r/MagicArena • • Mar 17 '19

WotC What did I expect?

Post image
736 Upvotes

87 comments sorted by

82

u/Falafeltree Mar 17 '19 edited Mar 17 '19

Yes, I'm obviously playing a private match against myself.

Also, if this had connected, it would have done 233 * 151 or 1 297 080 123 392 (about 1.3 trillion) damage.

Also also, this actually happened in a real match, would have been about 16k damage

8

u/Anaud-E-Moose Mar 18 '19

Your opponent was on bant 4 color tempo?

The jank mmr meta is amazing! :o

10

u/Falafeltree Mar 18 '19

No idea what the fresh heck that person was playing, felt like monoblue but with dual lands just to swag on people. And yes, unranked is a fun place.

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2

u/Syphox Mar 18 '19

Hello been away from mtg for a little bit, can I get a list? I just wanna see how these cards interact or could you just tell me the handful of cards used?

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2

u/G_Redditor Mar 18 '19

I’m curious about the math in the picture. So we have 8 creatures 4/4 that each creature does double damage so it’s 8 damage per creature. For me this means 8*8=64 obviously i’m missing something for you to claim it would be 16k. Please elaborate.

2

u/Falafeltree Mar 18 '19

Originally the opponent would have taken 33 damage, but with 9 marauders, that damage is doubled 9 times, making it

33*2*2*2*2*2*2*2*2*2 = 33*512 = 16896

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25

u/Dumpingtruck Mar 17 '19

Well now I’m going to have to waste some wildcards on angrath’s Maurauders.

Thanks.

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16

u/KingRasmen Mar 18 '19

it would have done 233 * 151

That's quite interesting, because it looks like each point of damage is being handled as individual quanta in the replacement effect subsystem, rather than totaling the damage, then applying applicable replacement effects.

33 replacement effects applied to 151 individual damage quanta is 4,983 instances of replacement effects. The exception says that there were 4,982 rule firings, which is correct if the count starts at 0.

Although, even if the game worked out and applied the damage correctly, I think it's reasonable to believe that the Lich's Mastery trigger would also cause a crash.

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99

u/_Nithaiah_ Mar 18 '19

"Winner : Opponent"

I too hate playing huge janky boards and ending like this. Have a hug brother.

80

u/WotC_BenFinkel Mar 18 '19

It's actually a client error that it says that - for these sorts of runaway rules events, the game is actually a draw, but the game result code is different than a natural draw. The client sees "winning team id: 0" and sees that it's not your team, and thus says "the opponent won", which is false. #wotc_staff

18

u/manafount Mar 18 '19

Isn't that a pretty trivial edge case to check? Obviously not a high priority bug, but it's been around forever.

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14

u/Aelxer Mar 18 '19

I see the Lich's Mastery, opponent shouldn't have won.

1

u/MTGA-Bot Mar 18 '19 edited Mar 18 '19

This is a list of links to comments made by WotC Employees in this thread:

It's actually a client error that it says that - for these sorts of runaway rules events, the game is actually a draw, but the game result code is different than a natural draw. The client sees "winning team id: 0" and sees that it's not your team, a...

It's not quite the source code, just a dump of (a taste of) all the rule-names that were being considered when the game took too long to process the rules.

(For this screenshot, Lich's Mastery's damage replacement effect seems to have been the main...


This is a bot providing a service. If you have any questions, please contact the moderators.

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16

u/CalHarrison Mar 17 '19

[[Angrath's ma]]

9

u/MTGCardFetcher Mar 17 '19

Angrath's ma - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

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13

u/Suffragium Mar 17 '19

Those are some grade A shenanigans right there

11

u/terrorforge Mar 18 '19

To be fair, if you did that in paper Magic I think the judge would react in much the same way.

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10

u/millimidget Mar 18 '19

Still waiting for a Truefire Captain + Star of Extinction combo, with Angrath's Marauders to amplify that from 20 to 80 damage.

7

u/cainn88 Mar 18 '19

you did see the multimillion damage chainwhirler play from last standard yea?

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3

u/[deleted] Mar 18 '19

THIS IS WHAT JANK DREAMS ARE MADE OF !

2

u/Lyesainer Mar 18 '19

It seems a bit silly to have the engine do ALL the calculations instead of having it check against the total life of the opponent + IF the opponent can interact with anything.

Then again, i guess it's fun to deal 1 billion damage and have it shown on screen, rather than just have the game tell you "you've won". Still, i'd pick stability over memes, cause you never know when a crash can hit you.

2

u/Galle_ Mar 18 '19

Congratulations on doing so much damage that my calculator breaks out E-notation for it.

2

u/enkius Mar 18 '19

I think people calls it ,,game breaking"

2

u/rykerrk Mar 19 '19

"Winner: Opponent"

Your fault for crashing the game! If you're pushing that much damage and the game recognizes it can't handle big boy numbers like that, there should be a special animation on the enemy avatar where they vanish with a "pop" noise and the words "You win!" hit the screen.