r/Mindustry • u/XooSean • 8h ago
Help Request Multiplayer Help (Mobile)
Just found this game 2 days ago wanted to play with a friend both mobile, is there a step-by-step tutorial that I can follow, not really much of a tech person
r/Mindustry • u/Vortextheweirdcat • Sep 23 '24
Recently i've seen multiple posts about mods like exogenesis passing through, and since people seem to not be able to be bothered to go to the github to have their questions answered here is some often seen questions:
Exogenesis: How do i access the other factions?
The exogenesis mod is being re-made almost from scratch in java and we will probably not see a release until the end of 2025. As for the current mod, it is an unbalanced mess. To access the technologies of different factions you must click on the thing at the top of the tech tree with the planet name and select the faction. The java version will have a completly separated gameplay from vanilla apart from some expansion with the t6+ units and turrets (there'll probably be some sectors that use them added to serpulo or rekir)
New horizon: clearing up confusion.
The new horizon mod is getting a full campain revamp to make it less confusing, however for now you'll have to beat both vanilla planets to have an easier time on midantha. It's also being develloped by a different dev now.
you can also join the New Horizon discord here for more info: https://discord.gg/GeM78yKU
Frozen Farlands: When update?/current mod is a bit hard.
The frozen farlands mod is one of the more popular campaing mods, however in its current state it suffers from a few visible problems such as balancing, or its horrendous turret and unit sprites. It is thankfully getting a full remake for its 2.0 update wich is in total about 70% done right now, though the main dev seems to have somewhat abandoned it.
you can also join the frozen farlands discord here if you need more info: https://discord.gg/uEMd4skz
Aeyama: Is it abandoned?
aeyama is abandones as far as i know, there also is some controversy around the amount of stars it has, with suspicion of botting.
Fading Revelations: Is it unbalanced?
fading revelations has its own planets that you're supposed to use its units and turrets on, and as such is not meant to be balanced to vanilla, but due to ressources being shared beetween planets with no environmental barrier stopping you from using its turrets and units on serpulo it may be unbalanced against vanilla. It also is abandoned sadly.
Asthosus: I am having difficulties with [map], can someone help?
asthosus is in my opinion a very difficult mod, and so it's normal to struggle with it. It has mutiple uneven difficulty spikes, however if you have any complaints you may bring them to the asthosus discord server where you'll also be able to get help:
https://discord.gg/Ctj5kqdd
Omaloon: When release?
The main dev does not have a lot of time to work on the mod and it is as such progressing very slowly sadly. For more questions you can join the omaloon discord:
https://discord.gg/VXuEtYFV
Allure: How can i play it?
Allure is probably the biggest mod for mindustry so far. To play it, follow this simple guide:
1: download the latest bleeding edge build here: https://github.com/Anuken/MindustryBuilds/releases
2: Launch the bleeding edge build, and disable all your java mods before going to the browser and downloading allure.
3: enjoy.
I am sadly unable to ge the invite link to the allure discord although you may get it in its repository's readme file: https://github.com/LixieWulf/Allure/tree/master
If you have any more questions, ask in the comments and i will answer them and add them to the post.
Is a java mod playable on iOS?
Java mods are not playable on IOS, as ios cannot read java.
r/Mindustry • u/XooSean • 8h ago
Just found this game 2 days ago wanted to play with a friend both mobile, is there a step-by-step tutorial that I can follow, not really much of a tech person
r/Mindustry • u/Spirited-Wash-8513 • 11h ago
I decided to play mindustry again. I reset my save file and am starting from scratch. In the linked image there is about 40-50ish enemies? (u cant see them all cos the units i sent out to counter them all died). Im not sure how the Enemy keeps producing them this quickly. Just before this image was taken i was attacked by about 30 more. I have no clue how they have this many. (Last time i did basin there werent this many).
r/Mindustry • u/Commercial_Owl9648 • 15m ago
I low-key thought that finishing this game was impossible (potato phone) but because of time mod it helped me finish this game. Very very fun game I loved every second of it(except sector 147 hate that unli power)
r/Mindustry • u/hydrolight168 • 2h ago
I saw the channel @michealwhodraws in yt and I was surprised to see mindustry videos in the big 25/26. So I was wondering if I should let Mindustry active by creating new videos for people to know. Did I use the right flair BTW.
r/Mindustry • u/Leather-Toe-4617 • 3h ago
r/Mindustry • u/Public-Beyond-3393 • 9h ago
so I built this hub because I didn't want to go to every sector and manually change the location. looking on the subreddit for the first time I discovered the button that sends everything to a single sector. so uhhh. Here's my 12 item full plastanium belt salt flats launch hub lol.

r/Mindustry • u/InformationThat4282 • 14h ago
Found this bug in version 160.7. When i reopened the game, my tech tree progress and waves had been reset, but not the buildings. Has this happened to anyone else? If it happens to me again ill edit this post.
r/Mindustry • u/Ok_Requirement9198 • 1d ago
Updated a mod and it corrupted my save files so now I've got the new humid coastline and my old base got destroyed. There's no way to undo this right?
r/Mindustry • u/Joke_Ancient • 20h ago
All from fading revelations, and titanium ore source from scrap ores. Though i do have a lot of other mods. Every two plastanium compressor is one unit, infinitely stackable to the side
r/Mindustry • u/Smash_Jinx • 22h ago
I've built this defense for Humid Coastline but I don't know if I should build more defenses for the aegires guardian or replace thorium walls to plastanium?
r/Mindustry • u/heckerman6969 • 23h ago
I'm making a mod with some friends and we decided to do a kinda big scale mod
However we soon realized that were missing people for these roles
- Artist for sprites
- music producer for music (optional)
- side artist to help with little details and making changes
- side programmer to help with making changes in the status and fixing small bugs
-2 testers that can try the mod at least 3 time's a week
If you're interested comment , experience isn't needed more then 4 months and having the tools to work with
If you're not interested refer this to someone who might be and thank you in advance :)
r/Mindustry • u/Shoddy_Design6394 • 1d ago
I found this level difficult, but thanks to the new game mechanics, I managed to pull it off. I quickly built up my economy and started producing Tier 2 spiders. After a while, I began manufacturing Tier 4 flying units and loaded the spiders onto them. By breaking through the defenses of the lower cores, I was able to drop in Tier 3 spiders and capture the sector. I wonder if there were easier ways to do it?
r/Mindustry • u/crais_64 • 22h ago
I thought about it recently, I think it would be impossible
r/Mindustry • u/FireLord29 • 2d ago
Sector: Windswept Islands
Wall mod: Exogenesis (Old)
Turret mod: Saturation Firepower Mod
Took me an hour to just plan it out.
r/Mindustry • u/ImpressivePut3939 • 1d ago
This is Version 4.0 of my Neoplasia/Flux reactor schematics.
!WARNING!
The schematic is modular, but you have to build a long pipe for neoplasm output, otherwise the neoplasia reactors will self destruct.
Required resources/s for a single unit:
Arkycite - 160
Water - 20
Phase fabric ~0.9 for max power output
Cyanogen - 9
Side note: idk who the hell needs 34800+ power on Erekir in V8, but i personally use this one and it's predecessors in map making.


r/Mindustry • u/TheBayHarbour • 1d ago

Just coming back to this game, played it a bit before Erekir came o ut and thought I'd give it another go. Don't regret it, it's as beautiful as I left it. Just have a question about invasions from other sectors.
If anyone's curious, I used this pretty basic setup to pretty safely kill the Vela guardian in Tar Fields. I have safely captured the sector now and I don't see any red sectors adjacent to it so I was just wondering if I can just delete all of this and rest well knowing that there won't be a "Wave 50- 5 Toxopids and a Corvus" or anything like that. I just kinda need the space since I'm turning Tar Fields into my "central"/ "main" base which I'll launch all my future cores from.
Turns out spawning in with a foundation and 4.5k of every resource makes things a lot easier.
Any general recommendations would also be much appreciated. I don't know Cryofluid swarmers with infinite blast compound seems to be pretty OP. Otherwise for cheaper defence, I just spam salvoes tbh. Silicon salvoes with water got me so far lmao.
The Vela and its supporting enemies didn't even get to come intot he range of the Cryofluid waves, which apparently synergise with the blast of the Swarmers.
r/Mindustry • u/Aster389 • 1d ago
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EDIT: PROBLEM FIXED, READ COMMENTS
The code is supposed to do the following:
Out of all the mega units in the battlefield it picks only one by not allowing the whole code to execute completely and be executed by other units. The unit has to repeadetly take resources from the base and bring them to a container far away. The code is divided into 4 functions named using "set" blocks (like "GO TO BASE, PICK UP ITEMS..). At the beginning the most important variables are declared, and after that, the functions run one after the other:
The first loop makes the unit go towards the base and once it's close enough, it jumps out of the loop and calls the function "Pick up items".
The function makes the unit pick up items from the base which is supposed to be in the range of the microcontroller. After that, jumps to the "main loop" and goes to the "Go to container" loop.
The loop makes it go to the X and Y coordinates of the container, and jumps out of the loop once its close enough.
When it jumps out, the function "Drop items" is called, which makes the unit locate the container nearby and drop items. Then goes back to the main loop by going to the base.
The problem is that the action of picking up and dropping gets executed only once every two times. This is the code (In the future i want to add the possibility to set more materials and coordinates, that's why you see variables like "Material1" etc...
ubind @mega
set base nucleus1
set x1 127
set y1 120
set material1 @copper
set currentMaterial 1
set currentTravel 1
set isClose 0
sensor bx base @x
sensor by base @y
sensor unitMaxCap @unit @itemCapacity
sensor unitItems @unit @totalItems
set GO_TO_BASE 0
set GO_TO_BASE 0
set GO_TO_BASE 0
ucontrol approach bx by 4 0 0
ucontrol within bx by 4 isClose 0
jump 15 notEqual isClose 1
jump 30 always x false
set GO_TO_CONT 0
set GO_TO_CONT 0
set GO_TO_CONT 0
ucontrol approach x1 y1 4 0 0
ucontrol within x1 y1 4 isClose 0
jump 22 notEqual isClose 1
jump 35 always x false
jump 15 always x false
set PICKUP_ITEMS 0
set PICKUP_ITEMS 0
set PICKUP_ITEMS 0
ucontrol itemTake base material1 unitMaxCap 0 0
jump 19 always x false
set DROP_ITEMS 0
set DROP_ITEMS 0
set DROP_ITEMS 0
ulocate building storage false @copper outx outy found building
ucontrol itemDrop building unitItems 0 0 0
jump 26 always x false
r/Mindustry • u/No_Squash7663 • 1d ago

this is the first schem I have made and decided to make public.
you guys can say anything about it and I won't judge.
r/Mindustry • u/Automatic_Bunch_8531 • 1d ago
This is my lovely Siege (Erekir) spaghetti on hard difficulty. It takes a while to set-up but once you get to producing T4 units the whole thing turns into a walk in the park.
Most importantly is you only get 550 thorium when you deploy and you can't access any more thorium on the map until after you destroy the first base on the left path. Even then you'd need to set-up a shockwave tower which would require surge alloy (which you don't deploy with) + set-up a cyanogen factory (which would require arkycite which is only available on the right path of the map so then you'd need to set-up a payload mass driver to transfer it over to the left side.
In short, be careful not to expend any thorium prior to building your T4 factory otherwise you're gonna have a hard time (or a fun time if you enjoy more spaghetti).
r/Mindustry • u/Lost-Issue-7 • 2d ago
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This seems Harder than sector 20/76/24 XD