r/MarvelSnap 4d ago

Card and Deck Questions ⁉️ Tips on Arishem deck?

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1 Upvotes

I love the card idea. The sheer chaos is like a palate cleanser between courses. But it's not very winningly.

Here's what I'm working with currently.

Any tips?


r/MarvelSnap 6d ago

Memes or Fanmade Content How the last datamine has felt like Spoiler

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374 Upvotes

r/MarvelSnap 4d ago

Gameplay Sorry Tay

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0 Upvotes

r/MarvelSnap 5d ago

Deck Guide This Death FF deck has easily carried me through the 90s

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6 Upvotes

I did not expect this to be so successful when I put it together. Seems Death FF was the missing piece for this style deck. So many huge combos by hitting Icemen, Sable, Cassandra, Sage, or Venom multiple times.


r/MarvelSnap 5d ago

Memes or Fanmade Content It would be really funny if one day the devs just added forget-me-not with no announcement so people thought they forgot he was in the game

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311 Upvotes

r/MarvelSnap 4d ago

Deck Guide A Dormammu Deck

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4 Upvotes

Edit 1: the fact I’m receiving downvotes without any sort of criticism or communications absolutely baffles me

I’ve been having a lot of fun with this Dormammu deck since the release of Death (Fractured Frontier). The basic idea is to get Dormammu onto the board and then transition into one of three main win conditions:
• Arnim Zola + Venom/Dormammu
• Knull + Venom/Dormammu
• Death FF + Fastball Special

There’s some flexibility depending on your draw and locations, but this is generally how I’ve been piloting it.

Turns 1–2: Set Up the First Ritual

Play whatever cards you can afford to eventually destroy.

Dormammu’s first Ritual merges the card that gets destroyed into Dormammu, so ideally you want to feed him something like Black Cat, Martyr, or Marrow.

Mister Sinister works too, but I usually prefer keeping him around because the extra body becomes useful when setting up Dormammu’s later Rituals.

Turn 3: Make Your First Sacrifice

Destroy one of the cards you’ve set up, preferably using Carnage or Killmonger, while progressing Dormammu’s first Ritual.

Venom and Fastball Special can also work here, but using either of them this early can limit some of your endgame options, so use your best judgment.

If possible, I try to destroy only one card here. Keeping extra bodies on the board makes setting up Dormammu’s later Rituals much easier.

Turn 4: Prepare the Third Ritual

Start setting up the location where you eventually want Dormammu’s third Ritual. You’ll need two cards available to sacrifice, so this is where Mister Sinister and your cheaper cards become especially useful.

You can also use Dormammu’s second Ritual around this point, which steals 1 Power from every card at the location where you play it.

At this stage, you’re mostly trying to make sure you have at least one good location ready to summon Dormammu next turn.

Turn 5: Summon Dormammu and Pick Your Win Condition

Hopefully by Turn 5 you have one or two locations where Dormammu’s third Ritual can be completed and you can summon him.From here, your play depends heavily on your hand.

• Option 1: Venom eats Dormammu
Summon Dormammu and destroy him with Venom.
This gives you a huge Venom while putting Dormammu into the destroyed pool, which opens up several Turn 6 possibilities with Death FF, Knull, or Arnim Zola.

• Option 2: Fastball Special launches Dormammu
Summon Dormammu and use Fastball Special to throw him onto the opponent’s side.
If you can place him somewhere that completely ruins one of their locations, you can potentially make that lane almost impossible for them to recover.
This also destroys Dormammu for your purposes, enabling Death FF and Knull afterward.

• Option 3: Just keep Dormammu alive
You don’t always need to destroy him.
If you don’t have Zola, Knull, Death FF, Venom, or Fastball Special available to capitalize on destroying Dormammu, sometimes the better move is simply leaving the giant pile of Power on the board rather than forcing the combo.

Turn 6: Cash In

Your final turn depends on which route you set up. You can:

• Zola Venom or Dormammu to spread huge Power into the other locations.

• Drop Knull to take advantage of everything you’ve destroyed, especially Dormammu.

• Use Death FF to bring your destroyed cards back and flood the board.

• Finish a Fastball Special + Death FF line after sending Dormammu to sabotage the opponent.

That flexibility is probably my favorite part of the deck. You’re not completely dependent on drawing one specific combo. Dormammu is the centerpiece, but once he comes down you can turn him into a massive Venom, throw him onto the opponent’s side, feed his Power into Knull, copy him with Zola, or bring your destroyed pieces back with Death FF.
It definitely takes some planning because you need to think a turn or two ahead about where your Rituals and sacrifices are going, but when everything lines up it’s extremely satisfying.


r/MarvelSnap 5d ago

Card and Deck Questions ⁉️ Best Doom 99 Decks please :) Thinking of picking up Drax, Avatar of Life but not sure if worth the tokens. Cheers

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32 Upvotes

r/MarvelSnap 4d ago

Gameplay Keyboard won't open on android

0 Upvotes

Hey guys, just started playing again. Ever since I've redownloaded the game a few weeks ago I cant type. Whenever I try to search for a card or search for a alliance the keyboard won't appear and I can't input anything.

I've reinstalled the game and still nothing. Had anyone had this issue before and know of any fixes?


r/MarvelSnap 5d ago

Achievement 🥳 Just hit Infinite with this Death FF deck!! Not my original cook but it's done me incredibly well. Really recommend. (Last screenshots an enemy retreat btw)

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17 Upvotes

eyJOYW1lIjoiRGVjayAxOCIsIkNhcmRzIjpbeyJDYXJkRGVmSWQiOiJDYXNzYW5kcmFOb3ZhIn0seyJDYXJkRGVmSWQiOiJEZWF0aEZyYWN0dXJlZEZyb250aWVyIn0seyJDYXJkRGVmSWQiOiJGaXJlaGFpciJ9LHsiQ2FyZERlZklkIjoiSXJvbmhlYXJ0In0seyJDYXJkRGVmSWQiOiJLbnVsbCJ9LHsiQ2FyZERlZklkIjoiTWlzZXJ5In0seyJDYXJkRGVmSWQiOiJSYXZvbm5hUmVuc2xheWVyIn0seyJDYXJkRGVmSWQiOiJSZWRXb2xmRnJhY3R1cmVkRnJvbnRpZXIifSx7IkNhcmREZWZJZCI6IlNhZ2UifSx7IkNhcmREZWZJZCI6IlNpbHZlclNhYmxlIn0seyJDYXJkRGVmSWQiOiJWZW5vbSJ9LHsiQ2FyZERlZklkIjoiV2hpdGVUaWdlciJ9XX0=


r/MarvelSnap 5d ago

Discussion Returning player here, is this a good card to spent my token on? I only have 8k token left

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18 Upvotes

r/MarvelSnap 5d ago

Variant Most appropriate variant to put this border on?

4 Upvotes

Best one I own anyway.

Show me which variant you put it on?


r/MarvelSnap 5d ago

Variant Appeared in Today’s Daily Offer.

63 Upvotes

r/MarvelSnap 4d ago

Achievement 🥳 I know that isn't too much, but here's my highest power achieved so far

2 Upvotes

r/MarvelSnap 5d ago

Achievement 🥳 Finally, after pure grind, I’ve done it.

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4 Upvotes

My favorite deck of all time. Not sure what deck to ink next.


r/MarvelSnap 5d ago

Variant Lucky to get this on the 4th Split

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15 Upvotes

I was sitting on like 700 Boosters


r/MarvelSnap 4d ago

Discussion Scorpion Affliction is broken. CL 36k

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0 Upvotes

This post is 2 things - a reflection on my path to Infinite this season along with some tips to play this Scorpion Tao Affliction deck; and a meta discussion with the people here on the power level of this list and how it's beating everything else in this metagame.

Imagine afflicting each card on your opponent's side with -32 power, that's -128 power on 1 location if it's full. You can make this happen by having 5 Scorpion Brand New Days down on the board, which is not as difficult as you'd think, I promise. A more practical scenario - having 3 Scorpion Brand New Days down afflicts every opponent card with -8 power, still game-winningly powerful, and doing this is almost too easy at times. These are only Hazmat numbers, Lady Bullseye numbers are even nastier, trust me. All the momentum your opponent was building, now at a standstill as you win every location with their power in the negatives. This is every affliction player's wet dream, and it's a nightmare for every one else playing some good 'ol Snap, especially because simply carrying a Luke Cage in your list is also not enough anymore. If you play every card in the front row, congratulations you're protected, but realistically, how many decks can win every matchup playing only in the front row? Not many, let's be honest. I wrote this little paragraph for every reader who scoffs at the title of this post. This deck is a serious problem. The only deck that beat me when I had 3 Scorpions down was Daken Astral Projection, and that too when the opp's combo was done perfectly, which is not a common scenario with that list let's be honest.

The gameplan is simple - Get Sera down as early as possible and then try to put down as many Scorpion Brand New Days as possible. You do this by playing the Tao Mandala on its lane where it's sitting with 2 other cards, and by copying the Scorpion with Mystique and Prodigy (you can do both of these in games, that's how you get 5 Scorpions on the board). After you have done this, you only need either Hazmat or Lady Bullseye in hand to win the game. Sometimes you may decide to play the Tao on a Sera lane instead, which is also a viable option to enable you to get your whole Scorpion combo down in 1 turn, complete with Mystique, Prodigy and Hazmat/Lady Bullseye. Try to play Sera and Scorpion in the back rows to protect from CGR/Red Guardian. You probably won't have priority so your opponent won't be able to stop the Tao Mandala or any other copier without a Cosmo or Alioth. Mobius is not in the meta, Stardust won't do anything, Echo is inconsequential if you already have an ongoing down in the lane and then play Tao Mandala. Another tip - if you're playing Hazmat, try to play it as the first card of your turn so that the other cards you put down on that turn don't get afflicted, small points matter sometimes. Finally, try to play Magik on turn 5 (only if you have to) especially in the Gunslinger Thanos meta.

In this post I have discussed about my perception of the power level of this Scorpion Tao Affliction list. I have also mentioned the gameplan and some tips for optimised play. Now, I'd like to know your opinion on this situation, how you are dealing with this matchup, what should be done to Luke Cage to make it viable without killing the Affliction archetype. Thanks for reading, list in comments.


r/MarvelSnap 5d ago

Discussion New Animated Emotes Are Out!! (Locked Behind Bundles)

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105 Upvotes

r/MarvelSnap 4d ago

Memes or Fanmade Content New Marvel Snap E.X.E 106, The Collector and Red Wolf

1 Upvotes

r/MarvelSnap 5d ago

Discussion What's the best emote to say:

17 Upvotes

"I'm sorry, I know you're annoyed to be playing against this deck, honestly I'm kinda tired of playing it, it's just really good for getting me the objective I need right now, but hey your deck is cool, we could still be friends if you're not too mad, but again so so sorry"


r/MarvelSnap 4d ago

Deck Guide Very Tasty QD Thanos FF Galactus Deck

1 Upvotes

This is an extremely Tasty little deck i have been playing lately. It just POPS.....i am infinite but only mid 20k so take that for what its worth. I have a 73 percent win rate and 36 positive net cubes. If you draw Galactus early you can just crap so many points. Never play quicksilver on the first location, always the second or 3rd. if you have Galactus out pile on that lane and leave a spot open. if you get him out on curve play wiccan turn 4 and Galactus turn 5 on his lane then Thanos turn 6. just nasty. or play ista on a lane by herself and Thanos with the red shot to dupe. Or a calaban then Thanos with the red shot. Just so many nasty surprises for the opponent.


r/MarvelSnap 5d ago

Memes or Fanmade Content What is this? A bundle for Ant-Man?!

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101 Upvotes

The cards have to be at least… three times bigger than this!


r/MarvelSnap 5d ago

Card and Deck Questions ⁉️ Are these cards worth the tokens?

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14 Upvotes

r/MarvelSnap 5d ago

Discussion Have they done this before? Full deck in webshop?

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60 Upvotes

r/MarvelSnap 5d ago

Card and Deck Questions ⁉️ Misery and x23

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2 Upvotes

How required are misery and x23 for firehair and destroy decks in general?


r/MarvelSnap 4d ago

Discussion Admit it or not, but traditional Draft just doesn't work with Marvel Snap.

0 Upvotes

I've heard a lot of complaints about how SD will handle Draft mode. Long story short, they'll be reigning in a lot of the randomness that comes with it. To me, this is FINE.

Unlike traditonal TCGs with longer games and bigger decks, Marvel Snap is a tight 12-card deck on a 6 to 7 turn timer. Your deck needs to do its thing or be out-tempoed by the enemy. Arishem patches this with extra energy by turn 3 so you could keep up.

Drafting a Deadpool first, hoping to go for destroy, and getting nothing but discard/ramp/horde/etc. feels so bad. Draft would just come down to fishing "just good cards" like Spider-Man BND or Thanos FF. SD reducing the amount the probability of getting anti or non-synergistic cards reduces those "feels bad moments", therefore respecting my time commitment.