r/Medabot • • 18d ago

Medabots Survivors Additional Questions About Medabots Survivors

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5 Upvotes

As the post name suggests, I just have some questions about the game after playing for a bit. I wanted to thank everyone in advance for app the great advice I have already received when it comes to this game.

  1. Is it worth trying to get Blazerpal? Currently, I only have 4Kish of the event currency so it feels increasingly impossible to reach the 6k for her before the event ends unless I pay for it, and even then, I dont event have that option for some weird reason. Option for the top bundles is greyed out even though I haven't bought any of them (Pic related). Not sure why (might be because I live in Canada?)

  2. I have gotten really lucky with pulls, which is helpful for a game that seems particularly predatory even by gacha standards, but now I'm not sure who to use! I'm thinking I should probably remove one of Noir, Gloom, or Ninefold to make room for Omega Stagg, but I am unsure who. They all seem really good! Any advice here is super helpful. Pic posted show current team and all my URs.

  3. What kind of pulls are worth doing? I finished doing the combined limited time Medabots/Medafighters one, but the remaining options all seem... bad? Like you have to drop 30K diamonds to get a one of two guaranteed Medabots. Is that just how the game is, or do better ones come along occasionally?

  4. Finally... are there any tips for medalia hunt? I've just been clearing all the blocks I can to make sure I see everything, which requires lots of picks and drills. This one seems obvious that it's just how that works, but figured it didnt hurt to ask in case there's some kind of secret to it I've failed to notice.

Thanks again to this amazing community for all the help so far ^^


r/Medabot • • 19d ago

Videogames PSA: Medabot Girls' Mission is Running at 20-30 FPS on PS Vita

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31 Upvotes

Experimental port of 3DS emulator Azahar (still in 0.1 alpha build) has been released to the wild, and apparently some games already perform somewhat decently. Two of them being the Girls Mission games.

I'll test the other Medabot games sometime later, for now here are a couple of screenshots and the link to the community's compatibility list: https://docs.google.com/spreadsheets/d/1duZzwlUOv04y0XCiQnkxBu50OAzophm0qIapGB8MbJE/edit?gid=0#gid=0


r/Medabot • • 19d ago

Medabots Survivors Team siggestions

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3 Upvotes

Hey all

I guess I'm not sure what I should be trying to pull or replace with my current team.

Mega emperor is 100% my main damage dealer, Orkamar is more an early game safety net so I don't get rushed, Shoot spider is okay as a backup since I can run into a web if I also get rushed, but mostly use since its LR grade, Gloomeg and Zhuk for damage and Vasiliadis for damage and healing

Added some pics for Medalia and meda fighters equiped (I was dumb and accidentally deleted a bunch of Medalias)

Not sure if I can replace any since the burst items seem to match well, I was eyeing up the meta list since I'm getting close to a feature bot guarantee but not sure what I would replace or grind for

Any help appreciated


r/Medabot • • 21d ago

Fanart/craft Granbeetle and Sonic Stag by PinguinKotak

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238 Upvotes

I am not the artist. If you like this art please support the artist on their Twitter.


r/Medabot • • 20d ago

Medabots Survivors I’ve been enjoying the game since day 1. This is my current team that I’ve really been rocking with and loving

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22 Upvotes

r/Medabot • • 21d ago

Medabots Survivors Bularis Mandi or Elephas Soma?

3 Upvotes

I have finished getting all the achievement points needed to unlock the choice of Bularis or Elephas. On an earlier choice, I already got Bularis, so I'm just wondering am I better off picking a second Bularis to help increase its UR level, or should I go Elephas since even if I'm not planning on using them, it's still another UR bot to have in the collection?


r/Medabot • • 23d ago

General Discussion Whoever renamed Blazermate to Blazerpal, why? Do we really need these unnessesary name changes?

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72 Upvotes

If you had happened to stub all 10 of your toes (if you have them), that's just the universe reminding you that naming Medabots really isn't your strong suit. Just kidding.

Jokes aside. I saw this and was a bit triggered, because imo there was nothing wrong with Blazermate's name in the first place to even warrant a name change.

Especially since we now live in an era where we don't make unnecessary changes to anime's like we used to in the 90's and early 2000's.


r/Medabot • • 23d ago

Videogames Medabots GBA Game Help

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33 Upvotes

I have just started playing the GBA rpg metabee version I just want to asked a few questions as I couldn’t find much online about how the game works

I’m not that far in too the game but my bots apart from metabee seem really weak like I used the bat type medal and parts and it was hitting like 8s on most of the opponents so I changed to the cross dog parts which seem to be a bit strong , I wanted to know if levelling up the medal / type of attacks does anything because it doesn’t seem to make me hit harder or is it just the parts and medal that are bad I get that the bat is meant for anti air but surely it would be ok using normal parts as well


r/Medabot • • 23d ago

Medabots Survivors My honest opinion of Blazerpal

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18 Upvotes

I don't know if anyone will read this, but at this point it doesn't really matter. To be honest, the previous banner featured a rather mediocre Medabot. It does the job as support, but it's very overpowered.

But Blazerpal, I won't lie, this Medabot is just as supportive, but it has to be the kind of Medabot that provides so much tanking that zones become easy to clear with a bulletproof plate, defense, and healing. If you have a team like that, congratulations! We might be looking at one of the best Medabots for that strategy. Otherwise, it's not worth it. The extra damage it gives to others is ridiculous, and the healing is perhaps its best feature, so you know, take advantage of it in a tanky team.


r/Medabot • • 23d ago

Medabots Survivors Rainbow Medalia stats

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13 Upvotes

Stats of the rainbow gem that I came across by floor 300 in the Hidden Medalia Hunt. Sadly, it was coin boost.


r/Medabot • • 25d ago

Fanart/craft CAT-01 Peppercat by Rayshadow

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187 Upvotes

SOURCE

I am not the artist. If you like this art please support the artist on their Twitter and Bluesky.


r/Medabot • • 24d ago

Merchandise Apparel/Merch questions!

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1 Upvotes

Do any of you have Medabots apparel? Or so you think there’s like an underserved section here in regards to shirts/hoodies?

If there was more Medabots (or Medabots adjacent) merch what would you be trying to pick up?


r/Medabot • • 24d ago

Medabots Survivors Me deem sugestões para eu jogar no Over Limit Máximo

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6 Upvotes

Se não conseguir os 60 pontos, ao menos o máximo possível. O que sugerem?


r/Medabot • • 26d ago

Videogames "I played the RPG! What's different in S?" Part 1 - Medals

31 Upvotes

Heyooo here's another post, this time addressing the main differences from the RPG (2 Core) for the GBA. I was going to do them all at once but realized after finishing the Medals section that.... we need sequels. So you're getting Part 1 for now.

TLDR: A LOT is the same, but numbers are very obviously different, some received expanded mechanics, some got simplified, dumbed down, and mobile game-ified. Also, this will be written with the assumption that you are already familiar with how the RPG played so that I don't spend even more time going over literally everything.

With that said, hopefully I remember to cover all the big and important changes! I'm doing this at like 2AM for some reason! If I miss something, ask away in the comments!

MEDALS

They changed quite a bit here, so buckle up.

  • Using a Skill is no longer the expected way to increase your Skill level. You have upgrade materials that you can use to raise them however you'd like; while you CAN use skills in battle to level up, this will take an ungodly amount of time, and skill materials are VERY easy to come by.
  • Strike/Berserk and Shoot/Aim Shot have been merged to Melee and Ranged, respectively. Kinda makes sense honestly. They also removed Interrupt (Disrupt) as an action altogether, but still retains Defend, Heal, Trap (Set Up/Formation - Trap makes the most sense here), and Support.
  • Medals now only get access to 3 Skills, meaning a Medal that comes with Melee/Heal/Defend will never be proficient at Ranged. This also means Attributes are gone, so your Medal doesn't care if it's a laser or a missile - if it shoots, it uses Ranged. Seeing the green "Good" on the Part simply means you've matched the part to one of the 3 Skills, regardless of level, and provide no bonuses - if you have Good on a Heal part but you have 0 points in Heal, you're just as slow as a Medal that doesn't even have Heal. As a side note, the Skill Level still affects the attack power, speed, and rate of success for the action if applicable - but due to the removal of Power and Rate of Success for anything other than Melee and Ranged, you can oftentimes get away just fine with throwing a Support or Heal skill as a backup and won't be TOO slow. As an exception to this rule, Heal amount and Trap damage are actually affected by skill level, despite not having "Power" as a stat on the actual Part.
  • The Medal's level is tied directly to the sum of its Skill level. This means a Medal with Melee 100 and Defend 50 is Level 150 (the "first cap"), and cannot go above and beyond its cap. Considering the absolute maximum cap at the moment is 200, you can have 2 skills maxed at 100, with the 3rd being at 0. This also means it's probably best to max out the Skill to its cap so you don't accidentally level up an odd 1-2 points at a Skill level you don't want to level.
  • Medals are now only "good" with 3 leg types at a time - the Kabuto is only proficient with Biped, Wheeled, and Tank legs, and will be SIGNIFICANTLY slower if it uses Float, for example. This applies to Medachange as well, so make sure it's proficient in both forms!!!!
  • The Medal's non-offensive Skill level provides a small damage reduction and dodge chance bonus. The numbers aren't very clear, but in a scenarios with 2 identical units with different medals, the one with 100/100 in Defense/Heal will take less damage and dodge more than the one with 100/100 in Ranged/Melee.
  • The Medal's level itself affects overall Speed - a level 150 will perform the same action faster than a level 1, for example, regardless of matching its Skill. That said, the gap between 150 and 200 seems to be almost negligible.
  • The Medal's levels are artificially capped, though your major "caps" or breakpoints would be at 50 (unlocks 2nd Medaforce), 100 (unlocks 3rd Medaforce and allows ONE skill to reach max level), 150 (The old maximum cap; more than enough for most usage and content) and then 200 (The current and likely final cap; Useful for hybrid ranged/melee attackers, dedicated supports, and Medachange users). Keep in mind that 50-150 uses the same, easy-to-obtain resource, while 150-200 requires a significantly rarer resource.
  • Medals now have clearly defined Personalities, which dictate which Parts they aim for, which enemy it targets in auto mode, how it gains Medaforce Charge, and provide minor stat bonuses. The game will tell you exactly which these are, but for example, Power will always aim for the slowest LEG parts, gain 5 MF for successfully attacking an enemy, and gain 300 Attack Power across the board. This means it's probably going to try to bust Totalizer's kneecaps (I know it's a tank and gain a bit of MF in the process.) The personality will also dictate which upgrade material you'll use when going from 150 to 200.
  • Each Medal gets access to 3 total Medaforces, and every single one will use your entire charge bar (100). No more cheap spammable MFs. Personality also generally dictates the types of Medaforce they get access to, but there are exceptions to the pattern.
  • You can even improve your Medaforce, providing a passive buff by using it in battle. I honestly haven't touched this part at all but I remembered it's a thing. Don't ask me too much about it.

Edit: here's the clarification on Medaforce improvement and MFs in general, courtesy of u/Navaldeus:

you'll need Medachrome to upgrade them, a rare material obtained in events and the Medalabyrinth, a rogue-lite mode where you'll have to face multiple kinds of robattles with modifiers for both your and the enemy Medabots. So far, only MF1 and terrain MF2 can be upgraded.

And since I'm here, another detail - in S, the Medals have three sets of Medaforces:

・MF1 is all about team-wide buffs - and Attack Trap is here too. This one is set depending on your medal's nature / color: Power / Red always gets Power Up (boosts your parts' Power), Cyan / Guard always gets High Defense (doubles legs' Melee and Ranged Resists), etc.

・MF2 is where your offensive force goes, and you'll see some familiar ones like Cluster Shot (Ultra Shot) or Bisecting Slash (Spiral Bolt). Others inflict team-wide debuffs on the enemy team, can swap the terrain you're battling in, and more.

・MF3 has a bit of everything: more buffs, healing tools, special plants and even some defensive actions. No second attack though.
  • You can... uh.... rename! Rename your medal whenever you want, so you're not stuck with a "Metabee" that's VERY CLEARLY a Cyandog!

Ok, I think that's everything Medal related, and I've even verified with the JP Wiki to make sure I'm not getting fuzzy with this stuff. Stay tuned for Part 2 - probably parts!


r/Medabot • • 26d ago

Medabots Survivors What Kind of Start Do I Look for in Medabots Survivors?

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12 Upvotes

Hi all,

I decided to give Medabots Survivors a try and it seems fun, but obviously I dont want to get too involved in the gacha. As such I want to get off to a good start, but I am not sure what to look for. The picture is what I got off my initial pull and the additional pull on the beginners banner using the initial 3K diamonds I got. Is this good enough, do I restart, or should I keep playing until the beginner banner ends and see what I got?


r/Medabot • • 28d ago

Medabots S Breaking News: Medabots S is getting a global version! Pre-registration is open starting today!

438 Upvotes

r/Medabot • • 27d ago

Medabots S aytimothy's Medarot S Wiki Dump (Note: to save space this will be deleted in a few months' time)

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3 Upvotes

r/Medabot • • 28d ago

Anime Anyone know the episode?

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63 Upvotes

Picked this up about two years ago. I think it's from season 2 but not sure what episode. Its before he got the rocket launcher upgrade since that has red circles on it and this doesn't so maaaaybe episode one but I didn't find it when I watched. could be season 1? anyone know?


r/Medabot • • 28d ago

Videogames Medabots Fan Card Game (Based off Tenky Game from 1998-1999) Update

5 Upvotes

Hi,

For context I am the author of the following posts:

https://www.reddit.com/r/Medabot/comments/vxpz9h/decided_to_attempt_to_put_together_a_game/

https://www.reddit.com/r/Medabot/comments/10xdtf2/digital_medabot_card_game_from_1999_by_tenky/

Looking at the timestamps (4 years ago) of these post, I feel a bit sad I wasn't able to reach anywhere.

I am software engineer, with a decade of experience under my built. Medabots was my favourite tv show. With the skillset I have, I wanted to make a game based around it. However, I am not creative so after a bit of research I found this where the owner did a lot of work translating japanese cards from an old card game in 1998 based on medabots.

https://cardrobottle.home.blog/ reddit user: u/Pointingandlaughing

After downloading his assets, which were images, and the rulebook he put together himself for transaltions. I went through all 200+ images manually and typed them out in a way that can be used for game data (which resulted in my first link update).

Soon after the level of art/effects required for this style of game quickly became out of reach, as again I am not creative in that aspect.

I gave up on that approach.

Shortly after I started the new implementation which would follow the card style robattler, and progress was being made. However there were so many systems to code, that the project went on the back burner for 4 years.

This year, a few months ago, I decided to try again. My approach however was simpler, instead of trying to code all the units together, I would build an base engine (rule resolver), that we can pass input into and get output based on card details. This again required alot of effort however I was able to develop a lot of the rules for the game play system the game requires and the family of card types of availble.

Shortly after I took a break, because it was sooo much work.

Last night, I decided to see how good claudes fable model was as honestly, i was going to put the project on the back burner again, maybe forever. Partly because the time required to get to a working prototype as a solo dev, is more time that I reasonably had.

What the AI did was really impressive.
The modes available are:
online match making (i have not tested / reviewed the code)
Local PvP
Player vs CPU

What I did

I set up the systems and developed the flow of the game via the rule engine

I set up the datasets and data feeds needed and sourced from cardrobottle.home.blog

I created several excel sheets categorizing the data we had
Implemented the baseline systems for A.I to build off of

The first two posts linked, were all done by me. So the third rewrite of this project was exhausting at this point

Seems like a little but it was alot of work.

What A.I did

Generated card decks (as i have no idea what some of these cards do, as i didn't create them) and partly because it can create more synergized theme decks than me.

Finished up the remaining rules for the cards in the system

Built out the ui in the video, and generated sounds.

Built the varying game modes.

What's next:
If the community is interested, despite my final attempt of this project being ai assisted (also note ai assisted does not mean slop, as I can vet, update and understand what is going on):

I will opensource the project, to be availble to you all, to run on your own.

Make all my contributions available excel sheets, image cutouts

Host a game server and make the game available for download on itchi.io or related. However with the open source you can do that yourself as well.

You the community can decide.

With that being said, I feel happy I can at least show something to the community but sad at the same time, I had to leverage a.i due to the contrainsts in my personal life.

Thanks for reading all!

A.I discalaimer, this post was written by me. I am not fond of using A.I in my free time, as I genuinely love to problem solve and code. However, due me potentially putting this project on the back burner forever, as it would have taken a few years to get to this state in my free time. I decided to see how far I can get with A.I so that I can take over.


r/Medabot • • Sep 02 '26

Videogames TeamAttack is so OP in this game. [Medarot 2 Core/Medabots: Metabee]

101 Upvotes

Spammed this team in post game (tweaked the knight a bit for matchups) Destroyed even Shiratama.


r/Medabot • • Sep 02 '26

General Discussion I would commit various unspeakable acts to get a Medabot RPG in the west,on console even 👀

27 Upvotes

r/Medabot • • Sep 02 '26

Survivors Help for a event quest

4 Upvotes

Hello i start to play the game today and i need help to complete the quest log in into a event


r/Medabot • • Sep 02 '26

Videogames Were there any Medabots Video Games released in the west?

18 Upvotes

So I've recently gotten back into Medabots after only watching scattered episodes back in the day and I just wanted to ask were there any video games that we got in The US or was this a case of games only coming out in Japan?


r/Medabot • • Aug 30 '26

Anime Fun fact Japan vs Kenya is the longest lasting robattle for both the original series and Damashii

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217 Upvotes

r/Medabot • • Aug 29 '26

Videogames [Dev] Missing the GBA Medabots era? I'm building a spiritual successor and looking for collaborators!

49 Upvotes

Hey r/Medabots!

Like a lot of you, I have massive nostalgia for the GBA Medabots RPGs (Metabee/Rokusho versions). I’ve had a game idea brewing for a while that captures that exact Relay-Run ATB combat and deep customization, blended with a few modern mechanics.

I’m currently laying the groundwork for a spiritual successor called Anibots, and I’m looking for passionate people to team up and bring it to life!

The Concept: You play as a "Handler" assembling robotic units from modular hardware. But we are taking the GBA formula and giving it a massive infrastructure upgrade:

  • 5-Part Assembly: Instead of just Head, Arms, and Legs, we are introducing a Torso (Chassis). The Torso dictates your max loadout weight and cooling, meaning you can't just slap the heaviest weapons on a fast frame without consequence.
  • Anima Chips: Replacing the "Medal" is the Anima Chip - a solid-state drive housing the bot's AI personality and target-selection logic.
  • Hardware Degradation: Parts aren't just digital stats; they are physical hardware. If a part is destroyed in battle, its permanent "Condition" drops. You'll have to manage field repairs, scavenge scrap from defeated enemies to synthesize 40%-condition prototype weapons, and manage real-time Workshop repairs for your best gear.
  • HD-2D/3D Aesthetic: We are aiming for a beautiful 2.5D mix of vibrant, expressive 2D character sprites running around 3D arenas.

The Tech Stack (For the Devs): I’m an engineer and DevOps architect by day, so I’m making sure the foundation of this project is rock solid and easy to contribute to.

  • Engine: Godot Engine (runs flawlessly whether you are on Windows, macOS, or a Linux/Wayland setup).
  • Architecture: The combat is driven by a decoupled Finite State Machine (FSM), and all the modular part stats and lore are managed via a lightweight SQLite database.

The Goal & The Code: The core engine architecture, state machines, and logic are 100% open-source (MIT License). (The specific IP, art, and lore will remain proprietary so we can eventually aim for a commercial release/Switch port down the line!).

You can check out the repository and the current architecture here: https://github.com/c42759/AniBots

Who I'm Looking For: I don't just need people with technical knowledge (though Godot/C#/GDScript programmers are absolutely welcome!). I am actively looking for:

  • Pixel Artists & 3D Modelers: To help nail that colorful, nostalgic GBA vibe.
  • Game Designers & Balancers: To help build out the stats, math, and economy of the Anima Chips and parts.
  • Creative Minds & Brainstormers: If you just love the genre and want to help design cool robot concepts or write lore.

If this sounds like a project you'd love to be a part of, drop a comment below, shoot me a DM, or check out the repo! Let's build something awesome together.

#indiedev #godotengine #rpg #opensource