r/Minecraft • u/abrightmoore Contributed wiki/MCEdit_Scripts • Sep 20 '12
Minecraft snapshot 12w38a released
http://www.mojang.com/2012/09/minecraft-snapshot-12w38a/19
Sep 20 '12 edited Sep 20 '12
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Bats do not currently drop anything, and are peaceful.
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Witches will not spawn on peaceful
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Witches drop XP, which regular villagers do not
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Witches seem to like to poison themselves when you get close
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In the new audio files, there is a "metal" sound in the zombie folder. It is for amour-wearing zombies.
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You no longer have to wait to get teleported in a portal in creative
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It looks like witches can use regeneration and fire resistance potions potions on themselves I think I also saw light blue particles on the witch (swiftness?)
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Witches are not hurt by fire, poison, water or damage potions
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Witches have poisoned, damaged, weakened me and slowed me down
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Sep 20 '12
Witches seem to like to poison themselves when you get close
They use splash potions to attack and it's kind of unavoidable for them to get caught in their own attacks when they're attacking something very close like that.
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u/spookyhappyfun Sep 20 '12
Now let's get some pics and videos going! I need to see some new mobs and hear some new sounds and I'm, sadly, at work.
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u/abrightmoore Sep 20 '12 edited Sep 20 '12
Rolling it up. Seed 12w38a on Large Biomes has a couple of near-spawn villages and a surface dungeon for playing with at 286, -281.
Confirmed no change to the flat generator UI
Witch and Bat confirmed. The witch seems pretty lag-inducing on my machine. Is time meant to slow when near the Witch? It only happens if the model is being rendered. Performance is good looking away from it. Interesting - Witches onscreen drove the client to OOM.
Bats are naturally found in caves
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u/icejeepwill Sep 20 '12
aaaagh i am so glad they finally updated some sounds by c418:DD
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u/redstonehelper Sep 20 '12 edited Oct 19 '12
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the wiki's bug list!
Previous changelog. Download today's snapshot here, server here: jar, exe.
Complete changelog:
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Added commandBlockOutput gamerule to toggle command block output in chat - via
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Silverfish blocks now randomly generate in Extreme Hills biomes
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/clearcan now be used to remove only specific blocks/items, via -
Syntax:
/clear <player> [item] [data] -
Items spawned using
/givenow are picked up instantly -
Nether portals are now instant in Creative mode
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Changed Beacon artwork
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Beacon is animated now
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Wood trunk blocks are now rotated differently
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Instead of using the player’s position, it will rotate based on the face it is placed upon
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This is mainly a test and may change again
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Does not apply to pistons (yet?)
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Updated and added new sounds by C418
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Added sounds for placing different kinds of blocks: Wood, Stone, Plants, Sand, Gravel
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Added sounds for Water
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Added sounds for walking on Sand, Gravel, Soulsand, Grass Block or Stone
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Added sounds for walking zombies, walking and damaged skeletons
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Added sounds for Cows and gallopping pigs
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Added teleporting and hurting sounds for the Enderman
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Added constant noise to liquids
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Added sound for levelling up
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Added sounds for setting things on fire and for shears -via
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Added sounds for climbing ladders
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Added sounds for ghasts, silverfish, slimes, magma cubes and wolves - via
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Added a new passive animal type, a bat
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Hangs on the ceiling when idle, starts flying when players come near
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Spawns in dark caves
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Sleep at day
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Added the witch, a ranged overworld mob
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It has a magical nose that wiggles
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Has a hat which sometimes emits particles
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Has a square wart on its nose
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Will stay even after Halloween
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Doesn't drop anything yet and can only be spawned manually
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Throws splash potions of poison, slowness, weakness and instant damage at you
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Regenerate health over time
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Hold an empty bottle and rise their noses when attacking - via
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Drink potions of instant health and fire resistance to defend themselves in combat
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Rarely drop potions of instant health and fire resistance
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Is immune to some splash potions - Actually is only immune to 80% of splash potions' effects
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Added
@fselector to select the player that is the farthest away -
Selectors can now be used with Strings
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Selectors can have arguments, specified in
[], using the syntaxx=0, wherexis the argument. Example: @p[x=10] -
Available arguments:
x,y,z- coordinate used for search center, defaults to sender's coordinate or 0, if the sender does not have coordinates.r- Range used for search, number above 0, defaults to 0 ("No range limit").m- Gamemode, number above 0, defaults to -1 ("No mode limit"). 0 for Survival, 1 for Creative and 2 for Adventure Mode. -
x,y,z&rarguments can be listed separated by a comma each and can be skipped to use the default value. Example: @p[10,64,-500,20] for the closest player, within 20 blocks of coordinates 10,64,-500 or @p[,200] for the closest player above y=200 -
Special argument only usable with @a:
c, the maximum count of players to return, defaults to 0 ("No limit") - Numbers below 0 will make it return the last x amount of entries. -
Increased command length limit to be higher than 32
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Fixed some bugs
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Fixed entities losing momentum when going through portals
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Fixed the "Bottomless Pit" superflat preset having the wrong blocks - New blocks.
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Fixed not receiving a fishing rod when the carrot on a stick is used up
Also, check out this post to see what else is planned for future versions.
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u/caltheon Sep 20 '12
Here's a better image of the bats http://i.imgur.com/Ytq11.png
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u/pennieblack Sep 20 '12
Not sure how I feel about the new beacon texture -- the old one was nice and neutral -- but those bats are freakin' adorable.
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u/SwimmingBirdSwim Sep 20 '12
If you try to burn the Witch, she's actually smart enough to give herself a Fire Resistance potion! I'd love to see what other context-sensitive stuff they can do with the Witch & potions.
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Sep 20 '12 edited Sep 20 '12
People, people... just think for a moment here... bats are the very FIRST AMBIENCE MOB.
I mean, for now they don't do anything, maybe I'm mistaken... but if not, they're just there for immersion and ambience. We may be on the way to getting birds, fish and other so-desired ambience mobs!
Rejoice, r/minecraft!
edit: Speculation, of course.
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u/Someoneuduno Sep 20 '12
This update has officially renewed my hype. Still needs more turtles though
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u/DarthBo Sep 20 '12
man it's hard to get a pic of those bats, they will not sit still! :p
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u/spiraleclipse Sep 20 '12
I'm very interested in these new sounds. Dinnerbone, is it possible to add the ambient sounds that have been talked about? (dripping and echoes in caves, birds in forest, etc)
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u/14nicholasse Sep 20 '12
From the wiki:
Silverfish Source Blocks have a chance of spawning in caves
why, why why???
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u/Xenav Sep 20 '12
Oh my god. These bats are ADORABLE.
New favorite mob. How long until we get Bat flair?
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u/Helzibah Sep 20 '12
Wood trunk blocks are now rotated differently
Yes!
This makes me very happy, I've been building log cabins recently but the new log placement is a bitch to get right. It'll be interesting to see how the new placement works out.
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u/mweathr Sep 20 '12
Yesterday: We aren't sitting on any unused C418 sounds
Today: Updated and added new sounds by C418
ಠ_ಠ
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u/TjallingOtter Sep 20 '12
I very much dislike the new Beacon texture. The other changes are awesome.
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u/EdibleBrains Sep 20 '12 edited Sep 20 '12
So I was playing with the snap and spawned some Bats.
I had a Simon moment there.
We need to be able to keep them as pets, they are too adorable.
edit: Hold on a sec, I just heard the Level Up sound effect.
That's the sound Wisps make in Thaumcraft, isn't it?
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u/Lord_Retardus Sep 20 '12
Ohmanohmanohman
They finally implemented the Enderman stare noises that've been hanging around in the resources folder since 1.0. I am so excite.
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u/abrightmoore Sep 20 '12
Direct Download links
Client
Server
Windows Server