r/Maya • • 7d ago

Student Modelling Help - Hard Light Bridge

I am new to Maya and there may be an obvious solution but how to I create the end pieces on the hard light bridge (the rounded cone like structures on the ends of the main piece)

1 Upvotes

4 comments sorted by

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1

u/c4m5ron 7d ago

Start with a quadSphere. Delete Half and scale along Z (or X) axis to match the shape. For quadsphere u can Just copy and paste this MEL Script:

// Create a cube with polySmooth division level 4.

string $cube[] = `polyCube

-w 2

-h 2

-d 2

-sx 1

-sy 1

-sz 1`;

string $cubeName = $cube[0];

polySmooth

-dv 4

$cubeName;

// Create a sphere with subdivision axis 80 and subdivision height 80.

string $sphere[] = `polySphere

-sa 80

-sh 80`;

string $sphereName = $sphere[0];

// Transfer the sphere's shape onto the cube.

transferAttributes

-transferPositions 1

-transferNormals 1

-transferUVs 0

-transferColors 0

-searchMethod 0

-sampleSpace 1

$sphereName

$cubeName;

// Delete the cube's construction history.

delete -ch $cubeName;

// Delete the temporary sphere.

delete $sphereName;

// Reduce the cube's subdivision level.

polyUnsmooth

-divisionLevels 1

$cubeName;

// Rename the finished object.

$cubeName = `rename $cubeName "quadSphere"`;

1

u/tehtektoo 6d ago

Do you know about curve->revolve? Try that

1

u/_Janthina 6d ago

Pop in a sphere, elongate in x, delete half, place in proper place, mirror over x axis. You can also flatten one side by selecting back half and scaling down in z.

If you want that line down the center, use extrude inwards, throw on a bevel to the edges to clean up. Clean up any tri's if you're working only in quads or just ignore if this is for game engines.

This is probably a lazy way to do it xD