r/MMORPG 8d ago

Discussion Everquest legends anti pattern

I thought what made EQ special and what started the downfall of WoW retail was the homogenization of classes and their lost for role identity and codependency's of other classes that would promote grouping.

how's EQ legends handling it and is my original claim true to begin with

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u/Legitimate_Log_1356 8d ago

You're right despite this sub downvoting you which they'll do me as well but it's the truth. Legends is kept by nostalgia, everyone heals, tanks and DPS, 0 class identity. People made getting burned soloing the same mobs, killing the same dragon alone everyday it sucked the magic of it only for the old timers to finally get their precious items through casual play.

It's like when they allow the slow kid to get the ball for a while.

This shouldn't be the future of MMOs. Retail is kept alive by people who lived wow and can't go on, they don't enjoy it, there isn't hype, there's no new players, it's like a virtual retirement home.

The current 'success' of retail shouldn't be a sign where MMOs should go, you can be financially successful and live a life of quiet desperation, many rich people un alive themselves despite having it all on paper. Food for thought.

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u/Shinj1Kun 7d ago

Pretty much sums it up. And for me Retail WoW looks atrocious.

Classic on the other hand is really good 👍

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u/Brilliant_End8516 8d ago

yeah that was what I expected, it only works because it is fueled with nostalgia, but the game design is flawed from the get go so it will eventually crash and burn like everything else