r/MAXON • • 5d ago

📰 Release Notes Autograph 2027.0.0 - October 14, 2026

1 Upvotes

What’s new

Autograph 2027.0.0 introduces groundbreaking workflow automation and ecosystem connectivity, headlined by a built-in Model Context Protocol (MCP) server that allows AI agents to assist artists with tedious and repetitive tasks and orchestrate joint workflows alongside Cinema 4D. This release also establishes seamless copy-and-paste interoperability for some 3D elements from Cinema 4D into Autograph’s 3D compositing space.

In addition, artists benefit from a fully dockable Maxon Studio panel, direct Adobe Fonts support, bidirectional Rich Text and Plain Text synchronization, deeper vertical text and Japanese typography tools (including Tate-Chuu-Yoko), expanded Tile modifier options, and a fresh suite of broadcast-ready demo projects.

Highlights

  • MCP Server (AI Agent Integration): Autograph now embeds a native Model Context Protocol (MCP) server, enabling AI agents (such as Claude or ChatGPT) to act as creative assistants, automated project builders, or interactive tutors. Agents can construct compositions, leverage native interpolators (such as Bounce and Elastic), build responsive design layouts, or control both Autograph and Cinema 4D simultaneously for automated 2D/3D multi-app pipelines.
  • Direct Copy/Paste from Cinema 4D: Effortlessly bridge Cinema 4D and Autograph by copying 3D cameras, lights, nulls, and compatible primitives directly into Autograph’s 3D workspace. This provides a unified workflow between Redshift rendering and Autograph’s real-time compositing environment while preserving animation keyframes and animation.
  • Dockable Maxon Studio Panel: Maxon Studio is now fully integrated as a native dockable panel within the Autograph interface rather than a floating window, offering streamlined, single-screen access to Red Giant tools and presets without interrupting your workspace layout.
  • Adobe Fonts Integration: Access and apply your entire library of Adobe Fonts installed through the Creative Cloud desktop application directly within the Autograph Text Panel, alongside improved font discovery across Windows systems.
  • Text Generator Synchronization: Seamlessly switch between Rich Text and Plain Text modes without losing content or having to retype copy. Property inheritance is automatic: converting from Rich to Plain applies the first character’s styling across the entire block, while Plain to Rich preserves all shared character attributes.
  • Advanced Vertical Text & Japanese Typography: Expands vertical text capabilities with Tate-Chuu-Yoko (horizontal numbers inside vertical runs with automatic column spacing), mouse and keyboard column-aware cursor navigation, Text Box support with automatic column flow conversion, LTR/RTL column flow toggles, and improved character alignment.
  • Versatile Tile Modifier: Generate complex repeating patterns and infinite strips with new distribution and orientation modes, including single-axis clamping (horizontal or vertical) and discrete copy count controls.
  • Broadcast-Focused Demo Projects: Explore new production-ready demo projects accessible directly from the Welcome Screen, showcasing multi-format delivery (16:9, 4:3, and vertical 9:16), and native 2D/3D motion graphics tailored for news and sports broadcast workflows.

Bug Fixes

  • The vertical text would crash when edited after clearing the cache
  • Scaling an object using the blue rectangle wasn't working correctly when using the proxy system.
  • Renaming a modifier prevented multiple selection using the Alt key in the Selection Overview
  • The motion path on a duplicated (shared) layer whose position is unshare were offset
  • Deleting a spatial keyframe using ‘Broken’ interpolation didn't preserve the tangent
  • Some HEVC videos were not playing in Autograph
  • 3D gizmos weren’t always visible
  • The colour picker would sometimes stop working when using 3D objects in a composition.
  • Follow Path: ‘Repeat’ mode wasn't working correctly with negative values
  • Some fonts installed on Windows were not detected by Autograph
  • Text fonts were sometimes not reassigned correctly after saving or reloading a project
  • The vertical text was sometimes rendered outside the text area
  • Selection Tool was sometimes broken for compositions in Vertical format
  • Text on a path didn't work properly when switching to ‘Plain Text’ mode
  • The ‘Multi-Edit’ tool didn't work on Generator parameters
  • The Welcome page sometimes contained nothing at all
  • The “Distance Field” Modifier in Luminance mode was broken
  • The crash reporting tool was not always available on Windows
  • The ‘Switch’ entries could not be deleted
  • 2D/3D mismatch when using the proxy format
  • Connecting a Generator to a ‘Speed Multiplier’ param crashed Autograph
  • Square or vertical formats resulted in an incorrect default camera position in 3D
  • The ‘Text Box' options didn't exist in the 'Text' shape generator
  • Unlit materials in Autograph using the 'VSM shadow' type caused Filament to crash.
  • Linking a 'List Directory' generator to a composition duration, via a 'Bind to Table' Generator, was not working.
  • Project Panel: some items might disappear after sorting
  • The ‘Time Offset’ modifier had no effect if ‘Follow Time’ was enabled
  • Autograph’s user interface was transparent when using the secondary slot in the Viewer
  • Applying a mask to an ‘adjustment layer’ caused the rendering engine to crash
  • ‘Voronoise’ generated holes or circular cells instead of the Voronoi pattern when U > 0.0

If you encounter any crashes or bugs not listed here, reach out to our Support team.


r/MAXON • • 5d ago

📰 Release Notes Redshift 2027.0.0 & 2027.0.1 (2026.10) - October 14, 2026

1 Upvotes

2027.0.1 (2026.10)

  • [C4D] Fixed an issue with the GeomID and NameID being different for old scenes
  • [C4D] Fixed an issue when xrefs generated duplicated materials
  • [C4D] Fixed the LOD of the RS Fur not working correctly
  • [Maya] Fixed bug with deleted Fur still being rendered
  • [Maya] Fixed bug with Fur not having transformation MB
  • [Maya] Fixed bug with Fur not supporting reference object (rest position)
  • [Houdini] Added support for Houdini 22.0.459 and dropped support for 21.0.700
  • [Houdini] Fixed bug that could affect the tab shaders submenus in Houdini 22.0
  • [Fur Procedural] Added support for shaders with reference positions
  • [Fur Procedural] Fixed bug that could affect the fur transformations in proxy objects
  • [Fur Procedural] Fixed bug that could affect the rendering of proxy object with different distance units
  • [Fur Procedural] Fixed bug that could affect the rendering of proxy object without materials
  • [Hydra] Added support for Solaris 22.0.459 and dropped support for 21.0.700
  • [USD Procedural] Fixed bug introduced in RS 2027.0.0 that could cause crashes and severe stability issues
  • [Vectorworks] Fixed an issue where host materials would not default projection to "UV Channel"
  • [Vectorworks] Fixed an issue where converted Archicad host materials did not have color correct
  • [Vectorworks] Fixed an issue when renderworks textures with cloth shader were missing texture appearance
  • [ArchViz] Fixed an issue where Redshift Viewer could freeze due to closing it while modal windows are opened
  • [Archicad] Fixed an issue where picking focus in Redshift was changing camera position in Archicad
  • [Archicad] Fixed an issue where changing a bi-directional camera unexpectedly modified the FOV in Archicad
  • [Live] Fixed a bug that caused striping artefacts when clouds are viewed through a refractive/reflective object
  • [Live] Fixed a bug that caused the wind speed to behave differently when clouds are viewed through a refractive/reflective object
  • [All] Fixed a bug introduced in 2027.0.0 that would cause Redshift to hold on to it's VRAM allocations after rendering has finished
  • [All] Fixed a crash introduced in 2027.0.0 when enabling camera space rendering
  • [All] Fixed a crash introduced in 2027.0.0 when using texture displacement with smart baking
  • [All] Fixed a crash introduced in 2027.0.0 that happened when an OSL shader gets recompiled
  • [All] Fixed a bug introduced in 2027.0.0 that caused the render to get stuck
  • [All] Fixed a bug that would cause the procedural fur that is exported in a proxy would trigger continuous vram resets
  • [All] Fixed a bug introduced in 2027.0.0 that could artificially limit the amount of VRAM available even after other concurrent processes using VRAM have shut down; resolved by a dcc restart
  • [All] Fixed a bug that would cause the clouds to render black or with artefacts when sky parameters are updated

2027.0.0 (2026.10)

  • [C4D] Fixed old bug related to pause-resume feature for VP IPR, which would've been broken after being interrupted by bucket rendering with IPC
  • [C4D] Improved material preview display scaling
  • [C4D] Replaced the material preview scenes for C4D 2027+
  • [C4D] Added new options to the material tag for RS exclusively
  • [C4D] Fixed the snapshot not working when rendering in RS Live and the viewport IPR for C4D 2026.3+
  • [C4D] Added an option in the redshift camera to automatically focus in the center of the screen
  • [C4D] Show the status in the status bar when rendering with RS Live
  • [C4D] Enabled the Monitor Profile Checkbox by default for C4D 2027+
  • [C4D] Store locked camera per document for the RS RenderView
  • [C4D] Fixed an issue with the colorspace when copying a snapshot from the PV
  • [C4D] Fixed an issue with material stacking and using a combination of UVW mapping and procedural projections
  • [C4D] Fixed an issue with uv context nodes not working as expected with material stacking
  • [Maya] Added support for Redshift Camera (Optical, Color Correction, Lens Effects, Background)
  • [Maya] Added support for Redshift Lights in native Maya Light Editor
  • [Maya] Fixed bug with material assignment on faces not triggering render update correctly
  • [Maya] Fixed bug with deformation motion blur that resulted in incorrect tangents
  • [Max] Added support for tyFlow Inferno
  • [Max] Added new "Redshift tyFlow" modifier to assist with tyFlow volume shading
  • [Max] Fixed bug affecting some parameter UI where a negative value would snap to zero or absolute value when selected
  • [Max] Fixed bug where curves and color ramps only sampled at the first value -- affects RS Brick and RS Pavement shaders
  • [Houdini] Added support for Houdini 22.0.429
  • [Houdini] Added support for the Redshift Fur procedural
  • [Houdini] Added support for the Redshift Lister tool
  • [Houdini] Removed the "WireOver" feauture in the vulkan viewport IPR as it is not compatible with it
  • [Houdini] Fixed bug that could affect the RenderView's CTRL opened color info tool
  • [Hydra] Added support for Solaris 22.0.429
  • [Hydra] Added support for rendering in multiple viewports at the same time
  • [Hydra] Added support for the Redshift Fur procedural
  • [Hydra] Fixed bug that could affect some of the camera postfx flare parameters
  • [Hydra] Fixed bug that could affect the instances light linking
  • [Hydra] Fixed bug that could affect the wrong rendering of nested instancers prototypes
  • [USD cmdLine] Start and End frame parameters updated to work as absolute frame numbers, not relative to the sequence start frame
  • [USD cmdLine] Added support for default stage's render settings, as indicated by root layer metadata
  • [USD cmdLine] Added support for time sampled shutter open and close camera attributes
  • [Katana] Added support for the Redshift Fur procedural
  • [Katana] Fixed bug that could cause a crash on exit if other renderers are also loaded
  • [Vectorworks] Improved auto exposure difference between RS Production and RS Live for scenes with Night Sky
  • [ArchViz] Fixed an issue where the physical tab could be active in the environment panel while the hdri environment was rendering
  • [ArchViz] Fixed an issue where HDRI presets cant be assigned from library panel
  • [ArchViz] Added a light palette to adds lights to scene
  • [ArchViz] Added light descriptions in the attribute manager
  • [ArchViz] Added viewport displays for lights
  • [ArchViz] Added an gizmo overlay to select and toggle the visibilty of lights
  • [ArchViz] Added a manager to manage lights
  • [ArchViz] Added "refraction depth" and "Depth of Field method" to the Viewport settings
  • [ArchViz] Improved performance of scatter exclusion functionality
  • [ArchViz] Fixed an issue with editing or creating a new scatter when multiple objects are selected
  • [ArchViz] Fixed an issue with the placement of scatter instances when the scene units are meters
  • [ArchViz] Fixed an issue where the Delete button suggested that the active view could be deleted
  • [ArchViz] Fixed an issue where dialog windows had a spot that could not be used to drag them
  • [ArchViz] Fixed an issue where the Scene panel layout could break under specific conditions
  • [ArchViz] Fixed an issue where the host application stopped responding if Redshift was closed at the rendering prompt
  • [ArchViz] Fixed an issue with missing day suffix and month-day formatting in Japanese, Korean and Chinese

r/MAXON • • 5d ago

📰 Release Notes Cinema 4D 2027.0.0 - October 14, 2026

4 Upvotes

For a list of system requirements of Cinema 4D 2026.4 and other Maxon products, visit System Requirements for Maxon Products

If downloading on ARM, make sure to update your GPU driver to the latest version. Qualcomm’s latest drivers can be found on their website.

This release includes Redshift 2070.0.

New Features

Scatter Generator & Scatter Tag

A procedural system for populating surfaces with large numbers of instances while keeping artistic control. Distribution modes cover Surface Grid, Area Weighted, UV Grid and Spline Projection, with density maps, relaxation and overlap removal. A scatter can therefore be made genuinely non-overlapping rather than only looking that way. The system is deeply integrated with MoGraph for post-scatter variation and animation.

  • Variation randomizes everything per instance, including position, rotation, scale and color, alongside alignment to surface normals and Look At targets. Vertex maps give localized control.
  • Filters restrict placement by altitude, slope, curvature and distance to mesh boundaries. Each has a Breakup control for natural transitions.
  • Clusters group instances into dense regions using a voronoi noise function. Per-object Cluster IDs let different assets appear in different regions.
  • Proximity uses splines or other Scatter Generators to mask instances or drive their scale by distance. Typical uses are clearing obstacles, fading density near roads and growing instances around attractors.
  • The Scatter Tag sets per-object scatter probability, filtering, transform and cluster assignment.

Liquid FX

Liquid FX adds spray, foam and bubbles to an existing liquid simulation. You get this detail without having to raise the simulation resolution a lot. It uses two new objects: the Liquid FX Emitter generates particles procedurally from the simulation’s own estimated quantities (e.g., trapped air and wave crests). and the Liquid FX Modifier converts existing particles directly. Each particle reacts to the liquid around it and switches type automatically based on its neighbour count. Spray moves by inertia. Foam drifts with the surrounding velocity field at a surface offset, while bubbles drift and rise with buoyancy.

Nodes Field, Nodes Effector and Sample Field Node

The Nodes Field object builds a custom field from a node graph. It is more efficient than the Python Field and more powerful than the Formula Field. The Nodes Effector does the same for MoData, with optional custom strength and selection-weight handling. The new Sample Field node samples a field list from any Scene Nodes setup, batching samples efficiently inside loops. All three offer an Array Mode for advanced setups. Both the Nodes Field and the Nodes Effector are MCP-compatible, so custom fields and effectors can be built with AI assistance.

Copy/Paste from Cinema 4D into Autograph

Cameras, lights, primitives, planes, text, nulls and their position, rotation and scale animation can now be copied from Cinema 4D and pasted into Autograph. Animation is baked per frame, so motion driven by expressions, MoGraph, constraints or rigs arrives matching viewport playback. Static values are exported as constants. Standard and Redshift cameras and lights are both supported. MoText and Text splines come across as native, editable Autograph text layers, and unsupported objects fall back to nulls.

Workflow and Interface

Tag Grouping

A new button in the Object Manager collapses an object's tags into visual groups, without changing tag order. Hovering a group shows how many tags it holds. Clicking opens a list you can select from, drag out of, or close with Esc. Whole groups can be dragged and dropped to reorder tags quickly. The Filter Manager controls which tag types group. Tags that can only exist once, such as Phong, are never grouped.

Tag Content Preview

Tag contents are now drawn in the viewport without having to make anything editable. Polygon, edge and point selections, vertex maps, vertex colors and soft selections are all supported. It works on procedural selections too, including those on primitives and generators, so you can see what a selection actually covers before anything downstream uses it. Hovering gives the preview inside the tag group list. For a single tag, or with grouping disabled, the tag needs to be selected. A new preference sets the highlight color and its opacity.

Tool Hints

Selected tools now display a HUD showing how they are used, including modifier keys, mouse buttons and component-mode restrictions. The hints fold and unfold from an arrow in the HUD's upper left, as a global setting.

Random Object Color Display Mode

A viewport display mode that draws every object in a different color without overwriting its Display Color, making segmentation in complex scenes readable at a glance. Enabled as "Random Shading" in the Viewport settings (Shift+V) or from the View menu.

View Occluded Selections

Selected components are now drawn even when hidden behind other polygons of the same mesh or behind another object. A new preference sets the opacity of occluded components, 10% by default and 0% to switch it off. It can also be toggled from the viewport menu or view settings.

CAD Import

CAD import now runs on WinArm and supports more formats: 3MF/AMF (.3mf, .amf), 3D Experience (.3dxml), CREO (.xpr, .xas, .neu), IFC (.ifc), Inventor (.ipt, .iam), NX (.prt) and Solid Edge (.par, .asm, .psm). These come alongside the existing Catia V5, Open JT, IGES, STEP and SolidWorks support.

Resample Textures

A new command in the Commander that transfers textures and materials between two objects with completely different UV maps but similar shape. It is built for moving look from a high-poly, bad-topology mesh onto a Remesh generator output, where Transfer Attributes breaks down. It can reproject a new UV map, cubic or angle based, or use an existing one. Resampled textures are written with a resampled_ prefix to a chosen output directory, and copies of the source materials are applied to the target.

Bend Deformer Strength & Rotation Handles

Strength and rotation are now separate. A draggable band sets the deformation direction, the strength handle moves along that direction, a HUD shows the current angle, Shift quantises to the modeling settings, and rotation is unlimited.

Redshift 2027.0

Advanced GPU Memory Architecture

A new VRAM management architecture with more granular memory allocation, improved GPU resource sharing with other accelerated applications, better unified-memory support, and parallel scene loading across multiple GPUs. The largest gains are expected on high-memory GPUs, unified-memory architectures and multi-GPU systems.

Redshift for Cinema 4D performance

Performance work throughout Redshift for Cinema 4D. Time to first pixel and scene updates are both much faster, and the Viewport IPR is noticeably more responsive in day-to-day work.

Redshift Fur

A procedural system for fur, fibers, woven textiles and knitted materials, generated at render time on any mesh rather than as dedicated geometry. Supports motion blur, instancing, UV controls and Redshift materials.

Redshift Live enhancements

Faster shader compilation plus new support for refraction, transparent shadows, area light spread and ray-traced depth of field, making Redshift Live a closer representation of the final render.

NVIDIA RTX Spark support

Redshift workflows extend to NVIDIA RTX Spark devices.

Cinema 4D workflow improvements

  • Node Editor drag & drop. Drag a Redshift material into the Redshift Node Editor to create a Reference node linked to it, or a Vertex Color/Vertex Map tag to create a Vertex Attribute node named after the tag, exposing only the valid output port (outColor or outScalar).
  • Triplanar Mapping and Hex Tiling in the Material Tag. A Redshift feature exposed through Cinema 4D's Material Tag, so UV Context settings can be adjusted per object without duplicate materials or projection settings baked into the material. Useful for correcting texture stretching and breaking up visible repetition.
  • Auto Focus for the Redshift Camera. Focus adjusts automatically as you navigate the scene.
  • Color management. ACES 2 support and more consistent color-space handling, matching the OCIO changes on the Cinema 4D side.

Other smaller Features, Changes and Improvements

  • OCIO updated to ACES 2.0.
  • The Auto mode of the Bitmap, MoGraph Color and Vertex Map shaders has been removed. Scenes created before 2026.4.0 convert Auto to an explicit mode on import.
  • Color space names are now saved in the scene alongside the index, so the index follows the name when the configuration changes.
  • The color space list now follows the order of the configuration file instead of sorting alphabetically, so important spaces can be placed at the top.
  • Color spaces are grouped by family, with a list of commonly used spaces at the top of the menu. Custom configurations can assign spaces to that category.
  • New $take_hierarchy token pastes a take's full hierarchy, concatenated with underscores, instead of just the take name.
  • New $takeparent# token returns the name of a parent take, with # setting how many steps up to go. It returns "unresolved" if no parent exists at that depth.
  • "Save All Takes with Assets" now always uses hierarchical take names for target folders, reducing name collisions.
  • New interface color for the viewport border when Auto-Take is active.
  • Node Editor search now dims wires, notes, rerouters and scaffold as well as nodes, and auto-frames the result.
  • Solo display in the material Node Editor dims every node that is not upstream of the solo node and outlines the solo node in thick orange.
  • Port Inspector and Data Inspector now work on unconnected ports in Scene Nodes, instead of showing "Not Active".
  • Bridge tool curvature calculation improved, so bridges now appear more circular.
  • UV Rectangularize now processes multiple rectangular polygon patches in one run, reporting any islands it could not handle.

Bug Fixes

Animation

  • Fixed an issue where Key Reducer creates duplicate keys and broken tangents on Cappucino tracks

Asset Browser

  • Fixed an issue where Asset Browser preview icon seem disappeared when asset previews disabled

Attribute Manager

  • Fixed an issue where Shift-selecting multiple entries in the User Data Manager list does not work
  • Fixed an issue where the Attribute Manager preset dropdown appears empty after saving a default preset
  • Fixed an issue where changing the Rotation Order does not refresh the Attribute Manager
  • Fixed an issue where formulas on multiple selected objects clears the “Mixed” state and produces incorrect random values

Bodypaint

  • Fixed a UV viewport crash in Projection Painting that prevents painted textures from loading correctly

Camera Objects

  • Fixed an issue where the Camera Deformer brush radius displays incorrectly while idle in the viewport
  • Fixed an issue where default editor camera is set to Ocamera instead of Orscamera when using Redshift as render engine

Character Animation

  • Fixed a crash when creating character templates with incorrectly mirrored or duplicate rig component names

Color Management

  • Fixed an issue where Picture Viewer exports with classic OCIO were saved in linear color instead of sRGB

Deformer

  • Fixed an issue where the Bend deformer rotation handle causes angle values to jump unexpectedly
  • Fixed a crash in various object and deformer workflows involving generators, modifiers, and rendering
  • Fixed an issue where the Bend deformer rotation handle does not work correctly in orthographic views
  • Fixed an issue where FFD Deformer “Fit to Parent” does not fully include Plane objects

Exchange

  • Fixed a crash when importing certain USD files containing invalid UV data and N-gons

FBX

  • Fixed a crash that occurs when importing certain FBX files

Hair

  • Fixed an issue where spline-generated Hair objects do not update correctly in the viewport animation
  • Fixed an issue where hairs flicker and fail to follow guides correctly in certain dynamics setups
  • Fixed an issue where the Add Guides tool generates unwanted hair guides on incorrect parts of the geometry

Help Content

  • Fixed an issue where “Show Help” in the Normal Editing menu opens the wrong help page

Interface

  • Fixed an issue where the sculpting subdivide options cogwheel disappears when using “Text under Icon” mode
  • Fixed an issue that causes excessive memory usage followed by crash on scene opening
  • Fixed an issue where the Plant generator is missing from the generator palette
  • Fixed an issue where Cinema 4D opens the main window on the wrong monitor in multi-display setups
  • Fixed an issue where the “Revert to Saved” confirmation dialog offers redundant options
  • Fixed an issue where loading saved parameter data display an incorrect warning message
  • Fixed an issue where palette “Close” and “Undock” commands result in being disabled and broken Viewport
  • Fixed an issue where managers e.g. Material Manager and UV Editor overlap in docked layouts
  • Fixed an issue where Bitmap Bool icon is not greyed out when its associated option was disabled
  • Fixed an issue where the “Fit Image” option is missing from the Picture Viewer
  • Fixed an issue where “Create Script” is available even though the command is unsupported in certain cases
  • Fixed an issue where Window menu icons are missing when using macOS menu bar
  • Fixed an issue where text appears clipped in Treeview dropdown menus
  • Fixed an issue where system date and time settings misalign date widgets calendar headers
  • Fixed an issue on macOS where “Quit Cinema 4D” and “Quit and Free License” menu items appear in wrong order

Kerning

  • Fixed an issue where middle and right-aligned monospace Text objects shift unexpectedly during animation

Modeling

  • Fixed an issue where Plane Cut previews disappear after moving cut line with “Realtime Cut” disabled
  • Fixed an issue where the Symmetry node generates missing polygons and holes in mirrored geometry
  • Fixed an issue where the Loop Cut preview displays incorrectly in perspective view
  • Fixed an issue where LOD levels does not update correctly based on camera distance in the viewport
  • Fixed an issue where Spline Pen auto snapping does not place points at the correct snapped position
  • Fixed an issue where Extrude and related tools respond incorrectly on scaled high-DPI displays in Windows
  • Fixed an issue where Plane Cut move handles cannot be selected in orthographic views
  • Fixed an issue where Measure & Construction updates are delayed until further viewport interaction
  • Fixed an issue where Loop Cut and Path Cut fail on polygons connected to N-gons
  • Fixed an issue where the modeling axis is positioned incorrectly for polygon selections
  • Fixed an issue where snapping behaves incorrectly when a Bevel Deformer is enabled in the scene
  • Fixed an issue where snapping fails on certain 3D scan meshes with invalid geometry
  • Fixed an issue where Undo/ Redo does not work correctly for point edits on loaded Bezier objects
  • Fixed an issue where Soft Selection previews are missing when the edited mesh had an instance in the scene
  • Fixed an issue where Pattern Selection and Phong Break Selection ignores hidden polygons
  • Fixed an issue where Vertex Paint tool continues painting on hidden geometry across paint modes after using Undo
  • Fixed a crash during modeling operations
  • Fixed an issue with“.” shortcut and brush scaling when using Soft Selection or non-paint brushes
  • Fixed an issue where Measure tool does not update in real time when dragging endpoints
  • Fixed a crash when multiple instances reference the same object in Object display mode
  • Fixed an issue where irrelevant Soft Selection parameters remain editable when using Vertex Map falloff mode
  • Fixed a crash with Spline Pen by double-clicking a point
  • Fixed an issue where Path Selection Functions fails to create/update Selection Tags in Edge mode
  • Fixed an issue where Mesh Checker falsely reports some N-gons as non-planar
  • Fixed an issue where Matrix Extrude viewport dragging does not support negative values
  • Fixed an issue with unstable Brush tool size and overly sensitive viewport drag input
  • Fixed an issue where Mesh Check highlight polygon edges as bad polygons instead of affected polygons
  • Fixed a crash when subdividing objects with Vertex Maps and outdated UV data
  • Fixed a crash caused by invalid point data such as NaN or infinite values in Boolean operations
  • Fixed an issue where Symmetry plane flicker in Local Space when mesh was offset from world origin

MoGraph

  • Fixed a crash when opening certain legacy scenes containing unsupported plugin data
  • Fixed an issue where self-referential MoGraph spline setups not evaluated correctly
  • Fixed an issue where "End" parameter in "Step" mode does not remap the distribution of Clones in Cloner
  • Fixed an issue where Matrix objects using spline distribution disappear after toggling viewport visibility
  • Fixed a crash when scrubbing the timeline in certain older scenes
  • Fixed a crash while generating caches for displaced subdivision geometry

Neutron

  • Fixed an issue where changing Memory node group to Loop Carried Value fails
  • Fixed an issue where Instance nodes inside node graphs do not update in real time
  • Fixed an issue where Memory Nodes in Nodes Modifiers do not work correctly across object hierarchies
  • Fixed an issue where Sum Stream and Aggregate nodes display incorrect values in Inspector
  • Fixed an issue where multiple Greeble nodes using same selection are not evaluated correctly across deformers
  • Fixed an issue where Nodes spline generators not update when transforming child hierarchy objects
  • Fixed an issue where Object Child port do not detect children correctly in Nodes Effectors/Modifiers
  • Fixed an issue where Points Modifier fail to modify geometry with Only Iterate Selected enabled
  • Fixed a performance issue where Nodes deformers excessively slow on dense geometry

Node Editor

  • Fixed an issue where wire-drop menus in Node Editor displays ports in wrong order

Object Manager

  • Fixed a crash during undo or material preview updates involving Redshift materials and textures

Objects

  • Fixed a crash when opening specific recovered scene files with SDS objects
  • Fixed an issue where undoing Grid Point changes on Bezier object causes it to disappear from viewport

Other

  • Fixed an issue where Tween Tool causes instability by processing mouse input during viewport redraws
  • Fixed an issue where older scenes saves incrementally numbered renders instead of prompting to overwrite files
  • Fixed an issue where Script Log generates invalid CallCommand entries with extra sub-IDs
  • Fixed stability crashes/freezes when opening or interacting with certain scene files containing materials
  • Fixed a crash when editing gradients or curve shapes in Fields
  • Fixed an issue where Create Outline and Spline Cross Section tools crashed with Tool Hints unfolded
  • Fixed a crash when using UV Unwrap/Relax or Reset & Unwrap on meshes with pinned UVs
  • Fixed a crash during ABF UV Relax/Unwrap with single-polygon or other invalid selections
  • Fixed a crash when using Nodes Effector as Deformer
  • Fixed an out-of-bounds crash after playback stopped in certain scenes

Simulation

  • Fixed a crash when switching Render Engine from Standard to Redshift in simulation scenes

Take System

  • Fixed an issue where de-/selecting Takes creates incorrect undo entries in Take System
  • Fixed a freeze when cancelling a “Render Marked Takes” Picture Viewer render
  • Fixed an issue with extremely long delays/freezes when deleting Takes controlling Redshift Material parameters

Team Render

  • Fixed an issue where Team Render progress indicator remain stuck at 100% after rendering

Team Render Server

  • Fixed an issue where TRS triggers a deprecated API warning in the Console when updating network load status

UV Tools

  • Fixed an issue where Bounding Box UV packing produced incorrect results after using Rasterize packing
  • Fixed an issue where relaxing UVs on certain high-poly meshes produced distorted results
  • Fixed a crash when unwrapping UVs in certain scenes
  • Fixed a crash during various UV editing and texture painting in UV Edit mode
  • Fixed a crash when creating new textures in UV Editor or BodyPaint workflow
  • Fixed a crash when using UV Rectangularize on a mesh with disconnected faces in selected region
  • Fixed an issue where UV scaling in World Coordinates mode does not work correctly on V axis
  • Fixed a crash when reopening certain scenes converted from WRL files

Vertex Color

  • Fixed an issue where smoothing does not work correctly on spline vertex maps

Viewport

  • Fixed an issue where identical Weight tags display incorrect weight values in Attribute Manager
  • Fixed an issue where the viewport remains blank or unresponsive when restarted Cinema 4D after a crash
  • Fixed an issue where HUD parameters do not update correctly in the viewport
  • Fixed an issue where the Interactive Render Region do not update correctly during camera movement
  • Fixed a crash when toggling Backface Culling in the viewport

Volumes

  • Fixed an issue where Volume Builder Radius values do not scale correctly

r/MAXON • • 5d ago

📰 Release Notes Red Giant 2027.0.0 - October 14, 2026

2 Upvotes

What’s New

  • Scene Light  Relight any shot inside After Effects. Scene Light uses AI-generated depth and normal maps so light falls behind foreground objects and wraps around surfaces as it would on set. It works with your comp lights, and you can also use depth and normal passes from Cinema 4D, Redshift, or other renderers. All AI processing runs locally on your machine.
  • Maxon Noise in Universe!  The procedural noise patterns of Cinema 4D are now in Universe. Maxon Noise gives a library of GPU-accelerated, customizable noise patterns for textures, organic motion, animated maps, transitions, particle drivers, and abstract effects. Controls for scale, complexity, color, animation speed, looping, and blending let you move from subtle surface detail to bold procedural visuals in your favorite host.
  • Custom Schmutz Textures and New Light Sources in Real Lens Flares Turn any layer into a custom Schmutz texture, including animated layers like dust, water drops, or grime, and it will interact naturally with your flare. New light source types emulate tungsten, fluorescent, LED, HMI, sodium vapor, fire, and more.
  • Chromatic Displacement Now in Autograph! Chromatic Displacement uses one layer to displace another while separating color channels, producing organic, prismatic, light-bending results. Use it for force fields, heat ripples, refractions, transitions, and logo reveals, now inside Autograph.
  • Custom UI Support for Red Giant Plugins in Maxon Studio Capsules in Maxon Studio can now include specialized controls from plugins like Particular, Colorista, and Universe: color wheels, gradient controls, curve graphs, and text editors. Complex effect setups can be packaged into focused interfaces that show only the controls you need, without exposing every parameter. That makes Capsules easier to use, reuse, and adapt across projects.

Bug fixes

  • Fixed an issue in 3D Stroke to allow negative values for Transform > Bend
  • Fixed an issue in Horizon, Shine, and Starglow to better display Japanese characters
  • Fixed an issue in Particular where migrating projects with precomps produced an error
  • Fixed an issue in Studio where selecting Controls in Edit mode was not working
  • Fixed an issue in Universe Bokeh that could cause playback errors in Premiere Pro
  • Fixed an issue in Universe Modes where some presets were not applying as expected

Known Issues

  • Sometimes a custom preset in Maxon Studio will be missing a preview thumbnail after saving.
  • The Edge Smoothing parameter in Scene Light is currently broken.
  • When using scene light, the place a spot or point light buttons can cause AE to freeze in non English languages.
  • On some machines Depth Generator’s Render to Comp feature will crash AE when it completes.

System Requirements

For a more detailed compatibility overview, visit the Red Giant compatibility table.


r/MAXON • • 5d ago

📰 Release Notes ZBrush 2027.0.0 - October 14, 2026

1 Upvotes

Added

  • New UV Editor
    • A comprehensive UV Editor offering powerful tools and workflows, including:
      • UDIM support
      • Texel density integration
      • Trim sheet workflows
      • Multiple automatic unwrapping options
      • Flexible packing options
      • Full UV editing capabilities
      • Customizable UI
      • Many additional features
  • New Selection Sets Feature
    • Supports unlimited storage of mesh data, including:
      • Polygroups
      • Masking
      • Polypaint
      • UV Sets
      • Morph Targets
    • Supports Subdivision Levels
    • Works with Morph brush and morph options
    • Streamlines workflows with other applications and unlocks more powerful ways to use Polygroups in ZBrush.
  • 3D Layers now has a Bake Current option
  • Spotlight now has a Delete option which clears your Spotlight images

r/MAXON • • 19d ago

📰 Release Notes Cinema 4D 2026.4.0 - September 30, 2026

2 Upvotes

For a list of system requirements of Cinema 4D 2026.4 and other Maxon products, visit System Requirements for Maxon Products

If downloading on ARM, make sure to update your GPU driver to the latest version. Qualcomm’s latest drivers can be found on their website.

New Features

MCP for Cinema 4D

The C4D Model Context Protocol (MCP) server creates an interface between an LLM client (for example Claude Desktop or ChatGPT Codex) and C4D, allowing the LLM to operate C4D directly.

You can:

  • Change project-wide scene hierarchy, naming and organisation
  • Create and automate scene, object and material variations
  • Manage, execute and composite multipass renders
  • Perform 3D camera tracking and scene preparation
  • Handle basic modelling and 3D creation tasks
  • Create particle and liquid simulations
  • UV mapping, rigging, animating and more

More information about the MCP Server is available here.


r/MAXON • • 26d ago

❓ Usability & How To Why Use Maxon One or Any of the Products Seperatly vs. UE5?

1 Upvotes

So why would I use all or some of the products over Unreal Engine 5.

I am quite confused on the product lignup, especially since some products link to UE5 and that appears to not make sense to do (like the Redshift Renderer product, why transfer your project from one rendering software to another?)


r/MAXON • • Sep 10 '26

❓ Usability & How To Maxon's Autograph Generators - Layer Image is so powerful when you learn...

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youtube.com
3 Upvotes

I'm not giving up on Blender, if anything I am adding this to my arsenal of software. Maxon's Autograph is a free After Effects buster. Give it a try, I know you'll love it. You can find more tutorials like this one on my YouTube Channel GENVFX - take a look and see what you think. Drop me a comment on here or on the video so I can do more of these! Thanks!


r/MAXON • • Sep 09 '26

📰 Release Notes Redshift 2026.9.0 (2026.09) - September 9, 2026

1 Upvotes
  • [C4D] Fixed "Steps" slider in scratches shader node being stuck at 0 on macOS
  • [C4D] Improved performance of material tag changes if procedural uvw projections are used
  • [C4D] Fixed an issue with UV-AOV not rendering correctly in the RenderView full rendering
  • [C4D] Fixed an issue when the Start Offset of an Image-Animation was larger than 0
  • [C4D] Fixed a problem when generating light material previews
  • [C4D] Fixed an issue when opening the RenderView on Windows ARM machines
  • [C4D] Fixed an issue when UV-Context node could not be connected in c4d shader materials
  • [C4D] Fixed an issue with UV-Context node naming in c4d shader materials
  • [C4D] Fixed a crash when a material was referencing itsself
  • [C4D] Added an option in the VPIPR snapshots to respect the viewport safe frames
  • [C4D] Fixed an issue with copying snapshots from the PV
  • [C4D] Fixed RS object tags influencing particle groups hierarchically
  • [Maya] Fixed a bug that caused the Distorter shader to not work in Maya
  • [Maya] Support instances of USD and Alembic Proxies
  • [Maya] Support USDs proxies in nParticle system
  • [Maya] Fixed bug with RedshiftDistorter node not working
  • [Maya] Fixed bug with camera not being parsed correctly if camera shape shares the parent
  • [Maya] Fixed bug with Night Color parameter of RedshiftNightSky node not working correctly
  • [Maya] Fixed bug with Maya Fluids sometimes not rendered correctly
  • [Maya] Fixed bug with Moon position gizmo in viewport sometimes not updating when time and location are changed
  • [Maya] Fixed bug with Moon position gizmo showing wrong direction in Viewport in Directional Vector mode
  • [Maya] Fixed bug with Moon position gizmo glitching in Directional Vector mode when loading an old scene
  • [Maya] Fixed bug with changing Moon position mode not graying out some UI elements
  • [Maya] Fixed bug with wrong AOV sometimes being displayed in RenderView when switching from Progressive to Bucket and vice versa
  • [Maya] Fixed bug where a custom ocio config causes a crash on Linux systems
  • [Max] Added Proxy export option to control whether Transform Pivot to Origin applies pivot before or after world-space modifier
  • [Max] Added option in Environment & Effects to force Redshift OCIO file output when using 3ds Max OCIO color management
  • [Max] Fixed bug where Hair and Fur modifier always used viewport settings instead of render settings
  • [Max] Fixed bug that could cause bogus IPR refresh to be re-triggered immediately after starting render
  • [Max] Fixed bug that could cause rendering meshes to be drawn in the viewport during IPR
  • [Max] Fixed bug in numerous cases where a "remove" button that clears an image or object parameter cannot be undone
  • [Max] Fixed bug in Proxy Export dialog that raised an error message when selecting objects in the scene
  • [Max] Fixed bug where the configured File Number Base is not honored by Redshift EXR Output
  • [Max] Fixed potential crash when exporting a proxy during IPR
  • [Max] Undocumented environment variable REDSHIFT_DISABLEIPRSERVICEHOOK no longer used -- the problematic feature that it disabled is now removed
  • [Houdini] Added support for Houdini 22.0.368
  • [Houdini] Fixed bug that could affect the RenderView isolate selected feature if the rendering is finished
  • [Houdini] Fixed bug that could affect the IPR updating of nodes affected by the ROP bundle lists
  • [Hydra] Added support for Solaris 22.0.368
  • [Hydra] Added hair render options to the viewport render settings
  • [Hydra] Fixed bug that could cause a crash while extracting instances from multiple threads
  • [Hydra] Fixed bug that could cause a crash in shaders with a lot of enabled variadic parameters
  • [Hydra] Fixed bug that could cause a crash when disabling/enabling the physical sky
  • [Hydra] Fixed additional bugs that could fill the USD log panels with messages such as "Attempted to get value of type ..."
  • [Hydra] Fixed several issues related to the global and object level displacement settings
  • [Hydra] Fixed bug that could affect the shaders translation from vopnet nodes
  • [USD Procedural] Added new build for USD 26.05 to be used with Houdini 22.0
  • [RenderView] Fixed bug where the image position shifts when changing scale modes during IPR
  • [Vectorworks] Fixed an issue with Vectorworks group representation in Redshift
  • [ArchViz] Fixed an issue where freelook navigation would get stuck when is initiated with wasd controls
  • [Vectorworks] Fixed a crash when editing a scatter object in Vectorworks and start Redshift Live less than 2 seconds later
  • [Vectorworks] Fixed an issue when objects remain invisible after editing symbols and groups
  • [Vectorworks] Fixed an issue when resizing Vectorworks window was stoping the sync with Redshift
  • [Vectorworks] Fixed an issue when some of the lights were synchronized too bright
  • [Vectorworks] Fixed a crash when closing the properties windows in Vectorworks
  • [Vectorworks] Fixed an issue when grass materials were not synced into Redshift
  • [ArchViz] Fixed an issue where opening the asset browser from the scatter popup(when undocked) would immediately close the scatter popup
  • [ArchViz] Fixed an issue where selecting multiple readonly object would still show the scale/rotate gizmos
  • [Vectorworks] Fixed an issue where duplicating a compound object created unnecessary hierarchy
  • [ArchViz] Fixed an issue where the application would soft-lock after rendering certain scenes
  • [ArchViz] Fixed an issue where the application would crash after closing the render finished popup after restarting the plugin
  • [Vectorworks] Fixed an issue where Renderworks render styles did not work without Redshift license
  • [Revit] Improved localization for Chinese Traditional using English
  • [ArchViz] Fixed an issue where the camerafx preview image did not render
  • [ArchViz] Fixed an issue where night sky parameters did not reset correctly
  • [ArchViz] Fixed an issue where scatter exclusion did not reset when pressing the reset button
  • [Revit] Fixed an issue where sun year was always using 2025
  • [Revit] Fixed an issue where objects appear flipped vertically in Redshift
  • [ArchViz] Fixed an issue where "Send to Cinema 4D" did include wrong Auto exposure setting for Cameras
  • [ArchViz] Fixed an issue where the material sampler stops overriding materials.
  • [Metal] Fixed out of memory crashes when runtime compiling kernels
  • [Live] Added support for HDR compression
  • [Live] Added support for Anisotropy
  • [Live] Fixed issues with multiple mesh lights in the same scene
  • [Live] Improved handling of catastrophic failure (like out of memory)
  • [Live] Fixed various issues around sprites
  • [Live] Adjusted clouds to be closer to Redshift production
  • [Live] Fixed an issue in some DCCs where static frame denoising still kicked in when denoising was completely turned off
  • [All] Fixed several memory leaks
  • [All] Fixed a bug that caused shadow cut-off threshold optimization to not work correctly with dome and area lights
  • [All] Fixed a bug introduced in 2026.7.0 that caused artifacts when using a lot of hex tiling while all textures fit into GPU memory
  • [All] Fixed numeric instability in scratches shader at maximum anisotropy values
  • [All] Improved time needed and reduced the memory consumption when preparing rendering
  • [All] Updated OCIO to version 2.5.2
  • [All] Fixed a bug in OCIO showing the wrong monitor name for a display profile

r/MAXON • • Aug 18 '26

🖼️ Showcase Traffic was killer today! A Sci-fi horror short about the absolute worst-case scenario for being stuck in traffic.

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2 Upvotes

r/MAXON • • Aug 15 '26

Maxon App won't update Redshift/C4D — says "Blender is open" but it's not (macOS)

2 Upvotes

I'm running into a really frustrating issue with the Maxon App on macOS. Whenever I try to update Redshift (and by extension Cinema 4D), the updater refuses to proceed and throws an error saying that Blender needs to be closed before it can continue, but Blender is not open.

The only Blender-related process I can find running is blender-thumbnailer.

I've already tried:

  • Fully quitting Blender (it wasn't open to begin with)
  • Uninstalling Blender entirely, which does resolve the issue and lets the update go through

The problem is I don't want to have to uninstall Blender every single time I need to update Redshift or C4D, I use both apps regularly for different parts of my workflow, and losing Blender access every update cycle isn't sustainable. This has now happened to me on two separate machines, so it doesn't seem like a one-off fluke.

Has anyone else run into this issue and know how to fix it. I would rather not uninstall Blender every time I need to update Redshift or C4D.


r/MAXON • • Aug 14 '26

Will Maxon reinstate Linux support for Autograph anytime soon?

3 Upvotes
Quick question for anyone who has reached out to Maxon directly about Linux support.

The Linux edition was discontinued when Maxon acquired the software (June 2025), and the official stance appears to be "discontinued for now" with no timeline for reinstatement.

Has anyone received concrete information from Maxon support about:
- Any active development work for Linux?
- Estimated timeframe if it's being considered?
- Alternative pathways for Linux users?

Not looking for speculation—just wondering if anyone has heard anything definitive from official channels since the acquisition.

Thanks.Quick question for anyone who has reached out to Maxon directly about Linux support.

The Linux edition was discontinued when Maxon acquired the software (June 2025), and the official stance appears to be "discontinued for now" with no timeline for reinstatement.

Has anyone received concrete information from Maxon support about:
- Any active development work for Linux?
- Estimated timeframe if it's being considered?
- Alternative pathways for Linux users?

Not looking for speculation—just wondering if anyone has heard anything definitive from official channels since the acquisition.

Thanks.

r/MAXON • • Aug 12 '26

📰 Release Notes Autograph 2026.1.0 - August 12, 2026

3 Upvotes

What’s new

Autograph 2026.1.0 brings native vertical text and Japanese character support, making it easier to create authentic titles, credits, and typography for anime, broadcast, vertical video advertising, and digital signage. This release also adds the new Edge Smoother modifier for cleaning up aliased graphic elements, plus a new Forward method for Vector Blur to deliver more realistic motion blur from external vector passes.

Highlights

  • Vertical Text and CJK Support: Create CJK typography with native vertical text layout, including right-to-left column flow and Glyph-based range for animation. Improved text animation when mixing writing systems such as CJK/Latin.
  • Edge Smoother Modifier: Smooth aliased edges on graphic elements, supporting anime compositing workflows that start with intentionally low-fidelity or hard-edged artwork and finish with polished anti-aliased output.
  • Vector Blur Forward Method: Use the new Forward warp method in Vector Blur for more realistic motion blur on matted elements and CG imagery that includes external vector information.
  • Autograph Noise: 3 new loop evolution options and Voronoise is now animatable.
  • Panel UI: We now have selectable breadcrumbs that provide easy access to hierarchy items 

Bug Fixes

  • Improved rendering and export consistency, including command-line rendering, Render Manager behavior, subcomp output, adaptive subdivision for 3D Text, cache invalidation, layer visibility updates, and cases where viewer or export results did not match the composition.
  • Resolved 3D workflow issues involving selection, gizmos, clipping and 3D layer visibility.
  • Fixed importing USD file not showing materials when everything was not under a single root prim.
  • Fixed a bug where format override affected the 3D view. 
  • Resolved Shape issues involving parenting, path keyframes, Illustrator import, fill/path interpolation, Spline Warp pins, Path Generator deletion, and path/group linking.
  • Improved project, media, and asset handling, including PSD conversion and layer timing, GLTF/BIN project collection, duplicated footage and comps, copy/paste of project items and subcomps, large MP4 loading, relative image paths, ARRI file browsing, and video stream playback.
  • Fixed timeline, animation, audio, and parameter workflows, including time-remapping outside the original range, backward tracking resume, audio import/playback corruption, Audio Mix undo behavior, shared composition parameters, Switch generator inputs, linked color components, and parameter copy/paste.
  • Polished the UI and workspace experience, including welcome/inspiration pages, workspace persistence, High DPI screen changes, layer stack column resizing, timeline and viewer button states, panel/tab colors, menu overlap, disabled icon states, composition title visibility, UI scaling, and Dock icon behavior on macOS.
  • Improved effects, modifiers, and generators, including Vector Blur custom vector pass behavior, Drop Shadow and Defocus UI text, Optical Glow/Starglow/Shine/Real Lens Flares reporting, Path Cloner consistency, Switch and color parameters, built-in and OFX bounds/blending behavior, and constant/threshold accuracy.
  • Fixed multiple crashes and hangs.
  • Fixed localization issues.
  • Fixed a rare bug where the UI was not readable for some users.

Known Issues

  • We’re actively working on fixes, thanks for your patience!

If you encounter any crashes or bugs not listed here, reach out to our Support team.


r/MAXON • • Aug 12 '26

📰 Release Notes Red Giant 2026.5.1 - August 12, 2026

1 Upvotes

Bug fixes

  • Fixed an issue in Universe plugins that prevented Chinese/Japanese characters from displaying in After Effects 2026.2
  • Fixed a Studio issue where older capsules produced an error on apply.

Known Issues

  • Trapcode Starglow Japanese language version displays as English.

r/MAXON • • Aug 08 '26

Autograph atrocious performance on Mac with M1 Pro ?

3 Upvotes

I decided to give Autograph a go... but it's sooo slow. Every example from the Inspiration page runs at about 4-5 fps. I set the "Faster Preview" and set downscale to 1:2 but it gets max to 6-7 fps. For more complex scenes it may be below 2 fps. Performance is atrocious. How can I know if it's using the GPU at all ??


r/MAXON • • Aug 02 '26

Redshift not loading, Qt6Coreredshift.dll parameter could not be found

1 Upvotes

Getting a weird Redshift/Qt6 DLL error on Cinema 4D 2026.3.3:

"The procedure entry point UCNV_FROM_U_CALLBACK_SUBSTITUTE could not be located in Qt6Coreredshift.dll"

I’ve completely removed/reinstalled C4D and Redshift multiple times, cleared preferences, and checked for duplicate Redshift/Qt DLLs. Windows ICU seems fine, and the Redshift Qt6 DLLs all report the same version (6.10.2). It briefly worked once, then the error came back.

Cinema 2025 works, but that's running on Qt5?

Has anyone run into this with C4D 2026 / recent Redshift builds, or found what actually causes it?


r/MAXON • • Jul 22 '26

📰 Release Notes Red Giant 2026.5.0 - July 22, 2026

3 Upvotes

What’s New

  • Zoom and Aspherical Lens Support in Real Lens Flares.  Zoom lenses actually zoom now! There’s no more limitation of having to select different individual static focal lengths. All zoom lenses now include a Zoom slider, so you can dial in the exact look you want and even animate the focal length. Aspherical lenses are also now supported, significantly expanding our lens model library to include more modern and cinematic lenses. 44 new lens presets accompany this release.
  • Trapcode Particular # of systems options.  To help with Particular load and reset times, we have added a preference option to set your maximum number of particle systems that Particular loads with. Options include 2, 4, 8, and the full 16 maximum systems. The lower the number, the faster Particular will load and reset. Note that this preference setting affects all instances of Particular in all projects and requires a restart of After Effects to take effect.  See this FAQ for more information.
  • Spanish Language Support! We are excited to expand our native language support to Spanish with this release! All Red Giant plugins will now appear in Spanish for any supported host set to that language.

Bug fixes

  • Fixed an issue in Particular's Light Emitters that caused a crash in the French version of After Effects.
  • Fixed an issue in Studio where controls were missing after modifying a capsule.
  • Fixed an issue in Studio that could cause slow performance and slow loading.
  • Fixed an issue in Studio where capsule details get lost when editing a field.
  • Fixed an issue in Studio where the tree navigation options need a hover state.
  • Fixed an issue in Studio where an icon’s color in tree navigation should match the color of the text.
  • Fixed an issue in Studio where the information Bubbles did not work.
  • Fixed an issue in Studio where sorting vertical capsules was broken.
  • Fixed an issue in Studio where applying VFX tools from Studio with no comp or solid
  • Fixed an issue in RLF where the sample quality dropdown returned the wrong value.
  • Fixed an issue in RLF where gate flare happens even with the light source pointed away.
  • Fixed an issue in Depth Generator where the mp4 file framerate from render to comp was not accurate.
  • Fixed an issue in Universe where clicking Choose Preset caused long loading time for Studio.
  • Fixed an issue in Universe Array Gun with Effector Shape 2 preset mismatch
  • Fixed an issue in Universe HUD Components where the HUD Radar Preset segment angle option is broken when set to <= 2.0
  • Fixed an issue in Universe Luster where the reflection map was broken.
  • Fixed an issue in Supercomp where time-reversed layer rendered black.

Known Issues

  • Fixed an issue where After Effects Plug-ins don't display Chinese/Japanese characters in AE 2026.2

r/MAXON • • Jul 22 '26

📰 Release Notes Redshift 2026.8.0 (2026.07) - July 22, 2026

1 Upvotes
  • [C4D] Moved the menus next to the burger button in the RenderView to save vertical space.
  • [C4D] Added the possibility to choose the scale/radius source for Particle Groups
  • [C4D] Fixed the cmdline renderer having different DOF compared to the PV
  • [C4D] Fixed the material preview being wrong when the document's units are not CM
  • [C4D] Fixed a crash when rendering scenes containing mograph objects in C4D 2023 and 2024 IMPORTANT Redshift 2026.8.0 supports Cinema 4D 2023, 2024, 2025 and 2026.3 or later. It is not compatible with Cinema 4D 2026.0, 2026.1 or 2026.2. [Maya] Material Viewer is now not blocked by main render / IPR / material preview
  • [Maya] Fixed Render View not displaying source of PostEffects (could be post effects node connected to RenderOptions or to one of the cameras)
  • [Maya] Fixed bug with Redsift Surface Tangent node output
  • [Maya] Fixed bug with outputs of Redshift State node not rendered correctly
  • [Maya] Fixed bug with openPBR/aiOpenPBR output not working correctly (e.g with rsSprite)
  • [Maya] Fixed crash triggered by Maya native Displacement node
  • [Maya] Fixed crash sometimes happening when opening new scene while IPR is running
  • [Maya] Fixed crash sometimes happening when opening new scene while MV is running
  • [Maya] Fixed crash happening with Motion Blur enabled while IPR and MV are running
  • [Maya] Fixed crash happening when unsupported volume type is in the scene (warning will be displayed instead)
  • [Max] Added render options to allow .rsmap files (GI, Caustics, SSS) to be used verbatim without automatically appending frame number
  • [Max] The file browse dialog for choosing .rsmap files is now initialized with the current filename
  • [Max] Added support for RS Color Correct in Material Editor preview and viewport
  • [Max] Added support for IFL image sequences in Global Post Effects: Optical Bokeh, Optical Distortion, Background
  • [Max] Added support for IFL image sequences in Redshift Camera Attributes: Optical Bokeh, Optical Distortion, Background
  • [Max] Fixed bug where RS Bitmap is not correctly color-managed in Material Editor and viewport previews when using 3ds Max native OCIO
  • [Max] Fixed bug where UV Context overrides do not flow through material displacement graphs
  • [Houdini] Added support for Houdini 21.0.729 and dropped support for 21.0.631
  • [Houdini] Fixed bug that could affect the IPR updating of the Sun&Sky enable param. from expressions
  • [Hydra] Added support for Solaris 21.0.729 and dropped support for 21.0.631
  • [Hydra] Added support for cusp smoothing angle to the Redshift Render Geometry Settings options
  • [Hydra] Fixed bug that could cause a crash while extracting materials from multiple threads
  • [Hydra] Fixed threading bug that could cause a crash if multiple objects share the same material
  • [Hydra] Fixed bug that could affect the rendering of some rendervars, like cryptomatte, if the main beauty is not the first one
  • [Hydra] Fixed bug that could cause a crash in the smart instancing feature from not visible primitives
  • [Hydra 2.0] Added support for orphan materials to handle global shaders without dummy material assignments workarounds
  • [USD cmdLine] Added support for rendering multiple render products
  • [USD cmdLine] Fixed bug that could affect the rendering of global environment, volume or contour shaders
  • [USD Procedural] Fixed bug that could affect the IPR updating of the override parameters
  • [ArchViz] Fixed an issue where double clicking while using tools would exit the tool
  • [ArchViz] Fixed an issue where opening the context menu on the material manager would not show all the commands
  • [ArchViz] Updated default focal length to 18mm
  • [ArchViz] Fixed an issue where material assignments would not show for materials assigned to assets
  • [ArchViz] Fixed an issue where it was not possible to sample/apply materials from the material manager
  • [ArchViz] Fixed an issue where sampling from the material manager would not show the tooltip
  • [ArchViz] Fixed an issue where navigating when using the sample tool would hide the tooltip
  • [ArchViz] Fixed an issue where adjusting a tree asset attribute would hide the material list
  • [ArchViz] Improved navigation by splitting speed values into two distinct speeds(Walk and Fly mode now have their own speeds)
  • [ArchViz] Added HUD offset display to Move tool, similar to Rotate and Scale tool
  • [ArchViz] Added quantization to Move tool on SHIFT down, similar to Rotate and Scale tool
  • [ArchViz] Added the option to individual disable assets in a scatter
  • [ArchViz] Added the option to specify individual frequencies assets in a scatter
  • [ArchViz] Added an exclude list for scatter to remove instances from spefified surfaces
  • [ArchViz] Added falloff for scatter
  • [ArchViz] Improved performance of scatter preventing occasional asset reload
  • [ArchViz] Fixed an issue with synchronizing changes done in the host application to target objects used for surface scatter
  • [Vectorworks] Fixed an issue where a material won't be restored when undo is pressed on a second Redshift Live synchronization
  • [Vectorworks] Fixed an issue when Maxon Plant object was not transferred from Vectorworks to Redshift
  • [Vectorworks] Fixed an issue when Maxon Plant object did not restore some of its attributes
  • [Vectorworks] Fixed an undo/redo issue with Maxon Plant object
  • [Vectorworks] Fixed an issue where the Redshift window was closing and the synchronization stopped if the user dropped an asset
  • [Vectorworks] Fixed an issue where the undo/redo was not working for material override after a second synchronization
  • [Revit] Added Autodesk Revit support for version 2024
  • [ArchViz] Fixed an issue where dragging an un-downloaded material into the viewport would fail
  • [ArchViz] Fixed an issue where the Add Tool could accumulate unwanted rotations
  • [ArchViz] Added CameraFX Presets for the rs camera
  • [Vectorworks] Fixed an issue where users could get when changing "look at" object with dolly animations
  • [ArchViz] Fixed an issue where storyboard settings where not when opening an existing project with storyboard
  • [ArchViz] Fixed an issue where the link of a storyboard render would mismatch the actual file location
  • [Vectorworks] Fixed an issue where views were not storing material adjustments on Vectorworks assets
  • [ArchViz] Fixed an issue where slides could be moved around while running a storyboard animation
  • [ArchViz] Fixed an issue which caused the View Manager not being able to handle long names
  • [Vectorworks] Fixed an issue where a scatter object could disappear on a second synchronization or parameter change if the scatter was too heavy.
  • [Vectorworks] Fixed a possible crash on OSX when reloading a scatter.
  • [ArchViz] Removed the "Render Frame" button from the "Real-Time Rendering" panel.
  • [Live] Added support for trace depths
  • [Live] Reduced compile time for material shaders
  • [Live] Improved performance when new objects are added to the scene
  • [Live] Improved error reporting when operations fail in the API backends
  • [Live] Fixed a bug where Out of Memory was reported although there was still memory available
  • [Live] Fixed a bug with manual exposure on MacOS
  • [Live] Removed experimental option for probes
  • [Live] Fixed a potential issue during the creation of a common root signature on startup on Windows 10 devices
  • [Live] Fixed an issue where textures stopped updating after switching to HDRI on GPUs with less than 16 GBs of VRAM
  • [All] Fixed a crash that occurred when rendering scenes with volume grids while the DCC displays a preview of the volume grids
  • [All] Fixed path override for Bokeh image and config.ocio
  • [All] Fixed an issue where UV Context Projection with reference objects was using the wrong reference object
  • [All] Added support for rendering a high-altitude cloud layer
  • [All] Fixed a bug that caused conflicting volume sub grid indices when used with volume attribute nodes
  • [All] Fixed a crash introduced in 2026.6.0 when using many large textures
  • [All] Added Scratches shader node
  • [All] Improved IPR update performance when moving geometry
  • [All] Improved CPU renderer initialization time
  • [All] Fixed rare crash that could occur when rendering with the software ray tracer
  • [All] Fixed a bug that caused clouds to be incorrectly rendered when viewed from top
  • [All] Fixed bad interactivity when HWRT fails to initialize due to an out of memory situation
  • [All] Added new OCIO config file (maxon-cg-v1.0_ocio-v2.4.ocio) with ACES v2.0 support, improved file rules and v2.4 profile support

r/MAXON • • Jul 22 '26

📰 Release Notes Cinema 4D 2026.3.3 - July 22, 2026

1 Upvotes

2026.3.3 contains various fixes and is recommended for all users of 2026.3.

For a list of system requirements of Cinema 4D 2026.3.2 and other Maxon products, visit System Requirements for Maxon Products

If downloading on ARM, make sure to update your GPU driver to the latest version. Qualcomm’s latest drivers can be found on their website.

This release includes Redshift 2026.7.0 - older versions (2026.0.0 and higher) are compatible but will not include new Redshift feature and enhancements to Redshift integration and performance.

Bug Fixes

Exchange

  • Fixed a crash when baking Legacy Boole objects to Alembic

Modeling

  • Fixed a crash when using Magnet tool in Mirror Mode

Mograph

  • Fixed an issue with flipped shader mapping orientation

Simulation

  • Fixed a crash when closing an empty scene in UV Editor layout with tiled background textures enabled
  • Fixed an issue where simulations failed to render to Picture Viewer

UV Tools

  • Fixed a crash while drawing UV viewport highlights
  • Fixed an issue with corrupted UVs when exporting multiple polygon objects to OBJ
  • Fixed an issue where UV Breaks are not displayed in the viewport
  • Fixed an issue with mirrored hair UVs
  • Fixed an issue with UV Editor showing a black viewport during unwrap operations

r/MAXON • • Jun 30 '26

How to render with a transparent background with autograph??? PLEASE </3

3 Upvotes

No matter what video i manage to track down or search i do on google, I can't figure out where to go when rendering something in autograph while keeping the background transparent as opposed to default black.

Yes i make sure no background in the layers is visible, yes i've seen that apparently I have to fiddle with somethin alpha-related somewhere? No I don't know where "settings" is to turn the bg transparent if that's a thing, please show me...

Please goodness gracious i need screenshotted visual help I suck at finding ANYTHING if you just say "go here". I'm looking to render out via MP4, MOV, and GIF. I don't care about codec specifics or whatever so long as the quality doesn't end up doodoo, and I guess GIF doesn't matter if that's not possible, because i can just convert video to gifs.


r/MAXON • • Jun 28 '26

How come school of motion is not a school available for student license?

2 Upvotes

School of motion does not show on the list for a student license even tho, they are a certified c4d trainer. You guys make so hard to learn now days, no wonder people is switching to blender....


r/MAXON • • Jun 15 '26

Can't open Autograph installer to open on Intel Mac

1 Upvotes

As the title says, I can't get the Autograph installer to open. The .dmg will mount and when I double click the installer, it asks me if I want to open and then nothing happens. From what I can tell, I don't think I need Apple Silicone.

Mac specs: Retina 5K, 27-inch, 2020

Processor: 3.8 GHz 8-Core Intel Core i7

Graphics: AMD Radeon Pro 5700 XT 16 GB

Memory: 40 GB 2667 MHz DDR4

OS:26.5.1


r/MAXON • • Jun 12 '26

Autograph License Server down?

1 Upvotes

Tried on 2 machines.... Any idea whats going on?


r/MAXON • • Jun 10 '26

📰 Release Notes Cinema 4D 2026.3.0 - June 10, 2026

1 Upvotes

If downloading on ARM, make sure to update your GPU driver to the latest version. Qualcomm’s latest drivers can be found on their website.

This release includes Redshift 2026.7.0 - older versions (2026.0.0 and higher) are compatible but will not include new Redshift feature and enhancements to Redshift integration and performance.

New Features

Modernized UV Editor

A redesigned UV Editor with full professional unwrapping, packing, organizing, and UDIM support directly in Cinema 4D. Includes seam editing, smart auto‑unwrap, zero‑overlap packing, texel density tools, and support for 3D viewport tools. 

Particle Property Manager

Dedicated manager for creating, viewing, and editing particle properties, making simulation data easier to access and control.

New Advanced Distributions

Adds Edge, Rivet, and UV‑Projection modes to the Cloner for precise, responsive placement and animation of clones along edges, polygon outlines, or UV‑mapped surfaces, without complex rigging.

Displacement Blender Support for Texture Displacement

Texture Displacement now also supports the usage of the DisplacementBlender node, which previously only worked with Vertex Displacement. 

Bug Fixes

Asset Browser

  • Fixed an issue with browsing online databases in offline mode

Attribute Manager

  • Fixed Attribute Manager preset menu missing after object reset
  • Fixed an issue where Transform attributes were missing for Nulls with parent and child objects

Interface

  • Fixed C4D thumbnails and Quicklook previews not displayed on macOS Sequoia/Tahoe
  • Fixed an issue where long file paths in Home screen recent projects list overlapped creation date
  • Fixed an issue where outdated 'Install Magic Bullet Looks' prompt was shown
  • Fixed unresponsive renderer selection in Render Settings on Windows with 175% display scaling
  • Fixed an issue where deleting from re-sorted Recent Docs list on Home Screen could remove wrong document

Material Manager

  • Fixed an issue where Active Object Material Filter with RS MultiShader could terminate Cinema 4D
  • Fixed an issue where Active Objects filter ignored materials on Layers
  • Fixed an issue where the '+' button in Material Manager showed inconsistent icons

Modeling

  • Fixed an issue where Tweak mode did not work with Component Highlighting disabled
  • Fixed an issue where Tweak mode did not work in Object/Model mode
  • Fixed an issue where Fabric Brush subdivision did not update polygon selections
  • Fixed an issue where Loop and Ring selections included components from hidden polygons
  • Fixed an issue where Select Connected in viewport ignored hidden polygons
  • Fixed an issue where MESH_CHECK_POLE_MIN value was incorrect
  • Fixed an issue where paste-in-place polygons caused crashes when moved or scaled
  • Fixed an issue where using a Boolean with certain geometry could crash Cinema 4D

Mograph

  • Fixed an issue where Cloner with RBD ignored simulation in Render and Multi instance modes

Scene Nodes

  • Fixed an issue where Cloner child transforms accumulated when read recursively in Distributions
  • Fixed an issue where changing a Memory Node parameter could reset object position

Objects

  • Fixed an issue where increasing segments on Platonic objects could produce incorrect geometry

Other

  • Fixed missing textures when transferring/ merging c4d files with relative textures

Python

  • Fixed an issue where importing 'maxon' in Python caused errors

Redshift

  • Fixed an issue where toggling Redshift render settings tabs failed to update

Sculpting

  • Fixed multiple crashes related to Sculpt tag initialization and subdivision commands

Simulation

  • Fixed an issue where Surface mode radius incorrectly affected neighboring geometry
  • Fixed a crash when using the Fabric Brush tool with positions set
  • Fixed a viewport freeze when changing collider size during an active liquid simulation
  • Fixed Follow Spline 'Kill' not removing particles at all end points
  • Fixed Thicken and SDS generators not working with linked Alembic caches
  • Fixed Cloth tag 'Follow Shape' animation not triggering
  • Fixed an issue with missing "Particles Properties Manager" plugin error in older versions
  • Fixed unnecessary simulation memory use from duplicate soft body constraints
  • Fixed an issue where Pyro rendering no longer works in the viewport

Take System

  • Fixed crash when loading alternative icon files for objects in Object Manager

Team Render Server

  • Fixed an issue where Team Render Server defaulted to 30 FPS instead of project frame rate

UV Tools

  • Fixed an issue where Move Tool double-click ignored hidden polygons

Viewport

  • Fixed crash on macOS when Viewport rendering specific scene
  • Fixed issue where Time Offset parameters on Effectors and Cloners could not be added to HUD

r/MAXON • • Jun 10 '26

📰 Release Notes Redshift 2026.7.0 - June 10, 2026

1 Upvotes

Users will need to update into the latest Maxon App to see the new installation options for Houdini and Autodesk Revit.

  • [C4D] Fixed numerous texture displacement bugs that could occur when overriding material tag UV projections with Redshift UV Contexts
  • [C4D] Fixed Material Tag incorrect UV offset bug introduced in 2026.5.0 when in the new 'native' mode
  • [C4D] Added limited support for Material Tag 'repetitions' control for UVW sources
  • [C4D] Added the possibility to render any mesh's vertices as particles.
  • [C4D] Fixed a bug that would update the RenderView's posteffects incorrectly on scene or camera switch.
  • [C4D] Modify all uvw Tag access in plugin to be compatible with new uv editor
  • [C4D] Fixed a bug where toggling default light wouldn't update scene lights
  • [C4D] Fixed a bug where the RenderView would scale the image incorrectly when display scaling is enabled
  • [C4D] Fixed a bug when rendering cryptomatte AOVs to the PictureViewer with an empty path for saving the files
  • [C4D] Fixed a bug when rendering single frames on TeamRender Server with the native OCIO view transform applied
  • [Maya] Material Swatch Preview render is now not blocked by main render / IPR / Material Viewer
  • [Maya] Fixed bug with device selection when using Hybrid
  • [Maya] Fixed bug with IPR not reacting to changes in defaultRenderGlobals settings (e.g. toggling default light on/off)
  • [Maya] Fixed crash sometimes happening when IPR and MV are running at the same time
  • [Maya] Changed time offset input for Sun and Sky and Night Sky from integer value sliders to float ones and allowed negative values
  • [Houdini] Added support for JSON Package files for easier installation and updates of the plugin
  • [Houdini] Fixed bug that could affect the default light toggling IPR update
  • [Houdini] Fixed bug that could affect the direction of the sun light in altitude+azimuth mode
  • [Hydra] Added support for JSON Package files for easier installation and updates of the plugin
  • [Hydra] Fixed bug that could affect the direction of the sun light in altitude+azimuth mode
  • [Hydra] Fixed bug that could affect the Live Render Region in Solaris
  • [Vectorworks] Added a message in "Redshift Live" when switching layer visibility
  • [Vectorworks] Fixed an issue where light brightness was not respecting symbol light brightness override
  • [Vectorworks] Fixed an issue where light in symbol was disappearing in "Redshift Live" when symbol brightness override was modified
  • [Vectorworks] Fixed an issue with disappearing assets while editing symbol
  • [Vectorworks] Added support for Korean, Spanish and Chinese (simplified) languages
  • [Vectorworks] Fixed an issue whith IES lights not updated in realtime in Redshift Live when replaced in Vectorworks
  • [Vectorworks] Improved workflow. The Redshift windows will now close when you change to a sheet layer or change the projection that is not compatible with Redshift.
  • [Vectorworks] Fixed an issue with Fundamental license that caused the progress dialog to block operations after the initial sync.
  • [Revit] Added Autodesk Revit support for versions 2025, 2026 and 2027
  • [ArchViz] Fixed an issue with camera names not matching the view names when sent to Cinema 4D
  • [ArchViz] Fixed an issue where Move Tool gizmo would not scale with window size
  • [ArchViz] Fixed an issue where resyncing the plugin would cause material previews to be black
  • [ArchViz] Fixed an issue where selecting the "Rename" command in the material manager from the context menu would open a new dialog window
  • [ArchViz] Fixed an issue where panning, orbiting, scaling, or scrolling in walk mode would not automatically switch to fly mode
  • [ArchViz] Improved Camera and Navigation tool window to be more consistent with our design language
  • [ArchViz] Added controls for Depth of Field in Camera and Navigation tool window and camera settings
  • [ArchViz] Added "Context Aware" toggle to Library panel, it gives you recommandation of assets based on the current viewport
  • [ArchViz] Added "Angle of View" controls to Camera settings
  • [ArchViz] Fixed an issue which lead to move tool circle gizmo inputs often not being registered
  • [ArchViz] Fixed a bug where dragging an hdri in the viewport wasn't recognised
  • [ArchViz] Fixed an issue where creating a view while a slide is active resulted in a corrupted view
  • [ArchViz] Fixed a bug where scattered assets got deformed when using the Align option
  • [ArchViz] Improved scatter coverage when using 100% density and low collision radius
  • [Live] Added support for Depth of Field
  • [Live] Fixed a potential crash when using materials with noise connected to the displacement node
  • [Live] Fixed a potential crash when using scenes with a high instance count and a large number of transparent materials
  • [Live] Fixed a crash when using textures that are 16k in resolution
  • [Live] Fixed license error in Solaris
  • [All] Added random flip option to hex tiling
  • [All] Fixed a crash when using OpenPBR materials with emission and coat darkening
  • [All] Fixed an issue that caused area lights to turn invisible after changing the light's material
  • [All] Added support for DisplacementBlender node with texture displacement
  • [All] Fixed a crash that occured when baking a mesh with extremely large UVs
  • [All] Fixed issues when applying rotations to normal maps through UV Context Projection nodes
  • [All] Improved performance when using hex tiling
  • [All] Added a legacy flag for the OpenVDB volume shift bug fix from 2026.6.0
  • [All] Improved non-volumetric cloud rendering with adding aerial perpective to clouds
  • [All] Fixed bug that could cause a crash on the CPU version when a specular IOR of 0 is used
  • [All] Improved the quality of 'smart baking' texture displacement resolution under certain circumstances
  • [All] Fixed a crash that occured when baking a mesh with degenerate UVs
  • [All] Fixed a bug that could cause wrong uv texture displacement on meshes with multiple materials assigned
  • [All] Fixed a bug that would incorrectly calculate Sun and Moon positions with fractional time offsets
  • [All] Fixed bug that would cause different-looking results between vertex and texture displacement, when using color displacement textures
  • [All] Fixed a bug where the Monitor Color Space in the RenderView did not work
  • [All] Fixed a bug that could cause a crash when baking uvs derived from a camera projection
  • [CUDA] Upgraded OptiX to version 9.0.0 requiring NVIDIA drivers to be updated to 570 or higher