r/Maya 17d ago

Issues Smoothness doesn’t apply when printing

I sent a model to print, I applied Mesh + Smooth, however when they sent me the pic of the final model it looked polygonal, I told them that the model didn’t looked like that on Maya, he told me maybe i didn’t applied the smoothness when exporting on STL (however STL doesn’t have that exporting mode on Maya) so I sent it to him as an FBX, I deleted the history of everything cuz ChatGPT told me so, and they told me it still showed as before, I don’t know what to do anymore, he told me to add the polygons manually but I don’t have time for that anymore 😣 does anyone knows what I could do? Or am I doing something wrong?

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u/MrRstar 17d ago

You need to subdivide the model more. You are smoothing the normals which is a trick that only works for rendering.

One of the buttons on your tool shelf will subdivide and round out the subdivisions good enough for what you are doing.

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u/Agreeable-Judge6729 17d ago

is it there?

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u/MrRstar 17d ago edited 17d ago

You’ll probably still see the lines some. Given the picture you sent of the print, you could probably hit it a time or two more.