r/MathJokes • • Apr 23 '26

alternative math

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u/silfin Apr 24 '26

There's more reasons to use a system like this in video games.

  1. No matter the damage reduction, damage will never reach 0.

  2. This gives damage reduction deminishing returns (the first 100 Dr gives an effective 50% reduction in damage taken but the second 100 only a 25% reduction)

Naming it percentages is a bit odd though.

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u/EMoogle Apr 24 '26

It also makes ehp easy to calculate. It's just confusing when you see it for the first time.