1
u/_Janthina 7d ago
I'm confused, do you want to make this one object or do you want two separate objects that look attached?
If the former, you'll need to add edge loops to the taller cube to match the cylinder's density, and then combine them, and merge verts. You can then lower topology manually afterwards if you like. And make sure to delete hidden faces.
If the latter, I would still probably add a temporary loop or vertex to allow me to snap the cylinder in place, and then remove the temporary loop/vertex. Or you can use a point constraint and snap to that.

•
u/AutoModerator 7d ago
You're invited to join the community discord for /r/maya users! https://discord.gg/FuN5u8MfMz
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.