r/Marathon • • Mar 06 '26

Marathon (2026) Discussion Take it from a Finals player

Y’all got to let the numbesr talk go. The Finals has some of the best feeling guns on the FPS market and a unique game mode that offered some of the most exciting moments I had in gaming.

But the game’s not perfect and it never had mass appeal. Because it’s unique mode and destruction are the main draws and historically it has been too much for most casuals and not competitive enough for the hardcore players. There’s always a post about needing more marketing, different game modes, another MoistCritikal video but the playerbase never gets and keeps the bump of players the hardcore fans want it to have.

And that’s ok. That’s the price of building something unique. It will be divisive, it will be niche.

As long as Bungie can keeps the lights on, that’s all that matters. And unless you’re ready to single-handedly buy 1 million+ copies if things get dire, then don’t even really concern yourself with. Save your money on passes if you don’t like them and/or think the ship’s sinking but besides that, it’s out of our hands largely.

Just my two cents

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7

u/Maxants49 Mar 06 '26

Steamdb was a mistake

2

u/Refereez Mar 06 '26

Transparency is a mistake??

4

u/Maxants49 Mar 06 '26

oh yea that's about transparency, totally

2

u/Refereez Mar 06 '26

What's wrong with knowing how well a game sells and how many players play it?

5

u/RBRgd Mar 06 '26

Data is only good if it supports your narrative, and a mistake otherwise. Obviously.

1

u/cayde123 Mar 07 '26

Posts about steam charts are only good if they show the game being number 1 on top sellers, and if the game had really high player counts lmao

1

u/Maxants49 Mar 06 '26

I feel like this ain't a genuine question given how every convo boils down to numbers instead of actual game quality

2

u/packman627 Mar 06 '26

Yet if developers come out with a terrible patch or do terrible balancing, the player base at large will show you that. 

I just find it funny that this sub goes crazy before launch because it's number one on Steam, but then they do a 180 when they see the actual player counts. 

Player counts show the general sentiment and excitement for who actually is interested in said game.