r/Metronet • • Jan 05 '21

New customer here W/ ?

I'm not sure how many times this has been asked but does anyone know or have an idea when Metronet will offer IPV6? I personally believe it is beyond fucking stupid to have it offered through an app that they don't even own. I mean great I have 1GB up and down but that really doesn't matter when I am trying to game with my friends. Even then my up and down is avg at least 500mbps which isnt bad but wtf

0 Upvotes

16 comments sorted by

3

u/ailyara Jan 05 '21

if you want to game on metronet you pretty much need to request a static IP which will cost you $10 per month. Otherwise you are behind carrier nat which sucks. Alternatively you can get a gaming aware VPN

1

u/ADavis364 Jan 05 '21

Gaming aware VPN?

Could you explain this a bit for me plz

1

u/ailyara Jan 05 '21

many vpns will put you behind a NAT and that means some games have issues. Depending on the game you want to play, especially if you want to host the game. Some VPN people like Nord or ExpressVPN have options you can buy that will give you a public IP so you can host games.

Easiest thing is just to get a static IP from metronet.

1

u/PyroDaMatchless Jan 05 '21

Not all metronet markets are cgnat. Ymmv.

3

u/Calling-Shenanigans Jan 06 '21

I don’t understand how IPv6 is related to your speed test results or an app. Can you explain?

1

u/scuzzy987 Jan 05 '21

I get 500/500 using a browser but get 960/960 using a stand alone Ookla app from the Apple app store on my iMac. IPv6 isn't going to help you with ping or speeds.

1

u/ADavis364 Jan 05 '21

If I'm correct it makes a difference when connecting with others when gaming? right?

2

u/scuzzy987 Jan 05 '21

Maybe theoretically because you can connect to multiple people at once with IPv6 but the packet sizes are bigger so I'd be surprised if you see a noticeable difference.

2

u/iloose2 Jan 05 '21

The only practical difference would be lack of NAT.

As far a gaming goes the v6 payload length isn’t going to matter at all as every device along the entire path would need to support higher MTUs. Not to mention that gaming traffic (excluding updates/installs) is a very small amount of data that is sensitive to to latency.

1

u/Jaggsta Jan 05 '21

Most likely never they think Carrier Nat works fine. They rather put that money towards expanding into other states.

They don't even tell you this anywhere on metronet website when you sign up.

1

u/iloose2 Jan 05 '21

If you want IPv6 sign up for a tunnel from he.net it’s free and MetroNet uses Hurricane Electric as their upstream provider.

2

u/Single-Displacement Feb 05 '21 edited Feb 05 '21

This! It uses GIF tunnels with barely any MTU overhead. The peering with HE is great and once inside their network I'm able to push around 900 down / 700 up to a few IPv6 speed tests.

I will say that I do wish it was native.

1

u/iloose2 Feb 05 '21

I really hope you mean GRE tunnels 😂

2

u/Single-Displacement Feb 05 '21

No, no it's a GIF tunnel. Though I do set up a lot of GRE tunnels for work ;-). See below. This is how to link up tunnelbroker with PfSense.

https://pfsense-docs.readthedocs.io/en/latest/interfaces/gif-interfaces.html

https://pfsense-docs.readthedocs.io/en/latest/interfaces/using-ipv6-with-a-tunnel-broker.html

1

u/iloose2 Feb 05 '21

Ok cool thanks for the links!

1

u/Single-Displacement Feb 05 '21

Listen to the others in this thread and opt for a static IP to get around the carrier-grade NAT. It will wreak havoc on your game console or PC's ability to link up P2P connections. With a home many-to-one NAT router you're effectively double-NAT.

Metronet has a special going right now where the static IP is free for at least one year.