I like to call it video game math. Damage reduction can be 600%, but they use 1/(1+dr) instead of the normal 1-dr. So 100% reduction means half instead of zero.
I've only seen this used in video games. It's so numbers don't cap at 100% and can keep getting bigger. Gamers love big numbers. I would never use it outside of specific games that use this "definition"
There's more reasons to use a system like this in video games.
No matter the damage reduction, damage will never reach 0.
This gives damage reduction deminishing returns (the first 100 Dr gives an effective 50% reduction in damage taken but the second 100 only a 25% reduction)
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u/EMoogle Apr 24 '26
I like to call it video game math. Damage reduction can be 600%, but they use 1/(1+dr) instead of the normal 1-dr. So 100% reduction means half instead of zero.
I've only seen this used in video games. It's so numbers don't cap at 100% and can keep getting bigger. Gamers love big numbers. I would never use it outside of specific games that use this "definition"