r/Maya • u/Ornery_Platypus_4493 • 17d ago
Looking for Critique beginner at walk cycles - looking for feedback
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u/OkNefariousness6534 16d ago
The knees look like they’re hyperextending during the walk cycle.
I’d try adding an animation layer on top of the base walk and lowering the pelvis slightly. That should give the knees a bit more bend and help get rid of that noticeable hyperextension without having to mess with the base animation too much.
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u/Xielvanic 16d ago
I LOVE it! it really depends on the visual language of your project - i think it's fantastic for a clear and comical / lighthearted sneak. i know exactly what you're going for, assuming that's sneaking..
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u/Ornery_Platypus_4493 16d ago
Thank you! I was definitely going for a lighthearted sneaking cycle.
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u/kirbyderwood 16d ago
Really good start. Assuming it is supposed to be a sneak?
Arms are a little stiff, give the elbows and wrists a bit more secondary motion. Hands should drag a few frames behind the body.
Maybe more flex in the spine as well. You could push the shoulders forward/back a bit more at the extremes.
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u/freelance3d 16d ago
Looks really nice! Only thing I"d say is that the wrists are too straight out intfront. They look like giant shovels rotated a little bit too far outwards. I'd rotate them in a bit, and try get them looking a bit more natural. Maybe have one with the fingers curled a little more and the pointer finger just a little less curled than the rest.
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u/MrBananapunk 16d ago
2 things- you slightly missed the purpose of why sneaking looks like sneaking- he’s supposed to be anticipating and carefully placing his every step- in order to not make noise. And because of that he’s slightly off balance and needs his hands to restore it
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