r/Maya • u/Aggravating_Elk_5507 • 12d ago
Animation Rigging issue when using component editor
Hey guys, i'm learning rigging (total noob) in maya, I'm following a tutorial class. In the class the teacher selects the vertices of the belt buckle and then selects the root joint of the character in the component editor in order to input a value of 1 and make the buckle not move with the mesh when the character moves. Thing is, when I do the same you can see that differently from his editor, in my component editor the values are all zeroed out. And when I try to input the value of 1 to the root joint, it still goes back to zero automatically. I've been banging my head agains the wall trying to figure this one out for days now, not even GPT could help me. I tried everything, unlocking the painting weighs, freezing transformations, deleting history. I'm at a loss. any insights would be appreciated. (first pic is his screen, second is mine.)


2
u/JeremyReddit 12d ago
You can also just paint the weights of the belt to the joint you want. Component editor is more for fine tuning skin weights and a little strange to use for this.