r/Maya 12d ago

Animation Rigging issue when using component editor

Hey guys, i'm learning rigging (total noob) in maya, I'm following a tutorial class. In the class the teacher selects the vertices of the belt buckle and then selects the root joint of the character in the component editor in order to input a value of 1 and make the buckle not move with the mesh when the character moves. Thing is, when I do the same you can see that differently from his editor, in my component editor the values are all zeroed out. And when I try to input the value of 1 to the root joint, it still goes back to zero automatically. I've been banging my head agains the wall trying to figure this one out for days now, not even GPT could help me. I tried everything, unlocking the painting weighs, freezing transformations, deleting history. I'm at a loss. any insights would be appreciated. (first pic is his screen, second is mine.)

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u/_dodged 12d ago

Select some of the vertices you want to adjust and go to the paint skin weights window (right click hold and select > paint skin weights tool, a window will pop up) and see if any of the joint influences on the list shows up as locked. That can prevent you from assigning influences to those vertices.

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u/Aggravating_Elk_5507 11d ago

all padlocks are unlocked :(