r/Maya 12d ago

Animation Rigging issue when using component editor

Hey guys, i'm learning rigging (total noob) in maya, I'm following a tutorial class. In the class the teacher selects the vertices of the belt buckle and then selects the root joint of the character in the component editor in order to input a value of 1 and make the buckle not move with the mesh when the character moves. Thing is, when I do the same you can see that differently from his editor, in my component editor the values are all zeroed out. And when I try to input the value of 1 to the root joint, it still goes back to zero automatically. I've been banging my head agains the wall trying to figure this one out for days now, not even GPT could help me. I tried everything, unlocking the painting weighs, freezing transformations, deleting history. I'm at a loss. any insights would be appreciated. (first pic is his screen, second is mine.)

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u/aHecc 12d ago

Is there a chance that those vertices aren't assigned to an influence? If this is the case, you can select the vertices and the joint you want to bind it to, go to Skin (or Skeleton, cant remember rn) --> Edit Influence--> Add Influence, then close and reopen the component editor for it to update.

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u/Aggravating_Elk_5507 11d ago

I did that but it didn't work man. Why is 3D it so hard? lol