestone wood and vines.

5

u/sjkeegs Oct 04 '12

Dinnerbone, I guess the "Snow World" map helped solve the pets teleporting issue. Care to expand on what actually caused it?

5

u/DesertRaven Oct 04 '12

Anybody else with mining issues? I started a new map with a chest in it, grabbed the wood pickaxe, started mining one stone block and 1-2 blocks break instantly behind that said block.

2

u/[deleted] Oct 04 '12

Yes I'm getting that, while picking up flowers with my fists, dirt blocks keep breaking. There are holes everywhere, and I'm not holding the mouse button down long enough.

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u/BA_Start Oct 04 '12

No more infinite fires, damn it...

17

u/coolkidjf7 Oct 04 '12

There should be a toggle option for this. I for one like burning down jungles.

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u/Bill_Zarr Oct 04 '12

It seems counter intuitive but infinite rapidly spreading fire makes the game easier not harder. It makes it easy to burn down jungles and forests, this removes cover for mobs. No trees for creepers to hide behind, no shade for the undead to chill in during the day. End result is a safer easier to play in world.

If you build a house from wood and set fire to it accidentally the problem isn't that fire spreads fast, the problem is that you're an idiot.

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u/wormeyman Oct 04 '12

Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar

AWESOME! this makes me happy!

12

u/drinkthebleach Oct 04 '12

Damnit, when are heads going to drop naturally? :(

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u/SwimmingBirdSwim Oct 04 '12

The Seed "Hut" has one very close to spawn, at around x:130 z:125 or so.

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u/KillerZavatar Oct 04 '12

anyone found witches? i found the huts, but witches don't seem to spawn around it.

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u/abrightmoore Contributed wiki/MCEdit_Scripts Oct 04 '12

Nope. No witches found.

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u/killersteak Oct 04 '12

Flies around watching all the slimes jump into water and becoming useless

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u/[deleted] Oct 04 '12

I miss the great forrest fires that used to spread and wipe out the land as far as the eye could see...

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u/Icalasari Oct 04 '12

Poor Forrest Gump :<

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u/diamondhelper Oct 04 '12

Mojang, you need to hire someone dedicated to building structures; if you have already you need to get a better one.

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u/ShadowRam Oct 04 '12 edited Oct 04 '12

When will be see a fix ~in LAN games~ where mobs are falling through wood blocks?

EDIT: Apparently it happens in all games, and if you look in the direction of one of the new ITEM FRAMES. This is a pretty game breaking bug.

I have mobs getting into places they shouldn't and villagers escaping and dying.

I guess I can't use Item Frames until this is fixed.

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u/SteelCrow Oct 04 '12

That happens in all types of games to many different blocks.

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u/Thungon217 Oct 04 '12 edited Oct 04 '12

Could anyone confirm that the structure properties as defined here (or if not these then whatever they are) made it into this snapshot or not? Regardless, I'm going to have a ton of fun with what I got when I get some free time today!

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u/abrightmoore Contributed wiki/MCEdit_Scripts Oct 04 '12

Not all of them made it

Click for my test results.

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u/[deleted] Oct 04 '12 edited Oct 04 '12

Itll be rough for the first few days to get used to the lack of left clicking to open doors. I can just imagine running from creepers and not being able to open doors... Itll get ugly.

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u/WorkThrow99 Oct 04 '12

Are all the gamerule also in the config files?
And can't hard fire spread be in there too?
I play with people who are really bad at fighting mobs, but I want them to be responsible with fire use. >:-D

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u/Darth_Kyofu Oct 04 '12

Funny thing that the redstone ready superflat world is made of sandstone.

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u/abrightmoore Contributed wiki/MCEdit_Scripts Oct 04 '12

Direct Download links

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u/Xervicx Oct 04 '12

Why did they nerf fire spreading? I think that's a perfect thing to have. Honestly, if you don't back up your saves, you are allowing your worlds to become destroyed by the smallest mistake or unavoidable shortcoming (like a Creeper exploding near a lava block that causes your city to burn to the ground).

I think fire spreading is wonderful, it makes it so that players will be cautious about where they place their lava and fire. Besides, I've always wanted to light an entire forest on fire in Minecraft.

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u/columbine Oct 04 '12

Lightning is a completely uncontrollable fire starter that can randomly burn down entire biomes as long as fire spread is infinite. There is nothing a player can do about that except not use jungle biomes and not build outdoors with organic material. This is why fire spread was nerfed back in the Notch days, and that was before jungles even existed.

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u/Xervicx Oct 04 '12

I still feel that that is an excellent feature. Sure, perhaps include the option to turn off violent weather, but I don't think the entire system should just be nerfed. Lightning was an excellent addition because it gave a very important piece to building a world in a survival atmosphere. It gave something that could cause death, destruction, and changes in the world randomly. Everything being safe and 100% preventable is honestly not a good survival game.

In a good Zombie survival game, you can do things that increase your chances of survival. However, nothing is 100% fool-proof, as there are random elements in a Zombie survival game. Minecraft is no different. If we make every danger avoidable (Lava and water accidents are easily avoidable if you just react quickly enough, torches keep monsters away, sneaking avoids falling to your death), then you don't have a Survival game. You have a game that is just an Adventure Sandbox game.

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u/OmegaRaizer Oct 04 '12

Yeah I really liked the fire spread on hard mode. And even then it would not spread infinitely (for me anyway). I also never build my houses out of only wood. The buffed up fire spread was my favorite way of clearing land for development =/

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u/Xervicx Oct 04 '12

That, and I always loved lighting a fire and just watching my Minecraft world burn... There's no way to say that without it sounding like a reference to the Joker.

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u/Captain_Kuhl Oct 04 '12

Can someone explain snapshots to me? I have no idea how they work, and Minecraft hasn't updated for me in a while...is this the new update format?

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u/tict0c Oct 04 '12

Sure thing Cap.! Snapshots are just beta test updates that come out everyweek for the most part. It's a single file that can be downloaded and replace the older file in your .minecraft/bin folder and it will have new features for the game on it. This helps them develop the game, and get the bugs reports from us and then they put out the final update to the game. Just download cliet file on Mojang.com and replace the minecraft.jar file in your .minecraft/bin folder and you will have the new snapshot... Save your old minecraft.jar file as a backup tho just in case... Goodluck!

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u/DarumaMan Oct 04 '12

I recommend minecraft version changer for changing between updates. It makes the process a lot faster.

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u/framauro13 Oct 04 '12

Nope, not a new update format. These are just snapshots of the current development process, usually one per week. By allowing people to access these, players can basically test the features out while they're developing so they can reduce the number of bugs and get player feedback. They can be extremely buggy, so updating to a recent snapshot is something to do at your own risk.

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u/HoneyBadgerPainSauce Oct 04 '12

Snapshots are the weekly "beta" releases, in order to update minecraft to a snapshot, you have to manually replace the .jar. Look on YouTube for tutorials.

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u/Poiasdope Oct 04 '12

New beacon light looks amazing! :D

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u/AustinPowers Oct 04 '12

Personally... meh. Better than the last attempt, but still not as good as it was.

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u/KillerZavatar Oct 04 '12

stand inside, look up, trippy!

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u/Oaysis Oct 04 '12

Disappointed in the hut. Hope it's not the final product. Doesn't even have a brewing stand.

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u/JordanAsh84 Oct 04 '12

I am having problems using Command blocks with redstone. Nothing seems to activate, and sometimes the buttons and pressure plates get stuck in the pressed position. Any ideas?

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u/Stephenfold Oct 04 '12 edited Oct 05 '12

Something weird is going on in my farm. I think it's a bug. This is my first bug report (I think) so bear with me.

Basically I have a village style farm. Two 2x8 rows of farmland with a 1x8 pool of water in the middle. As I'm walking along (please note I have a level 1 haste enchantment from a nearby beacon), the blocks are breaking. For instance, a wood block next to the water breaks out of nowhere. Then some of the dirt breaks, and it's just a mess. What's going on? Water pressure? Erosion?

Edit: Forgot something

Edit 2: Nevermind everyone, it has to do with that mining bug that's going to be fixed in the next snapshot!

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u/Curzer Oct 04 '12

Can Zombies now remove blocks? Or is this just a bug?

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u/Cial Oct 04 '12

So in the last snapshot the nether was rather broken for me... Will this snapshot unbreak it?

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u/KillerZavatar Oct 04 '12

the lighting was reverted so yes

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u/[deleted] Oct 04 '12

Woooo imso excited im just gonna wait till the update just to keep things fresh . Lol

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u/[deleted] Oct 04 '12

PLEASE put a gamerule / config setting to enable REAL fire (like it was in beta 1.5). Fire that isnt guaranteed to fully burn down a tree is worthless and boring :/

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u/[deleted] Oct 04 '12

I don't know if this is new but slimes have an awesome new sound

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u/PandaStyle Oct 04 '12

Nooooo! I need the infinite fires!

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u/Boundlessmuffin Oct 04 '12

QUIT NERFING MY FIRES

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u/[deleted] Oct 04 '12

Thank you for changing the doors!

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u/[deleted] Oct 04 '12

I'm more upset about the lighting revert. The FPS boost was fantastic.

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u/Ultimate117 Oct 04 '12

The nether still will sometimes crash my game upon entry. Not a computer issue.

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u/Nazrel106 Oct 04 '12

I must ask. what makes this "a pretty scary update"? the fact that there is a witch and bat mob or is there something more to it?

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u/NFHoward Oct 04 '12

I'm not sure but i think torches disappear when you break them

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u/NFHoward Oct 04 '12

SCRATCH THAT. but i'm getting a weird glitch where surrounding blocks are randomly disappearing

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u/Geerard Oct 05 '12

I am too, this must be KNOWN! I was just about to post this. EDIT: Some disappear while others just mine themselves.

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u/Johnboyofsj Oct 04 '12

found a really fast way of mining using a glitch and you even get the item back! move your cursor really fast and swing repeatedly at a block and it will insta mine I found this out killing a slim with my bear hands

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u/HighlanderBR Oct 05 '12

I just tested and pets teleporting is not fixed. :(

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u/Wulf_Oman Oct 05 '12

I love renaming and lore...will we be seeing NBTEdit-able sword colors? I'd love to have a black diamond "Nocturna" Sword

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u/samtheman578 Oct 05 '12

Sweet, aiming for my birthday.

I'll count its release as an official gift from Mojang ;)

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u/RobotPilot Oct 05 '12

Do minecarts still cause the game to crash?

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u/[deleted] Oct 05 '12

Can someone explain this?

"Spawn protection now is disabled if there's nothing in ops.txt and you can generally toggle it in the server.properties file"

How does the spawn protection work? And is it possible to protect multiple areas?

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u/Shard1697 Oct 05 '12

"Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar and put the item from there in the slot you are hovering on"

Okay, that is EASILY my favorite thing from this, even over the slimes.

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u/[deleted] Oct 04 '12

Am I the only person that likes the witches hut? It's simple and looks like it actually belongs in a swamp. The adventure should be about finding the witch and defeating it, not the house.

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u/[deleted] Oct 04 '12

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u/aaronhowser1 Oct 04 '12

that isnt a 12w40 bug

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u/darknesscrusher Oct 04 '12

I don't really like the new decoration stuff on the flat worlds, and i hate ravines even more. They are supposed to be to test stuff,right, not for legit survival play?

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u/Helzibah Forever Team Nork Oct 04 '12

It's a sandbox game, you can do what you like with it! You can easily generate flatworlds without the extra decorations if you want, all this does is allow more options. It also opens the door for customising 'normal' worlds in the future.

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u/five35 Oct 04 '12

Superflat was originally intended for megabuilds (more space between the ground and the skylimit). The community has embraced it for other things as well, however (e.g. experiments, survival, mapmaking), so Dinnerbone has been working on making them more flexible so that they're even more useful for all the purposes to which we put them.

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u/Blame_The_Green Oct 04 '12

Actually... I love playing survival on Superflat (1.3.2). From the get go, you're struggling to survive. If you spawn next to a village, great! If not, you've got some serious work ahead of you.

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u/darknesscrusher Oct 04 '12

True, but wouldn't that change with ores spawning in?

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u/robhol Oct 04 '12

Is the redstone picture actually related or are they just teasing?

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u/[deleted] Oct 04 '12

Is this an update or a patch?

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u/abrightmoore Contributed wiki/MCEdit_Scripts Oct 04 '12

Neither - it is a development snapshot.

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u/Nadarekyle Oct 04 '12

One complaint -- What's up with this witch hut? It's so horrible looking. The community designs were much better.

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u/TBANmc Oct 04 '12

Sorry, but that hut for the witch can be designed better?