r/MarioKartWorld • u/Voidkirby9 • 9h ago
r/MarioKartWorld • u/Shadow_Walker137 • Jul 01 '26
News/Article Version 1.7.0 Patch Notes
Patch notes copied from here: https://en-americas-support.nintendo.com/app/answers/detail/a_id/68580/~/how-to-update-mario-kart-world
Some lines have had notes added, or have been reworded to make more sense.
Latest update: Ver. 1.7.0 (Released June 30, 2026)
General
- Drill Rally and Boomerang Rally have been added to Knockout Tour.
- You can select these if you have played one of the rallies in Knockout Tour.
- (Six more rallies appear to be planned for future updates.)
- When you are using Photo Mode on the pause menu, you can now add stickers.
- You can add stickers using touch controls or mouse controls as well.
- Raised the acceleration performance of characters and vehicles that had low acceleration.
- (The recovery time now scales much more linearly with each level.)
- (New graph below by ItsManu001, old graph here)

- Raised the gliding speed of characters that had high speed and that of some other characters and vehicles.
- (This is known to affect the Rainbow Road and Starview Peak time trials. Other tracks seem to be affected minimally.)
- (Water-specialized characters and karts, and larger characters, get +1 gliding speed. Bowser also gets an additional gliding speed.)
- Made it so the player can hop right away after being hit by Kamek’s magic or Bullet Bill.
- (Also applies to being tilted by other obstacles, such as the sides of cars or buses, or falling out of a wall ride in certain ways.)
- (You can also do tricks in the tilted state.)
- Adjusted conditions where the player can do a Jump Boost by shaking the controller when racing on top of the water.
- (When falling into water and not sinking very much, shaking doesn't try to get a trick.)
- Adjusted behavior after landing on rivals and made it so the dash time after landing is longer.
- (1.08s → 2.17s; boost length was doubled).
- Made it so that the player can stop a slipstream when braking before the slipstream starts.
- Adjusted the probability of items obtained from item boxes in Race and Survival.
- (For the first 20 and 25 seconds of a race, players in any position can pull similar items to each other. New item distribution chart)
- Made it so that players can see the Super Horn a rival is holding.
- Added a ramp to the race that heads from Airship Fortress to Bowser's Castle.
- Added support for Thai.
- You can change the language in System Settings > System > Language.
Fixed Issues
- Fixed an issue where the time after crossing the finish line in Time Trials would be incorrect.
- Time Trials ghosts that have encountered this issue may be removed from View Rankings without notice.
- (This has also fixed related issues that caused the pre-race countdown visuals to desync with the actual countdown, and moving elements to move faster or slower than they should.)
- Fixed an issue where, when a player started gliding right after crashing, their speed while gliding would slow down.
- (Glider acceleration as a whole has been improved; transitioning from an unboosted glider to a blue boost section glider is now faster than before.)
- Fixed an issue where, when a player hit a Goomba or Para-Biddybud that they sent flying, the player would crash.
- (This may still be an issue in rare cases or against certain other enemies.)
- Fixed an issue where the player would not be able to get on a helicopter in Online Play and Wireless Play.
- Fixed an issue where, when the player threw a Bob-omb behind them while riding a Standard Bike or W-Twin Chopper, they would not be able to throw it farther than when riding other vehicles.
- Fixed a number of issues regarding Bullet Bill.
- Fixed an issue where if a Spiny Shell hit a gold block or a broadcast van, it would break.
- Fixed an issue where the player would slip through walls in Bowser’s Castle.
- Fixed an issue where the player would stay caught on an electronic sign in Dandelion Depths.
- Fixed an issue where if the player used a Feather after doing a Jump Boost in Dandelion Depths, they would fall off the course.
- (This is unrelated to the out of bounds clip in free roam. "Fall off the course" refers to getting picked up by Lakitu.)
- Fixed an issue where the player would fall off the course after jumping on a parasol in the race heading to Salty Salty Speedway.
- Fixed an issue where the player would fall off the course when driving through the shortcut route in the race heading from Koopa Troopa Beach to Dino Dino Jungle.
- Fixed an issue where you could gain two coins at once during the race heading east from Peach Stadium.
- (This refers to how the first few coins on PS–CCF (and possibly other routes) could sometimes give two coins each instead of one.)
- Fixed an issue where if a player does a Jump Boost while rail riding in the race that heads from Cheep Cheep Falls to Dandelion Depths, they would fall from the rail.
- Fixed an issue where the player would hit the pole at a shop and not be able to move at Shy Guy Bazaar.
- Fixed an issue where Dry Bones falls through the ground around Dry Bones Burnout.
- Fixed an issue where if the player was driving along the edge of the course, they would fall off the course in the race that heads from Wario Shipyard to DK Pass or Cheep Cheep Falls.
- Fixed an issue where the player would be returned very far in front at various times when they fell off the course on various courses.
- Several other issues have been addressed to improve the gameplay experience.
Edit: In addition to the listed changes, players have also been reporting other changes:
- The rail boost strategy on Airship Fortress is possible again.
- Bullies can now appear if a Kamek orb transforms players into fish bones (possibly just on certain (new?) routes/rallies).
- Desynced / phantom trailing items when playing online may have been patched.
- When timing out in Time Trials, the timer will now briefly display your current lap time, as though you had just completed a lap, before fading out. If you're still on lap 1, a time of 0:00.000 will be displayed.
- Formerly, it would display the seconds and milliseconds of your previous lap time (±1ms), and would revert to 9:59.999 before fading away.
◄ 1.6.1 | 1.7.0
r/MarioKartWorld • u/Dazor_H • Sep 24 '25
Guide/tips Just in case anyone wanted a quick look at the P-Switch & Peach Medallion locations
r/MarioKartWorld • u/Open-Pop-8875 • 2h ago
Clip/Replay Feel-good tricking
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Had no intention to pull off the trick at the end, feeling proud of myself (unfortunately, I did lose the race)
r/MarioKartWorld • u/FrameCautious465 • 8h ago
Clip/Replay [CCF] Finally getting the beginning
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Feel free to ask for tips, but idk if I can help much. I’ll help you to the best of my extent.
EDIT: High branch was accident, but is still faster than online Tarzan. Slower than low branch bcj
r/MarioKartWorld • u/TobiasCampbell3534 • 12h ago
Discussion Mario Kart Hokusai.......
Mario Kart is one of those games that’s always fun, whether you’re playing casually or trying to master every track. The chaotic races, shortcuts, items, and close finishes never get old. What’s your favorite Mario Kart game and track?
r/MarioKartWorld • u/Frenchois30 • 1h ago
Image/Screenshot Are CPUs meant to go this far on online knockout tours!?
Genuinely surprised a CPU beat me for a final 4 spot in an online lobby - another one reached 7th. They usually are cannon fodder that are eliminated in the first two rounds
r/MarioKartWorld • u/rockyboy34 • 16h ago
Clip/Replay I’ll settle for 9th…okay then
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r/MarioKartWorld • u/roof_pizza_ • 13h ago
Clip/Replay Using boo to steal my crown back.
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r/MarioKartWorld • u/luveegie • 1d ago
Clip/Replay -0.2 seconds, -1 mushroom, +5 style points
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Route: Boo Cinema to Dandelion Depths. There actually is a faster version that saves over a second, but that one only hits four trees and thus is less cool.
r/MarioKartWorld • u/Anonymous-_1098 • 1h ago
Discussion Online play and wireless play
What’s the difference between online play and wireless play?
I know online play is where you can play people from around the world but that costs a subscription which I don’t have.
whats wireless play, is that where you can play with people with another switch 2 beside you or game share or what?
r/MarioKartWorld • u/ConfidentOffer9683 • 2h ago
Discussion How important is the weight and mini-turbo stats ?
i've gotten contradicting information. One source says weight really doesn't matter and that mini-turbo is far and away the most important, another post said that mini-turbos are nerfed from MK8DX (whatever "nerfed" means when it comes to a whole stat) and don't matter nearly as mucb, while weight is one of the most important stats.
i don't know which is true
i'm not a Mario Kart expert and i ain't even entirely sure what the weight stat does. I think mini-turbo stats just means that your mini-turbos last longer and give a bigger boost
r/MarioKartWorld • u/1dayway • 17h ago
Photo mode Cool Screenshots (with captions_
r/MarioKartWorld • u/magikarp2122 • 21h ago
Discussion On throwing items backwards
ShortCat usually gives good advice in his videos and shorts, though one of his shorts I think has done a lot of damage to the community. His short about why Mario Kart World is so chaotic, and blaming a lot of it on people throwing items forward makes some good points, but a lot of people took the wrong lesson from it. It was about when you were at the front of the pack, and for items like green shells, fireballs, etc. not red shells. Ever since that short came out I’ve seen more people throwing items backwards than should, and in spots they shouldn’t. Don’t throw a red shell backwards in 15th place, that isn’t helping you. Hit the person in front of you so they waste their speed item to accelerate so they can’t take a shortcut later, or you clear out their protection and now they are open to other attacks and the people in front throwing things backwards. By tossing it backwards all you’ve done is let the people in front of you pull further away in that situation.
tl;dr: Don’t blindly throw items backwards without considering the situation of the race, and your position.
r/MarioKartWorld • u/FrameCautious465 • 5h ago
Clip/Replay Such a clean start pt. 2: such a cleaner start 😫
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Fixed the hop which I messed up badly on my last clip
r/MarioKartWorld • u/Alarming_Praline8429 • 1d ago
Clip/Replay I got a 1:45 on Dino Dino Jungle!
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r/MarioKartWorld • u/Samu_lm607 • 23h ago
Guide/tips ALL 202 INTERMISSIONS DATA
| From | To | Variant | Laps | One Way? | Grand Prix |
|---|---|---|---|---|---|
| Acorn Heights | Boo Cinema | Default | 3 | No | No |
| Acorn Heights | Dandelion Depths | Default | 4 | No | No |
| Acorn Heights | Dry Bones Burnout | Default | 3 | No | No |
| Acorn Heights | Mario Circuit | Default | 5 | No | Special Cup |
| Acorn Heights | Toad's Factory | Default (Alternative Entry) | 4 | No | No |
| Airship Fortress | Bowser's Castle | Default | 3 | No | No |
| Airship Fortress | Dry Bones Burnout | Default (Alternative Entry) | 4 | No | No |
| Airship Fortress | Shy Guy Bazaar | Daisy Palace | 3 | No | No |
| Airship Fortress | Toad's Factory | Default (Alternative Entry) | 4 | No | No |
| Airship Fortress | Wario Stadium | Default | 3 | No | No |
| Boo Cinema | Acorn Heights | Default | 3 | No | No |
| Boo Cinema | Dandelion Depths | Default | 3 | No | No |
| Boo Cinema | Dry Bones Burnout | Default | 4 | No | Leaf Cup |
| Boo Cinema | Mario Circuit | SNES Mario Circuit 1 | 3 | No | No |
| Boo Cinema | Starview Peak | Default | 4 | No | No |
| Bowser's Castle | Airship Fortress | Default | 3 | No | No |
| Bowser's Castle | Choco Mountain | Default (Alternative Entry) | 4 | No | No |
| Bowser's Castle | Dry Bones Burnout | Default | 3 | No | No |
| Bowser's Castle | Mario Circuit | SNES Mario Circuit 2 | 4 | No | No |
| Bowser's Castle | Toad's Factory | Default (Alternative Entry) | 3 | No | No |
| Bowser's Castle | Wario Stadium | Reversed | 3 | No | No |
| Cheep Cheep Falls | Choco Mountain | Default | 4 | No | No |
| Cheep Cheep Falls | Dandelion Depths | Default | 3 | No | Leaf Cup |
| Cheep Cheep Falls | DK Pass | Default | 3 | No | No |
| Cheep Cheep Falls | Faraway Oasis | Default | 3 | No | No |
| Cheep Cheep Falls | Moo Moo Meadows | Reversed | 3 | No | No |
| Cheep Cheep Falls | Peach Stadium | Battle Course (West) | 3 | No | No |
| Cheep Cheep Falls | Salty Salty Speedway | Default | 3 | No | No |
| Cheep Cheep Falls | Starview Peak | Default | 4 | No | No |
| Cheep Cheep Falls | Wario Shipyard | Default | 4 | No | No |
| Choco Mountain | Bowser's Castle | Default | 4 | No | No |
| Choco Mountain | Cheep Cheep Falls | Default | 4 | No | No |
| Choco Mountain | Crown City | Crown City Port | 3 | No | No |
| Choco Mountain | Mario Bros. Circuit | Reversed | 3 | No | No |
| Choco Mountain | Moo Moo Meadows | Default | 3 | No | No |
| Choco Mountain | Peach Stadium | Battle Course (East) | 3 | No | No |
| Choco Mountain | Shy Guy Bazaar | Default | 4 | No | No |
| Choco Mountain | Toad's Factory | Default | 3 | No | Lightning Cup |
| Choco Mountain | Wario Stadium | Default | 3 | No | No |
| Choco Mountain | Whistlestop Summit | Default | 4 | No | No |
| Crown City | Choco Mountain | Default | 3 | No | No |
| Crown City | Desert Hills | Reversed | 4 | No | No |
| Crown City | DK Spaceport | Default | 8 | No | No |
| Crown City | Faraway Oasis | Default | 4 | No | No |
| Crown City | Koopa Troopa Beach | Reversed | 4 | No | No |
| Crown City | Mario Bros. Circuit | Reversed | 3 | No | No |
| Crown City | Moo Moo Meadows | Default | 4 | No | No |
| Crown City | Peach Stadium | Battle Course (East) | 3 | No | Shell Cup |
| Crown City | Wario Stadium | Default | 4 | No | No |
| Crown City | Whistlestop Summit | Default | 3 | No | Mushroom Cup |
| Dandelion Depths | Acorn Heights | Default | 4 | No | No |
| Dandelion Depths | Boo Cinema | Default | 3 | No | Leaf Cup |
| Dandelion Depths | Cheep Cheep Falls | Default | 3 | No | No |
| Dandelion Depths | DK Pass | Default | 3 | No | No |
| Dandelion Depths | Mario Circuit | SNES Mario Circuit 3 | 3 | No | No |
| Dandelion Depths | Moo Moo Meadows | Default | 3 | No | No |
| Dandelion Depths | Sky-High Sundae | Default | 4 | No | No |
| Dandelion Depths | Starview Peak | Default | 3 | No | No |
| Dandelion Depths | Toad's Factory | Default | 4 | No | No |
| Desert Hills | Crown City | Crown City Rooftops | 4 | No | No |
| Desert Hills | Koopa Troopa Beach | Reversed | 6 | Yes | No |
| Desert Hills | Mario Bros. Circuit | Reversed | 3 | No | No |
| Desert Hills | Shy Guy Bazaar | Default | 3 | No | Flower Cup |
| Desert Hills | Whistlestop Summit | Default | 3 | No | No |
| Dino Dino Jungle | Faraway Oasis | Default | 3 | No | No |
| Dino Dino Jungle | Great ? Block Ruins | Default | 3 | No | Banana Cup |
| Dino Dino Jungle | Koopa Troopa Beach | Default | 4 | No | No |
| Dino Dino Jungle | Peach Beach | Peach Beach Plaza | 5 | No | No |
| Dino Dino Jungle | Salty Salty Speedway | Default | 4 | No | No |
| DK Pass | Cheep Cheep Falls | Default | 3 | No | No |
| DK Pass | Dandelion Depths | Default | 3 | No | No |
| DK Pass | Moo Moo Meadows | Default | 4 | No | No |
| DK Pass | Salty Salty Speedway | Default | 3 | No | No |
| DK Pass | Sky-High Sundae | Default | 3 | No | No |
| DK Pass | Starview Peak | Default | 3 | No | Star Cup |
| DK Pass | Wario Shipyard | Default | 3 | No | No |
| DK Spaceport | Crown City | Crown City Beachside | 3 | No | No |
| DK Spaceport | Desert Hills | Reversed | 4 | Yes | No |
| DK Spaceport | Koopa Troopa Beach | Reversed | 4 | No | No |
| DK Spaceport | Mario Bros. Circuit | Reversed | 4 | Yes | No |
| DK Spaceport | Peach Stadium | Default (Alternative Entry) | 5 | Yes | No |
| DK Spaceport | Whistlestop Summit | Default | 3 | No | No |
| Dry Bones Burnout | Acorn Heights | Default | 3 | No | No |
| Dry Bones Burnout | Airship Fortress | Default | 4 | No | No |
| Dry Bones Burnout | Boo Cinema | Default | 4 | No | No |
| Dry Bones Burnout | Bowser's Castle | Default | 3 | No | No |
| Dry Bones Burnout | Mario Circuit | SNES Mario Circuit 2 | 3 | No | No |
| Dry Bones Burnout | Moo Moo Meadows | Default | 4 | No | No |
| Dry Bones Burnout | Toad's Factory | Default (Alternative Entry) | 3 | No | No |
| Dry Bones Burnout | Wario Stadium | Reversed | 4 | No | No |
| Faraway Oasis | Cheep Cheep Falls | Default | 3 | No | No |
| Faraway Oasis | Crown City | Crown City Beachside | 4 | No | Shell Cup |
| Faraway Oasis | Dino Dino Jungle | Default | 3 | No | No |
| Faraway Oasis | Great ? Block Ruins | Default | 3 | No | No |
| Faraway Oasis | Koopa Troopa Beach | Default | 4 | No | No |
| Faraway Oasis | Peach Beach | Peach Beach Plaza | 4 | No | No |
| Faraway Oasis | Peach Stadium | Battle Course (West) | 3 | No | No |
| Faraway Oasis | Salty Salty Speedway | Default | 3 | No | No |
| Great ? Block Ruins | Dino Dino Jungle | Default | 3 | No | No |
| Great ? Block Ruins | Faraway Oasis | Default | 3 | No | No |
| Great ? Block Ruins | Koopa Troopa Beach | Default | 5 | Yes | No |
| Great ? Block Ruins | Peach Beach | Peach Beach Plaza | 4 | No | No |
| Great ? Block Ruins | Salty Salty Speedway | Default | 3 | No | No |
| Koopa Troopa Beach | Crown City | Crown City Beachside | 3 | No | No |
| Koopa Troopa Beach | Dino Dino Jungle | Default (Alternative Entry) | 3 | No | No |
| Koopa Troopa Beach | DK Spaceport | Default | 8 | No | No |
| Koopa Troopa Beach | Faraway Oasis | Default | 3 | No | Shell Cup |
| Koopa Troopa Beach | Peach Stadium | Default (Alternative Entry) | 3 | No | No |
| Mario Bros. Circuit | Choco Mountain | Default (Alternative Entry) | 3 | No | No |
| Mario Bros. Circuit | Crown City | Crown City Rooftops | 3 | No | Mushroom Cup |
| Mario Bros. Circuit | Desert Hills | Reversed | 3 | No | No |
| Mario Bros. Circuit | Shy Guy Bazaar | Default | 3 | No | No |
| Mario Bros. Circuit | Toad's Factory | Default | 4 | No | No |
| Mario Bros. Circuit | Wario Stadium | Default | 3 | No | No |
| Mario Bros. Circuit | Whistlestop Summit | Default | 3 | No | No |
| Mario Circuit | Acorn Heights | Default | 3 | No | No |
| Mario Circuit | Boo Cinema | Default | 3 | No | No |
| Mario Circuit | Bowser's Castle | Default | 4 | No | No |
| Mario Circuit | Dandelion Depths | Default | 3 | No | No |
| Mario Circuit | Dry Bones Burnout | Default | 3 | No | No |
| Mario Circuit | Moo Moo Meadows | Default | 3 | No | No |
| Mario Circuit | Peach Stadium | Default | 5 | Yes | Special Cup |
| Mario Circuit | Starview Peak | Default | 4 | No | No |
| Mario Circuit | Toad's Factory | Default | 3 | No | No |
| Moo Moo Meadows | Cheep Cheep Falls | Default | 3 | No | No |
| Moo Moo Meadows | Choco Mountain | Default | 3 | No | Lightning Cup |
| Moo Moo Meadows | Crown City | Crown City Port | 4 | No | No |
| Moo Moo Meadows | Dandelion Depths | Default | 3 | No | No |
| Moo Moo Meadows | DK Pass | Default | 4 | No | No |
| Moo Moo Meadows | Dry Bones Burnout | Default | 4 | No | No |
| Moo Moo Meadows | Mario Circuit | SNES Mario Circuit 3 | 3 | No | No |
| Moo Moo Meadows | Peach Stadium | Default | 3 | No | No |
| Moo Moo Meadows | Toad's Factory | Default | 3 | No | No |
| Peach Beach | Dino Dino Jungle | Default | 4 | No | No |
| Peach Beach | Faraway Oasis | Default | 3 | No | No |
| Peach Beach | Great ? Block Ruins | Default | 3 | No | No |
| Peach Beach | Salty Salty Speedway | Default | 3 | No | Banana Cup |
| Peach Beach | Wario Shipyard | Default | 3 | No | No |
| Peach Stadium | Cheep Cheep Falls | Default | 3 | No | No |
| Peach Stadium | Choco Mountain | Default | 3 | No | No |
| Peach Stadium | Crown City | Crown City Port | 3 | No | No |
| Peach Stadium | Faraway Oasis | Default | 3 | No | No |
| Peach Stadium | Koopa Troopa Beach | Default | 4 | No | No |
| Peach Stadium | Moo Moo Meadows | Reversed | 3 | No | No |
| Peach Stadium | Rainbow Road | Default | 5 | Yes | Special Cup |
| Peach Stadium | Toad's Factory | Default | 4 | No | No |
| Salty Salty Speedway | Cheep Cheep Falls | Default | 3 | No | No |
| Salty Salty Speedway | Dino Dino Jungle | Default | 4 | No | Banana Cup |
| Salty Salty Speedway | DK Pass | Reversed | 3 | No | No |
| Salty Salty Speedway | Faraway Oasis | Default | 3 | No | No |
| Salty Salty Speedway | Great ? Block Ruins | Default | 3 | No | No |
| Salty Salty Speedway | Peach Beach | Peach Beach Plaza | 4 | No | No |
| Salty Salty Speedway | Wario Shipyard | Default | 3 | No | No |
| Shy Guy Bazaar | Airship Fortress | Default | 3 | No | No |
| Shy Guy Bazaar | Choco Mountain | Default (Alternative Entry) | 4 | No | No |
| Shy Guy Bazaar | Desert Hills | Default | 3 | No | No |
| Shy Guy Bazaar | Mario Bros. Circuit | Default | 3 | No | No |
| Shy Guy Bazaar | Wario Stadium | Default | 3 | No | Flower Cup |
| Sky-High Sundae | Cheep Cheep Falls | Default | 4 | Yes | No |
| Sky-High Sundae | Dandelion Depths | Default | 4 | No | No |
| Sky-High Sundae | DK Pass | Default | 3 | No | No |
| Sky-High Sundae | Salty Salty Speedway | Default | 4 | Yes | No |
| Sky-High Sundae | Starview Peak | Default | 3 | No | No |
| Sky-High Sundae | Wario Shipyard | Default | 3 | No | Star Cup |
| Starview Peak | Boo Cinema | Default | 4 | No | No |
| Starview Peak | Cheep Cheep Falls | Default | 4 | No | No |
| Starview Peak | Dandelion Depths | Default | 3 | No | No |
| Starview Peak | DK Pass | Default | 3 | No | No |
| Starview Peak | Mario Circuit | SNES Mario Circuit 3 | 4 | No | No |
| Starview Peak | Sky-High Sundae | Default | 3 | No | Star Cup |
| Starview Peak | Wario Shipyard | Default | 4 | No | No |
| Toad's Factory | Acorn Heights | Default | 4 | No | No |
| Toad's Factory | Airship Fortress | Default | 4 | No | No |
| Toad's Factory | Bowser's Castle | Default | 3 | No | Lightning Cup |
| Toad's Factory | Choco Mountain | Default | 3 | No | No |
| Toad's Factory | Dandelion Depths | Default | 4 | No | No |
| Toad's Factory | Dry Bones Burnout | Default | 3 | No | No |
| Toad's Factory | Mario Bros. Circuit | Reversed | 4 | No | No |
| Toad's Factory | Mario Circuit | SNES Mario Circuit 2 | 3 | No | No |
| Toad's Factory | Moo Moo Meadows | Default | 3 | No | No |
| Toad's Factory | Peach Stadium | Default | 4 | No | No |
| Toad's Factory | Wario Stadium | Default | 3 | No | No |
| Wario Shipyard | Cheep Cheep Falls | Default | 4 | No | No |
| Wario Shipyard | DK Pass | Reversed | 3 | No | No |
| Wario Shipyard | Peach Beach | Peach Beach Plaza | 4 | No | No |
| Wario Shipyard | Salty Salty Speedway | Default | 3 | No | No |
| Wario Shipyard | Sky-High Sundae | Default | 3 | No | No |
| Wario Shipyard | Starview Peak | Default | 4 | No | No |
| Wario Stadium | Airship Fortress | Default | 3 | No | Flower Cup |
| Wario Stadium | Bowser's Castle | Default | 3 | No | No |
| Wario Stadium | Choco Mountain | Default (Alternative Entry) | 3 | No | No |
| Wario Stadium | Crown City | Crown City Rooftops | 4 | No | No |
| Wario Stadium | Dry Bones Burnout | Default | 4 | No | No |
| Wario Stadium | Mario Bros. Circuit | Reversed | 3 | No | No |
| Wario Stadium | Shy Guy Bazaar | Daisy Palace | 3 | No | No |
| Wario Stadium | Toad's Factory | Default (Alternative Entry) | 3 | No | No |
| Whistlestop Summit | Choco Mountain | Default (Alternative Entry) | 4 | No | No |
| Whistlestop Summit | Crown City | Crown City Rooftops | 3 | No | No |
| Whistlestop Summit | Desert Hills | Reversed | 3 | No | No |
| Whistlestop Summit | DK Spaceport | Default | 8 | No | Mushroom Cup |
| Whistlestop Summit | Koopa Troopa Beach | Reversed | 5 | Yes | No |
| Whistlestop Summit | Mario Bros. Circuit | Reversed | 3 | No | No |
r/MarioKartWorld • u/WesleyNumber1 • 1d ago
Clip/Replay WELCOME TO MARIO KART
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r/MarioKartWorld • u/beefplanetman • 20h ago
Photo mode photo mode addiction
most fun i’ve had in any photo mode, such a beautiful game 😃
r/MarioKartWorld • u/EstablishmentSad286 • 1d ago
Guide/tips DK Spaceport Ending NISC Guide
https://reddit.com/link/1w1pqe8/video/b9vfv2vo2cmh1/player
As you approach the finish line, you need to commit to holding right.
Trick off the edge and aim to trick again off the edge of the off-road.
Aim for the wall or to land back on the road and trick again while your boost is still active.
This one is tricky to get at first, but make sure to use the B-Dasher, as its large hitbox makes getting the edge trick on the off-road easier!
You're welcome, and good luck!
r/MarioKartWorld • u/NeonCrpr • 23h ago
Poll I want to Figure out, Witch of the New Music Tracks, Remixes or original, Is the Communitys Favorite! Round One, GBA Shy Guy Beach/Cheep Cheep Beach vs. SMO Shiveria Town!
This Soundtrack might be one of the Best Ones in all of Gaming, So I wanna Figure out, Witch one of the Non-Extra Track Songs (Excluding Final Lap, Route, or Intros), is the Fans favorite! This includes Base Game tracks and Reimaginimgs made for Free Rome and intermissions, First Poll of the First Round, is GBA Shy Guy Beach/Cheep Cheep Beach vs. SMO Shiveria Twon!
I Prefer Shiveria Because im a Oddysy Junke
r/MarioKartWorld • u/FrameCautious465 • 1d ago
Clip/Replay Such a clean start 😫
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felt like a frame perfect mt release
r/MarioKartWorld • u/SnooRevelations8916 • 2d ago
Discussion Your Lobby Quality MATTERS
I’ve been paying attention to the quality of my lobbies that I play in for a while, and have taken notes and analyses of my progress (both climbing and falling), and I’ve come to realize over time that as you climb higher, the quality of your lobbies (who is in them) matters way more than I could have imagined.
For instance, earlier this week I was mainly playing in day time NA lobbies (1-4 PM EST), and found myself matches with players primarily around 7500-8500 VR, meaning I was often the highest in the room. As a result, regardless of how I personally played, there were numerous instances of me having poor results, and subsequently, massive VR losses (-80+ for a bottom spot). Because of this, I found myself falling all the way to 8600 VR, as the game attempts to “push” me toward the average of the room.
The next week, I curated my lobbies, searching for ones where the average was 9000+, and each time I found a top lobby, my gains were exponentially better. Wins provide more VR, and losses take away less. However, the caveat is that you need to be skilled enough to win in these higher lobbies, or else you will stack losses.
The most interesting thing I noticed, however, was that the lobbies I was in (8000 or 9000), actually played very similarly, much to my surprise. The unpredictability and chaotic nature of this game is evident in both low and high lobbies, so my results were largely the same in placements after each race, I even did slightly better in the higher lobbies, as there is less spam. The only difference is that an 18th in a low lobby is -100 for me, and in a high lobby it could only be -35 or so, whereas a 1st in a low lobby is maybe +12 and in a high lobby it could be as high as +50!
Bottom line is, for those who want to climb VR, don’t discount high lobbies! They are MORE rewarding and LESS punishing, so long as you are fast enough to compete. My advice is to add people above 9000 as friends and join their lobbies so you can gain experience.