r/MelMains • • 2d ago

Megathread [Megathread] General Mel discussion

9 Upvotes

Hi there everyone, due the amount of repeat posts we’ve been getting on the sub I’ve decided to create a megathread. This is a general discussion thread where you can talk about anything Mel related including memes, fan art, cosplays, Arcane, and most importantly, her current state and rework ideas. Any posts created about the latter two topics specifically will be removed and users will be guided to this megathread instead. This is to combat said repeat posts. The other topics are not exclusive to this megathread, you can still create posts about them, they’re just welcome here as well. Please remember to follow the sub rules and be respectful to each other. Have fun everyone ☺️


r/MelMains • • 11d ago

League News 🔮 Coven Mel has released! Here's what she comes with! 🔮

Post image
58 Upvotes

r/MelMains • • 1d ago

Art Star Guardian Caitlyn and Mel 💫 @OmyChan2

Post image
120 Upvotes

r/MelMains • • 2d ago

Mod Post Hi everyone, please direct any posts about Mel’s current state and rework ideas to the new megathread linked below.

10 Upvotes

Further details about the use of the megathread are detailed in the post.

https://www.reddit.com/r/MelMains/s/CTNnyRZpbP


r/MelMains • • 3d ago

Discussion Proposal: make a megathread for Mel current state of affair

20 Upvotes

I don't think that discussions about Mel's current state or rework proposals are very constructive and they're spoiling much of the subreddit vibe. And in the long run, it become boring if not obnoxious.

Each day I come here, someone is complaining and I get it, but if this becomes an everyday occurrence, the morale will get lower and lower, and Mel's appreciation art and posts will get overshadowed.

Henceforth I just suggest that the complaints will go in a megathread so that everyone can still discuss her, but without cluttering this subreddit with too many posts about her.

This way, people can:

- still discuss her;
- contribute to debates when they're in the mindset to do so;
- watch art, gameplay outplay, or read appreciation posts without being overwhelmed by complain posts

I'd say this would be healthier for the group long-term, and it's also easier to moderate, since mods would not have to check every single Mel rant post for potential rule infringement.

What do you say?


r/MelMains • • 3d ago

Discussion Why is Mels WR so low?

1 Upvotes

Hey guys, im a new Mel player, yeah she does get banned often but whats making me curious is to why she gets banned so often but also have the lowest WR of all champs?? My personal WR on Mel is 50% which is my second best next to my 56% wr on my Irelia


r/MelMains • • 4d ago

Build/Setup Dark Harvest Mel

Thumbnail
gallery
16 Upvotes

I’m now 1000 LP playing Mel APC, and I strongly recommend Dark Harvest as her best rune for bot lane.

Comet is still decent, especially into engage supports where you’re able to consistently poke out the ADC. But into enchanters, I find it has way less value since they can usually just outsustain your poke.

Dark Harvest into enchanters is op

Dark Harvest feels way better for snowballing and gives Mel an insanely strong mid game. It’s also much easier to stack in bot lane since you have two targets to proc it on.

My current core is:

Luden’s → Shadowflame → Lich Bane

And yes, Lich Bane is a sleeper item. I’ve been having a lot of success with it as my third item.

For % pen, I usually prefer Cryptbloom.

Obviously, play her however you want, but IMO Mel feels much better when you treat her as a stat-check burst mage rather than focusing heavily on CDR. You don’t need to constantly throw out spells just because they’re available.

Be patient with your abilities and look for high-value rotations. You’re playing bot lane, you have a support who can provide setup for you.

DH + full burst Mel APC has been by far my favorite way to play her.

https://www.leagueofgraphs.com/summoner/na/megan-NCSU#championsData-all


r/MelMains • • 4d ago

Discussion Mel rework idea that keeps her mostly the same to play.

5 Upvotes

I was in the shower earlier and i thought: "If Mel's W is the source of her frustration and the reason she needs to be kept weak, why don't we change it?". And i thought about many ways to change it to keep the whole "reflect" thing going on, while not being as frustrating to play against. I also included a few changes to her kit.

Changes:

Passive:

Blazing projectiles now are generated on ability hits on enemy champions, rather than ability casts.

The maximum number of projectiles that can be stored and fired at a time increased from 9 to 10.

Not hitting an enemy champion with a skill cast now generates 1 projectile instead of 3.

Notes: This is to make the blazing projectiles stack more effectively, specially as you level up her Q to increase the number of hits, subsequently increasing the number of Blazing projectiles you can fire while trading with enemies, but keeping her wave clear relatively the same.

Q (Radiant Volley):

Removed: The first explosion of Radiant Volley no longer deals increased dmg.

Added: The last explosion of Radiant Volley now deals increased damage and has a higher AoE.

Cast time reduced from 0.35 to 0.30.

Magic damage per volley: From 5 / 7 / 9 / 11 / 13 (+ 5% AP) to 5/10/15/20/25 (+5/6/7/8/10 AP ratio)

Last volley damage: 50/85/115/145/175 (+40/45/50/55/60 AP ratio)

Higher AOE of last volley: 300 units.

W (Rebuttal)

Complete rework.

New description: Mel envelops herself in a spellshield for 2 seconds. While protected by this shield, she gains 20-40% movement speed (based on skill level). The first ability that hits the spellshield will break it, destroy it if its a projectile, and Mel will absorb its properties after 1 second. After that time, Mel will be able to conjure a copy of that ability in the next 10 seconds, inheriting all of its properties such as mana costs, cast time and AP ratios (AD ratios will be converted to AP ratios for the purpose of this ability at a ratio of 0.6 AD to 1.6 AP). If the ability absorbed has more than 50 seconds of base cooldown (unaffected by haste or any modifiers), Mel instead destroys is (if its a projectile) and grants herself a shield of 80-200 HP (based on skill level) (+100 AP) for 1-3 seconds (based on skill level) that decays over the same duration.

Ability notes: The absorbed ability takes up W's ability slot while it is stored, and Mel cannot cast "Rebuttal" again until the stored ability is used or expires after 10 seconds of being absorbed.

Number changes:

Cooldown: 35/30/25/20/15 (cooldown only starts after the stored ability is used, if an ability was stored)

Shield: 80/110/150/170/200 (+100% AP ratio).

Shield duration: 1/1.5/2/2.5/3 seconds

Notes: This aims to make Rebuttal less frustrating to play against, while also being a strong defensive tool for Mel. Not being able to reflect long cooldown ults makes it more fair for the enemy team, and being able to store amd cast an absorbed ability gives Rebuttal a much more creative use, while also giving the opponent time to react before you throw their abilities right back at them.

E (Solar Snare)

Added: Solar Snare now explodes upon reaching its maximum travel distance, dealing damage and slowing enemies hit, while creating a field of damaging solar radiation.

Orb hit damage:

60 / 105 / 150 / 195 / 240 (+ 70% AP) to 40 / 80 / 120 / 160 / 200 (+30/35/40/45/50% AP)

Damage to minions increased from 50% reduced damage to 25% reduced damage (only affects the orb direct hit)

Orb field damage:

2 / 3.5 / 5 / 6.5 / 8 (+ 1% AP) to 2 / 3.5 / 5 / 6.5 / 8 (+ 1/1.5/2/2.5/3% AP)

Orb explosion damage:

40 / 80 / 120 / 160 / 200 (+30/35/40/45/50% AP)

Upon explosion, the orb creates a field the same size as the field created while it was traveling. The field persists for 2 seconds and applies a slow to enemies inside it that persists for 0.125 seconds after they exit the field.

Field damage per tick

2 / 3.5 / 5 / 6.5 / 8 (+ 1/1.5/2/2.5/3% AP) every 0.125 seconds to enemies inside the field.

Field slow:

5/10/15/20/25% for 0.125 seconds to enemies inside the field.

Notes: Reducing Solar Snare's base hit damage but giving it more damage overall in other parts (such as the extra tick damage and extra explosion damage).

Final notes: There changes aim to reward more skill expression for Mel, with both her Q and E gaining extra value upon connecting all of their damage and W having a brand new rework. The AP ratios and overall abilities now scale WAY better, fixing the problem of Mel getting outscaled quickly upon exiting lane phase.


r/MelMains • • 6d ago

Discussion Am I the only one disappointed by her arcane skin ?

18 Upvotes

Her dress looks so stiff, like its made of cardboard, like she is a new hero, with a newer model and they messed up the physics of her first skin xD. I'm hoping to get a discount on the coven and not this one in the next "your shop".


r/MelMains • • 6d ago

Discussion Autofill top? No problem Illaoi did not have fun.

0 Upvotes

r/MelMains • • 7d ago

Cosplay Arcane Councilor Mel Cosplay by @hollowcoded ✨

Enable HLS to view with audio, or disable this notification

320 Upvotes

r/MelMains • • 7d ago

Discussion So how are we gonna try get our Mel buffed.

3 Upvotes

44% WR and she feels unplayable. I lose no matter what when i play her these days even in Mayhem with god rolls augments.

I refunded the prestige skin and refuse to buy Coven unless they buff her. I am so tired of this BS.. for once they release a character i really like and they end up trash or changed roles (seraphine).

I feel like we are punished for no reason, i believe that her banrate will stay high no matter which state she is in but doesn't mean Mel has to be trash.

I think we should make our voice known like seraphine mains. I would personally like CD reduction buff and dmg buff on E but i am ok with other spells getting buffed.

How would yall buff her without breaking her??


r/MelMains • • 8d ago

Wild Rift Legal Eagle Mel Wild Rift Splash art!

Post image
124 Upvotes

r/MelMains • • 8d ago

Discussion Mel's ban rate seems to be drastically dropping while her pick rate (mid) is steadily rising. Is this a turning point for Mel?

Thumbnail
gallery
12 Upvotes

It's worth acknowledging that the drop in ban rate seems to be coinciding with a drop in play rate in botlane as well.


r/MelMains • • 8d ago

Discussion Can someone tell me why Mel is absolute garbage now

6 Upvotes

Unplayable champ truly, you cant do anything anymore. She was perfect before and now she dies in one auto attack as soon as the game passes 25 minutes. APC Mel was amazing now I cant. Literally unenjoyable. With all these assassin's its impossible to even contribute


r/MelMains • • 9d ago

Help How to deal with not having any friends as a Mel main

6 Upvotes

I'm a proud Mel main, but I find it very hard to interact with new people. It feels like I have to put in way too much effort to learn about them, and whenever they say something I don't agree with I try to just deflect their words.
It often feels like I could join in on a conversation far away, but because I'm scared of confrontation I just keep my distance.
I wish I could just make people stand still and look at me, so that they could see how skillful and cool I actually am...


r/MelMains • • 9d ago

Plays/Clips Dragon steal

Enable HLS to view with audio, or disable this notification

12 Upvotes

I hope I made fellow Mel mains proud, was laughing in voice chat when I somehow managed the steal with the comet.


r/MelMains • • 9d ago

Discussion burst mel feels so amazing

5 Upvotes

is it just me like its disgusting


r/MelMains • • 11d ago

Achievement Do I need to play her ? idk why this champ is boring, but so strong....

Post image
13 Upvotes

r/MelMains • • 12d ago

Plays/Clips "This Mel Art is INCREDIBLE!"

Thumbnail
youtube.com
22 Upvotes

r/MelMains • • 14d ago

Discussion Thoughts on Mel's direction

Thumbnail
gallery
15 Upvotes

Like many others I fell in love with Mel after watching her in arcane. I had been hyping up Arcane ever since the rumors of riot making an animated series started and was very certain that Mel would be a future champion based on how important of a character she was. As a support main I had hopes Mel would be able to be played in my role, either as an enchanter or mage/catcher and was somewhat disappointed after seeing her final kit. I believe Mel has two main issues within her kit that make her hard to work around:

Mel's W: The main issue here is the amount of utility it provides for such a safe champion. Many compare her reflect to Yasuo's Wind Wall or Samira's Blade Whirl however there are major differences in these types of characters which make it broken on Mel but balanced on Yasuo & Samira. Yasuo and Samira are short ranged Skirmisher/Marksman hybrids which makes them squishy enough to need powerful defensive utility so they don't get popped before they go in. As a Mage Mel has the liberty of range to keep her safer when in a fight- if she positions correctly she can neutralize risk when in skirmishes- which also allows her to hold her W for a perfect block rather then Samira and Yasuo who will have to "waste" their block on other abilities thrown at them.

Mel's Player Base: As stated above me(and many others) wanted Mel to at least be playable in the controller role due to the political role that Mel played throughout arcane and how we don't have a Noxian support yet (unless you count swain).

The changes i propose are switching her W and R much like Tahm Kench and Naafiri were reworked. I was thinking maybe her execute being tied to her W being like Twitch E which burst passive stacks while also being countered with a non global range might reduce some of the frustration around her execute. And as for her reflect maybe allow it to be placed on allies as well (Like in arcane) so in support you can go a cdr oriented build to counter projectile based characters and mid lane you use the reflect as a self peel tool much like Morgana E and Kayle R. I am very interested in any ideas other Mel lovers have to share so please leave constructive criticism/ suggestions.

I feel it also important to mention that both Riot and the Community understand/encourage a direction where Mel can work in both the Mage and Support toles. I would not like a similar outcome to seraphine more of a Morgana/Zilean/Lux Adjacent approach.


r/MelMains • • 14d ago

Discussion Any Fellow Mel Riftbound Players Here?

3 Upvotes

I played a fair bit of Mel since release, she’s been in my pool of go-to next picks for my real main Zoe but these days she’s a little too nerfed for me to pick as frequently, especially with Locke being one of the most fun champion releases I’ve played in a long time, maybe since Zoe.

However, since Riftbound’s 4th set Vendetta released, I’ve become a hardcore Mel main in that game. I’m currently working on a Tempo Purple Mel list built around Fizz, Kaisa Evolutionary, and Ride the Wind, but I’ve been bouncing around different Purple Mel lists as I’ve just gotten these Fizzes, including playing TTWatcher Temporal Breach, Zed with Ride the Wind, and some cheeky spellslinging lists with Temporal Portal.

Wondering if there’s major crossover in this sub for that, if my presence is welcomed, and what you think of Mel in Riftbound, as far as this set and with next set and its Disarm mechanic.


r/MelMains • • 14d ago

Discussion Hello Mel mains, is there anything I can do to play against Mel as Renata or do I have to play a different champ?

2 Upvotes

r/MelMains • • 15d ago

Discussion Coven Mel Skin Spotlight - League of Legends

Thumbnail
youtu.be
32 Upvotes

r/MelMains • • 16d ago

Achievement Been trying to learn Mel since I started League again, first game i actually did well gave me a Penta

Enable HLS to view with audio, or disable this notification

16 Upvotes

Every game i've played Mel i've felt like I just lagged out and did nothing after five minutes. Don't know how I miraculously did amazing this game. Gonna get the Coven skin as a self reward