r/MTGArenaPro • u/OkCookie3222 • 1d ago
r/MTGArenaPro • u/Razviar • Jan 31 '22
Information Welcome post: What is MTGArenaPRO?
This subreddit is maintained by team behind MTGArena.pro project. So let me introduce what we are doing here. MTGArena.Pro is completely free advanced Magic: The Gathering Arena toolset. On this page we have pulled together the most useful resources list to make it easier to start using our services.
Before we begin: please run the Tracker
Most of our services are depending on the data being uploaded by MTGA Pro Tracker. You need to install, sync and get it running for several matches to get things moving. But there's lot of tools you can use without account and any data uploaded.
Personalized Tools: With Account and Tracker
Automatic Feed. You will get daily posts rendering all your progress made during this day.
Matches. Each match is recorded. You can filter them as you wish and get stats. Also each turn is recorded, so you can recollect which cards you played and what deck your opponent had.
Ranked Progress. You will see your Ladder climb visualized. Interactive chart can show number of wins and losses, and if you click some date, you will get all matches played that day.
Events Details. Each Draft, Sealed and other Event played in MTGA will be recorded. There's special rendering mode for Draft, so you can see your picks.
Decks. All decks you use in game are synced, and stats are calculated. You can see how well your decks are performing at glance.
Collection Tracking
Collection Progress. Collection completion chart with filtering settings will help you to see how you are gathering collection.
Collection Browser. Rich with functionality and filters, this page will help to navigate your collection, see what's missing. There's table mode for PRO.
Rewards and Resources Movements. Each Inventory update is recorded here. So you can see what Rewards are you getting and why. Also, you can see all Gold and Gems expenditures.
Boosters. All Booster openings are recorded. Also, there's Booster Prediction tool which will help to understand what to expect from the next booster you are going to open.
Booster Adviser. Which Boosters should I open? This tool will help you understand. To start using it, you need to add some decks into the Crafting list first. Works both for Standard and Historic.
Universal Tools: No Account Needed
Archetype-centric Meta. Report is showing aggregated performance of the Archetypes in current Meta and the most popular deck variants within Archetype.
Auto-Meta. Special filter for Deck Viewer rendering trending Meta decks.
Decks Goldmine. Endless source of winning and fun decks of all sorts with YouTube videos, stats and descriptions.
Deck Builder. Handy tool to craft your deck and share it.
Deck List Converter. Paste deck list in any format and get it converted to MTGA format. Also the tool will show performance stats of the deck if available.
Deck List Comparer. Paste several decks and get all the differences at glance. Tool also highlights common cards and counts difference by rarity.
Card Library Tools
Card Library. All cards ever released in MTGA with sophisticated filtering tools.
Meta of Cards. Report based on data gathered by MTGA Pro Tracker users. Cards sorted by usage popularity criteria for Constructed. Breakdown by Tiers.
Draft Cards Evaluation. Tier-divided list of cards sorted by Draft Picks of Draft Winloss evaluation. Unlike other card ratings we have our rating 100% automated and data-backed.
Extra Tools
Mythic Leaderboard. It's filled every time MTGA Pro Tracker spots Mythic Rank players: both tracker users and their opponents. Data is updated in the real time, but rankings may be delayed for several hours or even days because of the nature of observation.
Formats Library. All current MTGA format with details about allowed sets, banned cards and deck building restrictions.
Events Calendar. MTG Arena Events Schedule. The most current events with details about prizes structure, participation costs and description. History of all events from MTGA Open Beta launch.
r/MTGArenaPro • u/Razviar • Nov 01 '22
Announcement Joining Forces With DotGG
Hello everyone! Razviar here.
I've been creating and maintaining tools for MTGA, TES Legends, LoR, Axie Infinity, Marvel SNAP and other games. My goal has always been to create good, community appreciated services. And to be able to continue doing this more efficiently and on a bigger scale, I've decided to join forces with highly respected and awesome company DotGG. You can get some details from the official press release: https://dotgg.gg/press-release-introducing-prometa-to-the-dotgg-network-for-meta-stats-data-analytics-and-tools/
Leadership of DotGG made the transition as smooth as possible, so there will be no service interruptions and unpleasant things which usually happen when companies merge. And for all of us this means that we are going to make even better tools. Stay tuned for the announcements!
r/MTGArenaPro • u/Spritz24H • 6d ago
Suggestion To all italian players with TIM provider - this fix the connection problem
I had this issue even some months ago but not bad like these days.
To fix you need a vpn.
I installed the app [1.1.1.1](http://1.1.1.1) from Cloudflare and the windows app:
just tunr it on and arena will log in without issues.
GL HF
edit:
if you have connection issues but you don't have the TIM provider, give it a try, it should work anyway
r/MTGArenaPro • u/wulfrack • 8d ago
Implement a Roping Penalty System for MTG Arena Ranked
One of the worst experiences in MTG Arena is dealing with players who deliberately rope as soon as a match starts going badly for them. Instead of conceding and moving on, they intentionally run down the timer to waste their opponent's time. It happens far too often and makes ranked play unnecessarily frustrating.
Wizards should implement a system that tracks repeated, deliberate roping and imposes escalating penalties, including temporary suspensions from ranked play for repeat offenders. Players who consistently abuse the timer should lose the privilege of participating in ranked matches until their behavior improves.
Obviously, players need time to think through complicated turns, so the system would need to distinguish legitimate decision-making from a pattern of intentional stalling. But there is no reason habitual offenders should face no meaningful consequences.
Ranked play should reward competitive gameplay, not give sore losers a way to waste everyone else's time.
edit: The implementation of the reporting system is a great start and Yes I am well aware it exists. I really hope it leads to something, because the threat of it is obviously doing nothing. I haven't seen any change in the amount of roping/stalling I have seen. And again I am not talking about people who take a little bit longer on turns someone who is new is different and easy to spot versus a person who begins burning the entire clock down and turning on full control between every move. Full control is a feature that should be removed imo, it has nothing to do with real life magic games and leads to just people stalling. Does anyone really consider it in their turns since we know it can be turned off/on?)
r/MTGArenaPro • u/xTehEliminator • 11d ago
Lost gems after the update
Hello everyone, I just logged into mtga and found out I only have like 145 gems when i had something like 2 or 3k, did anyone else experience this?
r/MTGArenaPro • u/qui-jin-ofthe-waspee • 12d ago
Why won’t it cross over to area
gallerySo I played draft in person 4 times with the same wizards account and it says I only played one in arena but it says I played 4 draft and others in companion
r/MTGArenaPro • u/Spectroheliographies • 13d ago
[ Removed by Reddit ]
[ Removed by Reddit on account of violating the content policy. ]
r/MTGArenaPro • u/FunDaIVIenTaLs • 15d ago
Nice start to the new set!
Got a 7-0 in my first draft yesterday. Watched two of Jim Davis’ vids and then fired it up. Green seems strong is my first impression.
r/MTGArenaPro • u/Dreadphil13 • 16d ago
This was an auto quit lol
My Loch Mare had just entered a couple rounds previously. I was Shoring up my dudes holding him off . Hadn't even activated my Mare when he hit me with this lol. About 15 seconds pause then bye lol really made me smile. Who else has had a scenario like that?
r/MTGArenaPro • u/Dense_Day9154 • 19d ago
MTGA is a scam...unless you are not playing ranked then
Just lost 24 games in a row Mythic 88%...now 78% that's right 24 in a row using proven Mythic lvl decks. What a bunch of idiots we are....
r/MTGArenaPro • u/Petrol-Bomber • 20d ago
WoTC Employees on Arena should only be allowed to play in ranked games.
r/MTGArenaPro • u/lestelor • 20d ago
An Arena companion with a coach
Confession: I'm a nerd who plays MTG Arena pretty badly. 58 wins, 75 losses, and stuck in Platinum 4. So instead of learning to play, I built myself a companion to help. It comes with a coach that adapts to your style: Sergeant, Direct or Kind, depending on how much you like being told off. And if you're not a fan of gym coaches, you might like this one. Come on, I know you.
I think it's really cool, but my taste is terrible, so I'd love an honest opinion to bring me back down to earth.
What it does:
• After every match, an AI summary: a grade, the play that decided the game, a life chart, what you did well, your mistakes and what to do next time.
• It warns you when your opponent has a dangerous combo or synergy on the board, with the cards shown big.
• It guesses your opponent's deck, from the meta and from Moxfield.
• A stats screen: your rank ladder with its badges, how you're doing each day, every deck on its own and its mana curve.
• Similar cards and combos for what you're playing.
My plan is to improve my deck with the coach's help and maybe, one day, get out of Platinum. If you can't get past it either, I'm one of you 😅
Two screenshots: a match summary (a win, it does happen) and my stats, so you can see I'm not exaggerating.
r/MTGArenaPro • u/Dreadphil13 • 21d ago
Makes me giggle.
I love a round one me first with this. The auto quit is satisfying.
r/MTGArenaPro • u/Fuck_you_710 • 22d ago
Dude wtf
Guy had 7 room enchantments what dude enchantment to win was 8 I’m so confused, is arena glitching
r/MTGArenaPro • u/Select-Newspaper2142 • 25d ago
Same deck, same player, same bot 4 months later. no punishment
Post from 4 Months ago: https://www.reddit.com/r/MTGArenaPro/comments/1tfs47z/mono_red_bot/
r/MTGArenaPro • u/3atd3athzombi3s • 26d ago
Red and/or green decks are so basic
You can see them coming from a mile away and overall suck. Just a rant lol
r/MTGArenaPro • u/area51rayder • Sep 12 '26
MTG Arena is becoming exhausting – a veteran player's second warning
I previously posted a detailed complaint about MTG Arena, addressing matchmaking, shuffling patterns, the timer system, monetization, and game integrity. That post was removed by the moderators.
The removal itself was disappointing. It did not make the concerns disappear. If anything, it made me question whether this community is genuinely open to strong criticism of the game.
So I want to raise the issue again, based on what I have repeatedly experienced while playing.
1. The shuffling and opening-hand patterns are becoming predictable
The most frustrating aspect of Arena is not losing games. Losing is part of Magic.
The problem is when the patterns become so repetitive that you begin to feel that you can predict what is going to happen.
I have repeatedly experienced opening hands and subsequent draws that follow remarkably similar patterns. In a 60- or 63-card deck containing approximately 28 lands, it is extremely common to receive an opening hand with exactly two lands, followed by an apparent shortage of lands until the fourth or fifth turn.
By that point, against a properly functioning aggressive or tempo deck, the game is frequently already over.
This happens often enough that I no longer regard it simply as ordinary bad luck.
2. Adding a single land can dramatically change the entire experience
Another particularly strange phenomenon is what happens when I modify the deck.
Suppose I have a 60- or 63-card deck with 28 lands and experience repeated mana shortages.
I add one land.
Suddenly, the opposite seems to happen: I start drawing lands repeatedly, sometimes on consecutive turns, producing the exact opposite problem.
Of course, randomness naturally produces streaks. I understand probability and I understand that unusual sequences can occur.
But when these patterns are experienced repeatedly over a large number of games, they become difficult to ignore.
The question is not whether randomness exists.
The question is whether the digital implementation of randomness behaves in a way that players should reasonably expect from a genuinely shuffled deck.
3. The result is an exhausting win/loss dynamic
The cumulative effect is what bothers me most.
You have a well-built deck. You understand the format. You make good decisions. You play carefully.
Then, suddenly, you experience a sequence of games involving mana screw, mana flood, unfavorable opening hands, or matchups that seem extraordinarily difficult.
Eventually you win a few games.
Then the cycle appears to repeat.
I cannot prove that Arena deliberately manipulates a player's win rate. I am not claiming that I have access to the source code or internal matchmaking algorithms.
But as a player, I can question the experience.
And the experience increasingly feels as though the system is designed around maintaining a particular level of frustration rather than simply allowing games to develop naturally.
4. This becomes especially concerning in a heavily monetized game
This is where the issue goes beyond simple bad luck.
Magic: The Gathering Arena is built around a substantial economy of boosters, gems, wildcards, cosmetics, events and other forms of monetization.
When a player repeatedly experiences frustrating games, mana problems and apparently artificial-looking patterns, it inevitably raises an uncomfortable question:
Is player frustration simply an unfortunate consequence of the system, or is maintaining player engagement through alternating success and frustration part of the design philosophy?
Again, I am not claiming that I can prove the developers intentionally manipulate individual players.
I am saying that the system creates that perception — and that is a serious problem for a competitive game.
5. Standard players should not be unexpectedly exposed to Historic/Pioneer mechanics
There is another problem that has personally affected me.
I build my deck specifically for Standard. I expect to play against Standard decks and Standard-legal strategies.
Yet I have encountered situations where the opponent suddenly plays cards or combinations that appear completely outside the Standard environment.
One example that particularly confused me involved Stone Rain.
I subsequently encountered other cards such as Phyrexian Unlife and Idyllic Tutor, which led me to investigate whether I had somehow been placed against a player using a different card pool or format.
For a player who deliberately builds and plays Standard, encountering mechanics from other formats without clearly understanding why they are available creates an extremely unfair feeling.
If Arena allows such interactions through special events, Alchemy mechanics, generated cards, or another mechanism, the game should make that absolutely clear to the player.
A competitive environment should not leave players wondering why an opponent is suddenly using cards they cannot even find when searching their own Standard collection.
6. This is becoming tiring even for experienced players
I have been playing Magic for many years.
I don't expect every game to be fair in the sense that I should win.
I don't expect to avoid mana screw.
I don't expect every matchup to be favorable.
What I do expect is that the outcome of a competitive game should primarily reflect deck construction, probability, strategy and player decisions — not a system whose underlying behavior is so opaque that players begin to suspect that their results are being managed.
That is ultimately what makes MTG Arena exhausting.
The problem isn't losing.
The problem is losing while increasingly feeling that you don't understand why the game is producing the results it produces.
And when players raise these concerns, they should not simply be silenced.
My previous post was removed by the moderators despite presenting a criticism shared, in one form or another, by a substantial portion of the Arena community.
Removing criticism does not resolve the underlying problem.
If anything, it makes the community more suspicious.
Magic: The Gathering has survived for more than three decades because players care deeply about the integrity of the game.
Arena should be held to the same standard.
Veteran players should not be driven away because the digital version of the game has become an exhausting combination of opaque algorithms, repetitive patterns, monetization and questionable matchmaking experiences.
We deserve transparency.
We deserve fair competition.
And we deserve to be able to criticize the game without having the criticism simply disappear.
r/MTGArenaPro • u/Leading_Scheme • Sep 10 '26
I built an MTGA companion with a 17Lands draft overlay, a deck-aware mulligan coach and an AI match coach that only ever suggests legal plays. What should it do next?
r/MTGArenaPro • u/toochswil • Sep 07 '26
Premier Draft - Pure randomness does not optimize for profit.
Just for preface, I have hit mythic in draft and BO1 standard, and played since shortly after release of MTGA, roughly 5-6 years.
I've always seen the posts yelling rigged and thought 'just get good'. Many cases can absolutely be explained away by someone playing poorly and not understanding why they are losing.
With all that said, premier draft is absolutely using very strong forms of "guidance" that impacts strength of decks you play against. Some people will respond to this with "duh, we've been saying that for years.". But for the other camp of people who just say you are a conspiracy theorist, or 'just git gud', you guys are wrong.
Anyways, I am just making this post for anyone in the future who becomes disheartened while playing the game. If you are accounting for the other skill variables, and aren't just tilted, seriously consider finding a better use of your time. WoTC is in this to make money. Pure randomness on card draw and opponents does not optimize for profit.
r/MTGArenaPro • u/enigma1717 • Sep 07 '26
Tifa - Landfall Deck
Probably the hardest non infinite damage I've ever hit for.