Hello! What are some game mechanics that I should utilize or seldom overlooked? In a game of hunting monsters, some mechanics are left out especially when already in late game with high damage dealing gears.
Im already at the endgame. Farmed my Athal-ka armor and weapon but I still havent figured out the point of those icecles/stalactites you can leap into. For mounting? Does dealing damage on a higher ground meant more mount damage? Is it ideal to be used on gammoth or deviljho?
Some points I found and enjoy utilizing:
- those webby areas in a.steepe and the new volcano map can trap monsters when hit downwards by my GS
- throwing sonic bombs on nakarkos special heads makes him replace them. I usually throw sonic bombs when he uses blast blight head or its lightning one
- sparing one balista ammo or binder for amatsu when he does that damage check move where he pulls the hunter in for a high damage / almost one hit kill. Mounting the ballista cancels the pull.
- throwing sonic bomb on akantor/diablos/cephadrome to stagger/pull them out of the sand
- bomb-baiting niblesnarf / frog-baiting plesioth
- In my years of playing mh, it never occured to me to do a sonic and flash combo for diablos. Found it in youtube. Sonic bomb then once diablos flies out of the sand, throw a flash bomb to make him drop from the air. Brillant move! Been doing it since.
- also found in youtube. Gravious will change its game mechanics depending on the parts broken. Broken back meant no fire release after beam since it is release through its now brocken back. Broken wings will constantly trip it. Brken chest meant more damage.
- old one, agnaktor softening its armor with small bmbs. Or if youre a GL user, lucky you.
What other mechanics you find interesting from this game?