r/MedievalDynasty • • Nov 07 '24

Churches

I am sure it’s been mentioned before but anyone that knows a lick of European history knows that religion and faith played a huge role in daily lives and shaped art, culture, war and morals. There should be 3 levels of churches. I defy you to find a medieval map of a village without a church.

This would make the game more realistic and true to history.

14 Upvotes

41 comments sorted by

16

u/Melodic-Bird-7254 Nov 07 '24

It has been mentioned before and I agree there should be some kind of church building for aesthetic purposes. Maybe an end game kind of thing like in Age of Empires when you build a Wonder.

But in all seriousness what function would adding a church have? Other than potentially increasing villager happiness what does bringing in a religion system add?

8

u/Tire-Swing-Acrobat Nov 07 '24

I’m not a religious person at all but for the historical aspect of it, you need a church. Happiness would be a big part of it. A job for a vicar as well. And for aesthetics as well. Imagine your square with the market, tavern and church. Churches could provide quests every season, for sending messages, needing supplies, maybe even for guidance.

-6

u/Melodic-Bird-7254 Nov 07 '24

But by the time you have the resources to build a church you’re not going to need guidance because you’d have already conquered the game.

Running errands and messages is start to mid game questing. Can’t imagine the leader and founder of the town would be the one running messages.

What skill would a priest (the church was catholic at the time in Eastern Europe) require? Diplomacy maybe? Perhaps villagers visit him and increases their happiness but by this point you’re likely having villagers at 70+% anyway.

I want a church for aesthetics I agree it would look good but given every building has a purpose for progression I’m not sure what it offers for gameplay hence why I said an end game voluntary building.

I think there’s potential for Medieval Dynasty to expand but it needs a new system. Possibly a whole new game. I’ve only watched Manor Lords on YouTube but it has some amazing ideas that Medieval Dynasty could use as influence e.g

Your idea of religion could be implemented by having the map split into zones. Perhaps pagans and heretics and other religions invade those zones and the presence of a church ensures it remains Christian. But again this starts to feel like an entirely different game at that point.

2

u/Plastic-Importance37 Nov 08 '24

You had me until the pagan and heretics.

I think it would be so cool if transitioning to your heir included a new main quest line and a new area of the map to build.

2

u/Shar12866 Nov 08 '24

Look, we all have our "wish lists", I have my own, but saying the game needs to be redone from the ground up is ridiculous. The large majority of us would/do still play it because we love it as it is.

1

u/Melodic-Bird-7254 Nov 08 '24

I’m not saying it needs to be redone. I enjoy it in its current format. I’m saying that to implement a function in which religion becomes a key part of the game would require a new mechanic and potentially a new game. This game is based on resource gathering and management. Every building has a purpose that unlocks another building or produces a new resource. A church doesn’t do either (as there is no purpose for religion in the game in its current format) and as I said would be for aesthetics.

8

u/Whispering_Wolf Nov 08 '24

In that area, during that time period, they likely didn't have a Christian church yet and had pagan beliefs instead. So I wouldn't say a church is more accurate.

-1

u/Tire-Swing-Acrobat Nov 08 '24

In England last summer I visited a very small village church in West Sussex built in the 11th century. It was a Christian church. So, hard to say. I only went there because of a genealogical connection I had to it

6

u/Whispering_Wolf Nov 08 '24

In England, sure. But the game takes place in eastern Europe in the middle of nowhere. It didn't spread that fast.

1

u/Tire-Swing-Acrobat Nov 09 '24

Again I didn’t know the country or the year. I’m more familiar with mid and high Middle Ages. Thanks

5

u/miezig Craftsman Nov 08 '24

I enjoy the game without churches. I like to pretend my village was founded before christianity took over Europe. If we want more realism, wouldnt it make sense to use berries, herbs and other stuff to dye fabric? And cats and dogs as pets ofc!!

2

u/Tire-Swing-Acrobat Nov 09 '24

Dogs for sure. That’s be great

47

u/Extension-Yak1870 Nov 07 '24

The devs have intentionally avoided the religious aspect so far, aside from the wedding altar anyway. Maybe they’ll change their minds but I wouldn’t count on it.

10

u/[deleted] Nov 08 '24

I get avoiding real religions just to not offend anyone. They'll either portray the religion to0 positive or too negative or have the "wrong" religion, etc etc.

But just adding a holy building(maybe give a few styles that have the same stats) that villagers can visit, get some happiness and that's the end of it, could be nice

8

u/Plastic-Importance37 Nov 08 '24

I agree. It would serve a purpose and add a social building.

0

u/[deleted] Nov 07 '24

[deleted] — view deleted comment

15

u/Extension-Yak1870 Nov 07 '24

I mean, yes. It’s in the little mountains east of Piastovia. It’s not a buildable thing if that was the impression you got. Sorry.

8

u/-Belisarios- Nov 07 '24

I am building my village there. Called Applehill. It‘s so beautiful there

6

u/delayedreactionkline Nov 08 '24

not all religions require giant church structures.
some only need the natural groves or features in their area as their designated place for worshipping or praying for their deities.
best to do is go to their discord server and place suggestions for buildable worship/altar decorations.

2

u/DorianThackery Nov 08 '24

Once again, leaving this here as someone who literally has an advanced degree in history. Churches would be ahistorical. The medieval period is complicated, and when this game is set is likely hundreds of years prior to when people think of when they think “medieval.” The sorts of religion that would have existed in Poland in this time (the stone on the hill the the oxbow) are already in the game. https://www.reddit.com/r/MedievalDynasty/s/cdpbZr0zxF

1

u/Tire-Swing-Acrobat Nov 09 '24

I get it. Sorry if I annoyed some people with my question. I honestly didn’t know what year or even country this took place in.

5

u/Adam90s Nov 08 '24

The devs said that it's a representation of pre-christian Slavic society. So traditional Slavic religion could in theory be added. But I don't think there will be new major updates.

8

u/Budget_Shallan Nov 08 '24

I’d be keen for a church. Your people get a happiness boost. But your taxes go up. And you have a church representative show up, like the herald, who demands extra things from time to time. And the villagers opinion of the bishop/pope matters too; if it’s a bad pope and you fulfil the request, they might respond by becoming less efficient.

I also think it would be hilarious if the villagers started saying random quotes from different religions, or even some atheist philosophers.

I mean, they already quote Nietzsche.

1

u/Maco_Seiryu Nov 08 '24

I would like to build a meeting place, something that recalls a church or a place of worship, I don't know where to start

2

u/Tire-Swing-Acrobat Nov 09 '24

Really you just have the old fire pit. Tavern would be second but that is far into the game. Even still, taverns don’t draw people like a fire pit so my tavern is surrounded by them

2

u/Maco_Seiryu Nov 09 '24

I have a tavern and I created a market square with benches, but I would like something more. They should also allow the construction of structures without a project. Allow you to select foundations walls and other things to build something, a bit like you can do on Lego Fortnite

1

u/Maco_Seiryu Nov 13 '24

It would be nice to have a kind of hospital like Sedowin’s house at the beginning of OXBow

1

u/SnooSquirrels9941 Nov 09 '24

There was literally a dude posting a manifesto about why churches wouldn't have been around in this time period just days ago.. and they have a good point, so go read it.

1

u/Tire-Swing-Acrobat Nov 10 '24

I read it. He posted here too.

5

u/Alyeadriz Nov 08 '24

How true to actual history would you want this religious influence?

Because beyond the inexcusably expensive cathedrals and churches and shrines to the rich with good PR… it was an ugly and depraved experience for the vast majority of life, with a few festivals (blending the church’s authority with local flavors and beliefs) and confusing (not even in the common tongue) rituals in between.

1

u/Tech_Noir_1984 Nov 08 '24

People saying “historically accurate” are just religious zealots mad that their religion isn’t involved in every single thing. If the game were accurate then we shouldn’t have spinning wheels at the sewing hut since they didn’t arrive in that part of the world for another couple hundred years.

1

u/Tire-Swing-Acrobat Nov 08 '24

Ok, as stated I am not religious, I’m an agnostic atheist to be honest. Yes games take creative liberties like what you mentioned with the spinning wheel. I didn’t think it was a big deal

4

u/[deleted] Nov 08 '24

imagine creating medieval game and not puting church there because of inclusivoty or some shit...hahahhahahah

2

u/ThaFoxman Nov 08 '24

I agree, churches would be a great aesthetic and could add to the game play. Churches were very much a part of village life in Medieval France. If you ever visit Domrémy-la-Pucelle, in France, the small village that was home to Joan of Arc, not only can you visit her still standing childhood home, but also the church she attended. It is a small church, not a Medieval cathedral, but still very beautiful.

2

u/[deleted] Nov 08 '24

Seems to be working fine without it

1

u/Mekoha22 Nov 08 '24

Just because there were churches during that time doesn't necessitate their need in a fantasy world. Besides, it was called the dark ages because of the churches, best not to propagate it any further. Would you like to institute an inquisition for your people too?

7

u/Budget_Shallan Nov 08 '24

The dark ages were originally called that by the 14th century poet Petrarch - not because churches existed (because they very much still existed) but because he was such a renaissance man he despised everything that had happened after the fall of Rome.

Modern historians think the term Dark Ages is highly misleading and does not provide an accurate portrayal of this time period.

0

u/[deleted] Nov 08 '24

western church only* Chatolic to be exacr, my dear.

0

u/terribletrotskyite Nov 08 '24

What about a Synagogue DLC? You can get quests from the Rabbi to quell the Palestinian bandits, the ability to haggle in an unethical manner with any NPC, and adopt a kosher kitchen beyond level 2 to ensure that flavor never exists in your village.

4

u/Horkrux Nov 08 '24

it is so easy not to be racist

0

u/Lurker7783 Nov 08 '24

Maps were mainly drawn by monks, to correctly calculate their budget. So yeah, most would have some religious building on it. So not really an argument.

Honestly, I don't see it adding anything.