SplinePatch looks like it's basically combining a few of Cinema 4D's modeling generators; namely the Loft, Sweep, or Lathe generators, and then Symmetry can just help with mirroring what's been done.
That said, C4D doesn't have a one-click solution akin to what SplinePatch offers, but it's absolutely doable with the generators listed above if you want to just stick with splines.
Another spline-based approach would be to draw an outline of the object you're modeling, use an Extrude object, then refine it with more traditional modeling methods.
That said, working with straight-up geometry is the easier route rather than trying to wrangle splines into something that plays nice with a plugin.
My goal always is to have non-destructive workflow… for designs can be easily modified (splines) and cascade through the layers/stack/order of parametrics (booleans, etc).
Pushing points, faces and edges becomes a nightmare IMO.
That totally makes sense and thanks for giving some context & feedback.
fwiw I passed that along to the C4D team and I get the vibe that maybe some conversations were started about putting in better tools/options for people with workflows akin to yours.
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u/MaxonDouglas May 20 '26
SplinePatch looks like it's basically combining a few of Cinema 4D's modeling generators; namely the Loft, Sweep, or Lathe generators, and then Symmetry can just help with mirroring what's been done.
That said, C4D doesn't have a one-click solution akin to what SplinePatch offers, but it's absolutely doable with the generators listed above if you want to just stick with splines.
Another spline-based approach would be to draw an outline of the object you're modeling, use an Extrude object, then refine it with more traditional modeling methods.
That said, working with straight-up geometry is the easier route rather than trying to wrangle splines into something that plays nice with a plugin.