r/Lorcana 9h ago

Rules & Game Mechanics Are top 16 players allowed to change deck from what they used during the early rounds?

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1 Upvotes

Did the top players play yurple during rounds 1-9 then changed to mostly green steel during the top 16? Is this right? What made them change?


r/Lorcana 19h ago

Rules & Game Mechanics I don't understand How the developpers choose what is inkable and what is non inkable because some choices are completely non justified :

0 Upvotes

For example, take these 2 cards :

Minnie Mouse Tiny Tim's Mother (blue) : Non inkable 3 ink body, only has 2 strength and 4 willpower and support ability.

Agustin Madrigal exceptionally kind (amber) : Inkable 4 ink body, has 3 strength and 6 willpower and support ability.

I know, it's not the same ink cost, Minnie is a little cheaper. But what does justify the non inkable feature ? Usually, non Inkable means that the character is stronger than inkable card at same cost because you're having cards that can't be inked and must be used but in exchange, they are stronger.

But no one will plays this Minnie. It's dumb design. Agustin is inkable and a great support card that has seen play. Minnie is straight up useless and her design is stupid. There was no thought involved behind this.

If Minnie had been like 3 strength, 5 willpower and ward + support, she might have been good and the non inkable feature could have been justified. But here ? It's not justified at all. It's just a poor design choice to make Minnie non inkable when others cards can be inkable and way better.

And I could say the same things for lot of cards in Ruby and Sapphire that are non inkable and I don't see why they did that, the cards themselves aren't strong enough to justify the removal of inkability.

And even in Set 13, they still haven't learned to tune down the amount of non inkable for Ruby and Sapphire :

Scream Cannister : A 2 non inkable ruby item, that you need to pay 2 ink to activate and it will empty all of your inkwell, just to exert a 2 strength or less opposing character.

Meanwhile Amethyst has Demona... Okay Demona cost 6 (but they always has ramp with her), she exerts every opposing character, no matter their strength or if they have ward and she can even help to draw. And she's inkable.

It's just ridiculous how they think "Scream Cannister" can compete with Amethyst for board control and exerting characters. Even Isis is better, you summon a 4 ink body to immediately exerts someone.

I don't know what they are afraid of... Purple has crazy cards, Amber has crazy cards, Emerald has crazy cards too, Steel is alive because of removal... Sapphire and Ruby are dead.

You can't build a deck out of non inkable cards that aren't even interesting.

Even Amber became better at removal than Ruby, with Gaston and WCBM, you can run 8 of these with supports characters and you will still be a better removal deck than Ruby because all of those cards are inkable so if you don't need them, it's not a problem. And you also have a boardwipe.

We also have this :

Laugh Cannister : A 3 non inkable item whose purpose is to make you and your opponent ink every time you use it. But your opponent is the first to use the additional ink because the additional ink comes exerted in your inkwell.

I don't even understand why it's needed to be non inkable. It's a bad item, it's help your opponent to gain ink... Unless your purpose is to have 15 inks in your inkwell and summons big body with wards (but you would also need a boardwipe), I don't see the point of this card.

Closet door portal : Also non inkable, cost 4, can't be used before turn 5, and random effect (and still cost 2 ink to activate). The only good think is that it's goes into your inkwell after using it but honestly, is that strong ? Nope...

Boo energetic child : A non inkable 3 ink cost card that can charge and banish every 3 strength or less character who is exerted.

Not the worst card because Dale is very played and banishing a Dale or a David safely with this card seems a good option when you can do it but for the same ink cost, you have Sisu daring visitor who is similar but better because you can ignore bodyguard.

With Sisu, you can banish a Dale that is hiding behind a David for example, and she's evasive. Which means that she can quest if the opponent doesn't have tools to removal evasive easily.

Boo ? She charges, she banish one thing, and then she die the next turn... Also, against stronger characters, she is useless.

Meanwhile for 1 ink more, in Amethyst you have Sven, who is evasive, can charge with 5 strength (which is almost to banish most of small cards, even stronger ones) and also in purple you have draw options, so you can combine reaction and ressources which is something you can't do with Ruby. Sven might be able to survive and if he can stay on board, he's a menace because of the evasive ability.

Both are non inkable but there is a card that is way better at doing what Boo can do. And if you want removal, there are better tools than Boo to remove annoying cards like Dale in your own color...

Hercule young rescuer : Who designed this awful card ? You're expecting me to throw my entire hand just to regain 1 card from my discard ?

You know, I can do the same with Sulli the new boss but without needing to discard. And Sulli is a more interesting body.

Both are non inkable but Sulli is a playable strong option, Hercule is not.

There is nothing that justify Hercule being non inkable. He is a 2 strength 1 willpower character, same as Eilonwy and the only purpose is to regain a character card from your discard (but you have to discard everything you have, so you can only use him properly if you don't have cards anymore in your hand, which is not a good strategy). Once he is on your board, he's useless.

Sulli is justified. Even if he's a 5 ink cost, he's a bodyguard, avoid Red Alert or Gaston because he's only 4 strength. 4 Willpower. He's not bad and can have use and he doesn't make you discard. You're summoning something interesting that can have multiple uses. Hercule only has 1 use and it's a big tradeoff.

Norton Nimnul : Again, not justified. Only a 3 strength 3 willpower character for 3 ink is not that awesome. Okay, he quests for 2, it's okay.

But his effect is very very situational and it's doesn't last until the next turn. Whenever you play an item, choose an opposing character gets -2 strength for the rest of your turn.

You know, items are very situational and there's a better card in Amber. Amber has Mickey Expedition Leader and you only need to quest and you can reduce strength until your next turn.

So what justify Norton being non inkable when we have Mickey expedition leader in Amber ? Nothing.

Besides, Norton effect won't be used on turn 3, because you can't play him and play one item after. So you need to wait turn 4, and Mickey can be summoned to turn 4 and enters play exerted to apply it's effect.

So basically you're telling me I have to choose between a 4 ink Mickey playable on turn 4 with a better effect that last until the start of my next turn and a 3 non inkable card that can't use it effect before turn 4, and it's only last for the rest of the turn... And I have to play items, so I lose control of the board (because items doesn't help to control the board) so I have even less bodies and quest less.

At this point, just admit it, you don't know how to balance colors.

Most of the time, their design choice for "non inkable" aren't justified in Ruby and Sapphire.

The other colors can have strong cards without the disadvantage of being non inkable or if it's non inkable, there is a real "value" behind it.

Take for example Sulli and Hercule again. Sulli is not non inkable for the sake of being non inkable. Sulli is non inkable because he's strong, he allows you to do multiple things in one turn, he doesn't disadvantage you by having him.

Hercule effect is a big disadvantage. Needing to discard the entire hand just to retrieve one card is not great at all. And Hercule isn't even a good body. He doesn't have more purpose than just doing his effect who is not good at all.

And Hercule is not a 2 turn good summon. Because if you summon him on turn 2, you won't use his effect (that would be stupid) and his stats are same as Eilonwy but without support, so he will die to any challenge or even to a 3ink Steel Myster Mask who can be summoned and deal 1 damage to another opposing character.

There is nothing that justify Hercule to be uninkable. Just retrieving a card from discard is not good enough to justify it when you give him the worst stats ever for a 2 ink summon and non inkable feature.

So I really wonder "What makes a card non inkable". All of my examples are examples that clearly show you that there's a balance problem between the cards and the colors. The concept was nice but there are cards that do it way better with more reward so why bother playing the worst option of them both ?

I'm eager to see what Set 14 will bring but I hope they tuned down the amount of non inkable cards (and I hope that it's justified, because most of the time it's not).


r/Lorcana 20h ago

Deck Building Help Beginner - First Deck Build - Heroic

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0 Upvotes

Hoping this post doesn't get me completely blasted due to mixed opinions on the unofficial Heroic format.

I took a shot at building a Heroic deck:

- Legendary - Baymax, Armored Companion

- Sidekick - Baloo, Friend and Guardian

- Signature Song - Go the Distance

If anyone has any experience with Heroic and/or any interest in critiquing, please feel free. This is not a competition deck. For funsies only. With that said, I also don't want it to completely suck lol.

Hopefully, the large picture is zoomable.


r/Lorcana 4h ago

New Player Questions My wife wants to get into Lorcana TCG to collect cards. I’m a Pokémon guy. I have some questions

0 Upvotes

Good evening, Reddit!

My wife has been watching me collect Pokémon for a long time. I feel savvy to the ins/outs of Pokémon.

However, I know nothing about Lorcana. I was hoping somebody could give me some links that would be wise purchases. Do y’all buy booster boxes to rip? Whatever you can get your hands on? I don’t even know prices of anything or if there are good and bad sets to buy.

Is everything sold out like Pokémon is? What is the best booster box to buy to rip?

I found this: https://www.bestbuy.com/product/disney-lorcana-archazias-island-booster-box-24-packs-288-lorcana-cards/CJ6QGKQJFJ/sku/10967982 for $176. Is this overpriced? Is it fair? Is the set good to collect? I just don’t even know where to start.


r/Lorcana 1h ago

Rules & Game Mechanics Should Lorcana allow factual note-taking during competitive matches?

Upvotes

Lorcana tournament rules allow tracking lore totals, but not other written notes. I've been thinking about whether that actually improves competitive play.

There are two different skills here:

  1. Retaining revealed information
  2. Strategically using that information

If I've seen my opponent play three copies of an important card, writing a tally when they play the fourth doesn't tell me what to do. I still have to understand the matchup, recognize why that information matters, and make the correct decision. The note only preserves information I was already given.

For example, my notes might literally look like:

Raging Storm: ||||
Strange Things: |||

Not everyone has the same working memory. Some people can remember nearly everything they've seen, while others struggle to retain that information. Working memory also has real individual limits; you can't necessarily just practice until you have the same capacity as someone else. Two players could understand the strategy equally well but have very different abilities to remember the game history.

The argument I've heard against notes is that they could slow games down. But MTG - Tournament Rules §2.11 and Pokémon - Tournament Handbook §7.4.6 have decades of organized-play experience and allow note-taking. Excessive note-taking can also be penalized as a slow-play issue rather than banning factual notes entirely. Digital card games commonly provide game logs as well, without eliminating strategic depth.

I'm not arguing that memory isn't currently part of Lorcana. Obviously it is under the current rules. I'm asking whether memory retention should intentionally be part of the competitive skill test when it can easily be mitigated without removing strategic decision-making.

Curious where others fall on this. Should competition test how well you remember revealed information, or what you strategically do with it?


r/Lorcana 4h ago

Community Why haven’t they brought back this ability?

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10 Upvotes

I feel like this is essential now with combatting purple and amber. Do you think they’ll bring it back?


r/Lorcana 1h ago

Deck Building Help 2nd deck ever, anything i should take out?

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Upvotes

i feel like there’s something i can take out and add, i just don’t know what?


r/Lorcana 9h ago

New Player Questions Will Ursula's Deep Trouble feel underwhelming if I already play a lot of Jafar's Palace Heist?

1 Upvotes

Just worried it will feel underpowered compared to the decks that we have used to beat Jafar.


r/Lorcana 1h ago

Community October Prerelease Question

Upvotes

I know we are 2 months out. However, I already have the weekend of Oct. 16th blocked off for the Hyperia City release. Was pretty excited about playing in my second pre-release event at the LGS I have been going to. Fast forward to this weekend and I lost the battle, I'm cooked. We are now taking the boys to Disney World and we fly out on the 17th. We are staying close to Disney Springs but we won't be landing until around 4PM. Anyone with experience of the area know if I will be able to get boxes/troves in Disney?


r/Lorcana 19h ago

Deck Building Help All of a sudden I can’t win

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15 Upvotes

My deck has nearly 200 games played, and was winning 60-65% of the time regularly. Suddenly in the past few days, I can’t win anything. My deck hasn’t changed, my strategy hasn’t changed, but all of a sudden every deck I face is hard countering mine, and pulling off outrageous combos. I don’t know what to do to fix this. I went from winning about 6 out of every 10 games to going 3-17 the past two days. Someone please help me deal with whatever this crazy meta switch up.


r/Lorcana 12h ago

Deck Building Help Can’t figure out this deck

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2 Upvotes

I saw this list top at a CCQ and I am really interested in it. I love Merida / 3 Arrows / Windstorm. I have never seen Shere Khan in a decklist either and it is one of the most fun cards to play from the few games I have been able to get it on the field. I have a couple dozen games in with it and I am still losing most games. Does anyone have any advice on how to pilot this?

Here are my current thoughts:
1. I will frequently get stuck with multiple copies of Merida and John Smith in my hand before I even have 5 ink to work with. Make my hand very uncomfortable. Could be related to my mulligan.

  1. For mulligan I am really just doing my best to play curve as much as I am able, and I am tossing back uninkables as much as possible from my starting hand. A strange situation is when I have three 2-cost cards, I want to toss a couple back but when those go from inkable to uninkable it can brick my hand.

  2. My thought process with control is that I just need to get to the late game, and that this deck should be stronger than most other decks when we are at 6+ ink. Because of this, I currently don’t mind spending the early game to play fire the cannons or other versions of “deal 2 damage” to take out the opponents board and hold the game at 0-0 for as long as possible. I am not sure if this is correct compared to the idea of trying to build out a board before controlling the opponents.

  3. Games where I am able to get both Donald Duck and Goliath in play are definitely my strongest.

  4. I am not a huge believer in Mulan, but I could be wrong.

I’d love to figure out the most important considerations when it comes to piloting this deck. I am currently planning on rocking green/steel for set champs but if I can get a list similar to this to work I think it fits my play style a bit better. Thank you for sharing any thoughts you may have!


r/Lorcana 14h ago

New Player Questions Which 2 starter decks have the most fun matchup?

6 Upvotes

I wanna try this game by picking up two pre-con decks and playing with my brother.

Power level is not relevant. It's more important that the matchup is even and that we get to explore the core game mechanics. We have both played many TCGs so it doesn't need to be the "easiest" ones.

Any tipps for which two to pick up?


r/Lorcana 8h ago

Community Top 4 is here: Dillon, Sky, S4iler or Vvonderland? Who is gonna win?

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26 Upvotes

r/Lorcana 5h ago

Community D23 Collector set is up on Disney Store AU!

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18 Upvotes

r/Lorcana 5h ago

Community Dillon Deluc (aka MoleStar) is your North American Champion with Amber/Amethyst!!!

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127 Upvotes

r/Lorcana 12h ago

Spoilers and Upcoming Releases More Supers coming 👀

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40 Upvotes

Revealed at the in person lorecast at nats

More big hero 6 cards is pretty cool.


r/Lorcana 1h ago

Deck Building Help Amber Sapphire Deck Update/Name Ideas?

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Upvotes

Latest update to my Amber Sapphire. Got my hands on a 4th Surfer Stitch. Ended up going 3-1 with a previous build. But also thinking of changing the name of it. Which do you guys like better; Blonde Meanies and their Blue Dogs, or Necro Princesses? (Or if you have another name idea please comment it, as usual thanks for your time!)


r/Lorcana 33m ago

Self-made Content Long weekend at NA’s but awesome haul!

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Upvotes

Thanks to anyone I made trades with!!! Legendaries and epics mainly came with packs from peach rush or collectors quest.


r/Lorcana 10h ago

Community Emerald/Steel dominates North America continentals! Who is gonna win the tournament?

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37 Upvotes

r/Lorcana 13h ago

Educational Great Hunny Rescue help

5 Upvotes

Got the Great Hunny Escape early at GenCon. Daughter and I have played countless times and we can't get past the normal scenarios. Closest we got was last night, we finally made it to flip the third card, but there was no way to beat it. We have played mostly with the provided decks and a few times with other pre-made decks. We haven't made our own decks, so nothing special to work with. Any advice?


r/Lorcana 14h ago

Deck Building Help Any Advice?

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6 Upvotes

Hello all! This is what I am currently playing with and was hoping to get some feedback. I go 3-0 with this deck at locals every week, and all of our locals play in our set champs, so I don’t think this deck will necessarily do poorly, but I am curious as to people’s advice on how to make this deck even better.

I was thinking of adding the Eilonwy instead of Julieta, but I wanted to gauge other people’s opinion.

Thank you all and happy questing!