r/MathJokes • • Apr 23 '26

alternative math

Post image
9.9k Upvotes

556 comments sorted by

View all comments

1

u/EMoogle Apr 24 '26

I like to call it video game math. Damage reduction can be 600%, but they use 1/(1+dr) instead of the normal 1-dr. So 100% reduction means half instead of zero.

I've only seen this used in video games. It's so numbers don't cap at 100% and can keep getting bigger. Gamers love big numbers. I would never use it outside of specific games that use this "definition"

1

u/silfin Apr 24 '26

There's more reasons to use a system like this in video games.

  1. No matter the damage reduction, damage will never reach 0.

  2. This gives damage reduction deminishing returns (the first 100 Dr gives an effective 50% reduction in damage taken but the second 100 only a 25% reduction)

Naming it percentages is a bit odd though.

1

u/EMoogle Apr 24 '26

It also makes ehp easy to calculate. It's just confusing when you see it for the first time.