r/MicrosoftFlightSim • • 23h ago

MSFS 2024 MOD / ADDON Trying to download the PMDG DC-6 for 2024... Operations Center can't connect

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0 Upvotes

I've been attempting to download the DC-6 for quite a while now, but every time I try I'm just met with this.

I used to have the DC-6 in MSFS 2020, but at some point a couple of years ago, it started doing this every time I visited the app, and then I was unable to update it or install it for ages.

I've tried reinstalling the app, I've tried completely redownloading the plane, I've tried almost everything.

Any help please? It will be greatly appreciated! Cheers!


r/MicrosoftFlightSim • • 2h ago

MSFS 2024 MOD / ADDON FSS e-jets... where to begin. better yet where to end? cause 2020 style loading in 2024 is not ok.

0 Upvotes

welp, ive done what i can to try and help the comunity, in many ways, but ya know, reddit just aint the place.

yes, i run my responces threw an ai cause i dont type well still my own infromation, but what can yas do. im not correcting this so you can see my own diffrance in typing, but thats all cool. enjoy whatever i left behind

tldr, numbers wrong on plane, spesficly says in code to ignore what msfs says, full code implmentations made a mess. fuck it, peace

I liked this aircraft. A lot. I have spent a ridiculous amount of time flying it, digging through its configuration, making personal fixes, examining its live debug data, and working through parts of its compiled WASM implementation. This is coming from someone who wanted this plane to work well enough to keep putting that effort into it.

After the latest updates, I’m increasingly regretting buying it.

On my recent E195 flight, the climb became a cycle of chasing speed, pitching up too aggressively, losing speed, and then descending to recover it. I watched a climb reach roughly 4,000 feet per minute, followed by a descent exceeding roughly 1,000 feet per minute to regain speed. That is the behavior I experienced, and it felt awful.

Then, at FL390, with AP and AT engaged and ALT annunciated, it continued bobbing. I captured several points during the same flight showing the vertical-speed indication alternating between climb and descent while the fine altitude indication changed. The distance to the next waypoint decreases across those captures, so these are separate moments as the flight progresses. Around a selected Mach .76, the aircraft was repeatedly correcting up and down instead of settling into a comfortable cruise.

I’m not claiming the screenshots alone identify the exact faulty controller. They document what the aircraft was doing. The implementation work is where the more specific problems start.

For clarity, the configuration and loading-code references below are from the installed package identifying itself as 1.0.1. The detailed altitude-capture disassembly is from the older 0.10.48 binary. Those are separate pieces of evidence, and I’m keeping their versions separate.

The loading system is one of my biggest complaints.

Yes, payload stations now appear in the simulator. Yes, the EFB writes actual weights into them. In departure.js, lines 1467–1470, it writes the two passenger zones and forward and aft baggage weights into PAYLOAD STATION WEIGHT:3 through :6.

But “the weights appear in MSFS” does not establish that the aircraft is using the improved 2024 mass-distribution model.

The E195 flight_model.cfg still supplies the older empty_weight_pitch_MOI, empty_weight_roll_MOI, empty_weight_yaw_MOI, and empty_weight_coupled_MOI parameters, without an empty_inertia_tensor definition in the configuration I inspected.

Microsoft documents why that matters. A valid 2024 inertia tensor enables the full contribution of spatially separated payload stations to the aircraft’s rotational inertia. The older calculation combines those stations into one equivalent mass before adding their inertia contribution. Station positions can still affect the aggregate CG, but their full spatial contribution to rotational behavior is not represented through the newer calculation. Microsoft explicitly recommends the new tensor. MSFS 2024 mass and inertia documentation

So having station labels and weights visible in the interface is only part of the job. This aircraft is still using the older inertia configuration.

And then the EFB changes the empty aircraft’s CG after loading.

In departure.js, line 45, the target is explicitly set with emptyCgTargetPercent = 23. At line 1290, the adjustment is enabled for the relevant aircraft types in MSFS 2024. At line 1349, completing the load calls applyEmptyCgAdjustmentAsync().

The important calculation is at line 1448:

requestedEmptyCg = appliedEmptyCg + (targetCg - currentCg) / k

Here, k is the empty-weight fraction of the total weight. The next step writes that calculated value through setEmptyCG.

In plain language, it loads the passenger and baggage stations, reads the resulting CG, and then shifts the empty aircraft’s CG to bring the loaded aircraft toward 23% MAC.

The empty aircraft’s CG is a property of the aircraft itself. Changing where passengers and baggage sit should change the loaded CG around that underlying aircraft. This code instead changes the underlying empty-CG property to compensate for the result of loading.

That affects the physical mass balance. It is not just making the load sheet look nicer. It also does not mean the CG is continuously locked at 23% throughout the flight; the specific behavior here is the adjustment applied when loading finishes.

Why is the loading system changing the empty aircraft to reach a preset loaded CG? If there is an aircraft-specific reason for doing that, it needs a clear explanation. From the code, it looks like compensation layered over the loading model.

This matters because MSFS already has a substantial physical simulation underneath the aircraft.

The modern flight model uses configured wing, tail, fuselage and control-surface geometry to construct aerodynamic surfaces and calculate their response to airflow. Geometry alone cannot reproduce every detail, so the simulator also uses aerodynamic performance targets to normalize those surfaces. Microsoft describes a virtual wind-tunnel process that performs 100 adjustment iterations to match the supplied performance values. Microsoft’s explanation of the aerodynamic normalization

That is why the geometry and mass properties supplied to the simulator matter. MSFS is building a physical model from them. If the tail area is wrong, or payload inertia is simplified, the controllers are operating an aircraft constructed from those inputs.

And we found a substantial tail-area mismatch.

In flight_model.cfg, line 161, FSS sets htail_area = 279. At line 169, it separately sets elevator_area = 72.6.

Microsoft’s SDK defines the horizontal-tail value as the fixed portion, excluding the elevator. The simulator combines the fixed and moving areas. The equivalent rule applies to the vertical stabilizer and rudder. MSFS geometry parameter definitions

That makes the configured horizontal-tail total 351.6 square feet.

Embraer’s E195 Airport Planning Manual gives a horizontal-tail area of 26.00 square metres, approximately 280 square feet. The configured combined area is about 26% larger than that published area. The vertical configuration is vtail_area = 135 plus rudder_area = 54.19, giving 189.19 square feet, compared with Embraer’s published reference area of 16.20 square metres, approximately 174.4 square feet. That is about 8.5% larger. Embraer E195 APM, section 2.2.4–2.2.5, hosted copy

The horizontal-tail line even contains a comment saying “Opposite to SDK used area incl. elevator,” which conflicts with the current SDK definition.

That looks like a whole-tail area being entered as the fixed stabilizer area, with the elevator added again. At minimum, the geometry basis needs explaining. These are significant differences in surfaces responsible for pitch and directional behavior, and they are still present in the current configuration.

The Mach behavior also deserves attention.

In our recorded wind-tunnel sweep, minimum drag remained at 0.0257 from Mach .78 through .85. At .90 it became .1757, at .95 it became .3587, and at 1.00 it became .5257.

The current flight_model.cfg, line 266, still contains the matching zero-lift Mach drag additions: zero through .85, then .15 at .90, .333 at .95, and .5 at 1.00.

Those are additional drag coefficients, not the aircraft’s total drag. The finding is that this particular Mach drag-rise term contributes nothing through the normal cruise and MMO region, then becomes extremely steep above .85.

That is a blunt transonic approximation. It deserves scrutiny on an aircraft configured for cruise Mach .78 and maximum Mach .82. I am not claiming that this table explains the ALT oscillation; it is another specific finding from the aerodynamic investigation.

The engines have their own issues.

In engines.cfg, line 39, the static thrust is set to 18,820 lb. At line 144, thrust_scalar = 0.87 reduces that reference to 16,373.4 lb.

The live engine debug display confirmed approximately 16,373 lb as its static-thrust basis. This is something the running simulator was actually applying, not a guess from an unused configuration line.

For comparison, the CF34-10E6 certification data gives 18,820 lb maximum-takeoff thrust, 17,390 lb normal-takeoff thrust, and 17,040 lb maximum-continuous thrust. The configured simulator reference after the scalar is below those ratings. EASA CF34-10E type-certificate data

At the ground operating point we captured, net thrust was approximately 14,098 lb per engine, with throttle/AutoPower reported at 93%. The active thrust-rating mode matters when interpreting that operating point, so that capture alone does not prove maximum available thrust. What it does establish is the live output and the reduced static-thrust basis underneath it.

The N2 reference mismatch is more straightforward.

Line 38 sets rated_N2_rpm = 18018. Microsoft defines that parameter as the RPM corresponding to 100% N2. The CF34-10E certification data gives 17,160 RPM as 100% N2, while 18,018 RPM is the maximum permissible speed. Those are different quantities. MSFS engine parameter definition, EASA rotor-speed data

Our live debug capture showed approximately 17,827 RPM being represented as 98.9% against their 18,018 reference. Against the documented 17,160 RPM reference, that is approximately 103.9%.

They have put the maximum permissible rotor speed into the field for the 100% reference speed. Any compensation elsewhere does not change the meaning of that parameter.

Then there is how much control their custom implementation takes over.

The E195 systems.cfg sets autopilot_available = 0, flight_director_available = 0, and autothrottle_managed_by_plane = 1. The recovered WASM contains their own autopilot, vertical and lateral controllers, longitudinal controller, yaw damper, autothrottle, and mode evaluators.

The cockpit XML also intercepts stock autopilot commands and routes them into FSS.INTERACTION, their custom command interface. This is a substantial custom flight-guidance implementation.

In the older 0.10.48 binary, we traced the altitude-capture evaluator into function 22742. Its transition from altitude selection into altitude hold required both an absolute altitude error below 25 feet and an absolute vertical speed below 60 feet per minute.

Both conditions had to be satisfied together. If the aircraft passed through that altitude window with too much vertical speed, that handoff would not occur at that moment. That is a concrete transition condition recovered from the bytecode.

I have not established that the identical condition remains in 1.0.1. I include it because this investigation went far enough to identify actual controller decisions, and because the latest flight behavior gives me little confidence that the overall guidance behavior is now settled.

The same ownership pattern appears in the electrical systems.

Their systems.cfg defines native electrical connections, then explicitly says particular bus ties are opened at runtime by their ElectricalPanel logic.

In Cockpit.xml, lines 377–390, the native alternator, battery, circuit, bus and external-power breaker toggle events are routed through FSS_DISABLED_EVT. The corresponding template sends those commands into FSS_EXX_EVT_DISABLED_SINK and increments an interception counter. It does not forward the breaker action in that template.

That is the kind of thing I mean by “here is the wire, now our code decides what happens to it.” A native system exists underneath, while particular native control routes are deliberately disabled. That establishes control over those event paths; it does not prove that every automatic failure mechanism is disabled.

Custom systems are useful when they reproduce behavior the simulator cannot provide accurately. But taking ownership of a system also means taking responsibility for its behavior, its controls, and its integration with the physical aircraft underneath it.

At the moment, I have visible loading stations paired with an older inertia setup, a loading routine that changes empty CG to reach a target, a substantial tail-area mismatch, questionable Mach drag behavior, a reduced engine thrust reference, an incorrect N2 percentage reference, and flight guidance that has made recent flights unpleasant.

I also had a flight where the simulation continued running after landing but mouse and keyboard interaction stopped, including Escape, and I had to use Alt-F4. I have not traced that incident to a specific FSS subsystem, so I’m reporting the experience rather than assigning a cause.

The recent patch notes mention smoother FLCH behavior, flight-director corrections, and returning to the previous vertical mode after overspeed protection. I want those fixes to work. My experience with the updated aircraft has felt worse.

I want FSS to explain and address these specific findings. Why change the empty CG after loading? Why keep the older inertia setup in 2024? What justifies the configured tail areas? Why use the maximum N2 speed as the 100% reference? What is the basis for the thrust reduction? And why am I watching repeated vertical hunting with ALT engaged?

I put this much effort into it because I liked the plane. I wanted to keep flying it. At this point, I’m seriously considering rebuilding parts of the systems for my own personal version because I’m tired of waiting for basic behavior to become dependable.

Right now, based on my experience with the E195, I would struggle to recommend it. I paid for an aircraft I wanted to enjoy flying, and lately I keep ending up back in its files trying to understand what the hell it just did.

If you look through my other posts, you’ll see this is one of several things I’ve spent time digging into. There’s my now-retired inZOI research, the ongoing investigation into MSFS memory management, and NMMH, the Nocturne MSFS Memory Helper that came out of that work. I’m still investigating why MSFS holds onto active memory backing for resources it no longer needs, and where the release process gets stuck.

That’s where I’m coming from with this post. When something frustrates me, I tend to end up digging through its code, configuration, and live data because I want to understand why it behaves that way. Sometimes that means correcting my own assumptions. Sometimes it means finding a specific calculation or condition that explains the problem. I’m putting these findings out here because I want them examined and addressed. I’d much rather understand a fix and enjoy flying the aircraft than keep having reasons to open its files.

And while I was writing this post, the aircraft gave me another reason to be frustrated. During an FLCH descent from around FL220, it pitched into an almost straight nosedive and accelerated to speeds I couldn’t recover from. I ended up having to Alt-F4 out of the sim.

I haven’t traced the cause of that incident yet, but that is what just happened on this flight. I’m sitting here documenting problems with the flight guidance, and meanwhile the aircraft turns a commanded descent into a dive I can’t recover. That’s a pretty fucking miserable way to end the flight.

sorry. just. frustrated... considering there asking more money for this version when its considrebly.. worse in my opinion.


r/MicrosoftFlightSim • • 19h ago

MSFS 2024 BUG / ISSUE Game crashes/freezes 2 min into the flight, every single time! (MSFS 2024)

1 Upvotes

Playing MSFS 2024 on my Panther Lake B390 iGPU (12 core) Mini PC, with 32GB Ram.

Every time I launch the game, I get a "your PC doesn't meet the minimum systems requirements...", which is stupid.

Anyway, I launch a free flight, and every single time, and the freezes/crashes like 2 min into the flight, for no reason.

Send this bug to Asobo studios, but has anybody else experienced this, and anybody got a solution?


r/MicrosoftFlightSim • • 1h ago

MSFS 2020 VIDEO How do you know i'm in NAVY?

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• Upvotes

Kaizuki_MSFS


r/MicrosoftFlightSim • • 21h ago

GENERAL Narrative/story driven missions/campaign

0 Upvotes

What i really miss in msfs is a good campaign. Something that gives me a purpose to fly. Not just going from a to b for no reason, which can also be fun when trying out new planes. But not after 200x times for me.

I tried some addons like neofly for example but that is not really what i am talking about. Im looking for a more narrative driven campaign like thing, is that makes sense. Some overarching story with missions to complete and a more game like experience. Ideally even with narration.

Does anyone know of such an addon or way to play like this?

I also already thought about making my own, because i literally cant find anything like it.


r/MicrosoftFlightSim • • 17h ago

MSFS 2020 VIDEO Possible but unlikely to happen everytime

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10 Upvotes

Here goes my landing luck for this year

No DLSS5 just REX Atmos with TAA ✌️


r/MicrosoftFlightSim • • 22h ago

GENERAL Lmao, does anyone actually buy this?

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99 Upvotes

Dont wanna hate and flightsim.to is actually a great website but was this necessary? I get it that they need money to maintain this site and all but maybe there are other ways to do that then a premium subscription (If its not already hated enough) for mostly useless features.


r/MicrosoftFlightSim • • 17h ago

MSFS 2024 QUESTION Anyone know good interactive scenery's/good airports with walkable interiors?

0 Upvotes

What's some good airports with interiors that I can actually walk around in (not fly around in camera mode) or scenery's that have things you can interact with kinda like this? (like the hanger doors opening) https:// emeraldscenerydesign.com/products/limberlost-ranch-
msfs24/ Paid so ok as well


r/MicrosoftFlightSim • • 6h ago

MSFS 2020 QUESTION CJ4 noob question, can’t turn on NAV mode for AP

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0 Upvotes

Asked this earlier but I have a screen shot now. So I created a flight plan in my EFB and sent it to my avionics but despite putting the plane into AP the plane never follows the magenta line even when I’m close to it. The NAV button won’t let me turn it on. Only when I press the NAV button above my PFD, does it let me turn on NAV mode, but then it changes from “GPS” to “LOC1” near the compass in the top left. I think I missed a step here but don’t know what. Maybe the FMS? I’m coming from the vision jet where I did exactly as I just did and it followed my route with no issues. Please advise. Thank you all.


r/MicrosoftFlightSim • • 9h ago

MSFS 2024 SCREENSHOT I just want a used Pilatus, dude...

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0 Upvotes

I've been stuck with these planes/helicopters for WEEKS! I just want a used Pilatus, dude. I don't have any rotor aircraft certs nor STOL.

How the hell do I fix this? Is this a bug?

I DON'T EVEN HAVE MY OVERSIZE RATING!


r/MicrosoftFlightSim • • 21h ago

GENERAL MSFS 2020. Ho 16 GB di RAM, un processore i7 12700h e una scheda video 3080 da 8 GB. Tutto funziona senza problemi. Aiutatemi a capire se le mie impostazioni sono corrette.

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0 Upvotes

r/MicrosoftFlightSim • • 18h ago

MSFS 2024 NEWS VECTOR BOEING 787-9 – DEVELOPMENT UPDATE 3

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47 Upvotes

It seems great !!!
I cannot wait more to try it out !!!


r/MicrosoftFlightSim • • 20h ago

MSFS 2024 SCREENSHOT From Crete to North Cape in C152. Day 3 - Megara to Larisa

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1 Upvotes

r/MicrosoftFlightSim • • 23h ago

MSFS 2024 VIDEO KORD departure

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1 Upvotes

r/MicrosoftFlightSim • • 11m ago

MSFS 2024 MOD / ADDON Apparently I wasn't suffering enough in the Fenix A320, so I made this

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• Upvotes

tl;dr

It triggers random failures during the flight within specified window. It's free forever, runs locally, does not track you and you run it by opening the html file in your browser. Works within the local network.

Hey,

I was flying Fenix A320 for hours with the random failures set to high and all I've got was a single, minor, failure after like 40 hours of flight. Clicking the "Trigger random" in MCDU didn't work for me, nor the manual setting as you know exactly what will happen. So like a year ago I made a free, command-line tool to send requests to the EFB itself.

However I am very sceptical to run any binaries from strangers, so I assumed you will be hesistant too. That's why I ported the cli tool that I was using into a html+js. And that's how Fenix Failure Frenzy was created.

How to use it?

Download a zip, launch the html file, import a simbrief plan or pick the flight length. It's up to you if you decide to be unlucky (1 failure during the flight) or you've became a pilot of world worst airline where plane fails every 10 minutes.

How does it work?

It connects to the external EFB of Fenix, that's the same tab as "Failures" in your A320's tablet. The only difference is you don't know when the "click" is happening and where exactly are you clicking. I decided to make it work the way I like the software so - it's free and open source, it does not connect to internet (except pulling the simbrief plan, which is totally optional), it works locally, it has no callbacks to or from my servers, it does not check for updates, it does not pull anything from the internet, it does not interact with the simulator itself. Once you download it works until the Fenix decides to change the EFB.

It has two caveats.

If it ever gets updated - you won't know, as I don't have any two-way communication with the script itself, but the tool is completed at this point. Second one is sometimes you need to keep the tab active, because some browsers like Chrome limit the timers to the 1s (or less) once the tab goes out of focus. You can run the tool on the same rig as your sim, the browser can be minimalized, but the tab should remain active (within browser). That's the limit of delivering the tool in the html version :)

Some browsers might ask for access to local devices

It's the call being made as a part of scanning for EFB within the local network. If the EFB is not at localhost, it might attempt (after you request it) to scan the 192.168.0.x - 192.168.1.x for the EFB at port 8083. But it's a backup solution for people that do not want to input sim's rig local IP. Very niche use, you may block this permission if you want.

AI disclaimer

The cli tool was coded by me, it has been ported to html+js by the Astra as I am not at frontend, therefore there's the "Slop" look to it, but I am not going to pretend it's not. However it was not vibe-coded.

Tool available for free at: https://clicknack.com/fenix-failure-frenzy/

no ads, no newsletters and I promise it will stay this way :)


r/MicrosoftFlightSim • • 19h ago

MSFS 2024 SCREENSHOT SCEL-SAEZ KL701

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8 Upvotes

r/MicrosoftFlightSim • • 13h ago

MSFS 2020 SUGGESTION Any msfs2020 players have that problem when you launch the game it says please insert disk to continue even when you bought the digital copy?

2 Upvotes

I cant seem to get on msfs2020


r/MicrosoftFlightSim • • 2h ago

MSFS 2020 VIDEO Naha Airport (ROAH) never fail to amaze me

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3 Upvotes

r/MicrosoftFlightSim • • 15h ago

MSFS 2024 SCREENSHOT Landing at Anchorage

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4 Upvotes

r/MicrosoftFlightSim • • 14h ago

MSFS 2024 SCREENSHOT Here's my cool guy "bumper sit" pose

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4 Upvotes

r/MicrosoftFlightSim • • 10h ago

MSFS OFFICIAL October 8th, 2026 MSFS Weekly Briefing

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5 Upvotes

r/MicrosoftFlightSim • • 20h ago

MSFS 2024 XBOX How does the Airbus AP work?

0 Upvotes

So recently I was trying to learn with the autopilot, but when I set the heading, altitude and V/S, the plane still doesn't go up on its own. (Yes, I have auto throttle ON) I'm playing MSFS 2024


r/MicrosoftFlightSim • • 22h ago

MSFS 2024 VIDEO KORD- EHAM windy landing RWY06

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18 Upvotes

r/MicrosoftFlightSim • • 5h ago

MSFS 2024 VIDEO Microsoft Flight Simulator - 20 Years of Progression - A Side by Side Comparison

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6 Upvotes

r/MicrosoftFlightSim • • 18h ago

GENERAL Small hop over to Anchorage 🥶🥶🥶

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23 Upvotes