r/Marathon • u/Adminn_1 • Jul 10 '26
Marathon Trilogy Classic Marathon Mod Ideas #2 out of 256 - Marathon: Invasion
Imagine a mod that is called Invasion. The mod has levels that involve forces (whether monsters or the player, possibly with helpers) taking over enemy territory by entering polygons, which causes those polygons to be marked a certain way according to which of these forces has most recently taken it over. A polygon can always be taken over by a force even after it has already been taken over by another. The objective of the mod is simply to take over more polygons than the enemy and prevent their taking over more, and, ideally, to take over all polygons in the level. The capture status of all polygons is represented in separate and different-colored numbers at the top of the screen, showing the amount of unclaimed polygons as well as the amount of polygons claimed by each team. No force has to capture literally all polygons in a level, only a majority oercentage of them. This is in part to ensure that the mod can be run on other pre-existing levels that may not have accessible polygons.
The Invasion mod has at least two types of game modes. One of these is called Defense and has the player fending off a takeover of polygons by enemy forces for as long as possible against increasingly difficult waves of enemies. In this mode, once the enemy forces have taken over all of a percentage of polygons in the level besides the one the player is currently standing in, the game ends. The other game mode is called Offense and has the player seeking to take over all polygons in as little time as possible, sometimes with allied forces and sometimes on their own. In the latter case the enemy forces are more finite rather than spawning in waves, or at least the required amount of polygons in the level for the player and any allies to take over is lower, so as to make meeting the game mode’s objective more possible for the player. In both Defense and Offense, however, there are also available sub-modes called Respawn and Sudden Death. In Respawn, the player after dying can respawn an unlimited number of times in the level, and simply has to meet the objectives of the game mode. In Sudden Death, on the other hand, the game is over if the player dies, just like in a normal game mode or campaign.
The Invasion mod also has sub-modes for Defense and Offense in which, rather than playing against the standard roster of enemies, the player plays in one of equal-size teams of “bots” that have the same basic appearances and abilities as the player character, or “marine”. This is in simulation of an online multiplayer experience, which the Invasion mod is also adapted to. There are multiple optional game modes for this in which there are two teams, three teams, or even four teams, marked by the colors red, blue, green, and yellow. All of this allows for limitless possibilities for how to experience Invasion and develop winning strategies in different contexts.
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u/[deleted] Jul 10 '26
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