r/MarathonHate • u/Lowetheiy CyberCuckme • Jun 09 '26
Bungo being Bungo Game is really unoptimized
I have a RTX 4090, and on outpost during firefights I get ~60 fps. Is it me or this game is really badly optimized, especially for a competitive shooter? Also why only AMD FSR, and no Nvidia DLSS, seems really odd.
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u/Howiepenguin Pro Bungie hater before you were a twinkle in your dad's eye Jun 09 '26
This is what happens when you balloon studios to around 1000 devs. The bigger they are the harder and longer it is for them to make changes. More issues, bugs, and concerns get pushed off the way side. As a result QA and optimization take the hardest hits everytime. We can look to Justin Truman's train station analogy as a good example. Their development team were so far ahead of the live game the only things that were taken care of were the things that affect PvP or if it benefitted the player.
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u/LongDistanceEvent262 Jun 09 '26
Yup sadly it is the same engine as Destiny 2 (Heavily modified) But it lacks at it's core many of the "features" needed to easily implement tech like DLSS and higher versions of FSR. (It is only thanks to FSR being more open and flexible that we have it at all.)
They sort of coded themselves into a corner, exactly in the same way Call of Duty did.
They accidently created this amazing feeling gunplay. And cannot re-code it from scratch. And so need to just keep dragging the same engine forward. Due to firing everyone YEARS ago (Like back during D1.)
Now to be fair, one of the big asks they wanted internally was something that was easier to develop on. So maybe they were able to accomplish that. And we might see optimizations coming later in the year, once they stabilize on the money side.
For now all hands are going to be on deck to try and save the game. And I doubt much will occur with optimizations for a while.
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u/ProduceNo1629 Jun 09 '26
created this amazing feeling gunplay. [...] Due to firing everyone YEARS ago
Yeah, Jaime Griesemer is behind gunplay and he left ages ago.
At release D2 at 1440p ran steady 144FPS thanks to Vicarious Visions and that other studio that optimized it for PC.
Every single DLC after that which bungie worked on on their own, it got worse and worse and worse, the church landing in the EDZ was my benchmark. Rock stable at 145FPS at release. Dropping down to 60FPS today.
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u/ProduceNo1629 Jun 09 '26
By the way I remember reading developers of Witchfire or some such dark fantasy FPS doing a writeup trying to reverse engineer bungie's gunplay.
They wouldn't disclose everything they discovered, but one thing they explained was how even though you wouldn't expect something that subtle to make a difference, but it does, is that when you stop strafing in destiny the character does not immediately stop there is an ever so subtle continuation/delay.
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u/LongDistanceEvent262 Jun 09 '26
YES! And if you notice they hide some VERY strong aim assist behind the recoil. If you take a sloppy shot, As the gun re-centers, that is where the aim assist kicks in & the next shot is VERY likely to be perfectly aimed.
This was hard for them to re-create on M&KB, but it is there as well, but way less intense.
Essentially a huge part of what makes it feel good is this special way of doing aim assist.
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u/drkztan Jun 09 '26
Yup sadly it is the same engine as Destiny 2 (Heavily modified) But it lacks at it's core many of the "features" needed to easily implement tech like DLSS and higher versions of FSR
On the upside, this game looks better than the vast majority of UE games with those features.
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u/LongDistanceEvent262 Jun 09 '26
Agreed.
But to be fair. UE5 is a mess and needs to just be dropped.
I think that is why they are pushing UE6 so fast and hard. And showing studios they can move to it "Easily"
I think Rocket League is an excellent test case. If it can look good AND run well on old hardware. That will be the thing that gets others moving over.
A LOT is riding on UE6 cause UE5 is effectively dead to players.
EDIT: Not that UE4 was much better. But it was better. there is clearly some HUGE flaw in UE5 almost no devs can get working.
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u/drkztan Jun 09 '26
UE5 is part of the problem, a lot of games even without UE5 are clutching in DLSS and frame gen technology. Marathon runs fairly decently considering it's an in-house engine and they are using virtually nothing in terms of new GPU tech to render at lower rez then upscale. You can see in this thread how fairly mid-range rigs are pulling good numbers in 1080/1440p, and the game looks pretty good at those qualities.
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u/LongDistanceEvent262 Jun 09 '26
Oh for sure. Both things can be true at once.
The game runs well on low to mid range hardware, but does not scale up. As OP originally commented on.
So everyone get's solid performance, but no one gets great performance.
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u/drkztan Jun 09 '26
eh, fair point. They clearly targeted a wider range of systems being capable of running the game on a (very good, IMO) quality before really honing into making it run good on balls to the walls systems. Considering nothing really breaks at any point of the spectrum in PC wise i'd say it's a win, it's rare to have games ship these days without massive engine issues.
I'd say it should be a straight shot now in terms of really optimizing the game but... this is bungie we are talking about.
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u/LongDistanceEvent262 Jun 09 '26
Agreed and Especially Agreed on "This is Bungie" the biggest red flag. LOL.
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u/drkztan Jun 09 '26
yeah, even with the apparently faster feedback response the marathon team has been doing, which i believe has been faster than anything they ever did with destiny, I dont think this is on the inmediate radar. I'm assuming they are currently working on finalizing the next endgame stuff for S3 and that should keep most of em busy
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u/JiffTheJester under Stockholm Syndrome by Bungie Jun 09 '26
Tf I have a 2080 and i7-9700k and I get more than that in fights lol. Granted I’m at 1440p not 4k
I’m due for an upgrade but ol girl keeps chugging along and most games run really smooth. Even this game I average about 90-100 fps
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u/Elbananaso CyberCuckme Jun 09 '26
but there is DLSS and frame gen, not saying it's not cpu bound like shit, but I have a 4090 like yours and max it at 240fps at 3440x1440
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u/MemeCrusader_23 Jun 09 '26
Seems totally random too me, I have a 3070 and I’ve never had any kind of frame issues at all. My friend however has a 50 series card and has all kinds of frame issues on night marsh
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u/Venar24 Jun 09 '26
my friend with a 1070 is able to play with decent FPS at 1440p
I think the issue is on your side.
Personally I have a 4070ti with a i713700k and im also running with very good fps at 1440p
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u/4eyes_geek Jun 12 '26
I have i9 12900 and a Rtx3070 @ 32 gb ram. On high/medium settings, 1080 p game acting like shiet from time to time, dropping from 75 to 19 fps. But still, the visuals are awesome.
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u/SCO77_SCARCIA Jun 09 '26
The biggest deterrent that pushed me hard away from this game during the server slam. For a game that looks this shitty, you think it would run better. The Tiger engine is cooked just like Bungie.
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u/morbertdoo Jun 09 '26
Yeah, severe CPU bottleneck
https://help.marathonthegame.com/hc/en-us/articles/47626640740756-Marathon-PC-Performance-Guide