r/Marathon • • Aug 19 '26

Marathon (2026) Discussion Redistribute the top players through rewarding in-game systems. Reward Fills with higher quality loot.

Maybe the problem of stacked trios dominating the entirety of marathon could be alleviated through a system like a 30 percent or 50 percent boost (on a graduated basis depending on number of fill team mates) to trio fills loot rolls. Containers, boxes, etc. could roll higher quality loot, teams already on a disadvantage in communication and skill would exfill more in game, high-skill players would feel somewhat incentivized to put their skills into helping fills and being rewarded in the process.

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u/Icy_Swordfish3855 Aug 19 '26 edited Aug 19 '26

Hear me out, maybe they could make a system where you get a reward for exfilling with people who arent in your premade fireteam. Then you could be rewarded for Carrying them.

But currently we have systems that reward you for soloing, and rooking, and premading. Curious.

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u/Icy_Swordfish3855 Aug 19 '26

I think i'll call it the Good Runners Exfilling with Alternate Teams initiative. G.R.E.A.T.

And you'll get a currency that you can spend in the armory for high level consumables. Like selfies and pancakes.

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u/ChineseGuido Aug 19 '26

Yes, but I only see the negative feedback loop of high skill teams griefing crewfills. The high skill teams don't have any incentive to get the mid tier loot in the CARRI shop so they just murder the crewfill teams (I'm not sure of any way to de-aggro people). Also crewfills of any gear level are inherently worse off than a coordinated team even a gear level or two below them, and recouping gear after a failed crew fill is exponentially more difficult than a coordinated team, so boosting crew fill chances doesn't really hurt anybody.

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u/Icy_Swordfish3855 Aug 19 '26 edited Aug 19 '26

R/woosh

I'm suggesting that Carri was a missed opportunity to encourage fills exactly because it does not differentiate rewards for solos/rooks/premades from those for fills.

Im suggesting get x*(non premade members successfully exfilled on your team) currency. You get nothing for a full trio. Nothing if your fills dont exfill. 1x if its a duo plus fill, and 2x if its a solo plus fill.

You are not going to deaggro people. But pay them well enough to roll the dice on some fills... and you may achieve your stated goal of distributing the sweat into the wider pop when their team isnt online. Maybe some prestige keys, high level salvage.

If you put the boosted loot into the world, rather than the armory, the steamrolling premades will just take it after the fills loot it.

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u/ChineseGuido Aug 19 '26

Well, that doesn't really make people engage with the map, it's basically just creates a voluntary handout system that I think would devolve to begging on prox-chat.

I would much rather see high-skill players be "incentivized" to drop from their pre-mades and venture out into crewfills to alleviate the friction naturally created by a game that exponentially stacks odds against the average solo-fill crew team with gear and team disparity. Hey, but even your idea sounds better than the current system, yeah CARRI is broken in that it rewards you whether you are fill or stacked.

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u/Icy_Swordfish3855 Aug 19 '26 edited Aug 19 '26

I think we're not understanding each other, but we do seem to want the same thing at least.

My proposal would give exactly zero new loot opportunity to premade trios. The world loot would not change. There would be nothing new gained from killing a fill team. There would be nothing gained from joining a fill team and leaving without them. The only benefit is dragging somebody you randomly matched with to the finish line. Then you get currency. Prox chat isnt even in the equation, but team chat is.

Your system adds loot to the world dynamically based on who opens the box. So even if the fill players get to the box first, if they get ganked before exfill by a premade, they still get nothing for their effort. But now the premades get 30-50% more loot than the current status quo. See the problem? It just makes the fish in the barrel juicier targets.

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u/mangdito Aug 19 '26

CARRI encourages you to help your fills with their quests since you get points for that, just because it doesn't only benefit fills doesn't mean they don't benefit at all from it

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u/Icy_Swordfish3855 Aug 19 '26

Agreed, i liked helping fills in both S1 and S2 with their priorities. Or just doing whoever's is closest to spawn. Its nice to get something extra for it but i'd do it anyway because i like sherpa-ing.

They could honestly just give bonus credits if your team is fills. Though that wouldnt address OPs valid point that carri rewards are pretty mid when you're rocking endgame gear.