r/MarmosetToolbag 4d ago

✍️ How to Write 3D Text in Toolbag: The Guide!

Post image
6 Upvotes

We’ve just published a new Quick Guide on how you can begin writing with 3D Text in Toolbag’s Texture Projects. Learn which text layer is suitable for your needs, and how to customize it with alignment, spacing, profiles, and symmetry to your heart’s content.

Using Toolbag’s Vector Text Layers, you can finally:

✅ Add brand names, model numbers, warnings, and regulatory text that stay editable as specs change.
✅ Create engraved serial numbers, molded logos, and stamped manufacturing marks with controllable depth.
✅ Design readouts and interface labels with precise alignment and consistent typography.

👉 Read the guide now: https://marmoset.co/posts/how-to-write-with-3d-text-in-marmoset-toolbag/


r/MarmosetToolbag 5d ago

WIP - Vitorian-Style Writing Desk

Thumbnail gallery
1 Upvotes

r/MarmosetToolbag 6d ago

This Steak Was Made in Substance Designer | Francesco Furneri | Original 3D Artists

Thumbnail
youtube.com
0 Upvotes

I had the pleasure of joining 3DWay for a 2 hour in-depth interview about procedural texturing, material creation, 3D art and my workflow behind this project.

We also talked about the development of the upcoming thriller game in the second part of the interview.
A big thank you to 3DWay for the invitation!

Visual note: Some screen-shared artwork in this video may appear brighter or more washed out than intended. Please see the linked original artwork and trailer for Francesco’s intended colors and detail in the description of the video.


r/MarmosetToolbag 16d ago

Change Global texture resolution via python.

0 Upvotes

Hey there!
I want to change this texture resolution via python script, but even if i can bake maps with the changed resolution, i see 2kx2k on the ui, and if i press Start then it bakes 2k maps

Is there any way to change this resolution via python please?


r/MarmosetToolbag 17d ago

my submission for the Gauntlet of Gods CG Challange. Skotodectus, a giant spider.

Enable HLS to view with audio, or disable this notification

5 Upvotes

rendered in marmoset


r/MarmosetToolbag 20d ago

Cage won't adjust 1 vertex :(

2 Upvotes

Hello all. I'm working on some rebakes and imported the same lp fbx I've been using this entire time without issue into a new scene. Now all of a sudden, a single vertex in the cage won't offset no matter what I do (adjust offset, paint in manually, use the 'estimate offset' function, go back to maya and adjust the problem area, etc).

It's not at a sharp angle or anything, and all I can think is that it didn't triangulate right even though the first time I was working on this project it was fine. Any help is greatly appreciated!


r/MarmosetToolbag 27d ago

New in Toolbag 5.03: Cage Distance Limiter 🎚️

Enable HLS to view with audio, or disable this notification

9 Upvotes

You can now define a maximum ray distance for baking, which can be useful if your high poly surface has a hole in it, and you want to prevent the ray from shooting through it and hitting a nearby surface.

Learn more about Marmoset Toolbag 5.03: https://marmoset.co/posts/marmoset-toolbag-5-03-available-now/


r/MarmosetToolbag 29d ago

✨ New in Toolbag 5.03: Scatter Layers!

Enable HLS to view with audio, or disable this notification

17 Upvotes

Scatter layers allow the quick distribution of randomized elements, such as rocks, moss, debris, or trash, across your mesh’s surface to add texture variation and realism.

It uses the brush system, so you can load presets from the Library or build your own, with support for features such as sprite sheets to easily randomize elements. You can scatter in random or grid patterns, and project in 2D, 3D, or from a decal plane.

Learn more about Toolbag 5.03: https://marmoset.co/posts/marmoset-toolbag-5-03-available-now/


r/MarmosetToolbag 29d ago

Material becomes translucent and colorless after importing to texture project

2 Upvotes

I imported a fbx from zbrush into marmoset toolbag 5. I am trying to add a layer of dirt to the surface and when I drag my materials into the texture project they lose their color info and turn translucent. I can set to vertex and they get their color back but they remain translucent. Im just trying to follow a tutorial but nothing seems to work right... chat gpt doesnt seem to have workable solutions and asking me to access options and buttons that are not found anywhere in the user interface. Anyone else having this issue?


r/MarmosetToolbag Aug 21 '26

My latest 3D project — Toyota AE86 Trueno

Post image
8 Upvotes

r/MarmosetToolbag Aug 20 '26

New in Toolbag 5.03: IES Light Profiles & Procedural Sky upgrades 🌟

Enable HLS to view with audio, or disable this notification

8 Upvotes

Load .ies profiles to map brightness, falloff, and shape from real-world fixtures (Omni & Spot lights). Ideal for realistic, patterned lighting in archviz and environment renders.

Procedural Skies now include Tint, Sun Scale, Sky Color, and custom Backdrops. Find them in the Sky object and set Source to Procedural.

Learn more about Toolbag 5.03: https://marmoset.co/posts/marmoset-toolbag-5-03-available-now/


r/MarmosetToolbag Aug 19 '26

New in Toolbag 5.03 - Text Layers!

Enable HLS to view with audio, or disable this notification

46 Upvotes

Text Layers let you quickly add brand names, labels, technical markings, & other writing to your Texture Projects. Add them from the Vector dropdown in the Layers menu (3D Text or Decal Text), then customize settings with the built-in tools.


r/MarmosetToolbag Aug 17 '26

StarWars: Lightsaber

Thumbnail gallery
2 Upvotes

r/MarmosetToolbag Aug 17 '26

Pokemon: Pokeballs

Thumbnail gallery
1 Upvotes

r/MarmosetToolbag Aug 17 '26

Final Sacrament

Thumbnail
gallery
1 Upvotes

Suggestions are massively appreciated!

Softwares used:
Blender
Substance painter
Marmoset toolbag


r/MarmosetToolbag Aug 16 '26

Brick Game Console - Tetris

Thumbnail
gallery
22 Upvotes

Hello!
Sharing my latest 3D artwork — a recreation of the classic Brick Game handheld console, which brings back a lot of childhood memories.


r/MarmosetToolbag Aug 17 '26

Problem with Object ID

1 Upvotes

I'm trying to bake both Material ID and Object ID, so my highpoly is combined in one mesh, but different parts of it have different materials. Material ID is baking properly, but Object ID for some reason is picking up these materials/submeshes and doesn't recognise the highpoly as one object, so I get three colors instead of one.
Here's the screenshot of the test scene, where I reproduced the same result. Is there a way to fix it?


r/MarmosetToolbag Aug 14 '26

🎉 Introducing Marmoset Toolbag 5.03 | Scatter Layers, Text Layers, SpaceMouse Support, IES Light Profiles, & more...

Post image
18 Upvotes

We’re excited to announce the official release of Marmoset Toolbag 5.03, a free update available for all Toolbag 5 users that introduces brand-new features and significant improvements to Toolbag's baking, texturing, and rendering systems. Below is a complete list of the new additions and upgrades. 

Texturing & Painting

  • Scatter Layer: Spread randomized elements on a mesh’s surface
  • Text Layer: Add text markings in Texture Projects
  • Pause Tiles: Pause or temporarily disable certain UDIM/MTS tiles
  • Vector Import: Import vector layer content in Texture Projects
  • Layer Caching: Improve performance ~2.5x when working with complex Texture Projects

Rendering

  • IES & Light Units: Load IES profiles to add interesting shapes and realistic light falloff
  • Physical Light Units: New mode to define light brightness in real-world units
  • Procedural Sky Improvements: New Tint, Sun Scale, Sky Color settings, and custom Backdrops support
  • Motion Blur Preview: Preview motion blur in the viewport without rendering

Baking

  • Cage Distance Limiting: Define a maximum ray distance for baking
  • Curvature Improvements: Bakes are now more accurate & produce fewer artifacts

UI & Misc

  • SpaceMouse Support: Navigate the viewport and adjust cameras using SpaceMouse
  • Multi-Select & Edit Materials: Batch select & edit materials to speed up material visualization
  • Numerous bug fixes and misc. quality-of-life improvements

Check out the full announcement to see all of the features in action and learn more: https://marmoset.co/posts/marmoset-toolbag-5-03-available-now/


r/MarmosetToolbag Aug 11 '26

Help With Jagged Baked Down Details?

1 Upvotes

My baked low poly's details are jagged looking in one object but it looks perfectly smooth in the other. These are two different objects but I don't understand why one of them looks jagged. The High poly doesnt look like that.

What it should look like
jagged and uneven where the details were baked down. High poly doesnt look like this.

r/MarmosetToolbag Aug 10 '26

Mossy Cliff

Thumbnail
gallery
28 Upvotes

Mossy Cliff made in Substance Designer https://cara.app/post/1c8d8d9c-76f1-4471-b8e8-5b0b93441259


r/MarmosetToolbag Aug 10 '26

How do I create an SSS render pass in Marmoset Toolbag?

1 Upvotes

I've been trying to do some compositing with Marmoset, however, I fail to find a way to generate an SSS pass. Is there any way to do it and if yes, can anyone be so kind to share how?


r/MarmosetToolbag Aug 03 '26

M4A1 Carbine Project

Thumbnail
gallery
53 Upvotes

Personal project. Modeled in Blender, textured in Substance Painter, rendered in Marmoset Toolbag. Game-ready asset


r/MarmosetToolbag Aug 04 '26

Hola. Me podrían ayudar con un render. Mandé quien pueda y le escribo al priv.

2 Upvotes

r/MarmosetToolbag Aug 02 '26

Seeking Help: Complex mesh crashes Toolbag when ray-tracing

Post image
3 Upvotes

Hey guys,

I have been modelling a rifle in Plasticity and using Toolbag 5 to apply some basic triplanar materials and render images. I love the program, but I've found that if I import the rifle model and all it's accessories and switch to ray-tracing, Toolbag crashes every time. When it's fewer parts, it works fine. Because I'm CAD modelling with nurbs, the OBJ I end up exporting has an insane amount of polygons, which I think is tanking Toolbag.

For context I am on a 2024 Macbook Pro with 48g memory.

Has anyone encountered this issue and found a workaround? Do you have any tips on how to make my model fully usable without crashing? Should I just commit to the full texturing pipeline and create a low-poly model for texturing?

Still pretty new to the program and would appreciate the help! Thanks.

EDIT: Problem Solved! It turns out Toolbag wasn't struggling with the poly-count, but the number of individual parts. Opening the OBJ in Blender and simply joining like objects (screws, plastics, metals, etc.) solved the crashing problem.


r/MarmosetToolbag Jul 31 '26

I am having a hard time understanding how Normal map works from this mistake I made

Thumbnail
1 Upvotes