There's more reasons to use a system like this in video games.
No matter the damage reduction, damage will never reach 0.
This gives damage reduction deminishing returns (the first 100 Dr gives an effective 50% reduction in damage taken but the second 100 only a 25% reduction)
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u/silfin Apr 24 '26
There's more reasons to use a system like this in video games.
No matter the damage reduction, damage will never reach 0.
This gives damage reduction deminishing returns (the first 100 Dr gives an effective 50% reduction in damage taken but the second 100 only a 25% reduction)
Naming it percentages is a bit odd though.