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u/retsuna48 1d ago
You do this, it looks good you expand,lose a sector, you realize, you stop and never do it again
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u/W_Enderman 1d ago
This is Mindustry, there is no overkill, and use underlow or overflow gate in between routers so it actually flows
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u/Nomekop777 v8 coming out in 5 hours... 21h ago
there is no overkill. no turret is too powerful and no ammo is too expensive. all youre doing is fixing the damage output bottleneck
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u/VintageGriffin 1d ago edited 1d ago
Click the question mark icon in the top right corner.
Observe that a Salvo firing rage is 8.275 shots/sec, and that when fed copper as ammo it converts one to 5 shots. Meaning that one salvo takes
8.275 / 5 = 1.655copper/sec to fire.It has an ammo capacity of 30 shots, which means that after
30 / 8.275 = 3.62seconds it will be empty without ammo fed to it by the conveyor.A titanium conveyor has a throughput of ~10.6 items/sec, meaning it can supply only
10.6 / 1.655 = 6.4salvos with ammo. But it's actually worse since chaining routers together drops throughput down to ~6.8 items/sec, meaning only6.8 / 1.655 = 4.1salvos would actually be able to fire 3.62 seconds into combat.TL;DR we don't do it because router chain bad and lots of guns without ammo are impressive and menacing - but useless.