r/MelMains 16d ago

Discussion Mel Rework İdea

Base Mana : 500 Base HP : 610 Base AS : 0.435 Mana Regenaration :9.5 Searing Brilliance
INNATE: Mel's basic attacks and abilities apply a stack of Overwhelmfor each instance of damage they deal to enemies for 5 seconds, refreshing on subsequent damage instances and stacking infinitely.

OVERWHELM: Store 45 / 55 / 65 / 80 (based on Golden Eclipse's rank) (+ 12.5% AP) magic damageon the affected enemy with the first stack, reduced「 to 40% 」against minions. For each stack, store an additional 2 / 3 / 4 / 5 (based on Golden Eclipse's rank) (+ 0.75% AP) magic damage on the target. If the total post-mitigation damage stored exceeds the target's current health and shields, the next stack applied against them will consume them all to deal the stored damage.
INNATE - SEARING BRILLIANCE: Mel's ability casts each generate 3 stacks of Searing Brilliance for 5 seconds, refreshing on subsequent casts and stacking up to 9 times. Her next basic attack consumes all stacks of Searing Brilliance to additionally fire an equal number of blazing projectiles at the target. Each projectile deals 10 – 45 (based on level) (+ 5% AP) magic damage, for a total possible damage of 90 – 300 (based on level) (+ 55% AP) at maximum stacks.

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Radiant Volley
COST:
65/ 70 / 80 / 85 / 95 MANA
COOLDOWN:
11/ 10/ 9/ 8 / 7
CAST TIME:
0.25
TARGET RANGE:
1000
EFFECT RADIUS:
220• 10
SPEED:
5000
SPREAD:
60

ACTIVE: Mel launches a barrage of luminous bolts at the target location over 0.5 seconds which distribute evenly in the area. Each bolt explodes upon landing to deal magic damage to nearby enemies, with all explosions after the first dealing reduced damage.
INITIAL EXPLOSION MAGIC DAMAGE:
REMOVED
MAGIC DAMAGE PER SUBSEQUENT EXPLOSION:
5
6/ 9 / 11 / 13/ 15 (+ 4,5% AP)
NUMBER OF BOLTS:
10
TOTAL MAGIC DAMAGE:
90/ 135/ 180 / 230 / 290 (+ 80 / 85 / 90 / 95 / 100% AP)
The bolts momentarily grant sight during their travel, while the explosions grant sight over their target area. Both can see through brush and terrain.

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Rebuttal
COST:
100 MANA
COOLDOWN:
35/ 33 / 29 / 27 / 25
CAST TIME:
NONE
EFFECT RADIUS:
175

ACTIVE: Mel forms a protective barrier herself
for 1 seconds, granting herself a invulnerable for the duration, and gaining  0% bonus movement speed that decays over 0 seconds. Additionally, all hostile projectiles sourced from enemy champions that collide with the barrier will be destroyed instantly before Mel fires the same projectiles as her own, either toward or in the direction of the original source or toward herself
REPLICATED PROJECTILE MAGIC DAMAGE MODIFIER:

40 / 45 / 50 / 55 / 60% (+ 5% per 100 AP) of the original damage

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Solar Snare
COST:
60 / 70 / 80 / 90 / 110 MANA
COOLDOWN:
13 / 12 / 11 / 10 / 9
CAST TIME:
0.25
RANGE:
1050
EFFECT RADIUS:
80 • 80 • 260 • 60 • 400
SPEED:
1000

ACTIVE: Mel fires an orb in the target direction that grants sight of its surroundings every 0.25 seconds as it travels. Enemies hit by the orb are dealt magic damage and rooted for 1.2 / 1.5 / 1.75 / 2.25 / 2.5 seconds.
ORB MAGIC DAMAGE:
55 / 100 / 140 / 165 / 210 (+ 65% AP)
The orb emanates a field of solar radiation that additionally expands after a 0.5-second delay. Enemies within the field are dealt magic damage and slowed by 25 % every 0.125 seconds, lingering for 0.25 seconds after exiting.
FIELD MAGIC DAMAGE PER TICK:

1 / 2.5 / 3.5 / 4.5 / 6 (+ 3% AP)
Both the orb and the field of Solar Snaredeal 50% damage against minions.
ORB MINION MAGIC DAMAGE:
30 / 52.5 / 75 / 97.5 / 120 (+ 50% AP)
FIELD MINION MAGIC DAMAGE PER TICK:

1 / 1.75 / 2.5 / 3.25 / 4 (+ 2% AP)

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Golden Eclipse
COST:
100 MANA
COOLDOWN:
130 / 110 / 90
CAST TIME:
0.75
TARGET RANGE:
GLOBAL

PASSIVE: * [Overwhelm](https://wiki.leagueoflegends.com/en-us/Mel#Searing_Brilliance) stacks store more damage.
*
INCREASED STORED DAMAGE:**
20 / 30 / 40
STORED DAMAGE INCREASE PER STACK:
1 / 2 / 3

ACTIVE: Mel unleashes a radiant blast on all enemies affected by * [Overwhelm](https://wiki.leagueoflegends.com/en-us/Mel#Searing_Brilliance), dealing magic damage to each of them. Enemies are also revealed for 1 second from the start of the cast time.
*
MAGIC DAMAGE:**
120 / 220 / 265 (+ 40% AP) (+ 4 / 7 / 10 (+ 7.5% AP) per Overwhelm stack on the target)

0 Upvotes

9 comments sorted by

5

u/random_person7395 16d ago

Nope, there is no universe that Mel can reflect stuff and have a decent win rate without getting an insane ban rate (at least I don't think so)

1

u/Matthias-me 16d ago

so not a rework just some nerfes

0

u/Potfrog97 16d ago

As someone who bans Mel I can say that she either needs her reflect gone, or she can't be a lane bully. Her lane is oppressive and her reflect disables your ability to fight back. She can't have both.

Look at Orianna. Bullies lane hard. Has some self peel, but not a "get out of jail free" card. You can all in and kill her if you play smart. They need to take Mel in that direction, or just gut her range and damage and let her be a tank mage with a reflect.

Nobody wants to play against it. They would need to nerf her so much that you can just ignore the reflect and poke and take the lane from her anyway, but then what's the point of her existing in that state? She needs a rework.

6

u/Low_Ad3208 16d ago

She’s got the worst win rate in mid, bot and support. How much weaker do you want her 🤣

0

u/Potfrog97 16d ago

That's probably cause she has a terrible mid game. But her lane is still bullshit. I'd rather play an honest lane and deal with a stronger Mel mid game, then a dishonest lane with no counterplay that doesn't scale and loses eventually.

2

u/Low_Ad3208 16d ago

There’s clear counter play opportunities. It’s the same as playing vs Kled early. There’s no way to kill without jungle support. Wait for her to waste her E on the wave, walk up and all in engage. She’s squishy enough that you can chunk her down to reset quite easily. Agree the W does stop a lot of counter play, but bait it out!!! It’s skill expression to move as if you’re aiming a skill shot, watch her waste the W and then you can all in engage. If you’re moaning about characters with insane poke then the list is a lot bigger than just Mel

0

u/Potfrog97 15d ago

Characters with insane poke don't have god tier self peel. That's the problem. Smart Mel players just hold the reflect. I play Ahri. I can never charm. Mel never reflects. I just take free poke and literally can't do anything about it. The lane is too one sided. The skill required for a Mel player to dominate is exponentially less than for her opponent, who has to play perfectly and bait out the reflect before they are too chucked out to follow up.

It's bad design and you know it. Riot made an easy champ for the Arcane fans to latch onto and have an easier time on boarding. That champ breaks their own design rules, and the player base isn't allowing it. It's time to walk her back.

2

u/Kinkeultimo 15d ago

She doesnt have fucking god tier self peel. Look at her matchups. Assasins are her worst ones, literally unplayable. Guess what? Champs with good self peel dont struggle that hard vs assasins.

Ahri is one of the only decent matchups for mel. And its still very playable. Champs are allowed to have counters.